| Personality
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Bonuses / Traits
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| The Merchant
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- ~5% monthly interest on gold
- 25% gold protected from theft/destruction
- Immune to Income Penalties
- Peasant Income unaffected by low Happiness
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| The Shepherd
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- All lands generate 3 bushels of food per acre daily
- 50% lower Honor losses
- 20% lower Rune, Food, and Science decay
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| The Sage
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- 20% faster training, construction, exploring, research
- Immune to the Plague
- +10% Gains vs Undead
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| The Rogue
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- +1 Stealth per hour
- Access to all thievery ops, including 3 unique (Assassinate Wizards, Torch Farms, Propaganda)
- Enhanced Night Strike
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| The Mystic
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- +1 Mana per hour
- Guilds twice as effective
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| The War Hero
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- Double Honor bonuses
- 30% higher Honor gains in combat
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| The Warrior
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- 50% cheaper Mercenaries
- 1 Mercenary per 4 troops
- 50% military upkeep cost
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| The General
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- Access to Conquest Attack during HOSTILE
- Conquest gains extra land
- +1 General
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| The Freak
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- Large randomness in all attacks
|