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Age 106

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Revision as of 17:30, 20 January 2026 by Revival (talk | contribs) (General Mechanics)
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Welcome to the Final Changes for Age 106!

Schedule:
WoL Age 106 Open: Sunday, May 6 @ 00:00 GMT
WoL Age 106 Start: Thu, 9 May at 18:00 GMT+00:00
WoL Age 106 End: Saturday July 20, 2024 @ 00:00 GMT

General Mechanics

  • Taxes
    • Taxes will now be capped at 80%
    • Land Trade Balance value:1500 gc
    • Land is now subject to taxes
    • Land aid will be destroyed at a rate of ⅓ instead of ½
    • MAP will no longer exempt someone from taxes
    • if you are <25% median acres your taxes cap at 15%
    • Trade balance: will decay 10% per in game month (~50% per real life week) and will not decay in war
  • Soldiers are 3/0, 0.75nw* and THEY die on defense - adding a warning/notice on the military page
  • Provinces will have base starting military when created as: 3000 Soldiers, 3000 Specialist Credits, 800 Defense Specialists and 400 Thieves
  • Draft Rate:
    • Base costs remain the per draft rate
    • Draft rates have been increased to:
    • Reservist: 0.5%
    • Normal: 1%
    • Aggressive: 1.5%
    • Emergency: 2%
  • Spells and Thievery Operations - all values have tripled (example, Rob vaults now moves the meter 0.12 up from 0.04)
  • Pool will not decay but has a maximum value of 2500
  • Upon reaching:
    • Explore pool over 1000 acres: End of war and Daily pool growth are auto explored for free (this land will create a new explore schedule for that amount of acres, i.e. 2 acres will be explored each tick)
    • 2500 acres: at month change (1st) if your pool is above 2500 acres it will reset to 2500 acres.
  • Normal:
    • No effects, default
  • Aggressive:
    • +10% Battle (Resource) Gains
    • +30% Credits gained in Combat
    • +10% Self Offensive Military Casualties
    • +10% Instant Spell damage and Sabotage Operation damage
    • +25% Military Wages
  • Peaceful:
    • +25% Income
    • +15% Food, Runes, Wizards Production
    • +20% Birth Rate
    • -20% Offensive Military Efficiency
    • -50% Defensive Military Losses
    • -25% Outgoing Instant Spell damage and Sabotage Operation damage
  • Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max). - Age 105 Change not previously implemented
  • Watch Towers - do not have an impact on intel based ops
  • Meteor Showers now also works on “-” tick
  • Love and Peace, as well as all other duration spells have always worked on “-” tick
  • Survey - Buildings in progress are now shown on the survey operation
  • Spy on pool - gives current pool size, and costs per acre in gold and soldiers
  • Night strike - damage now does 25% more damage to soldiers
  • Bribe Generals - Provinces with successful Bribed Generals operation will now display an extra effect message on attacks that indicate the effect of Bribed Generals
  • War - Learns and Amnesia recovery time - Book recovery time set to 48 Utopian Days. - Age 105 change
  • War - Learns and Amnesia recovery time - Book recover back to 100% at end of war
  • Military casualties can be expected to be roughly 5-6.5% base on defense, 6.5-8.5% base on offense
  • Reviewing Age 102 change - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March - Confirmed effect was implemented but results are non-obvious.
    • Modified to - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Raze - Result: Less MAP per hit than previous age (calculated to be about 40% reduced MAP per hit).
    • (Calculated at War start - max 25% reduction)
  • Changes to War based on Number of Provinces in the Kingdom
    • Provinces created/reset during WAR will be unable to donate to dragon or aid to those within their kingdom for 24 hours after they leave protection
    • War Score will incur a 4% stacking penalty for each missing province below maximum (Calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms)-currently 2%
    • War Win bonus will incur a 5% stacking penalty for each province below 2Age 106 Final Changes
  • To declare war, the kingdom you are declaring war against must have had hostile actions from at least 3 unique provinces. (hits only)

Changes to War Completion

  • Acre redistribution: Upon completion of war, acres awarded will prioritize the smallest Provinces first.
  • On Conclusion of War - both kingdoms will receive
    • 3 times the kingdom’s median province’s acres in Specialist Credits
    • Free Building Credits to the total of 200% of the median province’s total land at the end of the war
    • Science Books bonus equal to 24 ticks of production for each Province
    • Each Province will have 5% of their land lost and moved to their explore pool (minimum of 100 acres added to pool, regardless of how many are lost)
    • An equal number of acres to those lost will be redistributed to Provinces across the kingdom**
    • Recognition on Kingdom Page based on the number of Wars achieved
  • Mutual Peace
    • No additional Bonus's or penalties
  • On war Loss the surrendering kingdom will lose
    • 5% of the Kingdom's Land (each province loses 5%)
    • 5% of the Kingdom's Honor (each province loses 5%)
  • On war Win the winning kingdom will receive an additional war win bonus
    • The following bonuses are modified based on War Win Tier and the Kingdom Province count penalty as outlined above.
    • Each win increases these numbers by 5% to to a max of 50%
      • Science Books bonus equal to 12 ticks of production for each Province
      • +0.50 to “Current scientist generation”
      • Honor equal to 5% of the losing Kingdom's total Honor at the end of the War (distributed evenly), plus 200 Honor per province
      • Land equal to to 10% of the losing Kingdom's total land at the end of the War redistributed prioritizing smallest province**
      • Additional Free Building credits equal to province land
  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
  • Expedient: -10% Draft Costs, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

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