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Dragons

From Utopia Game
Revision as of 22:56, 24 July 2026 by Revival (talk | contribs) (Changelog: added a105)
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Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). Age 114
  • Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as Bloodlust or Aggression
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Thieves, Wizards and Prisoners cannot be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  • Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type

Emerald Ruby Sapphire Topaz Amethyst
  • +25% Military Casualties
  • -25% Combat Gains
  • Destroys 1.5% of troops at home instantly upon arrival, and every 6 ticks

1.5% of troops at home are lost and current Building and Specialist Credits are reduced by 40%

  • -12.5% Military Effectiveness
  • +20% Military Wages
  • Destroys 2.5% of offensive specialists instantly upon arrival, and every 6 ticks 2.5% of offensive specialists at home desert
  • -35% WPA and TPA
  • -1 Mana Recovery
  • -1 Stealth Recovery
  • +12.5% Instant Spell and Sabotage Damage taken and -12.5% Instant and Sabotage Damage dealt
  • Destroys 25% of runes instantly upon arrival, and every 6 ticks thereafter destroys 25% current rune supplies.
  • -30% Building Efficiency
  • -25% Income
  • Destroys 10% of buildings instantly upon arrival, and every 6 ticks thereafter, destroys 10% of buildings and 20% of current gold
  • −30% Spell Success Chance
  • −30% Thievery Success Chance on sabotage operations
  • All active self-spells are removed instantly upon arrival, and every 6 ticks thereafter, kills 2% wizard & thieves

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.
DATA NEEDS TO BE VERIFIED

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 6.185
Topaz 6.185
Emerald 7.423
Ruby 7.423
Amethyst 7.423
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

Changelog

Age 49

  • Ruby
    • -8% from Military Efficiency
  • Gold
    • -25%(was -15%) from Building Efficiency
  • Sapphire
    • 30%(was -20%) Thievery & Magic Effectiveness
  • Emerald
    • +15%(was +10%) Combat Losses -15%(was -10%) Gains
  • All dragons result in 10% lower income and the loss of 20% of new draftees.

Age 61

  • Sapphire:
    • 25% lower magic effectiveness
    • 25% lower thievery effectiveness
    • 10% lower income
    • the loss of 20% of new draftees
  • Emerald:
    • 20% Higher military losses in combat
    • 15% lower attack gains
    • 10% lower income
    • the loss of 20% of new draftees
  • Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.

Age 67

  • Ruby dragon buffed from 8% to 10%

Age 69

  • Each Dragon type will have different health and cost
    • Ruby
      • Slightly more expensive, a lot more health
    • Sapphire
      • A lot cheaper, health reduced significantly
    • Gold
      • Cost unchanged, health slightly reduced
    • Emerald
      • A lot more expensive, health increased significantly

Age 74

  • All Dragon costs reduced by 25%. Additionally, you will now have the ability to name your dragon! Is yours Sophia? That's Dave's!

Age 76

  • Dragons will not be allowed to be started or sent during an unbreakable Cease-Fire (End of War Cease-Fire included)
  • Dragons that have already begun will be automatically canceled upon entering an unbreakable Cease-Fire (End of War Cease-Fire included)

Age 77

  • Dragon send range will be removed when targeting a Kingdom you are at war with

Age 80

  • Saphire HP will be increased

Age 83

  • Hit Points on all Dragons will increase by 70%

Age 85

  • Food production will be reduced by 10% while a dragon is ravaging your lands

Age 86

  • Will destroy 1% of buildings per tick

Age 87

  • Emerald Dragon HP slightly increased
  • Sapphire Dragon Cost and HP considerably increased
  • Gold Dragon renamed to Topaz Dragon, HP increased

Age 88

  • New Dragon: Amethyst - reduces Science Effectiveness by 25%, strength and cost similar to Ruby
  • Sapphire Dragon Health Factor increased (similar to Topaz)
  • Emerald Dragon Health Factor slightly increased
  • Dragon's Building Damage deferred to 3% every 6 ticks after the Dragon is launched

Age 90

  • Dragon Hit Points reduced by 50% (in line with Military rescaling)

Age 91

  • Only Monarchs and Stewards may launch a dragon

Age 92

  • Dragons: Cost reduced by 50%
  • Amethyst dragon:
    • Science effectiveness reduction has been lowered from -25% to -7.5% ,
    • Additional new effect; IN WAR Amethyst dragon will slightly reduce the science effectiveness for the duration of the war for all provinces in the Kingdom every 6 ticks
    • This damage will occur at the same time a dragon destroys buildings
    • This damage will reduce your effectiveness similar to what 2 successful casts of amnesia would lower your science effectiveness (this is not an actual cast of amnesia, Amnesia Immunity will not prevent this)

Age 93

  • Reverted Dragon Cost Mods to previous values (Age 89)
  • Adjusted Dragon HP Mods to previous scaling values: Sapphire 6.375, Topaz 6.375, Amethyst 7.65, Ruby 7.65, Emerald 9.5625

Age 95

  • Dragon effect in general: First tick burn has been moved to start from the 2nd tick

Age 97

  • Provinces will no longer be affected by Dragons during Protection
  • Dragons no longer have baseline effects
  • Dragons maximum duration reduced from 120 to 48 Ticks
  • Dragons now also require an extra 1/10 of their GC cost as Food to launch
  • Dragon page will now show Cost and HP w/o starting a project
  • Dragon stats and effects have been adjusted

Age 100

  • Food cost increased by 50%

Age 105

  • Food cost increased from 15% to 20% of Gold cost

Age 108

  • Dragon HP increased 10%
  • Elites now do damage to Dragons based on Off AND Def points

Age 114

  • Dragon HP decreased 10%
  • Elites now do damage based on higher off or def value

Age 115

  • Dragon HP decreased by 2%
  • Dragons updated