Jump to content

Age 21: Difference between revisions

From Utopia Game
Created page with "=Age of Wonders= {| class="wikitable" |- ! Humans ! Elves ! Dwarves ! Orcs ! Faeries ! Halflings ! Avians ! Undead |- | * +30% Income * +25% Science Maximum * +40% Magic Effectiveness * -35% Combat Losses * -30% Military Costs * Cast Self Spells on Kingdom Members * 5/6 Elite – $3500 | * -30% Training Time * -40% Construction Time * +100% Birth Rate * -50% Military Maintenance * +25% Combat Gains * 5/5 Elite – $3500 | * +15% Max Population * +10% Enemy Losses * Stron..."
 
 
Line 1: Line 1:
=Age of Wonders=
=Age of Wonders=
{| class="wikitable"
 
|-
! Humans
! Elves
! Dwarves
! Orcs
! Faeries
! Halflings
! Avians
! Undead
|-
|
* +30% Income
* +25% Science Maximum
* +40% Magic Effectiveness
* -35% Combat Losses
* -30% Military Costs
* Cast Self Spells on Kingdom Members
* 5/6 Elite – $3500
|
* -30% Training Time
* -40% Construction Time
* +100% Birth Rate
* -50% Military Maintenance
* +25% Combat Gains
* 5/5 Elite – $3500
|
* +15% Max Population
* +10% Enemy Losses
* Strong Massacre Attack
* +50% Spell Costs
* -5% Max Population
* 20% Failure on Spells
* 6/6 Elite – $4000
|
* -1 General
* +60% Food Consumption
* Cannot use Mercenaries
* -50% Thievery Effectiveness
* -50% Magic Effectiveness
* +15% Combat Losses
* -1 Happiness Level
* 8/1 Elite – $4000
|
* Access to All Spells
* +20% Magic Effectiveness
* +15% Thievery Effectiveness
* -15% Exploration Costs
* 4/6 Elite – $3250
|
* +1 Happiness Level
* +50% Thievery Effectiveness
* -50% Construction Cost
* $300 Thieves
* Double production of Elites from Armouries
* 4/5 Elite – $3500
|
* -25% Attack Time
* +100% Elite Gains
* Immune to Enemy Forts
* 6/4 Elite – $2750
|
* No Food Needed
* No Offensive Combat Losses
* Spreads The Plague
* Immune to The Plague
* WAR: +10% Military Strength
* Homes hold 35 people
* -20% Income
* -35% Birth Rates
* +10% Military Costs
* Cannot Use War Horses
* -25% Science Effectiveness
* -25% Science Maximum
* OUT OF WAR: -10% Attack Gains
* *** Undeads only have access to basic spy-related thievery operations
* 6/5 Elite – $2750
|}


{| class="wikitable"
{| class="wikitable"

Latest revision as of 03:02, 24 January 2026

Age of Wonders

Personality Bonuses / Traits
The Merchant
  • ~5% monthly interest on gold
  • 25% gold protected from theft/destruction
  • Immune to Income Penalties
  • Peasant Income unaffected by low Happiness
The Shepherd
  • All lands generate 3 bushels of food per acre daily
  • 50% lower Honor losses
  • 20% lower Rune, Food, and Science decay
The Sage
  • 20% faster training, construction, exploring, research
  • Immune to the Plague
  • +10% Gains vs Undead
The Rogue
  • +1 Stealth per hour
  • Access to all thievery ops, including 3 unique (Assassinate Wizards, Torch Farms, Propaganda)
  • Enhanced Night Strike
The Mystic
  • +1 Mana per hour
  • Guilds twice as effective
The War Hero
  • Double Honor bonuses
  • 30% higher Honor gains in combat
The Warrior
  • 50% cheaper Mercenaries
  • 1 Mercenary per 4 troops
  • 50% military upkeep cost
The General
  • Access to Conquest Attack during HOSTILE
  • Conquest gains extra land
  • +1 General
The Freak
  • Large randomness in all attacks



« Previous: Age 20 Next: Age 22 »