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Proposed Age Changes Age 113

From Utopia Game

Welcome to the Proposed Changes for Age 113!

Schedule:
WoL Age 113 Open: 14th November @ 12:00 GMT
WoL Age 113 Start: 16th November @ 18:00 GMT
WoL Age 113 End: 18th January @ 00:00 GMT

Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.

The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.

Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.

Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
+20% Income
+20% BE
+30% Production
-25% Training Cost

Current Proposed Races for Age 113 (forum post dated 5 Nov 2025)

Race Bonuses Penalties Unique Ability Soldier Off. Specialist Def. Specialist Elite (Off/Def) Cost (gc) Networth Spellbook
Avian

Race Description
A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.

  • -20% Attack Time
  • +25% Birth Rates
  • +15% Military Casualties
  • Cannot use Barracks
  • No Access to Stables/War Horses
Skybound Strike

Unique Ability Description
Next attack automatically succeeds with -50% losses. Gains are reduced based on offense sent vs. target’s defense. Honor Gains = 0. Cooldown: 23 Utopian Days.

3 / 0 12 / 0 0 / 10 15 / 3 900 6.5 Town Watch, Reflect Magic
Dark Elf

Race Description
Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.

  • +25% Magic Effectiveness (WPA)
  • +10% OME
  • Can train Thieves with Specialist Credits
  • +20% Exploration Costs
  • +20% Thief Costs
Shadow Surge

Unique Ability Description
All offensive spells (excluding Ritual) cost 0 runes for the next 3 ticks. Cooldown: 23 Utopian Days.

3 / 0 10 / 0 0 / 11 12 / 6 900 6.0 Blizzard, Guile, Mage's Fury, Invisibility
Dryad

Race Description
Does cool stuff.

  • +15% Military Kills
  • +40% Draft Speed
  • +30% Building Costs
  • +50% Damage from Arson, Tornado, and Raze Attacks
  • +50% Land lost when Ambushed
  • 25% of Spells fail
Overgrowth

Unique Ability Description
Maximum population increases by +50% for 2 ticks. Cooldown: 23 Utopian Days.

3 / 0 11 / 0 0 / 9 20 / 2 1200 8 Wrath
Dwarf

Race Description
Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.

  • +25% Building Efficiency
  • -15% Damage from Enemy Instant T/M Ops
  • -15% Resources Lost from attacks
  • -15% Damage from Massacres and Razes
  • -15% Damage from Meteors
  • +50% Food Consumption
  • -20% Sabotage Damage
  • -20% Spell Damage
Blazing Forge

Unique Ability Description
For the next 4 ticks, all production buildings produce +30% more, and all land is 50% cheaper to build (does not include raze cost). Cooldown: 23 Utopian Days.

3 / 0 10 / 0 0 / 10 13 / 6 1000 7.0 Miner's Mystique
Elf

Race Description
Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.

  • +40% Magic Effectiveness (WPA)
  • +25% Rune Production
  • +1 Mana Regeneration per Tick
  • -40% Thieves Den Efficiency
  • No Access to Dungeons
Arcane Surge

Unique Ability Description
When mana drops below 30%, all spells cast while under that threshold deal +25% spell damage until mana goes back above 30%.

3 / 0 10 / 0 0 / 12 13 / 5 1000 7.0 Pitfalls, Blizzard
Faery

Race Description
Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.

  • +25% Offensive Spell Duration
  • +25% WPA
  • +1 Mana Recovery per Tick in War
  • -40% Training Grounds Effectiveness
  • -10% BE
Ethereal Mirage

Unique Ability Description
Successful casts of Mystic Vortex will remove all active spells from the target enemy province for 2 ticks. Cooldown: 23 Utopian Days.

3 / 0 10 / 0 0 / 10 4 / 13 1200 6.5 Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection
Halfling

Race Description
Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.

