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28 March 2026

31 January 2026

  • 02:2302:23, 31 January 2026 Skybound Strike (hist | edit) [243 bytes] Revival (talk | contribs) (Created page with "{{Unique | name = Skybound Strike | type = Active | description = (War/Hostile) Next attack automatically succeeds with –x% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. }}")
  • 00:1800:18, 31 January 2026 Animate Dead (hist | edit) [404 bytes] Revival (talk | contribs) (Created page with "{{SelfSpell | name = Animate Dead | available = Undead | effect = Raises 50% of your dead troops into basic soldiers during your next defensive battle | duration = Expires when attacked | castmsg = Our dead will be awakened the next time our lands are attacked | advisor = Our dead will be awakened the next time our lands are attacked }}")
  • 00:0000:00, 31 January 2026 Finding Good Plunder Targets (hist | edit) [1,395 bytes] Revival (talk | contribs) (Created page with "=== Finding Good Plunder Targets === *Finding a good plunder target is easier than it seems. There are a few things that you need to look for: *'''Networth Per Acre(NWPA)''' ** A low NWPA usually indicates a low military drafted province with a stronger economy. This will mean this province has a lower defense and potentially more resources on hand. *'''Networth Range''' ** When attacking a province in general, Networth Range always plays a factor. The farther you are...")
  • 00:0000:00, 31 January 2026 Time to Move On (hist | edit) [3,253 bytes] Revival (talk | contribs) (Created page with "So you've lived in your current kingdom for the last ''###'' ages, grown close to the rest of the core players, eventually become TM Guild leader/Monarch and you don't ever want to leave! But when is it time to say goodbye, and what can you expect when moving from an average to a 'top' kingdom? Read on to see what a player on Utopia has to say after he moved from being monarch of his kingdom into the top ranks. ==Strategy== * Forget anything you think you know about str...")

