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Combined display of all available logs of Utopia Game. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 00:18, 6 January 2026 Revival talk contribs created page Externals (Created page with "A hallmark of the game is the community feel you get, both of your kingdom and with other players in the game. Utopia is very much a 24/7 game, in that it never stops. For the casual players, this may translate as you suffering attacks when you are logged out. If you choose to play competitively, this may require you to get online soon in response to this. As such, communication is essential in the game, whether it be to deal with circumstances such as those mentione...")
- 00:15, 6 January 2026 Revival talk contribs created page Scientists (Created page with "The following table lists '''Scientist Names''', awarded to notable members of the Utopia community in recognition of their exceptional contributions. These honors may be granted for social impact within the community — such as supporting and growing the player base — or for outstanding in-game achievements, including winning highest Honour, Land, Networth, or other competitive accolades. ''If your name appears on this list and you would like to add or update your d...")
- 00:13, 6 January 2026 Revival talk contribs created page Invitations (Created page with "== Brief Summary == Monarchs can invite people to join their kingdom from the Invitations page. This page is accessible via the Invite tab under the "recruit" link, which is added to the Monarch's navigation menu. == Sending Invitations == There are two kinds of invitations available for a Monarch to send: * Kingdom Invitations - to move into a free space in a kingdom * Province Invitations - to move into an abandoned province in a kingdom Invitations can be sent to le...")
- 00:13, 6 January 2026 Revival talk contribs created page Reservations (Created page with "== Summary == Reservations are free spaces in kingdoms that have been reserved for particular players. == Age Transition == When an age ends and players elect to stay with their kingdom for the next age a reservation will be created for them. === Age Beginning === At the beginning of a new age players who elected to stay with their kingdom will be given the option of taking up their reservation (to rejoin their teammates) or creating a new province in a random kingdom...")
- 00:10, 6 January 2026 Revival talk contribs created page Rankings (Created page with "Hopefully rankings can be posted here.")
- 00:05, 6 January 2026 Revival talk contribs created page MunkBot (Created page with "=== MunkBot === MunkBot is a developer tool that was introduced in Age 71. This tool has been created in particular for third-party targetfinders to operate more efficiently, without stressing the Utopia servers. Any targetfinders found running that scrape the Utopia kingdom pages are going to be banned. The tool updates every 15 minutes (but offset from the tick, so at 5, 20, 35, and 50 minutes into the hour), and contains the following information: *Kingdom-leve...")
- 00:04, 6 January 2026 Revival talk contribs created page Mail & Forums (Created page with "=Forums= Within every kingdom there is a private forum. This forum allows players to talk about kingdom politics, coordinate plans, and request for resources. Generally, this is where most players will communicate with each other. A monarch has the ability to also elect up to two Royal Stewards who will have the ability to moderate the forum. In war, a second forum, the War Forum, is created for the two participating ki...")
- 21:36, 5 January 2026 Revival talk contribs created page Aid (Created page with "As you grow in Utopia, you will find that your Kingdom is like family. You share a special bond with them that makes their success just as important to you as your own might be. Provinces are welcome and encouraged to assist either other in times of need. Provinces can also use the Aid System to create their own barter commerce - trading food for runes or gold, and so on. However, there are some taxes associated with Trade. Unfortunately, this is simply a reality of the...")
- 21:34, 5 January 2026 Revival talk contribs created page Target Finder (Created page with "==Target Finder== Utopia offers 2 different target finders. There is an in-game target finder in the War Room, or you can utilize the target finder in the Intel Site. ==In-Game== *To utilize the In-Game target finder, Enter War Room and select the "potential targets" tab. This will display the In-Game target finder. **Ranges: ***70%-130% ***80%-120% ***90%-110% **Exclude in-war **Race Selection **Display Results: ***Province ***Race ***Networth ***Land ***NW/Acre ***K...")
- 21:33, 5 January 2026 Revival talk contribs created page Overpopulation (Created page with "Welcome to the Overpopulation Wiki page! If you're here, you are already deep into the mechanics of the game. Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under: * "Total" for current total population and * "Max Population" for the maximum amount of population your province can hold. Overpopulation is a mechanic often used in War. During war, heavily overpopulat...")
