User contributions for Revival
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15 November 2025
- 04:1204:12, 15 November 2025 diff hist −49 Wizards →Draft Cost Formula
- 04:1204:12, 15 November 2025 diff hist −49 Wizards →Soldiers Drafted Per Tick
- 04:1104:11, 15 November 2025 diff hist +4,819 N Ambush Created page with "== Why Ambush? == # To kill troops (especially if your target is an Orc with Elites in the army). ## '''Why? -->''' They have an insanely low defensive value elite. ## '''Why? -->''' Ambushes are 25% faster than normal attacks. # To decrease your target's incoming land (especially if your target is a chain target). # Because you're able to Ambush + Trad him and want to rub it in his face. == Notes About Ambush == # You can ambush each successful attack once. If you fail..."
- 04:0804:08, 15 November 2025 diff hist −122 Military No edit summary
- 04:0804:08, 15 November 2025 diff hist −11 Military →War Horses
- 04:0704:07, 15 November 2025 diff hist +136 Science →Age 77
- 04:0504:05, 15 November 2025 diff hist +7,970 Science →Obsolete and historical data - saved for reference
- 03:3203:32, 15 November 2025 diff hist −107 Science No edit summary
- 03:3203:32, 15 November 2025 diff hist −15 Science →Scientist Spawn Rate Formula
- 03:3103:31, 15 November 2025 diff hist +45 Science →Science Formula
- 03:2503:25, 15 November 2025 diff hist −539 Growth No edit summary
- 03:1903:19, 15 November 2025 diff hist +75 N Template:LightGreenCell Created page with "style="background-color:#eefeee; vertical-align: middle; text-align:center""
- 03:0803:08, 15 November 2025 diff hist −17 Main Page No edit summary
- 03:0803:08, 15 November 2025 diff hist −110 Explore No edit summary
- 03:0703:07, 15 November 2025 diff hist −103 The Paper No edit summary
- 03:0703:07, 15 November 2025 diff hist +80 N Template:Cell:Nowiki Created page with "style="border: 1px dashed #2f6fab; background-color: #f9f9f9; padding-left:1em;"" current
- 03:0503:05, 15 November 2025 diff hist +1,232 N War Score Created page with "As of Age 102, War Win Point System has returned. *The war win point system will be largely hidden. It will be a three stage calculation system. *The initial war win points will be awarded as follows: **Win = 2 points **Mutual Peace = 1 point **Loss = 0 points *After the conclusion of the age, kingdoms will be awarded bonus war win points for every kingdom that they defeated in war, based on the defeated kingdoms' total war wins (if any). *Finally, as a soft adjustm..."
- 03:0503:05, 15 November 2025 diff hist −94 Kingdom No edit summary
- 03:0103:01, 15 November 2025 diff hist −29 Networth No edit summary
- 03:0003:00, 15 November 2025 diff hist +58 N Template:OrangeTable Created page with "cellpadding="6" style="background:#ffdead;" align="center"" current
- 02:5802:58, 15 November 2025 diff hist −45 Honor No edit summary
- 02:5702:57, 15 November 2025 diff hist −3 Food →Food Produced
- 02:5602:56, 15 November 2025 diff hist −73 Food No edit summary
- 02:5602:56, 15 November 2025 diff hist +55 Food →Food Consumed
- 02:5302:53, 15 November 2025 diff hist −45 Economy No edit summary
- 02:5302:53, 15 November 2025 diff hist −3 Economy →Hourly Change
- 02:5202:52, 15 November 2025 diff hist +33 Economy →Military Expenses / Wages
- 02:5102:51, 15 November 2025 diff hist +31 Economy →Modified Total Income
- 02:4802:48, 15 November 2025 diff hist −71 Throne No edit summary current
- 02:4802:48, 15 November 2025 diff hist +23 Throne →Province Overview
- 02:4702:47, 15 November 2025 diff hist +60 Attacking & Defending →Military Casualties
- 02:4402:44, 15 November 2025 diff hist +119 Attacking & Defending →Military Casualties
- 02:4002:40, 15 November 2025 diff hist +11,371 N Attacking & Defending Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used..."
- 02:3402:34, 15 November 2025 diff hist +127 N Template:Modifier Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Condition''' || '''Modifier''' |- <noinclude>Category:Templates</noinclude>" current
- 02:3302:33, 15 November 2025 diff hist +1,054 N The Plague Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at..."