  • +15% Population
  • +1 Stealth Regeneration Per Tick
  • +30% Thievery Effectiveness (TPA)
  • -25% Birth Rate
  • +25% Building Cost
Sneak Attack

Unique Ability Description
Thievery operations incur -50% losses for 2 Utopian Days. Cooldown: 23 Utopian Days.

3 / 0 10 / 0 0 / 10 12 / 7 850 6.5 Quick Feet, Town Watch, Vermin, Invisibility
Human

Race Description
Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.

  • +15% Science Efficiency
  • +15% Building Efficiency (TG, Castles, Barracks & Hospitals)
  • +20% Military Wages
  • -25% WPA
  • +1 Self Mana Cost
  • Cannot Ambush
First Aid

Unique Ability Description
Removes all negative status effects in your province (e.g., bribed generals, riots, bribed thieves, cures plague). Cooldown: 23 Utopian Days.

3 / 0 12 / 0 0 / 10 7 / 12 1050 6.75 Fountain of Knowledge, Revelation, Righteous Aggressor
Orc

Race Description
Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.

  • +15% Battle Gains
  • -50% Draft Cost
  • +25% Military Credits gain in Combat
  • Train Elites with Specialist Credits
  • +50% Land lost on Ambush
  • -10% TPA
Frenzy

Unique Ability Description
Successful attacks ignore all castles and deal an additional 15% military casualties for 2 ticks. Cooldown: 23 Utopian Days.

3 / 0 10 / 0 0 / 8 16 / 2 1200 7.0 Aggression, Bloodlust
Undead

Race Description
The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.

  • -45% Military Losses
  • Plague Immunity
  • No Food Requirement
  • Converts Specialists to Elites upon Successful Traditional Marches
  • +20% Damage from Enemy Thievery and Magic Instant Operations
Necrotic Burst

Unique Ability Description
All successful Undead attacks have a 100% chance to spread Plague until the end of the tick. Cooldown: 24 Utopian Days.

3 / 3 10 / 0 0 / 10 15 / 4 900 6.5 Animate Dead, Aggression, Heroes Inspiration

Current Proposed Personalities for Age 113 (forum post dated 5 Nov 2025)

Personality Bonuses Penalties Unique Ability Starts with Units Spellbook
The Artisan

Personality Description
Artisans excel in building and production, creating efficient and effective provinces that thrive in economic warfare.

  • +40% Building Capacity (Homes, Stables, Dungeons)
  • +30% Building Production (Banks, Farms, Stables, Towers)
  • +40% Building Credits gained in Combat
  • +100% Successful Espionage Operations for double stealth cost
  • +10% Economy Science Efficiency
  • No significant penalties.
Demolition Mastery
Unique Ability Description
In War, raze attacks destroy 40% of target buildings instead of the base 30%.
+600 Soldiers
+600 Specialist Credits
+200 Building Credits
-
The Cleric

Personality Description
Clerics are devoted healers and defenders, using their abilities to protect their provinces and support their allies.

  • +1 Elite Defensive Value
  • +1 Defensive Specialist Strength
  • 1 Self Spell Mana Cost
  • +35% Hospital Efficiency
  • No significant penalties.
Divine Favour
Unique Ability Description
When casting self-spells, Clerics have a 50% chance to double spell duration.
+800 Soldiers
+800 Specialist Credits
Salvation, Revelation, Divine Shield, Illuminate Shadows
The Heretic

Personality Description
Heretics harness chaotic magic to wreak havoc upon their enemies, making them formidable adversaries in the realm of spells.

  • 50% Wizard Production
  • 50% Thieves lost on Thievery Operations
  • +20% Spell Damage
  • +20% Sabotage Damage
  • 15% Arcane Arts Efficiency
  • No significant penalties.
Chaotic Affliction
Unique Ability Description
All offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30% until the next tick. Cooldown: 23 Utopian Days.
+400 Wizards
+400 Thieves
Nightmares, Fools Gold
The Mystic

Personality Description
Mystics are masters of arcane arts, manipulating magic to gain an edge over their opponents in every encounter.

