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Age 20

From Utopia Game
Revision as of 02:50, 24 January 2026 by Revival (talk | contribs)

Age of Dreams

Humans Elves Dwarves Orcs Faeries Halflings Avians Undead
  • +30% Income
  • +25% Science Maximum
  • +40% Magic Effectiveness
  • -35% Combat Losses
  • -30% Military Costs
  • Cast Self Spells on Kingdom Members
  • 5/6 Elite – $3500
  • -30% Training Time
  • -40% Construction Time
  • +70% Birth Rate
  • -40% Military Maintenance
  • +25% Combat Gains
  • 5/5 Elite – $3500
  • +15% Max Population
  • +10% Enemy Losses
  • Strong Massacre Attack
  • +50% Spell Costs
  • -5% Max Population
  • 20% Failure on Spells
  • 6/6 Elite – $4000
  • -1 General
  • +60% Food Consumption
  • Cannot use Mercenaries
  • -50% Thievery Effectiveness
  • -50% Magic Effectiveness
  • 8/1 Elite – $4000
  • Access to All Spells
  • +20% Magic Effectiveness
  • +15% Thievery Effectiveness
  • -15% Exploration Costs
  • 4/6 Elite – $3250
  • +1 Happiness Level
  • +50% Thievery Effectiveness
  • -50% Construction Cost
  • $300 Thieves
  • Double Elite production from Armouries
  • 4/5 Elite – $3500
  • -25% Attack Time
  • +100% Elite Gains
  • Immune to Enemy Forts
  • 6/4 Elite – $2750
  • No Food Needed
  • No Offensive Combat Losses
  • Spreads The Plague
  • Immune to The Plague
  • WAR: +10% Military Strength
  • -20% Income
  • +20% Combat Losses
  • -35% Birth Rates
  • OUT OF WAR: -15% Attack Gains
  • +10% Military Costs
  • Cannot Use War Horses
  • -25% Science Effectiveness
  • -25% Science Maximum
  • +10% Military Maintenance
  • *** Undeads only have access to basic spy-related thievery operations
  • 6/5 Elite – $3000
Personality Bonuses / Traits
The Merchant
  • ~5% monthly interest on gold
  • 25% gold protected from theft/destruction
  • Immune to Income Penalties
  • Peasant Income unaffected by low Happiness
The Shepherd
  • All lands generate 3 bushels of food per acre daily
  • 50% lower Honor losses
  • 20% lower Rune, Food, and Science decay
The Sage
  • 20% faster training, construction, exploring, research
  • Immune to the Plague
  • +10% Gains vs Undead
The Rogue
  • +1 Stealth per hour
  • Access to all thievery ops, including 3 unique (Assassinate Wizards, Torch Farms, Propaganda)
  • Enhanced Night Strike
The Mystic
  • +1 Mana per hour
  • Guilds twice as effective
The War Hero
  • Double Honor bonuses
  • 30% higher Honor gains in combat
The Warrior
  • 50% cheaper Mercenaries
  • 1 Mercenary per 4 troops
  • 50% military upkeep cost
The General
  • Access to Conquest Attack during HOSTILE
  • Conquest gains extra land
  • +1 General
The Freak
  • Large randomness in all attacks

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