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User contributions for Revival

A user with 387 edits. Account created on 2 November 2025.
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15 November 2025

  • 01:4801:48, 15 November 2025 diff hist −71 Throne No edit summary current
  • 01:4801:48, 15 November 2025 diff hist +23 Throne Province Overview
  • 01:4701:47, 15 November 2025 diff hist +60 Attacking & Defending Military Casualties
  • 01:4401:44, 15 November 2025 diff hist +119 Attacking & Defending Military Casualties
  • 01:4001:40, 15 November 2025 diff hist +11,371 N Attacking & Defending Created page with "==Military Efficiency== ===Base Military Efficiency=== <b>Base Military Efficiency =</b> ( 33 + 67 * ( Effective Wage Rate / 100 ) <sup>0.25</sup> ) * Ruby Dragon * Multi-Attack Protection Bonus * Rounded to one decimal point, it should return the most accurate values. Effective Wage Rate lies between 20% (77.8% Efficiency) to 200% (112.7% Efficiency). * While wages can be changed instantly, the effective wage rate used..."
  • 01:3401:34, 15 November 2025 diff hist +127 N Template:Modifier Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Condition''' || '''Modifier''' |- <noinclude>Category:Templates</noinclude>" current
  • 01:3301:33, 15 November 2025 diff hist +1,054 N The Plague Created page with "== Plague & Immunity == Any province, including Undead, can catch plague. Immunity prevents penalties and throne display but does not prevent carrying or spreading it. Spread occurs through both attacking and defending. Undead normally ''Always Carry and are Immune to Plague'', invisibly holding it, ignoring its effects, and spreading at the base rate ('''X'''). All other races that contract plague — and Undead in ages without ''Always Carry'' — spread it only at..." current
  • 01:3001:30, 15 November 2025 diff hist +4,402 N Multi-Attack Protection (MAP) Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E..."
  • 01:2901:29, 15 November 2025 diff hist +112 N Template:Table Created page with "{| |- cellpadding="6" style="background:#cc6666;" align="center" <noinclude>Category:Templates</noinclude>" current
  • 01:2401:24, 15 November 2025 diff hist −3 Throne Runes
  • 01:2401:24, 15 November 2025 diff hist +2,635 N Utopia Time Created page with "Each event in Utopia is dated in '''Utopian Time'''. =Utopian Chronology= Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick. 1 Utopian Day = 1 Hour 1 Utopian Month = 1 Day 1 Utopian Year = 1 Week Before Age begins, there is a Freeze time. The Age starts at January 1, Year 0 with Protection until February 1, Year 0. As a rule Age continues 8..1..." current
  • 01:2401:24, 15 November 2025 diff hist +9,082 N Age Created page with "Each game of Utopia is broken up into separate Ages. Each Age is unique, because every Age has different rules (game mechanics and races abilities), it is unwritten rule, that something changes. So new Age is not restart only. An Age is usually 3 months long. After the Age ends the game servers are reset and each province reverts back to its starting size in a new location. Details: Utopia Time ==Historical Facts== '''Races''': * Fi..."
  • 01:2001:20, 15 November 2025 diff hist +2,732 N Creating a province Created page with "Before you can venture into the world of Utopia, you must first create a province. Players are only allowed to create one province per server. === Creation === To create a province, select a server (i.e. World of Legends) and, if a province has not already been founded, you will have the option to create a new one. The following information is required: * Name of province (max 30 characters and contain only the following characters: a-z, 0-9 and..." current
  • 01:2001:20, 15 November 2025 diff hist +690 N Protection Created page with "For a period of 24 hours after Freeze time ends and for the same period once you create a new account, your province is under Protection. During this time your province is unable to send Aid, change the Wage rate, cast on Rituals, fund or slay Dragons; you cannot interact with other provinces, except to receive Aid. This period is used to prepare your province for exposure to the game world. Provinces under Protection are displayed on the Kingdom Page in green text,..."
  • 01:2001:20, 15 November 2025 diff hist +507 N Freeze time Created page with "This is the time at the start of every age, before Protection begins. During this time you may log into your province and navigate the game, but the games time will not progress. This time is to allow players to decide on a kingdom strategy or races and specialties. During Freeze time you may reset your province details from your Preferences menu. <!-- During a poll cast on the Utopia Forums before the start of Age 72 in May 2017, players selected to have..." current
  • 01:1701:17, 15 November 2025 diff hist +554 N Province Created page with "A province is the collection of acres to which province is allotted. === Creation === Creating a province is easy and free. === Destruction === A province can be lost or destroyed if it's total acres drop down to 0. === Abandonment === A province can be abandoned but the lands kept intact for a new leader to take over or, in an act of ultimate betrayal, they can be completely destroyed. === War === Provinces cre..." current
  • 01:0801:08, 15 November 2025 diff hist −18 Server No edit summary current
  • 01:0801:08, 15 November 2025 diff hist +349 N Server Created page with "The main server is World of Legends. Genesis is a secondary server for Utopia, commonly used as a testing ground for software updates. Players may have one account on each server. === Current Servers === * World of Legends * Genesis === Previous Servers === * Battlefields * Great Utopia War * Utopia Tournament Category:WoL"
