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9 January 2026

  • 02:2502:25, 9 January 2026 Chaining (hist | edit) [2,979 bytes] Revival (talk | contribs) (Created page with "==Full Chains When...== ===Target has armies home=== ''If the target has armies home, you get to land lock him. With no incoming acres to save him, he will have so many peasants/wizards (can't get rid of peasants and wizards easily) per acre that he can't release and hit.'' {{Table}} | '''Advantages''' || '''Disadvantages''' |- | You're certain to cause his offense to desert. || This is very difficult to do if he uses elites. Even against strength 2 elites, the extra de...")
  • 02:1602:16, 9 January 2026 Brian and Sean (hist | edit) [3,523 bytes] Revival (talk | contribs) (Created page with "'''Brian & Sean''' were developers of Utopia using New Code and owners of '''Arcadia Games'''. =Brian McDonnell= Education: Trinity College Dublin A true software engineer with experience in technical management and software consultancy in financial services. A strong grounding in startup environments. Specialties Software development, high performance scalable web architectures, social gaming. =Sean Blanchfield= Education: Trinity College Dublin & Greenshills Co...")
  • 02:1602:16, 9 January 2026 Mehul Patel (hist | edit) [2,882 bytes] Revival (talk | contribs) (Created page with "'''Mehul J Patel''' is a creator of Utopia and it's coder and owner till July 2008. Mehul was Born in 1977, lives in Texas, USA. He holds a B.B.A. in Finance from The University of Texas at Austin which he graduated on May 1998. ==Early Projects== Mehul Patel was the creator of some of the most influential and revolutionary BBS games of all time including Barren Realms Elite and Falcon's Eye. Barren Realms Elite were based on his older brother Amit Patel's own Solar...")
  • 02:1102:11, 9 January 2026 Muga Gaming (hist | edit) [2,149 bytes] Revival (talk | contribs) (Created page with "=MUGA Gaming= '''David Cannata & Jeff Terkowitz''' purchased Utopia in February 2017 from Brian and Sean during Age_70. Here is the official announcement from the Utopia Blog: "Today marks the beginning of a new era as we complete a transaction to purchase Utopia. The process of moving all the various pieces under our control may cause some downtime over the next couple weeks as we transition to our servers. As players, we understand the effects of this and wi...")
  • 01:5901:59, 9 January 2026 Attacking & Calculating an Attack (hist | edit) [970 bytes] Revival (talk | contribs) (Created page with "==Before Attacking== # Check that your target isn't in a war. # Retrieve your target's defense. # Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.). # Check that you are sending the right amount and type of troops generals. # Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit. # Check the attack...")
  • 00:2200:22, 9 January 2026 Runes (hist | edit) [574 bytes] Revival (talk | contribs) (Created page with "'''Runes''' are the main resource used in Spell Casting. == Obtaining Runes == Towers generates additional runes per Utopian Day. Runes can also be taken from an enemy province, via: * Plunder Attack * Thief Ops == Decay and Destruction == After each tick, 1.2% of the total runes in storage will decay. An enemy province's rune supply can be attacked via the Mysti...")
  • 00:1700:17, 9 January 2026 Time in Utopia (hist | edit) [2,635 bytes] Revival (talk | contribs) (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")

