Age 113
Schedule:
WoL Age 113 Open: 9 November @ 12:00 GMT
WoL Age 113 Start: 13 November @ 18:00 GMT
WoL Age 113 End: TBD
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
- +20% Income
- +20% BE
- +30% Production
- -25% Training Cost
Core Mechanics & Modifications
Unique Abilities (UA)
- Cooldowns reduced to 23 Days (was 24).
- Any activated ability with a duration of 1 Day now lasts 2 Days.
- Any Unique Ability that provides a bonus to the province as a result of a successful attack:
- If the attacker is at war, the target must be in the kingdom they are at war with for the ability bonus to trigger.
- Bonuses cannot stack — if triggered again, the duration simply renews (e.g., 3 Days left on +Sabotage Damage → now 6 Days left, not double the bonus).
- Keep in mind the definition of “Successful Attack.”
- These bonuses appear on your Throne page, similar to spells, with a countdown timer.
- Enemies viewing your SoT/CB can also see these active bonuses.
War Declarations
When attempting to declare war against a Kingdom that is less networth than your Kingdom, the target Kingdom must be considered in-range for both land and net worth to be a war candidate.
New Out-of-War Attack Penalties When targeting a kingdom that is less than 85% of both your Land and Networth, the following modifiers apply:
- Battle Gains: –10%
- Military Casualties: +10%
- Honor Gains: –25%
War Bounty
When defeating a Kingdom that was > 10% larger in Networth at war declaration, the victor gains +30% additional Honor and +10% Science Books
Spells & Thievery
Amnesia - Not accessible next age
Races
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian
|
|
|
Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. |
3 / 0 | 12 | 0 / 10 | 15 / 3 | 900 | 6.75 | Town Watch, Reflect Magic |
Dark Elf
|
|
|
Shadow Surge
When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 11 | 13 / 6 | 900 | 7.5 | Blizzard, Guile, Mage's Fury, Invisibility |
Dwarf
|
|
|
Molten Anvil
Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown. |
3 / 0 | 10 | 0 / 10 | 13 / 6 | 1000 | 7.5 | Miner's Mystique |
Elf
|
|
|
Arcane Surge
Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%. |
3 / 0 | 10 | 0 / 12 | 12 / 7 | 1000 | 7.5 | Pitfalls, Wrath, Mist |
Faery
|
|
|
Ethereal Mirage
Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 4 / 13 | 1200 | 7.25 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
Halfling
|
|
|
Sneak Attack
Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 12 / 7 | 950 | 7.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human
|
|
|
First Aid
Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown. |
3 / 0 | 13 | 0 / 10 | 7 / 12 | 1050 | 8.0 | Fountain of Knowledge, Revelation |
Orc
|
|
|
Carnage
Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses). |
3 / 0 | 10 | 0 / 10 | 15 / 2 | 1000 | 6.25 | Aggression, Bloodlust |
Undead
|
|
|
Necrotic Burst
Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown. |
3 / 3 | 10 | 0 / 10 | 15 / 4 | 900 | 7.25 | Animate Dead, Aggression, Hero's Inspiration |
Gnome
|
|
|
Cunning Assault
Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne. |
3 / 0 | 11 | 0 / 10 | 14 / 4 | 900 | 6.5 | Quick Feet, Aggression |
Personalities
| Personality | Bonuses | Starting Bonuses | Unique Ability | Spell Book |
|---|---|---|---|---|
Artisan
|
|
|
Demolition Mastery
In War, Raze attacks destroy 40% of target buildings (base 30%). |
Ghost Workers |
Cleric
|
|
|
Divine Favour
50% chance to double duration on self-spells. |
|
Heretic
|
|
|
Chaotic Affliction
2 ticks, +10–30% spell & sabotage damage. 23-day cooldown. |
|
Mystic
|
|
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Mana Well
Passive — regain 15% mana instantly. 23-hour cooldown. |
|
Rogue
|
|
|
Shadows in the Night
+25% sabotage damage at ≥50% stealth. |
|
Tactician
|
|
|
Dragons Wrath
3% raw offense also damages dragons. |
|
Warrior
|
|
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Battle Cry
Successful attacks kill 0.5% of target population. |
Righteous Aggressor |
Paladin
|
|
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Smite
War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses). |
|
Necromancer
|
|
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Grave Harvest
Successful attack grants +20% instant spell damage for 2 days (non-stacking in War). |
|
General
|
|
|
General's Command
2 ticks, +60% honour gains (War only). 23h cooldown. |