  • 01:0701:07, 15 November 2025 diff hist +91 N Genesis Created page with "Server designated for testing new ideas and mechanics. It is also used for casual gameplay." current
  • 01:0601:06, 15 November 2025 diff hist +131 N World of Legends Created page with "This is the primary gaming server for Utopia. It is often abbreviated to WoL. === Information === Races and Personalities" current
  • 00:5100:51, 15 November 2025 diff hist +1,781 N Preferences Created page with "=== Change Province Details === * Change your race/personality, province name or leader name.<br> * This is a premium feature and requires points. === Vacation Mode === * Suspend your province from suffering attacks and decay while on vacation.<br> * Vacation mode can then be deactivated by a monarch after 5 days if he or she wishes. === Province Sitting === * Let a trusted kingdom-mate take charge of your province while you're away.<br> * This is a premium feature and..."
  • 00:5100:51, 15 November 2025 diff hist +486 N Aggressive Actions Created page with "== Aggressive Actions == When abandoning a province, deserting, defecting and/or other province reset will be blocked by the following "aggressive actions". === Not Aggressive === * Cast Ritual * Cast Self Spell * Training * Allocating Books * Moving Scientists * Receive Aid * Building Acres * Exploring * Dragon fund === Aggressive === * Send Aid * Use of any Espionage Op * Use of any Sabotage Op * Any army attack (tm/mass/plun/conq) * Use of any Offensive Spell *..." current
  • 00:4600:46, 15 November 2025 diff hist +737 N Gold Status Created page with "== Gold Status == This item gives your account Gold status, providing your master account access to a wealth of special benefits! * Advertisement free gameplay * Hostility meter * Access to Mentor other provinces * Three Sitter Credits (Utopia Gold status) * Seven Sitter Credits (Utopia Gold status 75 Days) === Cost === * 1 Month - 15 Credits * 3 Months - 35 Credits * 75 Days - 35 Credits == Kingdom Gold == In the shop located under, Utopia Gold Status, you may purc..."
  • 00:4600:46, 15 November 2025 diff hist +7 Main Page No edit summary
  • 00:3700:37, 15 November 2025 diff hist −74 Units No edit summary current
  • 00:3700:37, 15 November 2025 diff hist +24 Units Units
  • 00:3500:35, 15 November 2025 diff hist −12 Units Training Formulas
  • 00:3300:33, 15 November 2025 diff hist +4,530 N Ritual Created page with "'''Kingdom Rituals''' (KR) are a new mechanic introduced in Age 72 that serves as a kingdom-wide bonus. The Monarch or Steward can begin a ritual. ==Kingdom Ritual Page== The Kingdom Ritual page will also display various information such as: *current active KR type and strength *current mana level and the rune cost to cast on the ritual *the activation efficiency of the ritual currently being cast For enemies: an active Kingdom Rit..."
  • 00:3000:30, 15 November 2025 diff hist −9 Units Draft Rate Formula
  • 00:3000:30, 15 November 2025 diff hist −12 Units Draft Cost Formula
  • 00:3000:30, 15 November 2025 diff hist −9 Units Soldiers Drafted Per Tick
  • 00:2900:29, 15 November 2025 diff hist +4,955 N Dragons Created page with "'''Dragons''' are creatures that help to disrupt the target Kingdom. Monarch and Stewards can choose which Dragon type and the target Kingdom. When Dragon project is chosen and started, provinces can donate money and food for funding. When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces. == Dragon's Be..."
  • 00:2200:22, 15 November 2025 diff hist +21,142 N Relations Created page with "Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against the opposing kingdom will elevate, thereby changing the relation type; first from '''Normal''' to '''Unfriendly''', and then '''Hostile'''. There are five relation types, each of which have various benefits and penalties. = Relation Types = Each kingdom will have differing relations amongst one a..."
  • 00:1700:17, 15 November 2025 diff hist +4,448 N Politics Created page with "=== Overview === The '''King''' or '''Queen''' of a kingdom is its official representative within the larger world. Being the '''Monarch''' of a kingdom is quite a responsibility, and kingdoms should work to elect an experienced and capable leader. Selecting a Monarch is a simple process of voting - it is essential that all provinces participate and make their voice heard. The quality and actions of your Monarch will impact your experience and enjoyment in Utopia, and i..." current
  • 00:1500:15, 15 November 2025 diff hist +75 N Template:DarkGreenRow Created page with "style="background-color:#c5e8c5; vertical-align: middle; text-align:center""
  • 00:1200:12, 15 November 2025 diff hist +2,288 N Utopia Created page with "Welcome to Utopia, a world where reality and dreams come together, a world where the lowliest of peasants can become the world's greatest heroes. A world unlike any other that you may have experienced now stands before you. Any peasant can become Lord of their own province, but only the greatest can survive. Being a leader in the world of Utopia will challenge your every skill and demand your careful attention. Without diplomacy and tact, you will never rise to the respe..."
  • 00:0200:02, 15 November 2025 diff hist −3 Thievery Formulas Mod TPA
  • 00:0100:01, 15 November 2025 diff hist +3,900 N Thievery Formulas Created page with "==Thieves Per Acre== The ratio of your TPA to your opponent's TPA will determine the success rate of your conducted thievery ops. ===Raw TPA=== <b>Raw TPA =</b> Number of Thieves / Acres ===Mod TPA=== <b>Modified TPA =</b> Raw TPA * Invisibility * Crime Science * Racial Mod * Thieves Dens Bonus * Honor Bonus * Ritual Bonus {{Mods}} |- | '''Invisibility''' || 1.1 || 1 |- | '''Ritual..."
  • 00:0000:00, 15 November 2025 diff hist +148 N Template:Mods Created page with "{| cellpadding="4" |-bgcolor="#dedeff" | '''Modifier Type''' || '''Active''' || '''Otherwise''' |- <noinclude>Category:Templates</noinclude>" current