- 21:32, 5 January 2026 Revival talk contribs created page User:Revival (I like the player bios on Fandom. I like this wiki editing and formatting better)
- 03:11, 15 November 2025 Revival talk contribs created page Guide:Ambush (Created page with "== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## '''Why? -->''' They have an insanely low defensive value elite. ## '''Why? -->''' Ambushes are 25% faster than normal attacks. # To decrease your target's incoming land (especially if your target is a chain target). # Because you're able to Ambush + Trad him and want to rub it in his face. == Notes About Ambush == # You can ambush each successful attack once. If you fail...")
- 02:19, 15 November 2025 Revival talk contribs created page Template:LightGreenCell (Created page with "style="background-color:#eefeee; vertical-align: middle; text-align:center"")
- 02:07, 15 November 2025 Revival talk contribs created page Template:Cell:Nowiki (Created page with "style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding-left:1em;"")
- 02:05, 15 November 2025 Revival talk contribs created page War Score (Created page with "As of Age 102, War Win Point System has returned. *The war win point system will be largely hidden. It will be a three stage calculation system. *The initial war win points will be awarded as follows: **Win = 2 points **Mutual Peace = 1 point **Loss = 0 points *After the conclusion of the age, kingdoms will be awarded bonus war win points for every kingdom that they defeated in war, based on the defeated kingdoms' total war wins (if any). *Finally, as a soft adjustm...")
- 02:00, 15 November 2025 Revival talk contribs created page Template:OrangeTable (Created page with "cellpadding="6" style="background:#ffdead;" align="center"")
- 01:40, 15 November 2025 Revival talk contribs created page Attacking & Defending (Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used...")
- 01:34, 15 November 2025 Revival talk contribs created page Template:Modifier (Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Condition''' || '''Modifier''' |- <noinclude>Category:Templates</noinclude>")
- 01:33, 15 November 2025 Revival talk contribs created page The Plague (Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at...")
- 01:30, 15 November 2025 Revival talk contribs created page Multi-Attack Protection (MAP) (Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E...")
- 01:29, 15 November 2025 Revival talk contribs created page Template:Table (Created page with "{| |- cellpadding="6" style="background:#cc6666;" align="center" <noinclude>Category:Templates</noinclude>")
- 01:24, 15 November 2025 Revival talk contribs created page Utopia Time (Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1...")
- 01:24, 15 November 2025 Revival talk contribs created page Age (Created page with "Each game of Utopia is broken up into separate Ages. Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only. An Age is usually 3 months long. After the Age ends the game servers are reset and each province reverts back to its starting size in a new location. Details: Utopia Time ==Historical Facts== '''Races''': * Fi...")
- 01:20, 15 November 2025 Revival talk contribs created page Creating a province (Created page with "Before you can venture into the world of Utopia, you must first create a province. Players are only allowed to create one province per server. === Creation === To create a province, select a server (i.e. World of Legends) and, if a province has not already been founded, you will have the option to create a new one. The following information is required: * Name of province (max 30 characters and contain only the following characters: a-z, 0-9 and...")
- 01:20, 15 November 2025 Revival talk contribs created page Protection (Created page with "For a period of 24 hours after Freeze time ends and for the same period once you create a new account, your province is under Protection. During this time your province is unable to send Aid, change the Wage rate, cast on Rituals, fund or slay Dragons; you cannot interact with other provinces, except to receive Aid. This period is used to prepare your province for exposure to the game world. Provinces under Protection are displayed on the Kingdom Page in green text,...")
- 01:20, 15 November 2025 Revival talk contribs created page Freeze time (Created page with "This is the time at the start of every age, before Protection begins. During this time you may log into your province and navigate the game, but the games time will not progress. This time is to allow players to decide on a kingdom strategy or races and specialties. During Freeze time you may reset your province details from your Preferences menu. <!-- During a poll cast on the Utopia Forums before the start of Age 72 in May 2017, players selected to have...")
