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31 January 2026
- 01:2301:23, 31 January 2026 Skybound Strike (hist | edit) [230 bytes] Revival (talk | contribs) (Created page with "{{Unique | name = Skybound Strike | type = Active | description = (War/Hostile) Next attack automatically succeeds with –x% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. }}")
30 January 2026
- 23:1823:18, 30 January 2026 Animate Dead (hist | edit) [404 bytes] Revival (talk | contribs) (Created page with "{{SelfSpell | name = Animate Dead | available = Undead | effect = Raises 50% of your dead troops into basic soldiers during your next defensive battle | duration = Expires when attacked | castmsg = Our dead will be awakened the next time our lands are attacked | advisor = Our dead will be awakened the next time our lands are attacked }}")
- 23:0023:00, 30 January 2026 Finding Good Plunder Targets (hist | edit) [1,395 bytes] Revival (talk | contribs) (Created page with "=== Finding Good Plunder Targets === *Finding a good plunder target is easier than it seems. There are a few things that you need to look for: *'''Networth Per Acre(NWPA)''' ** A low NWPA usually indicates a low military drafted province with a stronger economy. This will mean this province has a lower defense and potentially more resources on hand. *'''Networth Range''' ** When attacking a province in general, Networth Range always plays a factor. The farther you are...")
- 23:0023:00, 30 January 2026 Time to Move On (hist | edit) [3,253 bytes] Revival (talk | contribs) (Created page with "So you've lived in your current kingdom for the last ''###'' ages, grown close to the rest of the core players, eventually become TM Guild leader/Monarch and you don't ever want to leave! But when is it time to say goodbye, and what can you expect when moving from an average to a 'top' kingdom? Read on to see what a player on Utopia has to say after he moved from being monarch of his kingdom into the top ranks. ==Strategy== * Forget anything you think you know about str...")
- 22:5822:58, 30 January 2026 Dual Monarch (hist | edit) [999 bytes] Revival (talk | contribs) (Created page with "Dual monarchy is a system employed by some kingdoms, whereby votes are split between two provinces. Normally, these provinces are trusted players and/or leaders of the kingdom that can be counted on to be active. The way this system works is that if '''Province A''' and '''Province B''' are meant to be sharing votes with '''Province A''' being the main monarch, then each province would vote for the other, and '''Province A''' would ensure that he gathers enough votes on...")
- 22:5722:57, 30 January 2026 Leadership Logic (hist | edit) [4,440 bytes] Revival (talk | contribs) (Created page with "'''Presented by Warbirds.''' Written By W1nd. Taken from the forums on 12-12-2020: http://forums.utopia-game.com/showthread.php?640070-Warbirds-Presents-Leadership-Logic == What about these 10 laws of effective leadership and 6 eternal principles of the constitution I hear about? == Well, I will start with the nuts and bolts, because I really enjoy talking about our kingdom's constitutional structure. Our kingdom has functioned as an elective monarchy since the end o...")
- 22:5722:57, 30 January 2026 Should my KD Predetermine a Setup? (hist | edit) [2,366 bytes] Revival (talk | contribs) (Created page with "==Introduction== *This article is largely targeted towards new kd's that are just starting to think about moving from a random setup to a predetermined setup Every age there are changes to race/pers that ought to determine the optimal KD strat. Races, personalities, and even more nuanced changes to game mechanic change regularly. KD-wide strats are many times worth having, but depend on what you want out of the game as both a player/leader and kd. '''1. KD-wide strat...")
- 22:5622:56, 30 January 2026 Land Whoring Tips & Tricks (hist | edit) [26,615 bytes] Revival (talk | contribs) (Created page with "This is a copy of Zaraf's War Whoring Guide. Keep in mind that this is his guide, and his way of doing things. These methods work for him, but they might not necessarily work for you. Also, this isn’t the only way to become a good war whore kingdom, nor is it the easiest way, it is simply “a” way to do it. ==What exactly is a war whore kingdom?== A war whore kingdom is a kingdom that organizes itself to fight as many wars as fast as possible, and most often winni...")
