| Name
|
Bonuses
|
Penalties
|
War Doctrine & Unique Ability
|
Units
|
Spells
|
| Avian
|
- –20% Attack Time
- –40% Training Time
|
- Cannot Ambush
- No Access to Stables and War Horses
|
- War Doctrine (In War)
- Provides up to –5% Attack Time to you and all your kingdom (scales with # of Avian provinces, caps at 7)
- Opportunistic Raiders
- Learn and Plunder attacks return armies 1 tick faster (after modifiers)
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 13/0 (5.2nw)
- Def. Spec 0/9 (4.5nw)
- Elite 16/6 (900gc, 8nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse n/a
|
Town Watch, Illuminate Shadows, Divine Shield, Salvation
|
| Dark Elf
|
- +25% Instant Spell Damage
- –50% Rune Cost (Not Including Rituals)
- Can train Thieves using Specialist Credits
|
|
- War Doctrine (In War)
- Provides up to +7.5% Instant Spell Damage to you and all your kingdom (scales with # of Dark Elf provinces, caps at 7)
- Mystic Enthusiasts
- Successful offensive instant spells refund 20% rune cost
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 15/0 (6nw)
- Def. Spec 0/8 (4.0nw)
- Elite 4/12 (750gc, 7nw)
- Merc 8/0 (0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet
|
| Dwarf
|
- +25% Building Efficiency
- –50% Construction Time
- +20% Building Credits in Combat
|
- Cannot Accelerate Construction
- +10% Attack Time
|
- War Doctrine (In War)
- Provides up to +7.5% Specialist Credits gained in combat to you and all your kingdom (scales with # of Dwarf provinces, caps at 7)
- Master Builders
- Incoming Raze damage reduced by 15% and Raze attacks destroy +20% additional buildings
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/11 (6.0nw)
- Elite 15/9 (900gc, 8nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Miner's Mystique, Town Watch, Reflect Magic, Mist
|
| Elf
|
- +30% Magic Effectiveness (WPA)
- +1 Mana Per Tick in War
|
|
- War Doctrine (In War)
- Provides up to –7.5% Military Casualties Taken to you and all your kingdom (scales with # of Elf provinces, caps at 7)
- Arcane Surge
- Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 35%
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/13 (6.5nw)
- Elite 14/6 (800gc, 7.0nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Pitfalls, Wrath, Fountain of Knowledge, Revelation
|
| Faery
|
- +25% Spell Duration
- +25% WPA
- +1 Mana Recovery per Tick
|
- –10% BE
- +15% Military Wages
|
- War Doctrine (In War)
- Provides up to –7.5% damage from enemy Thievery and Magic instant operations to you and all your kingdom (scales with # of Faery provinces, caps at 7)
- Leyline Interference
- Enemy spells cast against Faery provinces have a 15% chance to fail
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 8/15 (900gc, 9nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead
|
| Halfling
|
- +10% Population
- +1 Stealth Regeneration Per Tick
- +20% Thievery Effectiveness (TPA)
|
|
- War Doctrine (In War)
- Provides up to +7.5% Sabotage damage to you and all your kingdom (scales with # of Halfling provinces, caps at 7)
- Sneak Attack
- On cast of "Sneak Attack", all thievery operations incur zero thievery losses for 1 tick
- Active ability, 23 tick cooldown
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/11 (5.5nw)
- Elite 10/13 (900gc, 8nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Town Watch, Greater Protection
|
| Human
|
- All Lands hold Prisoners - 2 per Acre
- +1 Stealth In War
- +15% Science Efficiency
|
- Military wage increases take twice as long to fully apply. Wage reductions apply normally
- +50% Rune Cost (Does not Include Rituals)
- –50% Libraries Building Effectiveness
|
- War Doctrine (In War)
- Provides up to +7.5% Book Generation to you and all your kingdom (scales with # of Human provinces, caps at 7)
- Civil Administration
- Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 25%
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 12/0 (4.8nw)
- Def. Spec 0/10 (5.0nw)
- Elite 14/9 (1000gc, 8nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
|
Fountain of Knowledge, Revelation, Invisibility, Guile
|
| Orc
|
- +15% Gains
- –50% Draft Cost
|
|
- War Doctrine (In War)
- Provides up to +7.5% Enemy Military Casualties to you and all your kingdom (scales with # of Orc provinces, caps at 7)
- Pillage and Burn
- Successful Traditional Marches capture +30% additional Prisoners and Massacre attacks are +15% more effective at killing Wizards
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 13/0 (5.2nw)
- Def. Spec 0/10 (5nw)
- Elite 20/1 (850gc, 7nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Aggression, Bloodlust
|
| Undead
|
- –40% Military Losses
- Plague Immunity
- No Food Requirement
|
|
- War Doctrine (In War)
- Provides –7.5% Enemy Battle Gains to you and all your kingdom (scales with # of Undead provinces, caps at 7)
- Plaguebearers
- Plague has a chance to spread on all successful attacks (33% chance)
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 11/0 (4.4nw)
- Def. Spec 0/10 (5.0nw)
- Elite 16/7 (900gc, 8nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Animate Dead
|