- 02:3002:30, 15 November 2025 diff hist +4,402 N Multi-Attack Protection (MAP) Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E..."
- 02:2902:29, 15 November 2025 diff hist +112 N Template:Table Created page with "{| |- cellpadding="6" style="background:#cc6666;" align="center" <noinclude>Category:Templates</noinclude>" current
- 02:2402:24, 15 November 2025 diff hist −3 Throne →Runes
- 02:2402:24, 15 November 2025 diff hist +2,635 N Utopia Time Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1..." current
- 02:2402:24, 15 November 2025 diff hist +9,082 N Age Created page with "Each game of Utopia is broken up into separate Ages. Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only. An Age is usually 3 months long. After the Age ends the game servers are reset and each province reverts back to its starting size in a new location. Details: Utopia Time ==Historical Facts== '''Races''': * Fi..."
- 02:2002:20, 15 November 2025 diff hist +2,732 N Creating a province Created page with "Before you can venture into the world of Utopia, you must first create a province. Players are only allowed to create one province per server. === Creation === To create a province, select a server (i.e. World of Legends) and, if a province has not already been founded, you will have the option to create a new one. The following information is required: * Name of province (max 30 characters and contain only the following characters: a-z, 0-9 and..." current
- 02:2002:20, 15 November 2025 diff hist +690 N Protection Created page with "For a period of 24 hours after Freeze time ends and for the same period once you create a new account, your province is under Protection. During this time your province is unable to send Aid, change the Wage rate, cast on Rituals, fund or slay Dragons; you cannot interact with other provinces, except to receive Aid. This period is used to prepare your province for exposure to the game world. Provinces under Protection are displayed on the Kingdom Page in green text,..."
- 02:2002:20, 15 November 2025 diff hist +507 N Freeze time Created page with "This is the time at the start of every age, before Protection begins. During this time you may log into your province and navigate the game, but the games time will not progress. This time is to allow players to decide on a kingdom strategy or races and specialties. During Freeze time you may reset your province details from your Preferences menu. <!-- During a poll cast on the Utopia Forums before the start of Age 72 in May 2017, players selected to have..." current
- 02:1702:17, 15 November 2025 diff hist +554 N Province Created page with "A province is the collection of acres to which province is allotted. === Creation === Creating a province is easy and free. === Destruction === A province can be lost or destroyed if it's total acres drop down to 0. === Abandonment === A province can be abandoned but the lands kept intact for a new leader to take over or, in an act of ultimate betrayal, they can be completely destroyed. === War === Provinces cre..." current
- 02:0802:08, 15 November 2025 diff hist −18 Server No edit summary current
- 02:0802:08, 15 November 2025 diff hist +349 N Server Created page with "The main server is World of Legends. Genesis is a secondary server for Utopia, commonly used as a testing ground for software updates. Players may have one account on each server. === Current Servers === * World of Legends * Genesis === Previous Servers === * Battlefields * Great Utopia War * Utopia Tournament Category:WoL"
- 02:0702:07, 15 November 2025 diff hist +91 N Genesis Created page with "Server designated for testing new ideas and mechanics. It is also used for casual gameplay." current
- 02:0602:06, 15 November 2025 diff hist +131 N World of Legends Created page with "This is the primary gaming server for Utopia. It is often abbreviated to WoL. === Information === Races and Personalities" current
- 01:5101:51, 15 November 2025 diff hist +1,781 N Preferences Created page with "=== Change Province Details === * Change your race/personality, province name or leader name.<br> * This is a premium feature and requires points. === Vacation Mode === * Suspend your province from suffering attacks and decay while on vacation.<br> * Vacation mode can then be deactivated by a monarch after 5 days if he or she wishes. === Province Sitting === * Let a trusted kingdom-mate take charge of your province while you're away.<br> * This is a premium feature and..."
- 01:5101:51, 15 November 2025 diff hist +486 N Aggressive Actions Created page with "== Aggressive Actions == When abandoning a province, deserting, defecting and/or other province reset will be blocked by the following "aggressive actions". === Not Aggressive === * Cast Ritual * Cast Self Spell * Training * Allocating Books * Moving Scientists * Receive Aid * Building Acres * Exploring * Dragon fund === Aggressive === * Send Aid * Use of any Espionage Op * Use of any Sabotage Op * Any army attack (tm/mass/plun/conq) * Use of any Offensive Spell *..." current