- 22:5622:56, 30 January 2026 Ethics of Waving and War (hist | edit) [4,598 bytes] Revival (talk | contribs) (Created page with "By W1nd. 12-12-2020. Part of Utopia News, Age 88. Original: http://forums.utopia-game.com/showthread.php?640067-ETHICS-OF-WAVING-and-WAR-(UTOPIA-NEWS-AGE-88) ===WAVING vs. DIPLO=== Now, there are two waves of achieving war in UTOPIA. There are two schools of belief when it comes to this; waving for war and diplo. Most people like arranged wars because it gives everyone plenty of time to get ready and it is like showing up for work. Everyone knows what time to login and...")
- 22:5622:56, 30 January 2026 Warleader Guide to Attrition (hist | edit) [15,258 bytes] Revival (talk | contribs) (Created page with "==An advanced war leader’s guide to attrition and winning hard wars== This guide is designed for experienced (or aspiring) war leaders with substantial experience in warring. It is not a beginner’s guide and assumes good game knowledge. While there are some materials for the beginner and mid-tier player, there is almost no body of knowledge for the war leader aspiring to move from the medium-high tier to the highest level of the game. While the specific balance will...")
- 22:5522:55, 30 January 2026 Quick Tips (hist | edit) [5,057 bytes] Revival (talk | contribs) (Created page with "==Quick Tips== '''These tips are largely targeted towards newer players, although some of these may be helpful to more veteran players as well''' '''Quick Attacking Tips''' * If you are in war with ~12 hour attack times, and want your ambush armies to come home the same time as traditional march armies, add hours(normally 3). * Limit time between getting intel and hitting, especially if they are online! Soldier aid, plague removal, casting town watch and casting pr...")
- 22:5422:54, 30 January 2026 Recommended Defense (hist | edit) [2,377 bytes] Revival (talk | contribs) (Created page with "Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice. ==Introduction== You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build. * Defense Specialists per Acre = DSPA == Strategy ==...")
- 22:5322:53, 30 January 2026 Guide:Combo Selection (hist | edit) [7,302 bytes] Revival (talk | contribs) (Created page with "Your Race and Personality combo is extremely important. It will affect how you play Utopia and what spells and thievery ops you have available to you. To decide what Race and Personality bests suits you first need to select what role you will play in the kingdom. Will you play as a full out attacker, will you take the indirect route and put your resources into thievery ops or magic. Quite often you will work with your kin...")
- 22:5122:51, 30 January 2026 A Players Guide to Utopia (hist | edit) [45,659 bytes] Revival (talk | contribs) (Created page with "By Dan4GS. October 26, 2014 (Age 63 Changes included) Originally published in Forums: http://forums.utopia-game.com/showthread.php?626895-A-Players-Guide-to-Utopia Updated by Icebuckle for Age 89. January 1, 2021. == Section I: What is the purpose of this guide? == This guide has been written for those that are new to Utopia, specifically for those in my kingdom. Although the official Utopian Guide presents a lot of great info, I have found its organization somewhat...")
- 21:0621:06, 30 January 2026 War Room (hist | edit) [246 bytes] YBthr (talk | contribs) (Created page with " * (Attacking & Defending, Hostile Meter, Relations, Overpopulation, MAP/GBP) * Targets * Attacking & Calculating an Attack * How To - Ambush Guide * Chaining")
24 January 2026
- 05:5205:52, 24 January 2026 Uniques (hist | edit) [170 bytes] Revival (talk | contribs) (Created page with "location to store all uniques in a sortable table by name and description")
- 02:5402:54, 24 January 2026 Age 21 (hist | edit) [1,147 bytes] Revival (talk | contribs) (Created page with "=Age of Wonders= {| class="wikitable" |- ! Humans ! Elves ! Dwarves ! Orcs ! Faeries ! Halflings ! Avians ! Undead |- | * +30% Income * +25% Science Maximum * +40% Magic Effectiveness * -35% Combat Losses * -30% Military Costs * Cast Self Spells on Kingdom Members * 5/6 Elite – $3500 | * -30% Training Time * -40% Construction Time * +100% Birth Rate * -50% Military Maintenance * +25% Combat Gains * 5/5 Elite – $3500 | * +15% Max Population * +10% Enemy Losses * Stron...")