30 January 2026

  • 23:5823:58, 30 January 2026 Dual Monarch (hist | edit) [999 bytes] Revival (talk | contribs) (Created page with "Dual monarchy is a system employed by some kingdoms, whereby votes are split between two provinces. Normally, these provinces are trusted players and/or leaders of the kingdom that can be counted on to be active. The way this system works is that if '''Province A''' and '''Province B''' are meant to be sharing votes with '''Province A''' being the main monarch, then each province would vote for the other, and '''Province A''' would ensure that he gathers enough votes on...")
  • 23:5723:57, 30 January 2026 Leadership Logic (hist | edit) [4,440 bytes] Revival (talk | contribs) (Created page with "'''Presented by Warbirds.''' Written By W1nd. Taken from the forums on 12-12-2020: http://forums.utopia-game.com/showthread.php?640070-Warbirds-Presents-Leadership-Logic == What about these 10 laws of effective leadership and 6 eternal principles of the constitution I hear about? == Well, I will start with the nuts and bolts, because I really enjoy talking about our kingdom's constitutional structure. Our kingdom has functioned as an elective monarchy since the end o...")
  • 23:5723:57, 30 January 2026 Should my KD Predetermine a Setup? (hist | edit) [2,366 bytes] Revival (talk | contribs) (Created page with "==Introduction== *This article is largely targeted towards new kd's that are just starting to think about moving from a random setup to a predetermined setup Every age there are changes to race/pers that ought to determine the optimal KD strat. Races, personalities, and even more nuanced changes to game mechanic change regularly. KD-wide strats are many times worth having, but depend on what you want out of the game as both a player/leader and kd. '''1. KD-wide strat...")
  • 23:5623:56, 30 January 2026 Land Whoring Tips & Tricks (hist | edit) [26,615 bytes] Revival (talk | contribs) (Created page with "This is a copy of Zaraf's War Whoring Guide. Keep in mind that this is his guide, and his way of doing things. These methods work for him, but they might not necessarily work for you. Also, this isn’t the only way to become a good war whore kingdom, nor is it the easiest way, it is simply “a” way to do it. ==What exactly is a war whore kingdom?== A war whore kingdom is a kingdom that organizes itself to fight as many wars as fast as possible, and most often winni...")
  • 23:5623:56, 30 January 2026 Ethics of Waving and War (hist | edit) [4,598 bytes] Revival (talk | contribs) (Created page with "By W1nd. 12-12-2020. Part of Utopia News, Age 88. Original: http://forums.utopia-game.com/showthread.php?640067-ETHICS-OF-WAVING-and-WAR-(UTOPIA-NEWS-AGE-88) ===WAVING vs. DIPLO=== Now, there are two waves of achieving war in UTOPIA. There are two schools of belief when it comes to this; waving for war and diplo. Most people like arranged wars because it gives everyone plenty of time to get ready and it is like showing up for work. Everyone knows what time to login and...")
  • 23:5623:56, 30 January 2026 Warleader Guide to Attrition (hist | edit) [15,258 bytes] Revival (talk | contribs) (Created page with "==An advanced war leader’s guide to attrition and winning hard wars== This guide is designed for experienced (or aspiring) war leaders with substantial experience in warring. It is not a beginner’s guide and assumes good game knowledge. While there are some materials for the beginner and mid-tier player, there is almost no body of knowledge for the war leader aspiring to move from the medium-high tier to the highest level of the game. While the specific balance will...")
  • 23:5523:55, 30 January 2026 Quick Tips (hist | edit) [5,057 bytes] Revival (talk | contribs) (Created page with "==Quick Tips== '''These tips are largely targeted towards newer players, although some of these may be helpful to more veteran players as well''' '''Quick Attacking Tips''' * If you are in war with ~12 hour attack times, and want your ambush armies to come home the same time as traditional march armies, add hours(normally 3). * Limit time between getting intel and hitting, especially if they are online! Soldier aid, plague removal, casting town watch and casting pr...")
  • 23:5423:54, 30 January 2026 Recommended Defense (hist | edit) [2,377 bytes] Revival (talk | contribs) (Created page with "Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice. ==Introduction== You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build. * Defense Specialists per Acre = DSPA == Strategy ==...")
  • 23:5323:53, 30 January 2026 Guide:Combo Selection (hist | edit) [7,302 bytes] Revival (talk | contribs) (Created page with "Your Race and Personality combo is extremely important. It will affect how you play Utopia and what spells and thievery ops you have available to you. To decide what Race and Personality bests suits you first need to select what role you will play in the kingdom. Will you play as a full out attacker, will you take the indirect route and put your resources into thievery ops or magic. Quite often you will work with your kin...")
  • 23:5123:51, 30 January 2026 A Players Guide to Utopia (hist | edit) [45,659 bytes] Revival (talk | contribs) (Created page with "By Dan4GS. October 26, 2014 (Age 63 Changes included) Originally published in Forums: http://forums.utopia-game.com/showthread.php?626895-A-Players-Guide-to-Utopia Updated by Icebuckle for Age 89. January 1, 2021. == Section I: What is the purpose of this guide? == This guide has been written for those that are new to Utopia, specifically for those in my kingdom. Although the official Utopian Guide presents a lot of great info, I have found its organization somewhat...")
  • 22:0622:06, 30 January 2026 War Room (hist | edit) [246 bytes] YBthr (talk | contribs) (Created page with " * (Attacking & Defending, Hostile Meter, Relations, Overpopulation, MAP/GBP) * Targets * Attacking & Calculating an Attack * How To - Ambush Guide * Chaining")

