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Combined display of all available logs of Utopia Game. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:31, 9 January 2026 Revival talk contribs created page Dictionary (Created page with "{| class="wikitable sortable" |- bgcolor="#e8e2d9" ! width="100" | Category ! width="100" | Word ! Description |- | Game Terms || '''1337''' || Leet/Elite. Said when someone is pretty good at what he does |- | Utilities || '''Angel''' || Utopia Angel - a formatter tool for Utopia |- | Ops || '''Anon''' || Anonymity (spell) Usage: ''He Anon'd his attack'' |- | Game Terms || '''A/T''' || An Attacker which possesses equal thievery cap...")
- 02:30, 9 January 2026 Revival talk contribs created page Commonly Used Acronyms (Created page with "* Dice = Paradise * KD = Kingdom * BE = Building Effeciency * ME = Military Efficiency * OME = Offensive Military Efficiency * DME = Defensive Military Efficiency * TM = Traditional March * T/M = Thief/Mage * FB = Fire Ball * LL = Land Lust * MV = Mystic Vortex * HA = Heavy Attacker * Prop = Propaganda * MP = Minor Protection * Prot = Protection * WW = War Win * Crown = Winning Chart * EOA = End of Age * LD = Land Drop * OPA = Offense Per Acre * OSPA = Offensive Spec Per...")
- 02:25, 9 January 2026 Revival talk contribs created page Chaining (Created page with "==Full Chains When...== ===Target has armies home=== ''If the target has armies home, you get to land lock him. With no incoming acres to save him, he will have so many peasants/wizards (can't get rid of peasants and wizards easily) per acre that he can't release and hit.'' {{Table}} | '''Advantages''' || '''Disadvantages''' |- | You're certain to cause his offense to desert. || This is very difficult to do if he uses elites. Even against strength 2 elites, the extra de...")
- 02:16, 9 January 2026 Revival talk contribs created page Brian and Sean (Created page with "'''Brian & Sean''' were developers of Utopia using New Code and owners of '''Arcadia Games'''. =Brian McDonnell= Education: Trinity College Dublin A true software engineer with experience in technical management and software consultancy in financial services. A strong grounding in startup environments. Specialties Software development, high performance scalable web architectures, social gaming. =Sean Blanchfield= Education: Trinity College Dublin & Greenshills Co...")
- 02:16, 9 January 2026 Revival talk contribs created page Mehul Patel (Created page with "'''Mehul J Patel''' is a creator of Utopia and it's coder and owner till July 2008. Mehul was Born in 1977, lives in Texas, USA. He holds a B.B.A. in Finance from The University of Texas at Austin which he graduated on May 1998. ==Early Projects== Mehul Patel was the creator of some of the most influential and revolutionary BBS games of all time including Barren Realms Elite and Falcon's Eye. Barren Realms Elite were based on his older brother Amit Patel's own Solar...")
- 02:11, 9 January 2026 Revival talk contribs created page Muga Gaming (Created page with "=MUGA Gaming= '''David Cannata & Jeff Terkowitz''' purchased Utopia in February 2017 from Brian and Sean during Age_70. Here is the official announcement from the Utopia Blog: "Today marks the beginning of a new era as we complete a transaction to purchase Utopia. The process of moving all the various pieces under our control may cause some downtime over the next couple weeks as we transition to our servers. As players, we understand the effects of this and wi...")
- 02:04, 9 January 2026 Revival talk contribs created page Talk:Yb new page (Support: new section)
- 01:59, 9 January 2026 Revival talk contribs created page Attacking & Calculating an Attack (Created page with "==Before Attacking== # Check that your target isn't in a war. # Retrieve your target's defense. # Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.). # Check that you are sending the right amount and type of troops generals. # Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit. # Check the attack...")
- 00:22, 9 January 2026 Revival talk contribs created page Runes (Created page with "'''Runes''' are the main resource used in Spell Casting. == Obtaining Runes == Towers generates additional runes per Utopian Day. Runes can also be taken from an enemy province, via: * Plunder Attack * Thief Ops == Decay and Destruction == After each tick, 1.2% of the total runes in storage will decay. An enemy province's rune supply can be attacked via the Mysti...")
- 00:17, 9 January 2026 Revival talk contribs created page Time in Utopia (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")
- 00:15, 9 January 2026 Revival talk contribs created page Template:H3 (Created page with "<DIV style="font-size:medium">{{{1|}}}</DIV>")
- 02:19, 6 January 2026 Revival talk contribs moved page Age 113 Final Changes to Age 113 without leaving a redirect
- 02:18, 6 January 2026 Revival talk contribs undeleted page Races and Personalities (2 revisions)
- 02:16, 6 January 2026 Revival talk contribs deleted page Races and Personalities (content was: "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, an...")