- 02:4802:48, 24 January 2026 Age 20 (hist | edit) [1,144 bytes] Revival (talk | contribs) (Created page with "=Age of Dreams= {| class="wikitable" |- ! Humans ! Elves ! Dwarves ! Orcs ! Faeries ! Halflings ! Avians ! Undead |- | * +30% Income * +25% Science Maximum * +40% Magic Effectiveness * -35% Combat Losses * -30% Military Costs * Cast Self Spells on Kingdom Members * 5/6 Elite – $3500 | * -30% Training Time * -40% Construction Time * +70% Birth Rate * -40% Military Maintenance * +25% Combat Gains * 5/5 Elite – $3500 | * +15% Max Population * +10% Enemy Losses * Stron...")
- 00:5200:52, 24 January 2026 Age 114 (hist | edit) [23,432 bytes] YBthr (talk | contribs) (Races and Personalities first)
21 January 2026
- 00:5000:50, 21 January 2026 Artisan (hist | edit) [552 bytes] Revival (talk | contribs) (Created page with "{{PersonalityCell | name = Artisan | bonuses = +40% Building Capacity (Homes, Stables, Dungeons) <br> +40% Building Production (Banks, Farms, Stables, Towers) <br> +40% Building Credits gained in Combat <br> +100% Successful <br> Espionage Operations (double stealth cost) <br> +10% Economy Science Efficiency | unique = '''Sacred March'''<br>Converts 20% casualties into Soldiers. | Starting Units/Credits = +600 Starting Soldiers <br> +600 Starting Specialist Training Cred...")
- 00:0200:02, 21 January 2026 Avian (hist | edit) [643 bytes] Revival (talk | contribs) (Created page with "{{RaceCell | name = Avian | bonuses = –25% Attack Time <br>+20% Birth Rates | penalties = +15% Military Casualties <br> Cannot use Barracks <br> No Access to Stables / War Horses | ability = '''Skybound Strike'''<br> (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defense; 0 Honour gains. 23 Hour Cooldown. | wardoctrine = Introduced Age 114 | soldier = 3/0 (0.75nw) | offspec = 12/0 (4.0nw) | defspec = 0/10 (5.0nw) | elit...")
20 January 2026
- 19:4819:48, 20 January 2026 Aggression (hist | edit) [332 bytes] Revival (talk | contribs) (Created page with "{{SelfSpell | name = Aggression | available = Orc | effect = your soldiers gain 2 Offense points | duration = max 24 days | castmsg = Our soldiers will fight with unique aggression for X days! | advisor = Our soldiers will fight with unique aggression for X days! }}")
- 17:2817:28, 20 January 2026 Age 106 (hist | edit) [6,775 bytes] Revival (talk | contribs) (Created page with "=Welcome to the Final Changes for Age 106!= Schedule:<br> WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT <br> WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00<br> WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT<br> =General Mechanics= * Taxes ** Taxes will now be capped at 80% ** Land Trade Balance value:1500 gc ** Land is now subject to taxes ** Land aid will be destroyed at a rate of ⅓ instead of ½ ** MAP will no longer exempt som...")
19 January 2026
- 19:1419:14, 19 January 2026 Age 107 (hist | edit) [2,054 bytes] Revival (talk | contribs) (Created page with "=Age 107 Final Changes= Schedule:<br> WoL Age 107 Open: TBD<br> WoL Age 107 Start: TBD<br> WoL Age 107 End: TBD<br> =General Mechanics= * Daily Free acres now scale with the age length as 10 + 5*Year of age (10 week 0, 15 week 1, 20 week 2….) =Explore= * Due to feedback hourly Auto-explore based on pool size has been removed. ** This means pool stops growing at 1000 acres, and resets at 2500 acres - additional acres do not get auto explored. * End of war - Explor...")
