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15 November 2025

  • 03:1103:11, 15 November 2025 Guide:Ambush (hist | edit) [4,819 bytes] Revival (talk | contribs) (Created page with "== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## '''Why? -->''' They have an insanely low defensive value elite. ## '''Why? -->''' Ambushes are 25% faster than normal attacks. # To decrease your target's incoming land (especially if your target is a chain target). # Because you're able to Ambush + Trad him and want to rub it in his face. == Notes About Ambush == # You can ambush each successful attack once. If you fail...")
  • 02:0502:05, 15 November 2025 War Score (hist | edit) [1,232 bytes] Revival (talk | contribs) (Created page with "As of Age 102, War Win Point System has returned. *The war win point system will be largely hidden. It will be a three stage calculation system. *The initial war win points will be awarded as follows: **Win = 2 points **Mutual Peace = 1 point **Loss = 0 points *After the conclusion of the age, kingdoms will be awarded bonus war win points for every kingdom that they defeated in war, based on the defeated kingdoms' total war wins (if any). *Finally, as a soft adjustm...")
  • 01:4001:40, 15 November 2025 Attacking & Defending (hist | edit) [11,550 bytes] Revival (talk | contribs) (Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used...")
  • 01:3301:33, 15 November 2025 The Plague (hist | edit) [1,054 bytes] Revival (talk | contribs) (Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at...")
  • 01:3001:30, 15 November 2025 Multi-Attack Protection (MAP) (hist | edit) [4,402 bytes] Revival (talk | contribs) (Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E...")
  • 01:2401:24, 15 November 2025 Utopia Time (hist | edit) [2,635 bytes] Revival (talk | contribs) (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")
  • 01:2401:24, 15 November 2025 Age (hist | edit) [9,082 bytes] Revival (talk | contribs) (Created page with "Each game of Utopia is broken up into separate Ages. Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only. An Age is usually 3 months long. After the Age ends the game servers are reset and each province reverts back to its starting size in a new location. Details: Utopia Time ==Historical Facts== '''Races''': * Fi...")
  • 01:2001:20, 15 November 2025 Creating a province (hist | edit) [2,732 bytes] Revival (talk | contribs) (Created page with "Before you can venture into the world of Utopia, you must first create a province. Players are only allowed to create one province per server. === Creation === To create a province, select a server (i.e. World of Legends) and, if a province has not already been founded, you will have the option to create a new one. The following information is required: * Name of province (max 30 characters and contain only the following characters: a-z, 0-9 and...")
  • 01:2001:20, 15 November 2025 Protection (hist | edit) [690 bytes] Revival (talk | contribs) (Created page with "For a period of 24 hours after Freeze time ends and for the same period once you create a new account, your province is under Protection. During this time your province is unable to send Aid, change the Wage rate, cast on Rituals, fund or slay Dragons; you cannot interact with other provinces, except to receive Aid. This period is used to prepare your province for exposure to the game world. Provinces under Protection are displayed on the Kingdom Page in green text,...")
  • 01:2001:20, 15 November 2025 Freeze time (hist | edit) [507 bytes] Revival (talk | contribs) (Created page with "This is the time at the start of every age, before Protection begins. During this time you may log into your province and navigate the game, but the games time will not progress. This time is to allow players to decide on a kingdom strategy or races and specialties. During Freeze time you may reset your province details from your Preferences menu. <!-- During a poll cast on the Utopia Forums before the start of Age 72 in May 2017, players selected to have...")
  • 01:1701:17, 15 November 2025 Province (hist | edit) [554 bytes] Revival (talk | contribs) (Created page with "A province is the collection of acres to which province is allotted. === Creation === Creating a province is easy and free. === Destruction === A province can be lost or destroyed if it's total acres drop down to 0. === Abandonment === A province can be abandoned but the lands kept intact for a new leader to take over or, in an act of ultimate betrayal, they can be completely destroyed. === War === Provinces cre...")
  • 01:0801:08, 15 November 2025 Server (hist | edit) [331 bytes] Revival (talk | contribs) (Created page with "The main server is World of Legends. Genesis is a secondary server for Utopia, commonly used as a testing ground for software updates. Players may have one account on each server. === Current Servers === * World of Legends * Genesis === Previous Servers === * Battlefields * Great Utopia War * Utopia Tournament Category:WoL")
  • 01:0701:07, 15 November 2025 Genesis (hist | edit) [91 bytes] Revival (talk | contribs) (Created page with "Server designated for testing new ideas and mechanics. It is also used for casual gameplay.")