6 January 2026

  • 02:1102:11, 6 January 2026 Age 113 (hist | edit) [20,061 bytes] Revival (talk | contribs) (time for bed, will finish races and personalities another day) originally created as "Age 113 Final Changes"
  • 01:2901:29, 6 January 2026 FAQ (hist | edit) [17,703 bytes] Revival (talk | contribs) (Created page with "=== Getting Started Questions === '''Q: What race and personality should I select??''' :'''A:'''It all depends on what style of play you plan on doing, and the needs of your kingdom. You can look at the current races and personalities here, Race and Personality. '''Q: What should I do when I first join? What buildings to build for protection?''' :'''A:''' You should introduce yourself to the kingdom. Most of the times, your kingdom will post a...")
  • 01:1801:18, 6 January 2026 Externals (hist | edit) [3,012 bytes] Revival (talk | contribs) (Created page with "A hallmark of the game is the community feel you get, both of your kingdom and with other players in the game. Utopia is very much a 24/7 game, in that it never stops. For the casual players, this may translate as you suffering attacks when you are logged out. If you choose to play competitively, this may require you to get online soon in response to this. As such, communication is essential in the game, whether it be to deal with circumstances such as those mentione...")
  • 01:1501:15, 6 January 2026 Scientists (hist | edit) [7,199 bytes] Revival (talk | contribs) (Created page with "The following table lists '''Scientist Names''', awarded to notable members of the Utopia community in recognition of their exceptional contributions. These honors may be granted for social impact within the community — such as supporting and growing the player base — or for outstanding in-game achievements, including winning highest Honour, Land, Networth, or other competitive accolades. ''If your name appears on this list and you would like to add or update your d...")
  • 01:1301:13, 6 January 2026 Invitations (hist | edit) [3,991 bytes] Revival (talk | contribs) (Created page with "== Brief Summary == Monarchs can invite people to join their kingdom from the Invitations page. This page is accessible via the Invite tab under the "recruit" link, which is added to the Monarch's navigation menu. == Sending Invitations == There are two kinds of invitations available for a Monarch to send: * Kingdom Invitations - to move into a free space in a kingdom * Province Invitations - to move into an abandoned province in a kingdom Invitations can be sent to le...")
  • 01:1301:13, 6 January 2026 Reservations (hist | edit) [2,115 bytes] Revival (talk | contribs) (Created page with "== Summary == Reservations are free spaces in kingdoms that have been reserved for particular players. == Age Transition == When an age ends and players elect to stay with their kingdom for the next age a reservation will be created for them. === Age Beginning === At the beginning of a new age players who elected to stay with their kingdom will be given the option of taking up their reservation (to rejoin their teammates) or creating a new province in a random kingdom...")
  • 01:1001:10, 6 January 2026 Rankings (hist | edit) [38 bytes] Revival (talk | contribs) (Created page with "Hopefully rankings can be posted here.")
  • 01:0501:05, 6 January 2026 MunkBot (hist | edit) [1,432 bytes] Revival (talk | contribs) (Created page with "=== MunkBot === MunkBot is a developer tool that was introduced in Age 71. This tool has been created in particular for third-party targetfinders to operate more efficiently, without stressing the Utopia servers. Any targetfinders found running that scrape the Utopia kingdom pages are going to be banned. The tool updates every 15 minutes (but offset from the tick, so at 5, 20, 35, and 50 minutes into the hour), and contains the following information: *Kingdom-leve...")
  • 01:0401:04, 6 January 2026 Mail & Forums (hist | edit) [1,411 bytes] Revival (talk | contribs) (Created page with "=Forums= Within every kingdom there is a private forum. This forum allows players to talk about kingdom politics, coordinate plans, and request for resources. Generally, this is where most players will communicate with each other. A monarch has the ability to also elect up to two Royal Stewards who will have the ability to moderate the forum. In war, a second forum, the War Forum, is created for the two participating ki...")

5 January 2026

  • 22:3622:36, 5 January 2026 Aid (hist | edit) [3,615 bytes] Revival (talk | contribs) (Created page with "As you grow in Utopia, you will find that your Kingdom is like family. You share a special bond with them that makes their success just as important to you as your own might be. Provinces are welcome and encouraged to assist either other in times of need. Provinces can also use the Aid System to create their own barter commerce - trading food for runes or gold, and so on. However, there are some taxes associated with Trade. Unfortunately, this is simply a reality of the...")
  • 22:3422:34, 5 January 2026 Target Finder (hist | edit) [658 bytes] Revival (talk | contribs) (Created page with "==Target Finder== Utopia offers 2 different target finders. There is an in-game target finder in the War Room, or you can utilize the target finder in the Intel Site. ==In-Game== *To utilize the In-Game target finder, Enter War Room and select the "potential targets" tab. This will display the In-Game target finder. **Ranges: ***70%-130% ***80%-120% ***90%-110% **Exclude in-war **Race Selection **Display Results: ***Province ***Race ***Networth ***Land ***NW/Acre ***K...")
  • 22:3322:33, 5 January 2026 Overpopulation (hist | edit) [3,556 bytes] Revival (talk | contribs) (Created page with "Welcome to the Overpopulation Wiki page! If you're here, you are already deep into the mechanics of the game. Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under: * "Total" for current total population and * "Max Population" for the maximum amount of population your province can hold. Overpopulation is a mechanic often used in War. During war, heavily overpopulat...")

2 January 2026

  • 14:5114:51, 2 January 2026 Hostile Meter (hist | edit) [7,054 bytes] Sonja says (talk | contribs) (Created page with "<h2><span class="mw-headline" id="Significance_of_the_Hostility_Meter">Significance of the Hostility Meter</span></h2> <p>When a party hits <b>15 points</b> they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires <b>30 points</b> to achieve. </p><p>If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When <b>60 points</b> are reached by both Kingdoms, either one can declare. </p><p>On the first of eac...")
  • 14:3814:38, 2 January 2026 Stances (hist | edit) [2,698 bytes] Sonja says (talk | contribs) (Created page with "<!-- start content --> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><p><b>As of Age 112, stances have been removed from the game. This information, though outdated, will be retained for historical purposes.</b><br /> </p><p>A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.<br /> You may not change your stance...")
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