- 02:5202:52, 19 January 2026 Age 108 (hist | edit) [2,227 bytes] Revival (talk | contribs) (Created page with "=Age 108 Final Changes= Schedule:<br> WoL Age 108 Open: Wed, 09 Oct at 18:00 GMT+00:00<br> WoL Age 108 Start: Fri, 11 Oct at 18:00 GMT+00:00<br> WoL Age 108 End: Fri, 20 Dec at 10:00 GMT+00:00<br> =General Mechanics and Misc= *Bonus Books also added to activity bonus (same as Income, based upon your Book generation - 1 tick/2 ticks/3 ticks of generation for 6/9/12 Ticks logged in) =Explore= cost is no longer discounted by Land lost in combat over the age =[[Honor]...")
- 02:2902:29, 19 January 2026 Age 109 (hist | edit) [3,833 bytes] Revival (talk | contribs) (Created page with "=Age 109 Final Changes= Schedule:<br> WoL Age 109 Open: January 2<br> WoL Age 109 Start: tbd<br> WoL Age 109 End: tbd<br> Warning: Unique Abilities and changes will be tested in genesis, and evaluated based on ability to code and implement correctly. If problems arise we MAY change an ability. ANY changes will be called out here to alert players. <br> Updates<br> Changes due to genesis testing include:<br> 12 hour mentor -- stays in was approved<br> Due to interaction...")
- 02:1502:15, 19 January 2026 Age 110 (hist | edit) [2,387 bytes] Revival (talk | contribs) (Created page with "=Age 110 Final Changes= Schedule:<br> WoL Age 110 Open: tbd<br> WoL Age 110 Start: tbd<br> WoL Age 110 End: tbd<br> '''Age of Ash and Ice'''<br> The embers of war smolder, yet the frost does not yield. What was once a realm of Ember and Frost has now descended into ruin. The flames that once roared with defiance have burned cities to husks of ash, and the creeping frost has choked the land beneath an unforgiving grip of ice.<br> Yet, amidst the ruin, something stirs.<br...")
10 January 2026
- 01:0501:05, 10 January 2026 Yb new page home (hist | edit) [11,167 bytes] YBthr (talk | contribs) (first publish, used claude)
9 January 2026
- 17:5717:57, 9 January 2026 Age 111 (hist | edit) [18,115 bytes] Revival (talk | contribs) (Created page with "Schedule: <br> WoL Age 111 Open: 31st May (Saturday) @ 12:00 GMT<br> WoL Age 111 Start: 4th June @ 18:00 GMT<br> WoL Age 111 End: To be determined <br> '''Age of Champions'''<br> Glory Favours the Bold<br> In the twilight of the night, a new dawn rises.<br> The Age of Champions is upon us — where bravery is rewarded, growth is honoured, and coordination reigns supreme.<br> The days of playing it safe are over.<br> Now, every decision — from the battlefield to the bu...")
- 01:3101:31, 9 January 2026 Dictionary (hist | edit) [13,968 bytes] Revival (talk | contribs) (Created page with "{| class="wikitable sortable" |- bgcolor="#e8e2d9" ! width="100" | Category ! width="100" | Word ! Description |- | Game Terms || '''1337''' || Leet/Elite. Said when someone is pretty good at what he does |- | Utilities || '''Angel''' || Utopia Angel - a formatter tool for Utopia |- | Ops || '''Anon''' || Anonymity (spell) Usage: ''He Anon'd his attack'' |- | Game Terms || '''A/T''' || An Attacker which possesses equal thievery cap...")
- 01:3001:30, 9 January 2026 Commonly Used Acronyms (hist | edit) [931 bytes] Revival (talk | contribs) (Created page with "* Dice = Paradise * KD = Kingdom * BE = Building Effeciency * ME = Military Efficiency * OME = Offensive Military Efficiency * DME = Defensive Military Efficiency * TM = Traditional March * T/M = Thief/Mage * FB = Fire Ball * LL = Land Lust * MV = Mystic Vortex * HA = Heavy Attacker * Prop = Propaganda * MP = Minor Protection * Prot = Protection * WW = War Win * Crown = Winning Chart * EOA = End of Age * LD = Land Drop * OPA = Offense Per Acre * OSPA = Offensive Spec Per...")