  • 01:0601:06, 15 November 2025 World of Legends (hist | edit) [131 bytes] Revival (talk | contribs) (Created page with "This is the primary gaming server for Utopia. It is often abbreviated to WoL. === Information === Races and Personalities")
  • 00:5100:51, 15 November 2025 Preferences (hist | edit) [1,781 bytes] Revival (talk | contribs) (Created page with "=== Change Province Details === * Change your race/personality, province name or leader name.<br> * This is a premium feature and requires points. === Vacation Mode === * Suspend your province from suffering attacks and decay while on vacation.<br> * Vacation mode can then be deactivated by a monarch after 5 days if he or she wishes. === Province Sitting === * Let a trusted kingdom-mate take charge of your province while you're away.<br> * This is a premium feature and...")
  • 00:5100:51, 15 November 2025 Aggressive Actions (hist | edit) [486 bytes] Revival (talk | contribs) (Created page with "== Aggressive Actions == When abandoning a province, deserting, defecting and/or other province reset will be blocked by the following "aggressive actions". === Not Aggressive === * Cast Ritual * Cast Self Spell * Training * Allocating Books * Moving Scientists * Receive Aid * Building Acres * Exploring * Dragon fund === Aggressive === * Send Aid * Use of any Espionage Op * Use of any Sabotage Op * Any army attack (tm/mass/plun/conq) * Use of any Offensive Spell *...")
  • 00:4600:46, 15 November 2025 Gold Status (hist | edit) [737 bytes] Revival (talk | contribs) (Created page with "== Gold Status == This item gives your account Gold status, providing your master account access to a wealth of special benefits! * Advertisement free gameplay * Hostility meter * Access to Mentor other provinces * Three Sitter Credits (Utopia Gold status) * Seven Sitter Credits (Utopia Gold status 75 Days) === Cost === * 1 Month - 15 Credits * 3 Months - 35 Credits * 75 Days - 35 Credits == Kingdom Gold == In the shop located under, Utopia Gold Status, you may purc...")
  • 00:3300:33, 15 November 2025 Ritual (hist | edit) [4,530 bytes] Revival (talk | contribs) (Created page with "'''Kingdom Rituals''' (KR) are a new mechanic introduced in Age 72 that serves as a kingdom-wide bonus. The Monarch or Steward can begin a ritual. ==Kingdom Ritual Page== The Kingdom Ritual page will also display various information such as: *current active KR type and strength *current mana level and the rune cost to cast on the ritual *the activation efficiency of the ritual currently being cast For enemies: an active Kingdom Rit...")
  • 00:2900:29, 15 November 2025 Dragons (hist | edit) [4,955 bytes] Revival (talk | contribs) (Created page with "'''Dragons''' are creatures that help to disrupt the target Kingdom. Monarch and Stewards can choose which Dragon type and the target Kingdom. When Dragon project is chosen and started, provinces can donate money and food for funding. When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces. == Dragon's Be...")
  • 00:2200:22, 15 November 2025 Relations (hist | edit) [21,600 bytes] Revival (talk | contribs) (Created page with "Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against the opposing kingdom will elevate, thereby changing the relation type; first from '''Normal''' to '''Unfriendly''', and then '''Hostile'''. There are five relation types, each of which have various benefits and penalties. = Relation Types = Each kingdom will have differing relations amongst one a...")
  • 00:1700:17, 15 November 2025 Politics (hist | edit) [4,448 bytes] Revival (talk | contribs) (Created page with "=== Overview === The '''King''' or '''Queen''' of a kingdom is its official representative within the larger world. Being the '''Monarch''' of a kingdom is quite a responsibility, and kingdoms should work to elect an experienced and capable leader. Selecting a Monarch is a simple process of voting - it is essential that all provinces participate and make their voice heard. The quality and actions of your Monarch will impact your experience and enjoyment in Utopia, and i...")
  • 00:1200:12, 15 November 2025 Utopia (hist | edit) [2,288 bytes] Revival (talk | contribs) (Created page with "Welcome to Utopia, a world where reality and dreams come together, a world where the lowliest of peasants can become the world's greatest heroes. A world unlike any other that you may have experienced now stands before you. Any peasant can become Lord of their own province, but only the greatest can survive. Being a leader in the world of Utopia will challenge your every skill and demand your careful attention. Without diplomacy and tact, you will never rise to the respe...")
  • 00:0100:01, 15 November 2025 Thievery Formulas (hist | edit) [3,897 bytes] Revival (talk | contribs) (Created page with "==Thieves Per Acre== The ratio of your TPA to your opponent's TPA will determine the success rate of your conducted thievery ops. ===Raw TPA=== <b>Raw TPA =</b> Number of Thieves / Acres ===Mod TPA=== <b>Modified TPA =</b> Raw TPA * Invisibility * Crime Science * Racial Mod * Thieves Dens Bonus * Honor Bonus * Ritual Bonus {{Mods}} |- | '''Invisibility''' || 1.1 || 1 |- | '''Ritual...")