14 November 2025

  • 23:5823:58, 14 November 2025 diff hist −99 Getting Started with Utopia No edit summary current
  • 23:5823:58, 14 November 2025 diff hist 0 m Science Revival moved page Science Formulas to Science without leaving a redirect
  • 23:5623:56, 14 November 2025 diff hist +15,875 N Thievery Created page with "o one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown. Thieves are professional soldiers, trained in the arts of the elite underground and are trained on your Military Menu. They ma..."
  • 23:5423:54, 14 November 2025 diff hist −3 Magic Formulas No edit summary
  • 23:5323:53, 14 November 2025 diff hist +3,266 N Magic Formulas Created page with "== Calculating Percent Guilds == Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages. Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensi..."

3 November 2025

  • 00:1200:12, 3 November 2025 diff hist +10,394 N Throne Created page with "<!-- Throne Page Wrapper --> {| style="background:#000000; color:#ffffff " align="center" width="700px" ! width="100%" style="font-style:normal;" | <!-- Top Bar --> {| style="background:#400000; color:#ffffff; border-collapse:separate; border-spacing:0; border-width:1px; border-style:solid; border-color:#000; padding:2;" align="center" cellpadding="2" ! style="width: 70px; border-style: solid; border-color:#000; border-width:1px;" | Money ! style="width: 60px; border-st..."
  • 00:1100:11, 3 November 2025 diff hist +39,756 N Game Rules Created page with "==Terms of Use== There is a Code of Conduct that you must follow when playing Utopia, which is designed to help keep the game as enjoyable as possible for all. This Code of Conduct applies to the main game experience, wiki, forums and any other associated websites. Violation of any of these rules may result in immediate termination of your Utopia account, and your accounts on any associated websites. Thank you for abiding by these rules. If another user is violating the..." current
  • 00:1000:10, 3 November 2025 diff hist +6,376 N Units Created page with "==Units== {| width="100%" border="0" cellpadding="3px" cellspacing="2px" |- align="center" bgcolor="#c5e8c5" ! width="100%" colspan="7" | Here are the unit types that are available in Utopia (racial/personality bonuses are not included) |- align="center" bgcolor="#eefeee" !|Units||Description||Offense||Defense||Cost||Networth |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" |bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are..."
  • 00:0900:09, 3 November 2025 diff hist +15,625 N Races and Personalities Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti..."
  • 00:0800:08, 3 November 2025 diff hist +2,219 N Getting Started with Utopia Created page with "== Role & Style of Play == In Utopia, focusing on a clear role helps shape your strategy. The four main role categories are: {| class="wikitable" style="width:100%; text-align:left; border:none;" |- ! style="width:25%; background:#f7f7f7; padding:10px; border:1px solid #ddd;" | Thieves ! style="width:25%; background:#e6f0ff; padding:10px; border:1px solid #aaccee;" | Mages ! style="width:25%; background:#fff4e6; padding:10px; border:1px solid #ddb87c;" | Attackers ! st..."
  • 00:0600:06, 3 November 2025 diff hist +7,506 Main Page No edit summary
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