- 01:17, 15 November 2025 Revival talk contribs created page Province (Created page with "A province is the collection of acres to which province is allotted. === Creation === Creating a province is easy and free. === Destruction === A province can be lost or destroyed if it's total acres drop down to 0. === Abandonment === A province can be abandoned but the lands kept intact for a new leader to take over or, in an act of ultimate betrayal, they can be completely destroyed. === War === Provinces cre...")
- 01:08, 15 November 2025 Revival talk contribs created page Server (Created page with "The main server is World of Legends. Genesis is a secondary server for Utopia, commonly used as a testing ground for software updates. Players may have one account on each server. === Current Servers === * World of Legends * Genesis === Previous Servers === * Battlefields * Great Utopia War * Utopia Tournament Category:WoL")
- 01:07, 15 November 2025 Revival talk contribs created page Genesis (Created page with "Server designated for testing new ideas and mechanics. It is also used for casual gameplay.")
- 01:06, 15 November 2025 Revival talk contribs created page World of Legends (Created page with "This is the primary gaming server for Utopia. It is often abbreviated to WoL. === Information === Races and Personalities")
- 00:51, 15 November 2025 Revival talk contribs created page Preferences (Created page with "=== Change Province Details === * Change your race/personality, province name or leader name.<br> * This is a premium feature and requires points. === Vacation Mode === * Suspend your province from suffering attacks and decay while on vacation.<br> * Vacation mode can then be deactivated by a monarch after 5 days if he or she wishes. === Province Sitting === * Let a trusted kingdom-mate take charge of your province while you're away.<br> * This is a premium feature and...")
- 00:51, 15 November 2025 Revival talk contribs created page Aggressive Actions (Created page with "== Aggressive Actions == When abandoning a province, deserting, defecting and/or other province reset will be blocked by the following "aggressive actions". === Not Aggressive === * Cast Ritual * Cast Self Spell * Training * Allocating Books * Moving Scientists * Receive Aid * Building Acres * Exploring * Dragon fund === Aggressive === * Send Aid * Use of any Espionage Op * Use of any Sabotage Op * Any army attack (tm/mass/plun/conq) * Use of any Offensive Spell *...")
- 00:46, 15 November 2025 Revival talk contribs created page Gold Status (Created page with "== Gold Status == This item gives your account Gold status, providing your master account access to a wealth of special benefits! * Advertisement free gameplay * Hostility meter * Access to Mentor other provinces * Three Sitter Credits (Utopia Gold status) * Seven Sitter Credits (Utopia Gold status 75 Days) === Cost === * 1 Month - 15 Credits * 3 Months - 35 Credits * 75 Days - 35 Credits == Kingdom Gold == In the shop located under, Utopia Gold Status, you may purc...")
- 00:33, 15 November 2025 Revival talk contribs created page Ritual (Created page with "'''Kingdom Rituals''' (KR) are a new mechanic introduced in Age 72 that serves as a kingdom-wide bonus. The Monarch or Steward can begin a ritual. ==Kingdom Ritual Page== The Kingdom Ritual page will also display various information such as: *current active KR type and strength *current mana level and the rune cost to cast on the ritual *the activation efficiency of the ritual currently being cast For enemies: an active Kingdom Rit...")
- 00:29, 15 November 2025 Revival talk contribs created page Dragons (Created page with "'''Dragons''' are creatures that help to disrupt the target Kingdom. Monarch and Stewards can choose which Dragon type and the target Kingdom. When Dragon project is chosen and started, provinces can donate money and food for funding. When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces. == Dragon's Be...")
- 00:22, 15 November 2025 Revival talk contribs created page Relations (Created page with "Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against the opposing kingdom will elevate, thereby changing the relation type; first from '''Normal''' to '''Unfriendly''', and then '''Hostile'''. There are five relation types, each of which have various benefits and penalties. = Relation Types = Each kingdom will have differing relations amongst one a...")
- 00:17, 15 November 2025 Revival talk contribs created page Politics (Created page with "=== Overview === The '''King''' or '''Queen''' of a kingdom is its official representative within the larger world. Being the '''Monarch''' of a kingdom is quite a responsibility, and kingdoms should work to elect an experienced and capable leader. Selecting a Monarch is a simple process of voting - it is essential that all provinces participate and make their voice heard. The quality and actions of your Monarch will impact your experience and enjoyment in Utopia, and i...")