- 01:2501:25, 9 January 2026 Chaining (hist | edit) [2,979 bytes] Revival (talk | contribs) (Created page with "==Full Chains When...== ===Target has armies home=== ''If the target has armies home, you get to land lock him. With no incoming acres to save him, he will have so many peasants/wizards (can't get rid of peasants and wizards easily) per acre that he can't release and hit.'' {{Table}} | '''Advantages''' || '''Disadvantages''' |- | You're certain to cause his offense to desert. || This is very difficult to do if he uses elites. Even against strength 2 elites, the extra de...")
- 01:1601:16, 9 January 2026 Brian and Sean (hist | edit) [3,523 bytes] Revival (talk | contribs) (Created page with "'''Brian & Sean''' were developers of Utopia using New Code and owners of '''Arcadia Games'''. =Brian McDonnell= Education: Trinity College Dublin A true software engineer with experience in technical management and software consultancy in financial services. A strong grounding in startup environments. Specialties Software development, high performance scalable web architectures, social gaming. =Sean Blanchfield= Education: Trinity College Dublin & Greenshills Co...")
- 01:1601:16, 9 January 2026 Mehul Patel (hist | edit) [2,882 bytes] Revival (talk | contribs) (Created page with "'''Mehul J Patel''' is a creator of Utopia and it's coder and owner till July 2008. Mehul was Born in 1977, lives in Texas, USA. He holds a B.B.A. in Finance from The University of Texas at Austin which he graduated on May 1998. ==Early Projects== Mehul Patel was the creator of some of the most influential and revolutionary BBS games of all time including Barren Realms Elite and Falcon's Eye. Barren Realms Elite were based on his older brother Amit Patel's own Solar...")
- 01:1101:11, 9 January 2026 Muga Gaming (hist | edit) [2,149 bytes] Revival (talk | contribs) (Created page with "=MUGA Gaming= '''David Cannata & Jeff Terkowitz''' purchased Utopia in February 2017 from Brian and Sean during Age_70. Here is the official announcement from the Utopia Blog: "Today marks the beginning of a new era as we complete a transaction to purchase Utopia. The process of moving all the various pieces under our control may cause some downtime over the next couple weeks as we transition to our servers. As players, we understand the effects of this and wi...")
- 00:5900:59, 9 January 2026 Attacking & Calculating an Attack (hist | edit) [970 bytes] Revival (talk | contribs) (Created page with "==Before Attacking== # Check that your target isn't in a war. # Retrieve your target's defense. # Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.). # Check that you are sending the right amount and type of troops generals. # Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit. # Check the attack...")
8 January 2026
- 23:2223:22, 8 January 2026 Runes (hist | edit) [574 bytes] Revival (talk | contribs) (Created page with "'''Runes''' are the main resource used in Spell Casting. == Obtaining Runes == Towers generates additional runes per Utopian Day. Runes can also be taken from an enemy province, via: * Plunder Attack * Thief Ops == Decay and Destruction == After each tick, 1.2% of the total runes in storage will decay. An enemy province's rune supply can be attacked via the Mysti...")
- 23:1723:17, 8 January 2026 Time in Utopia (hist | edit) [2,635 bytes] Revival (talk | contribs) (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")
6 January 2026
- 01:1101:11, 6 January 2026 Age 113 (hist | edit) [20,061 bytes] Revival (talk | contribs) (time for bed, will finish races and personalities another day) originally created as "Age 113 Final Changes"
- 00:2900:29, 6 January 2026 FAQ (hist | edit) [17,703 bytes] Revival (talk | contribs) (Created page with "=== Getting Started Questions === '''Q: What race and personality should I select??''' :'''A:'''It all depends on what style of play you plan on doing, and the needs of your kingdom. You can look at the current races and personalities here, Race and Personality. '''Q: What should I do when I first join? What buildings to build for protection?''' :'''A:''' You should introduce yourself to the kingdom. Most of the times, your kingdom will post a...")
- 00:1800:18, 6 January 2026 Externals (hist | edit) [3,012 bytes] Revival (talk | contribs) (Created page with "A hallmark of the game is the community feel you get, both of your kingdom and with other players in the game. Utopia is very much a 24/7 game, in that it never stops. For the casual players, this may translate as you suffering attacks when you are logged out. If you choose to play competitively, this may require you to get online soon in response to this. As such, communication is essential in the game, whether it be to deal with circumstances such as those mentione...")