14 November 2025

  • 23:5623:56, 14 November 2025 Thievery (hist | edit) [15,875 bytes] Revival (talk | contribs) (Created page with "o one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts of the elite underground and are trained on your Military Menu. They ma...")
  • 23:5323:53, 14 November 2025 Magic Formulas (hist | edit) [3,263 bytes] Revival (talk | contribs) (Created page with "== Calculating Percent Guilds == Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages. Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensi...")

10 November 2025

9 November 2025

  • 10:0210:02, 9 November 2025 Age 112 (hist | edit) [15,625 bytes] Adret (talk | contribs) (Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti...")

6 November 2025

  • 21:0321:03, 6 November 2025 Revised Age Changes Age 113 (hist | edit) [25,558 bytes] Sonja says (talk | contribs) (Created page with "Welcome to the Proposed Changes for Age 113! Schedule:<br> WoL Age 113 Open: 14th November @ 12:00 GMT<br> WoL Age 113 Start: 16th November @ 18:00 GMT<br> WoL Age 113 End: 18th January @ 00:00 GMT <b>Age of Merry Mayhem</b><br> The bells are ringing. The razes are singing.<br> The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables. The Age of Merry Mayhem has arrived - where wars meet with large amount...")
  • 15:5115:51, 6 November 2025 Wizards (hist | edit) [6,100 bytes] Sonja says (talk | contribs) (Created page with "==Units== {| width="100%" border="0" cellpadding="3px" cellspacing="2px" |- align="center" bgcolor="#c5e8c5" ! width="100%" colspan="7" | Here are the unit types that are available in Utopia (racial/personality bonuses are not included) |- align="center" bgcolor="#eefeee" !|Units||Description||Offense||Defense||Cost||Networth |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are...")
  • 15:5015:50, 6 November 2025 Science (hist | edit) [12,687 bytes] Sonja says (talk | contribs) (Created page with "Sciences are the study of knowledge and create our pathway into the future. By studying the laws that govern our being and understanding the effects of these laws, we can strengthen ourselves in all that we do. The mystery of magic and thievery, our military prowess, even our methods of production can all be enhanced through the power of study with an investment in time devoted to those fields. The students of our province will lead us into the future with your careful d...") originally created as "Science Formulas"
  • 15:5015:50, 6 November 2025 Explore (hist | edit) [2,565 bytes] Sonja says (talk | contribs) (Created page with "Exploration is one of the main ways of growing your Province. Via the Explore page, a province may send out soldiers, at the cost of gc, to acquire additional acres. On this page you will have the following information: *Exploration Costs (Soldiers) *Exploration Costs (Gold) *Available Uncharted Acres (also known as the Explore Pool) *Currently Exploring *Maximum Explorable Now...")
  • 15:5015:50, 6 November 2025 The Paper (hist | edit) [7,993 bytes] Sonja says (talk | contribs) (Created page with "The Daily Paper lists various occurrences within a kingdom. These include attacks, deaths, and changes in relations with other kingdoms. Selecting Last Month lists the entries from the previous day. Below are possible Paper entries: == Actions by your Kingdom == === Attacks === {| border=0 width=100% |- align=left !style="width:200px;"|Traditional March: |{{Cell:Nowiki}}| Province(x:yy) captured xxx acres of land from Enemy(x:yy). <br>An Unknown Province from Kingdom(x...")
  • 15:4915:49, 6 November 2025 Military (hist | edit) [6,559 bytes] Sonja says (talk | contribs) (Created page with "Conflict is at the heart and soul of the fine world of Utopia. While peace has it's place, combat is what makes the world go 'round here. Conquering others is your way of making a name for yourself around the world. But beware -- too many enemies and you may not live to see tomorrow. I cannot make you a masterful leader - that can only be learned through experiences of success and patience through failures, but I will share what I can. == Military Units == To attack o...")
  • 15:4915:49, 6 November 2025 Growth (hist | edit) [18,294 bytes] Sonja says (talk | contribs) (Created page with "Your growth page lets you build up your acres with a variety of buildings. The Build Table below can help provide details on the benefits of the different buildings for your Province. In Utopia, your '''Growth''' page provides information on: *Total Land *Total Undeveloped Land *Construction Time *Free Building Credits *Exploring, Construction & Building Formulas#Construction Cos...")
