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Age 109

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Revision as of 02:29, 19 January 2026 by Revival (talk | contribs) (Created page with "=Age 109 Final Changes= Schedule:<br> WoL Age 109 Open: January 2<br> WoL Age 109 Start: tbd<br> WoL Age 109 End: tbd<br> Warning: Unique Abilities and changes will be tested in genesis, and evaluated based on ability to code and implement correctly. If problems arise we MAY change an ability. ANY changes will be called out here to alert players. <br> Updates<br> Changes due to genesis testing include:<br> 12 hour mentor -- stays in was approved<br> Due to interaction...")
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Age 109 Final Changes

Schedule:
WoL Age 109 Open: January 2
WoL Age 109 Start: tbd
WoL Age 109 End: tbd

Warning: Unique Abilities and changes will be tested in genesis, and evaluated based on ability to code and implement correctly. If problems arise we MAY change an ability. ANY changes will be called out here to alert players.

Updates
Changes due to genesis testing include:
12 hour mentor -- stays in was approved
Due to interaction with Mills, Artisan bonus has been buffed, (15% to 50% refund), but will no longer give Building credits if you have 3 or more Building credits per acre
Due to interaction with Dungeons, Necromancers has been slightly buffed. (5% to 10% Wizard reanimation)
Orc will receive slight tweak, -10% Building Effectiveness

NOTE: the changes we used in genesis were for balance there, the above are the only changes we have made since the original post here (example: heretic keeps 5%, and is not using genesis 3%)
Age of Ember and Frost
As the realms ignite with fiery fury and frostbound cunning, the Dryads emerge from their forest sanctuaries, their bark-like skin shielding them from both the ravages of war and the wrath of the elements. These guardians of nature wield their innate strength with devastating precision, their every step a testament to the unyielding power of the wild. Alongside them, the cunning Gnomes rise with mischievous ingenuity, summoning their loyal animal and plant companions to reclaim the balance of nature—transforming the spoils of their enemies into life once more. Yet amidst the fiery clashes and icy machinations, a deeper chill stirs in the shadowed corners of the realm—a spectral whisper carried on frostbitten winds. The echo of the undead lingers, faint but unyielding, as daring personalities toy with the fragile balance between life and death. Necromancers and shadowed figures delve into forbidden rites, disturbing the long-slumbering crypts that bind the undead's power.
Their meddling ripples across the planes, and the grave's silence fractures with every reckless incantation. A haunting promise looms: the ancient powers of the grave may soon rise again, not as a whisper but as a tide, ready to claim vengeance for the trespassers' folly

General Mechanics and Misc

The Hostile Meter:

  • Failing a Raze Attack will generate 3 meter points
  • Defender Casualties on Failed Attacks -35%

Mentor Changes

  • Frequency of Cooldown 12 Ticks (from 24)


Learn Attack: Base gains are adjusted to ~2% of allocated books and ~30% of unallocated books During War, Learn temporarily removes ~35% of current allocated Science Books, these return over 48 Ticks.

Unique Abilities

Introducing Unique Racial Abilities
This age introduces powerful racial abilities, capturing the distinct essence of each race to provide strategic depth. Whether channelling the skies as an Avian, sowing sabotage as a Gnome, or wielding arcane potency as an Elf, players can master their chosen race's strengths.
Each race has a unique ability that reflects its core strengths and theme. These abilities are categorised as either passive bonuses or active abilities:

Passive Bonuses: These are always in effect and provide consistent benefits without requiring activation.

Active Abilities: Must be activated by the player and grant powerful effects for a limited duration. Once the duration expires, a cooldown timer begins, during which the ability cannot be used again.
Currently all cooldowns are listed as "24 utopian days". This exact, that means if you activate Jan 5th at 20 min, the ability will be able to be reactivated Feb 5th at 20 min.