Age 110
Age 110 Final Changes
Schedule:
WoL Age 110 Open: tbd
WoL Age 110 Start: tbd
WoL Age 110 End: tbd
Age of Ash and Ice
The embers of war smolder, yet the frost does not yield. What was once a realm of Ember and Frost has now descended into ruin. The flames that once roared with defiance have burned cities to husks of ash, and the creeping frost has choked the land beneath an unforgiving grip of ice.
Yet, amidst the ruin, something stirs.
The Dryads, once content to guard the sacred wilds, now take root in the charred remains of civilization. They do not rebuild—they reclaim. Every fallen kingdom feeds their hunger for vengeance, and where their wrath takes hold, nature itself rises as both weapon and executioner.
The Gnomes, ever-opportunistic, have retreated back to their homes.
Yet, even as fire fades to ash and ice blankets the land, something darker lingers in the ruins.
The Undead have returned, and this time, they do not intend to vanish.
For too long, the world has ignored the whispers of the grave, but now, the silence has broken. The dead rise in numbers unseen, their march unyielding, their hunger endless. This is not an invasion. This is a reclamation.
The old world burns. The new world freezes. And death claims all that remains.
This is the Age of Ash and Ice. Survive if you can.
Learns
- Out of War Learns will no longer capture unallocated books at a greater rate
- In war Learns will not change
Watchtowers
- Percent Base Effect for ‘Chance of Catching Enemy Thieves’ increased from 1.5% to 2%
- Percent Effect Max for ‘Chance of Catching Enemy Thieves’ increased from 37.5% to 50%
Castles
- Percent Base Effect for Decreases Resource (Land, Gold, Food, Runes, Books) Losses when Attacked increased from 2% to 2.25%
- Pitfalls - Increased Damage from 15% to 20%
- Bribe Generals - Increased Damage from 15% to 20%
- Greater Arson difficulty reduced from High to Medium
- New Spell: "Nightfall" – Reduces enemy Guild and Tower effectiveness by 50% for 8 ticks. (High Difficulty/High Rune Cost)
New Ritual - Ascendancy
- +100% Wizard Production
- -50% Wizard Losses on Failed Spells
- -40% Book Generation