  • 15:4915:49, 6 November 2025 Kingdom (hist | edit) [1,367 bytes] Sonja says (talk | contribs) (Created page with "This page lists various statistics about your Kingdom, such as Networth, Acres, your rank in both these categories and the provinces contained in your Kingdom - A Kingdom may have up to 25 individual provinces. It also contains your War Score and how many Wars you have won. Your Kingdom will automatically be filled to 22 provinces by random provinces who join the game (unless The Wall is enabled). After that the Kingdom can be filled up to 25 p...")
  • 15:4815:48, 6 November 2025 Networth (hist | edit) [1,516 bytes] Sonja says (talk | contribs) (Created page with "'''Networth''' is a nominal value in gold coins of a Province/Kingdom. =Formula= <b>Total Networth = </b> (Peasants * 0.25) + (Soldiers * Soldier NW) + (Off Specs * Offspec NW) + (Def Specs * Defspec NW) + (Elites * Elite NW) + (Money / 1000) + (Horses * Off value * 0.3) + (Prisoners * Off value * 0.2) + (Thieves * 5) + (Wizards * 7) + (Books * 0.000006 * Acres) + (Barren Land * 40) + (Buildings * 60) + (Building...")
  • 15:4815:48, 6 November 2025 Honor (hist | edit) [5,179 bytes] Sonja says (talk | contribs) (Created page with "'''Honor''' is a measure of a player's playstyle. Honor is earned by doing "noble" deeds such as competing against players your own size and working with your kingdom. Achieving Honor Points is a process - you gain honor by taking risks and capturing it. As you begin your fledgling province in Utopia, you will gain some honor just for surviving in the harsh world around you. After this initial period, Honor can be gained through successful attacks, spells, and thievery...")
  • 15:4715:47, 6 November 2025 Food (hist | edit) [2,797 bytes] Sonja says (talk | contribs) (Created page with "'''Food''' is a resource, and it is needed to keep population of a Province alive. It's measured in '''bushels'''. == Food Consumed == <b>Bushels Eaten</b> = Total Population * 0.25 * Race Mod * Gluttony Mod {{Mods}} |- | Race: Undead || 0 || 1 |- | Race: Dwarf || 1.5 || 1 |- | Spell: Gluttony || 1.25 || 1 |} <!--* Undead population isn't alive, so no food required to ma...")
  • 15:4715:47, 6 November 2025 Economy (hist | edit) [3,684 bytes] Sonja says (talk | contribs) (Created page with "=Money= '''Gold Coin''' (1gc or $1) is Utopian Currency, the base of Utopian Economics. Banks and population produce money, wizards could cast it from Tree of Gold. Spend money on Exploration, Building, Training, Wages, Dragons or aid your teammates. === Raw Income === <b>Raw Income =</b> (3 * Employed Peasants) + (1 * Unemployed Peasants) + (0.75 * Prisoners) + Racial Gold Generation + (Banks * 25 * BE) + Miner's Mystique Gold Generation...")
  • 15:4315:43, 6 November 2025 Mystics (hist | edit) [50,685 bytes] Sonja says (talk | contribs) (Created page with "Unlike your fabled land of Earth, the citizens of Utopia truly believe in and have witnessed the powers of magic. From the deadly plagues to the amazingly fertile land, so much has happened on this planet that cannot be explained away by science or nature. As ruler of your lands, you have access to some of the most amazing magical spells ever known. Below, I will try to explain to the best of my ability the powers of these spells and how to make magic your friend. Fo...")
  • 12:5612:56, 6 November 2025 Module:ImportRaces (hist | edit) [2,220 bytes] Sonja says (talk | contribs) (Created page with "local p = {} function p.import() -- Your logic to read from a file and insert data into Cargo local csvFile = mw.title.new("File:utopia_race_details.csv") local content = csvFile:getContent() local lines = mw.text.split(content, "\n") for i, line in ipairs(lines) do if i > 1 then -- Skip header line local fields = mw.text.split(line, ",") local race = fields[1] local bonuses = fields[2] local p...")
  • 12:4312:43, 6 November 2025 CargoTable:races (hist | edit) [135 bytes] Sonja says (talk | contribs) (Created page with "<nowiki>{{#cargo_create_table: | table = races | race = String | bonuses = Text | penalties = Text | unique = String | spells = List(String) }}</nowiki>")
  • 11:5411:54, 6 November 2025 Proposed Age Changes Age 113 (hist | edit) [25,558 bytes] Sonja says (talk | contribs) (Created page with "Welcome to the Proposed Changes for Age 113! Schedule:<br> WoL Age 113 Open: 14th November @ 12:00 GMT<br> WoL Age 113 Start: 16th November @ 18:00 GMT<br> WoL Age 113 End: 18th January @ 00:00 GMT <b>Age of Merry Mayhem</b><br> The bells are ringing. The razes are singing.<br> The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables. The Age of Merry Mayhem has arrived - where wars meet with large amount...")