24 January 2026

  • 06:5206:52, 24 January 2026 Uniques (hist | edit) [302 bytes] Revival (talk | contribs) (Created page with "location to store all uniques in a sortable table by name and description")
  • 03:5403:54, 24 January 2026 Age 21 (hist | edit) [1,147 bytes] Revival (talk | contribs) (Created page with "=Age of Wonders= {| class="wikitable" |- ! Humans ! Elves ! Dwarves ! Orcs ! Faeries ! Halflings ! Avians ! Undead |- | * +30% Income * +25% Science Maximum * +40% Magic Effectiveness * -35% Combat Losses * -30% Military Costs * Cast Self Spells on Kingdom Members * 5/6 Elite – $3500 | * -30% Training Time * -40% Construction Time * +100% Birth Rate * -50% Military Maintenance * +25% Combat Gains * 5/5 Elite – $3500 | * +15% Max Population * +10% Enemy Losses * Stron...")
  • 03:4803:48, 24 January 2026 Age 20 (hist | edit) [1,144 bytes] Revival (talk | contribs) (Created page with "=Age of Dreams= {| class="wikitable" |- ! Humans ! Elves ! Dwarves ! Orcs ! Faeries ! Halflings ! Avians ! Undead |- | * +30% Income * +25% Science Maximum * +40% Magic Effectiveness * -35% Combat Losses * -30% Military Costs * Cast Self Spells on Kingdom Members * 5/6 Elite – $3500 | * -30% Training Time * -40% Construction Time * +70% Birth Rate * -40% Military Maintenance * +25% Combat Gains * 5/5 Elite – $3500 | * +15% Max Population * +10% Enemy Losses * Stron...")
  • 01:5201:52, 24 January 2026 Age 114 (hist | edit) [23,432 bytes] YBthr (talk | contribs) (Races and Personalities first)

21 January 2026

  • 01:5001:50, 21 January 2026 Artisan (hist | edit) [552 bytes] Revival (talk | contribs) (Created page with "{{PersonalityCell | name = Artisan | bonuses = +40% Building Capacity (Homes, Stables, Dungeons) <br> +40% Building Production (Banks, Farms, Stables, Towers) <br> +40% Building Credits gained in Combat <br> +100% Successful <br> Espionage Operations (double stealth cost) <br> +10% Economy Science Efficiency | unique = '''Sacred March'''<br>Converts 20% casualties into Soldiers. | Starting Units/Credits = +600 Starting Soldiers <br> +600 Starting Specialist Training Cred...")
  • 01:0201:02, 21 January 2026 Avian (hist | edit) [643 bytes] Revival (talk | contribs) (Created page with "{{RaceCell | name = Avian | bonuses = –25% Attack Time <br>+20% Birth Rates | penalties = +15% Military Casualties <br> Cannot use Barracks <br> No Access to Stables / War Horses | ability = '''Skybound Strike'''<br> (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defense; 0 Honour gains. 23 Hour Cooldown. | wardoctrine = Introduced Age 114 | soldier = 3/0 (0.75nw) | offspec = 12/0 (4.0nw) | defspec = 0/10 (5.0nw) | elit...")

20 January 2026

  • 20:4820:48, 20 January 2026 Aggression (hist | edit) [332 bytes] Revival (talk | contribs) (Created page with "{{SelfSpell | name = Aggression | available = Orc | effect = your soldiers gain 2 Offense points | duration = max 24 days | castmsg = Our soldiers will fight with unique aggression for X days! | advisor = Our soldiers will fight with unique aggression for X days! }}")
  • 18:2818:28, 20 January 2026 Age 106 (hist | edit) [6,775 bytes] Revival (talk | contribs) (Created page with "=Welcome to the Final Changes for Age 106!= Schedule:<br> WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT <br> WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00<br> WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT<br> =General Mechanics= * Taxes ** Taxes will now be capped at 80% ** Land Trade Balance value:1500 gc ** Land is now subject to taxes ** Land aid will be destroyed at a rate of ⅓ instead of ½ ** MAP will no longer exempt som...")