  • +85% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • +25% Channeling Science Efficiency
  • No significant penalties.
Mana Well
Unique Ability Description
Instantly regain 15% mana. Cooldown: 23 Utopian Days.
+800 Wizards Pitfalls, Meteor Showers, Mind Focus, Chastity
The Rogue

Personality Description
Rogues are stealthy and cunning, specializing in thievery and espionage to undermine their enemies.

  • +70% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • +20% Damage for Kidnap & Assassinate Wizards operations
  • +25% Crime Science Efficiency
  • No significant penalties.
Shadows in the Night
Unique Ability Description
Rogues deal +25% sabotage damage if the operation is performed when a Rogue has 50% or more Stealth.
+800 Thieves Access to All Thievery Operations
The Tactician

Personality Description
Tacticians are strategic planners, using their cunning to enhance attacks and minimize losses.

  • -15% Attack Time
  • No Thieves lost on intel
  • Immunity to Greater Arson
  • +25% Siege Science Efficiency
  • Enhanced Conquest
  • No significant penalties.
Dragons Wrath
Unique Ability Description
3% of your raw offense will also deal damage to the dragon as well as attack your target.
+800 Soldiers
+800 Specialist Credits
-
The Warrior

Personality Description
Warriors are fierce combatants, excelling on the battlefield with exceptional military prowess.

  • +15% Offensive Military Efficiency
  • +5 Mercenary & Prisoner Strength
  • -50% Mercenary Cost
  • +25% Tactics Science Efficiency
  • No significant penalties.
Battle Cry
Unique Ability Description
Upon a successful attack, the attack will destroy 0.5% of the entire population. Cooldown: 23 ticks.
+800 Soldiers
+800 Specialist Credits
Righteous Aggressor
The Sage

Personality Description
Sages are wise scholars who excel in research and knowledge, enhancing scientific advancements.

  • +10% Book Generation
  • +10% Scientist Generation
  • +60% Learn Protection (Out of War)
  • No significant penalties.
Scholars Wrath
Unique Ability Description
All successful attacks remove 2% of the target's allocated science books (returns over 48 hours) during war.
+3 Scientists
+800 Soldiers
+800 Specialist Credits
-
The Freak

Personality Description
Freaks are unpredictable and chaotic, harnessing unique traits that can turn the tide of battle.

  • +15% Offensive Military Efficiency
  • Chaotic Mind - All offensive actions have a chance to resolve with variable impact between 75% and 140% of normal effectiveness.
  • No significant penalties.
Mutating Trait
Unique Ability Description
Every 24 ticks, a Freak wakes up with a different trait. In war, you can reroll every 12 ticks.
+800 Soldiers
+800 Specialist Credits
-
The Necromancer

Personality Description
Necromancers command the dead, using their powers to resurrect fallen soldiers and spread death among enemies.

  • +25% WPA
  • +25% Military Losses converted into Soldiers
  • Immune to Plague
  • Reclaims 10% of enemy military losses as Soldiers on successful attacks
  • +20% Damage from Enemy Thievery and Magic Instant Operations
Grave Harvest
Unique Ability Description
On every successful attack, 15% of the enemy’s military losses are raised as undead under your command, added directly to your soldier pool instantly. If the enemy province is overpopulated or under 50% your net worth, the reanimation yield increases to 25%.
+800 Soldiers
+800 Specialist Credits
Animate Dead, Nightmares, Mystic Aura
The General

Personality Description
Generals lead armies with strategic brilliance, enhancing combat effectiveness and training efficiency.

  • +1 General
  • +25% Specialist Credits gained in combat
  • -25% Military Training Time
  • Train Elites with Specialist Credits
  • No significant penalties.
Battle Presence
Unique Ability Description
Each successful attack grants +2% OME for 6 hours, stacking up to +10%. Stacks decay by 1% per tick without new attacks (war only).
+800 Soldiers
+800 Specialist Credits
Bloodlust