3 November 2025

  • 00:1200:12, 3 November 2025 Throne (hist | edit) [10,343 bytes] Revival (talk | contribs) (Created page with "<!-- Throne Page Wrapper --> {| style="background:#000000; color:#ffffff " align="center" width="700px" ! width="100%" style="font-style:normal;" | <!-- Top Bar --> {| style="background:#400000; color:#ffffff; border-collapse:separate; border-spacing:0; border-width:1px; border-style:solid; border-color:#000; padding:2;" align="center" cellpadding="2" ! style="width: 70px; border-style: solid; border-color:#000; border-width:1px;" | Money ! style="width: 60px; border-st...")
  • 00:1100:11, 3 November 2025 Game Rules (hist | edit) [39,756 bytes] Revival (talk | contribs) (Created page with "==Terms of Use== There is a Code of Conduct that you must follow when playing Utopia, which is designed to help keep the game as enjoyable as possible for all. This Code of Conduct applies to the main game experience, wiki, forums and any other associated websites. Violation of any of these rules may result in immediate termination of your Utopia account, and your accounts on any associated websites. Thank you for abiding by these rules. If another user is violating the...")
  • 00:1000:10, 3 November 2025 Units (hist | edit) [6,284 bytes] Revival (talk | contribs) (Created page with "==Units== {| width="100%" border="0" cellpadding="3px" cellspacing="2px" |- align="center" bgcolor="#c5e8c5" ! width="100%" colspan="7" | Here are the unit types that are available in Utopia (racial/personality bonuses are not included) |- align="center" bgcolor="#eefeee" !|Units||Description||Offense||Defense||Cost||Networth |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are...")
  • 00:0900:09, 3 November 2025 Races and Personalities (hist | edit) [16,957 bytes] Revival (talk | contribs) (Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti...")
  • 00:0800:08, 3 November 2025 Getting Started with Utopia (hist | edit) [2,120 bytes] Revival (talk | contribs) (Created page with "== Role & Style of Play == In Utopia, focusing on a clear role helps shape your strategy. The four main role categories are: {| class="wikitable" style="width:100%; text-align:left; border:none;" |- ! style="width:25%; background:#f7f7f7; padding:10px; border:1px solid #ddd;" | Thieves ! style="width:25%; background:#e6f0ff; padding:10px; border:1px solid #aaccee;" | Mages ! style="width:25%; background:#fff4e6; padding:10px; border:1px solid #ddb87c;" | Attackers ! st...")