- 00:1500:15, 6 January 2026 Scientists (hist | edit) [7,199 bytes] Revival (talk | contribs) (Created page with "The following table lists '''Scientist Names''', awarded to notable members of the Utopia community in recognition of their exceptional contributions. These honors may be granted for social impact within the community — such as supporting and growing the player base — or for outstanding in-game achievements, including winning highest Honour, Land, Networth, or other competitive accolades. ''If your name appears on this list and you would like to add or update your d...")
- 00:1300:13, 6 January 2026 Invitations (hist | edit) [3,991 bytes] Revival (talk | contribs) (Created page with "== Brief Summary == Monarchs can invite people to join their kingdom from the Invitations page. This page is accessible via the Invite tab under the "recruit" link, which is added to the Monarch's navigation menu. == Sending Invitations == There are two kinds of invitations available for a Monarch to send: * Kingdom Invitations - to move into a free space in a kingdom * Province Invitations - to move into an abandoned province in a kingdom Invitations can be sent to le...")
- 00:1300:13, 6 January 2026 Reservations (hist | edit) [2,115 bytes] Revival (talk | contribs) (Created page with "== Summary == Reservations are free spaces in kingdoms that have been reserved for particular players. == Age Transition == When an age ends and players elect to stay with their kingdom for the next age a reservation will be created for them. === Age Beginning === At the beginning of a new age players who elected to stay with their kingdom will be given the option of taking up their reservation (to rejoin their teammates) or creating a new province in a random kingdom...")
- 00:1000:10, 6 January 2026 Rankings (hist | edit) [38 bytes] Revival (talk | contribs) (Created page with "Hopefully rankings can be posted here.")
- 00:0500:05, 6 January 2026 MunkBot (hist | edit) [1,432 bytes] Revival (talk | contribs) (Created page with "=== MunkBot === MunkBot is a developer tool that was introduced in Age 71. This tool has been created in particular for third-party targetfinders to operate more efficiently, without stressing the Utopia servers. Any targetfinders found running that scrape the Utopia kingdom pages are going to be banned. The tool updates every 15 minutes (but offset from the tick, so at 5, 20, 35, and 50 minutes into the hour), and contains the following information: *Kingdom-leve...")
- 00:0400:04, 6 January 2026 Mail & Forums (hist | edit) [1,411 bytes] Revival (talk | contribs) (Created page with "=Forums= Within every kingdom there is a private forum. This forum allows players to talk about kingdom politics, coordinate plans, and request for resources. Generally, this is where most players will communicate with each other. A monarch has the ability to also elect up to two Royal Stewards who will have the ability to moderate the forum. In war, a second forum, the War Forum, is created for the two participating ki...")
5 January 2026
- 21:3621:36, 5 January 2026 Aid (hist | edit) [3,615 bytes] Revival (talk | contribs) (Created page with "As you grow in Utopia, you will find that your Kingdom is like family. You share a special bond with them that makes their success just as important to you as your own might be. Provinces are welcome and encouraged to assist either other in times of need. Provinces can also use the Aid System to create their own barter commerce - trading food for runes or gold, and so on. However, there are some taxes associated with Trade. Unfortunately, this is simply a reality of the...")
- 21:3421:34, 5 January 2026 Target Finder (hist | edit) [658 bytes] Revival (talk | contribs) (Created page with "==Target Finder== Utopia offers 2 different target finders. There is an in-game target finder in the War Room, or you can utilize the target finder in the Intel Site. ==In-Game== *To utilize the In-Game target finder, Enter War Room and select the "potential targets" tab. This will display the In-Game target finder. **Ranges: ***70%-130% ***80%-120% ***90%-110% **Exclude in-war **Race Selection **Display Results: ***Province ***Race ***Networth ***Land ***NW/Acre ***K...")
- 21:3321:33, 5 January 2026 Overpopulation (hist | edit) [3,556 bytes] Revival (talk | contribs) (Created page with "Welcome to the Overpopulation Wiki page! If you're here, you are already deep into the mechanics of the game. Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under: * "Total" for current total population and * "Max Population" for the maximum amount of population your province can hold. Overpopulation is a mechanic often used in War. During war, heavily overpopulat...")