- 02:11, 6 January 2026 Revival talk contribs created page Age 113 Final Changes (time for bed, will finish races and personalities another day)
- 01:39, 6 January 2026 Revival talk contribs moved page Guide:Ambush to Ambush without leaving a redirect (reduce redundancy)
- 01:29, 6 January 2026 Revival talk contribs created page FAQ (Created page with "=== Getting Started Questions === '''Q: What race and personality should I select??''' :'''A:'''It all depends on what style of play you plan on doing, and the needs of your kingdom. You can look at the current races and personalities here, Race and Personality. '''Q: What should I do when I first join? What buildings to build for protection?''' :'''A:''' You should introduce yourself to the kingdom. Most of the times, your kingdom will post a...")
- 01:18, 6 January 2026 Revival talk contribs created page Externals (Created page with "A hallmark of the game is the community feel you get, both of your kingdom and with other players in the game. Utopia is very much a 24/7 game, in that it never stops. For the casual players, this may translate as you suffering attacks when you are logged out. If you choose to play competitively, this may require you to get online soon in response to this. As such, communication is essential in the game, whether it be to deal with circumstances such as those mentione...")
- 01:15, 6 January 2026 Revival talk contribs created page Scientists (Created page with "The following table lists '''Scientist Names''', awarded to notable members of the Utopia community in recognition of their exceptional contributions. These honors may be granted for social impact within the community — such as supporting and growing the player base — or for outstanding in-game achievements, including winning highest Honour, Land, Networth, or other competitive accolades. ''If your name appears on this list and you would like to add or update your d...")
- 01:13, 6 January 2026 Revival talk contribs created page Invitations (Created page with "== Brief Summary == Monarchs can invite people to join their kingdom from the Invitations page. This page is accessible via the Invite tab under the "recruit" link, which is added to the Monarch's navigation menu. == Sending Invitations == There are two kinds of invitations available for a Monarch to send: * Kingdom Invitations - to move into a free space in a kingdom * Province Invitations - to move into an abandoned province in a kingdom Invitations can be sent to le...")
- 01:13, 6 January 2026 Revival talk contribs created page Reservations (Created page with "== Summary == Reservations are free spaces in kingdoms that have been reserved for particular players. == Age Transition == When an age ends and players elect to stay with their kingdom for the next age a reservation will be created for them. === Age Beginning === At the beginning of a new age players who elected to stay with their kingdom will be given the option of taking up their reservation (to rejoin their teammates) or creating a new province in a random kingdom...")
- 01:10, 6 January 2026 Revival talk contribs created page Rankings (Created page with "Hopefully rankings can be posted here.")
- 01:05, 6 January 2026 Revival talk contribs created page MunkBot (Created page with "=== MunkBot === MunkBot is a developer tool that was introduced in Age 71. This tool has been created in particular for third-party targetfinders to operate more efficiently, without stressing the Utopia servers. Any targetfinders found running that scrape the Utopia kingdom pages are going to be banned. The tool updates every 15 minutes (but offset from the tick, so at 5, 20, 35, and 50 minutes into the hour), and contains the following information: *Kingdom-leve...")
- 01:04, 6 January 2026 Revival talk contribs created page Mail & Forums (Created page with "=Forums= Within every kingdom there is a private forum. This forum allows players to talk about kingdom politics, coordinate plans, and request for resources. Generally, this is where most players will communicate with each other. A monarch has the ability to also elect up to two Royal Stewards who will have the ability to moderate the forum. In war, a second forum, the War Forum, is created for the two participating ki...")
- 22:36, 5 January 2026 Revival talk contribs created page Aid (Created page with "As you grow in Utopia, you will find that your Kingdom is like family. You share a special bond with them that makes their success just as important to you as your own might be. Provinces are welcome and encouraged to assist either other in times of need. Provinces can also use the Aid System to create their own barter commerce - trading food for runes or gold, and so on. However, there are some taxes associated with Trade. Unfortunately, this is simply a reality of the...")
- 22:34, 5 January 2026 Revival talk contribs created page Target Finder (Created page with "==Target Finder== Utopia offers 2 different target finders. There is an in-game target finder in the War Room, or you can utilize the target finder in the Intel Site. ==In-Game== *To utilize the In-Game target finder, Enter War Room and select the "potential targets" tab. This will display the In-Game target finder. **Ranges: ***70%-130% ***80%-120% ***90%-110% **Exclude in-war **Race Selection **Display Results: ***Province ***Race ***Networth ***Land ***NW/Acre ***K...")
- 22:33, 5 January 2026 Revival talk contribs created page Overpopulation (Created page with "Welcome to the Overpopulation Wiki page! If you're here, you are already deep into the mechanics of the game. Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under: * "Total" for current total population and * "Max Population" for the maximum amount of population your province can hold. Overpopulation is a mechanic often used in War. During war, heavily overpopulat...")
