- +30% Income
- +25% Science Maximum
- +40% Magic Effectiveness
- -35% Combat Losses
- -30% Military Costs
- Cast Self Spells on Kingdom Members
- 5/6 Elite – $3500
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- -30% Training Time
- -40% Construction Time
- +100% Birth Rate
- -50% Military Maintenance
- +25% Combat Gains
- 5/5 Elite – $3500
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- +15% Max Population
- +10% Enemy Losses
- Strong Massacre Attack
- +50% Spell Costs
- -5% Max Population
- 20% Failure on Spells
- 6/6 Elite – $4000
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- -1 General
- +60% Food Consumption
- Cannot use Mercenaries
- -50% Thievery Effectiveness
- -50% Magic Effectiveness
- +15% Combat Losses
- -1 Happiness Level
- 8/1 Elite – $4000
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- Access to All Spells
- +20% Magic Effectiveness
- +15% Thievery Effectiveness
- -15% Exploration Costs
- 4/6 Elite – $3250
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- +1 Happiness Level
- +50% Thievery Effectiveness
- -50% Construction Cost
- $300 Thieves
- Double production of Elites from Armouries
- 4/5 Elite – $3500
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- -25% Attack Time
- +100% Elite Gains
- Immune to Enemy Forts
- 6/4 Elite – $2750
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- No Food Needed
- No Offensive Combat Losses
- Spreads The Plague
- Immune to The Plague
- WAR: +10% Military Strength
- Homes hold 35 people
- -20% Income
- -35% Birth Rates
- +10% Military Costs
- Cannot Use War Horses
- -25% Science Effectiveness
- -25% Science Maximum
- OUT OF WAR: -10% Attack Gains
- *** Undeads only have access to basic spy-related thievery operations
- 6/5 Elite – $2750
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