- 00:15, 15 November 2025 Revival talk contribs created page Template:DarkGreenRow (Created page with "style="background-color:#c5e8c5; vertical-align: middle; text-align:center"")
- 00:12, 15 November 2025 Revival talk contribs created page Utopia (Created page with "Welcome to Utopia, a world where reality and dreams come together, a world where the lowliest of peasants can become the world's greatest heroes. A world unlike any other that you may have experienced now stands before you. Any peasant can become Lord of their own province, but only the greatest can survive. Being a leader in the world of Utopia will challenge your every skill and demand your careful attention. Without diplomacy and tact, you will never rise to the respe...")
- 00:01, 15 November 2025 Revival talk contribs created page Thievery Formulas (Created page with "==Thieves Per Acre== The ratio of your TPA to your opponent's TPA will determine the success rate of your conducted thievery ops. ===Raw TPA=== <b>Raw TPA =</b> Number of Thieves / Acres ===Mod TPA=== <b>Modified TPA =</b> Raw TPA * Invisibility * Crime Science * Racial Mod * Thieves Dens Bonus * Honor Bonus * Ritual Bonus {{Mods}} |- | '''Invisibility''' || 1.1 || 1 |- | '''Ritual...")
- 00:00, 15 November 2025 Revival talk contribs created page Template:Mods (Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Modifier Type''' || '''Active''' || '''Otherwise''' |- <noinclude>Category:Templates</noinclude>")
- 23:58, 14 November 2025 Revival talk contribs moved page Science Formulas to Science without leaving a redirect
- 23:56, 14 November 2025 Revival talk contribs created page Thievery (Created page with "o one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts of the elite underground and are trained on your Military Menu. They ma...")
- 23:53, 14 November 2025 Revival talk contribs created page Magic Formulas (Created page with "== Calculating Percent Guilds == Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages. Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensi...")
- 00:12, 3 November 2025 Revival talk contribs created page Throne (Created page with "<!-- Throne Page Wrapper --> {| style="background:#000000; color:#ffffff " align="center" width="700px" ! width="100%" style="font-style:normal;" | <!-- Top Bar --> {| style="background:#400000; color:#ffffff; border-collapse:separate; border-spacing:0; border-width:1px; border-style:solid; border-color:#000; padding:2;" align="center" cellpadding="2" ! style="width: 70px; border-style: solid; border-color:#000; border-width:1px;" | Money ! style="width: 60px; border-st...")
- 00:11, 3 November 2025 Revival talk contribs created page Game Rules (Created page with "==Terms of Use== There is a Code of Conduct that you must follow when playing Utopia, which is designed to help keep the game as enjoyable as possible for all. This Code of Conduct applies to the main game experience, wiki, forums and any other associated websites. Violation of any of these rules may result in immediate termination of your Utopia account, and your accounts on any associated websites. Thank you for abiding by these rules. If another user is violating the...")
- 00:10, 3 November 2025 Revival talk contribs created page Units (Created page with "==Units== {| width="100%" border="0" cellpadding="3px" cellspacing="2px" |- align="center" bgcolor="#c5e8c5" ! width="100%" colspan="7" | Here are the unit types that are available in Utopia (racial/personality bonuses are not included) |- align="center" bgcolor="#eefeee" !|Units||Description||Offense||Defense||Cost||Networth |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are...")
- 00:09, 3 November 2025 Revival talk contribs created page Races and Personalities (Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti...")
- 00:08, 3 November 2025 Revival talk contribs created page Getting Started with Utopia (Created page with "== Role & Style of Play == In Utopia, focusing on a clear role helps shape your strategy. The four main role categories are: {| class="wikitable" style="width:100%; text-align:left; border:none;" |- ! style="width:25%; background:#f7f7f7; padding:10px; border:1px solid #ddd;" | Thieves ! style="width:25%; background:#e6f0ff; padding:10px; border:1px solid #aaccee;" | Mages ! style="width:25%; background:#fff4e6; padding:10px; border:1px solid #ddb87c;" | Attackers ! st...")
- 09:38, 2 November 2025 User account Revival talk contribs was created