- 22:32, 5 January 2026 Revival talk contribs created page User:Revival (I like the player bios on Fandom. I like this wiki editing and formatting better)
- 17:07, 5 January 2026 User account RedDed talk contribs was created
- 15:27, 2 January 2026 Sonja talk contribs changed group membership for YBthr: granted administrator; kept bureaucrat and interface administrator unchanged
- 15:27, 2 January 2026 Sonja talk contribs changed group membership for Titefuzz: granted administrator; kept bureaucrat and interface administrator unchanged
- 15:24, 2 January 2026 Sonja talk contribs changed group membership for YBthr: granted interface administrator and bureaucrat
- 15:24, 2 January 2026 Sonja talk contribs changed group membership for Titefuzz: granted interface administrator and bureaucrat
- 14:51, 2 January 2026 Sonja says talk contribs created page Hostile Meter (Created page with "<h2><span class="mw-headline" id="Significance_of_the_Hostility_Meter">Significance of the Hostility Meter</span></h2> <p>When a party hits <b>15 points</b> they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires <b>30 points</b> to achieve. </p><p>If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When <b>60 points</b> are reached by both Kingdoms, either one can declare. </p><p>On the first of eac...")
- 14:38, 2 January 2026 Sonja says talk contribs created page Stances (Created page with "<!-- start content --> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><p><b>As of Age 112, stances have been removed from the game. This information, though outdated, will be retained for historical purposes.</b><br /> </p><p>A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.<br /> You may not change your stance...")
- 00:21, 2 January 2026 User account Titefuzz talk contribs was created
- 04:11, 15 November 2025 Revival talk contribs created page Guide:Ambush (Created page with "== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## '''Why? -->''' They have an insanely low defensive value elite. ## '''Why? -->''' Ambushes are 25% faster than normal attacks. # To decrease your target's incoming land (especially if your target is a chain target). # Because you're able to Ambush + Trad him and want to rub it in his face. == Notes About Ambush == # You can ambush each successful attack once. If you fail...")
- 03:19, 15 November 2025 Revival talk contribs created page Template:LightGreenCell (Created page with "style="background-color:#eefeee; vertical-align: middle; text-align:center"")
- 03:07, 15 November 2025 Revival talk contribs created page Template:Cell:Nowiki (Created page with "style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding-left:1em;"")
- 03:05, 15 November 2025 Revival talk contribs created page War Score (Created page with "As of Age 102, War Win Point System has returned. *The war win point system will be largely hidden. It will be a three stage calculation system. *The initial war win points will be awarded as follows: **Win = 2 points **Mutual Peace = 1 point **Loss = 0 points *After the conclusion of the age, kingdoms will be awarded bonus war win points for every kingdom that they defeated in war, based on the defeated kingdoms' total war wins (if any). *Finally, as a soft adjustm...")
- 03:00, 15 November 2025 Revival talk contribs created page Template:OrangeTable (Created page with "cellpadding="6" style="background:#ffdead;" align="center"")
- 02:40, 15 November 2025 Revival talk contribs created page Attacking & Defending (Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used...")
- 02:34, 15 November 2025 Revival talk contribs created page Template:Modifier (Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Condition''' || '''Modifier''' |- <noinclude>Category:Templates</noinclude>")
- 02:33, 15 November 2025 Revival talk contribs created page The Plague (Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at...")
- 02:30, 15 November 2025 Revival talk contribs created page Multi-Attack Protection (MAP) (Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E...")
- 02:29, 15 November 2025 Revival talk contribs created page Template:Table (Created page with "{| |- cellpadding="6" style="background:#cc6666;" align="center" <noinclude>Category:Templates</noinclude>")
- 02:24, 15 November 2025 Revival talk contribs created page Utopia Time (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")
- 02:24, 15 November 2025 Revival talk contribs created page Age (Created page with "Each game of Utopia is broken up into separate Ages. Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only. An Age is usually 3 months long. After the Age ends the game servers are reset and each province reverts back to its starting size in a new location. Details: Utopia Time ==Historical Facts== '''Races''': * Fi...")
- 02:20, 15 November 2025 Revival talk contribs created page Creating a province (Created page with "Before you can venture into the world of Utopia, you must first create a province. Players are only allowed to create one province per server. === Creation === To create a province, select a server (i.e. World of Legends) and, if a province has not already been founded, you will have the option to create a new one. The following information is required: * Name of province (max 30 characters and contain only the following characters: a-z, 0-9 and...")
- 02:20, 15 November 2025 Revival talk contribs created page Protection (Created page with "For a period of 24 hours after Freeze time ends and for the same period once you create a new account, your province is under Protection. During this time your province is unable to send Aid, change the Wage rate, cast on Rituals, fund or slay Dragons; you cannot interact with other provinces, except to receive Aid. This period is used to prepare your province for exposure to the game world. Provinces under Protection are displayed on the Kingdom Page in green text,...")