19 January 2026

  • 20:1420:14, 19 January 2026 Age 107 (hist | edit) [2,054 bytes] Revival (talk | contribs) (Created page with "=Age 107 Final Changes= Schedule:<br> WoL Age 107 Open: TBD<br> WoL Age 107 Start: TBD<br> WoL Age 107 End: TBD<br> =General Mechanics= * Daily Free acres now scale with the age length as 10 + 5*Year of age (10 week 0, 15 week 1, 20 week 2….) =Explore= * Due to feedback hourly Auto-explore based on pool size has been removed. ** This means pool stops growing at 1000 acres, and resets at 2500 acres - additional acres do not get auto explored. * End of war - Explor...")
  • 03:5203:52, 19 January 2026 Age 108 (hist | edit) [2,227 bytes] Revival (talk | contribs) (Created page with "=Age 108 Final Changes= Schedule:<br> WoL Age 108 Open: Wed, 09 Oct at 18:00 GMT+00:00<br> WoL Age 108 Start: Fri, 11 Oct at 18:00 GMT+00:00<br> WoL Age 108 End: Fri, 20 Dec at 10:00 GMT+00:00<br> =General Mechanics and Misc= *Bonus Books also added to activity bonus (same as Income, based upon your Book generation - 1 tick/2 ticks/3 ticks of generation for 6/9/12 Ticks logged in) =Explore= cost is no longer discounted by Land lost in combat over the age =[[Honor]...")
  • 03:2903:29, 19 January 2026 Age 109 (hist | edit) [3,833 bytes] Revival (talk | contribs) (Created page with "=Age 109 Final Changes= Schedule:<br> WoL Age 109 Open: January 2<br> WoL Age 109 Start: tbd<br> WoL Age 109 End: tbd<br> Warning: Unique Abilities and changes will be tested in genesis, and evaluated based on ability to code and implement correctly. If problems arise we MAY change an ability. ANY changes will be called out here to alert players. <br> Updates<br> Changes due to genesis testing include:<br> 12 hour mentor -- stays in was approved<br> Due to interaction...")
  • 03:1503:15, 19 January 2026 Age 110 (hist | edit) [2,387 bytes] Revival (talk | contribs) (Created page with "=Age 110 Final Changes= Schedule:<br> WoL Age 110 Open: tbd<br> WoL Age 110 Start: tbd<br> WoL Age 110 End: tbd<br> '''Age of Ash and Ice'''<br> The embers of war smolder, yet the frost does not yield. What was once a realm of Ember and Frost has now descended into ruin. The flames that once roared with defiance have burned cities to husks of ash, and the creeping frost has choked the land beneath an unforgiving grip of ice.<br> Yet, amidst the ruin, something stirs.<br...")

10 January 2026

9 January 2026

  • 18:5718:57, 9 January 2026 Age 111 (hist | edit) [18,115 bytes] Revival (talk | contribs) (Created page with "Schedule: <br> WoL Age 111 Open: 31st May (Saturday) @ 12:00 GMT<br> WoL Age 111 Start: 4th June @ 18:00 GMT<br> WoL Age 111 End: To be determined <br> '''Age of Champions'''<br> Glory Favours the Bold<br> In the twilight of the night, a new dawn rises.<br> The Age of Champions is upon us — where bravery is rewarded, growth is honoured, and coordination reigns supreme.<br> The days of playing it safe are over.<br> Now, every decision — from the battlefield to the bu...")
  • 02:3102:31, 9 January 2026 Dictionary (hist | edit) [13,968 bytes] Revival (talk | contribs) (Created page with "{| class="wikitable sortable" |- bgcolor="#e8e2d9" ! width="100" | Category ! width="100" | Word ! Description |- | Game Terms || '''1337''' || Leet/Elite. Said when someone is pretty good at what he does |- | Utilities || '''Angel''' || Utopia Angel - a formatter tool for Utopia |- | Ops || '''Anon''' || Anonymity (spell) Usage: ''He Anon'd his attack'' |- | Game Terms || '''A/T''' || An Attacker which possesses equal thievery cap...")
  • 02:3002:30, 9 January 2026 Commonly Used Acronyms (hist | edit) [931 bytes] Revival (talk | contribs) (Created page with "* Dice = Paradise * KD = Kingdom * BE = Building Effeciency * ME = Military Efficiency * OME = Offensive Military Efficiency * DME = Defensive Military Efficiency * TM = Traditional March * T/M = Thief/Mage * FB = Fire Ball * LL = Land Lust * MV = Mystic Vortex * HA = Heavy Attacker * Prop = Propaganda * MP = Minor Protection * Prot = Protection * WW = War Win * Crown = Winning Chart * EOA = End of Age * LD = Land Drop * OPA = Offense Per Acre * OSPA = Offensive Spec Per...")
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