Jump to content

MediaWiki:Common.js: Difference between revisions

From Utopia Game
No edit summary
No edit summary
Line 1: Line 1:
/* Any JavaScript here will be loaded for all users on every page load. */
/* Any JavaScript here will be loaded for all users on every page load. */
(function () {
  'use strict';


(function () {
   /* =========================================================
   /* =========================================================
     CONFIG
     CONFIG
Line 26: Line 27:
     Tabs (your existing code)
     Tabs (your existing code)
     ========================================================= */
     ========================================================= */
   $(document).ready(function () {
   $(function () {
     $('.wiki-tabs-container').each(function () {
     $('.wiki-tabs-container').each(function () {
       var $container = $(this);
       const $container = $(this);
       var $firstButton = $container.find('.wiki-tab-button').first();
       const $firstButton = $container.find('.wiki-tab-button').first();
       var firstTabId = $firstButton.data('tab');
       const firstTabId = $firstButton.data('tab');


       $firstButton.addClass('active');
       $firstButton.addClass('active');
Line 37: Line 38:


     $('.wiki-tab-button').on('click', function () {
     $('.wiki-tab-button').on('click', function () {
       var $button = $(this);
       const $button = $(this);
       var tabId = $button.data('tab');
       const tabId = $button.data('tab');
       var $container = $button.closest('.wiki-tabs-container');
       const $container = $button.closest('.wiki-tabs-container');


       $container.find('.wiki-tab-button').removeClass('active');
       $container.find('.wiki-tab-button').removeClass('active');
Line 52: Line 53:
     Helpers: find/create containers in BOTH headers
     Helpers: find/create containers in BOTH headers
     ========================================================= */
     ========================================================= */
   function ensureDiscordLink(container, id) {
   function ensureDiscordLink(container, id) {
     if (!container) return null;
     if (!container) return null;
     if (document.getElementById(id)) return document.getElementById(id);
     const existing = document.getElementById(id);
    if (existing) return existing;


     const link = document.createElement('a');
     const link = document.createElement('a');
Line 95: Line 96:
   }
   }


   // Main header: put our widgets between search and username area
   // Main header: put our widgets in header end area
   function getMainBar() {
   function getMainBar() {
     const header = document.querySelector('.vector-header');
     const header = document.querySelector('.vector-header');
     if (!header) return null;
     if (!header) return null;


    // "End" is where user menu lives; we can safely insert at the start of it
     const headerEnd = header.querySelector('.vector-header-end');
     const headerEnd = header.querySelector('.vector-header-end');
     if (!headerEnd) return null;
     if (!headerEnd) return null;
Line 111: Line 111:
     bar.className = 'time-widgets';
     bar.className = 'time-widgets';


    // Add Discord + widgets inside the same main bar
     headerEnd.prepend(bar);
     headerEnd.prepend(bar);
     ensureDiscordLink(bar, 'main-discord-link');
     ensureDiscordLink(bar, 'main-discord-link');
Line 118: Line 117:
   }
   }


  /* =========================================================
    Build widgets inside a bar (no duplicates)
    ========================================================= */
   function ensureWidget(bar, role, labelText) {
   function ensureWidget(bar, role, labelText) {
     if (!bar) return;
     if (!bar) return;


     // If this bar already has this role, skip
     // already present?
     if (bar.querySelector(`[data-role="${role}"]`)) return;
     if (bar.querySelector(`[data-role="${role}"]`)) return;


Line 192: Line 188:
     const now = Date.now();
     const now = Date.now();


    // Update ALL widgets in BOTH headers by role
     document.querySelectorAll('[data-role="clock"]').forEach((el) => {
     document.querySelectorAll('[data-role="clock"]').forEach((el) => {
       el.textContent = clockFmt.format(new Date(now));
       el.textContent = clockFmt.format(new Date(now));
Line 207: Line 202:


   /* =========================================================
   /* =========================================================
     Boot: create + update widgets for BOTH headers
     Build + Boot (FIXED)
     ========================================================= */
     ========================================================= */
   function buildBarsIfPossible() {
   function buildBarsIfPossible() {
     const stickyBar = getStickyBar();
     const stickyBar = getStickyBar();
     const mainBar = getMainBar();
     const mainBar = getMainBar();


     // Sticky: no Discord inside bar (Discord is separate link to the left)
     // Sticky: Discord is separate (left), widgets in bar
     if (stickyBar) {
     if (stickyBar) {
       ensureWidget(stickyBar, 'clock', 'UTC:');
       ensureWidget(stickyBar, 'clock', 'UTC:');
Line 221: Line 215:
     }
     }


     // Main: Discord lives INSIDE bar (first), then widgets
     // Main: Discord is inside the bar (first), then widgets
     if (mainBar) {
     if (mainBar) {
       ensureWidget(mainBar, 'clock', 'UTC:');
       ensureWidget(mainBar, 'clock', 'UTC:');
Line 231: Line 225:
   }
   }


   // Fires reliably for header DOM
   function startTickerOnce() {
  mw.hook('skin.ready').add(function () {
    if (window.__timeWidgetsIntervalId) return; // already ticking
    updateAll();
    window.__timeWidgetsIntervalId = setInterval(updateAll, 1000);
  }
 
  function initAll() {
     buildBarsIfPossible();
     buildBarsIfPossible();
    startTickerOnce();
  }


    if (!window.__timeWidgetsStarted) {
  // Initial page load
      window.__timeWidgetsStarted = true;
  $(initAll);
      setInterval(updateAll, 1000);
    }
  });


   // Fires on page navigation/content swaps
   // Vector 2022 navigation/content swaps
   mw.hook('wikipage.content').add(function () {
   mw.hook('wikipage.content').add(initAll);
    buildBarsIfPossible();
  mw.hook('skin.ready').add(initAll); // harmless extra safety
  });


})();
})();

Revision as of 12:08, 19 February 2026

/* Any JavaScript here will be loaded for all users on every page load. */
(function () {
  'use strict';

  /* =========================================================
     CONFIG
     ========================================================= */
  const DISCORD_URL = 'https://discord.gg/t2Rp2dRvze';

  // Countdown target: Sat, 18 Apr 2026 00:00 UTC
  const COUNTDOWN_TARGET_UTC = Date.parse('2026-04-18T00:00:00Z');

  // Clock timezone (same for everyone)
  const CLOCK_TIMEZONE = 'Etc/UTC';

  // Game time anchor (real UTC -> game time)
  // At 2026-02-19 14:00:00 UTC, game time was Jan 21 YR2
  const GAME_ANCHOR_REAL_UTC = Date.parse('2026-02-19T14:00:00Z');
  const GAME_ANCHOR_MONTH_INDEX = 0; // Jan
  const GAME_ANCHOR_DAY = 21;        // 1..24
  const GAME_ANCHOR_YEAR = 2;        // YR2
  const GAME_MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul'];

  const pad2 = (n) => String(n).padStart(2, '0');

  /* =========================================================
     Tabs (your existing code)
     ========================================================= */
  $(function () {
    $('.wiki-tabs-container').each(function () {
      const $container = $(this);
      const $firstButton = $container.find('.wiki-tab-button').first();
      const firstTabId = $firstButton.data('tab');

      $firstButton.addClass('active');
      $container.find('#' + firstTabId).addClass('active').show();
    });

    $('.wiki-tab-button').on('click', function () {
      const $button = $(this);
      const tabId = $button.data('tab');
      const $container = $button.closest('.wiki-tabs-container');

      $container.find('.wiki-tab-button').removeClass('active');
      $container.find('.wiki-tab-pane').removeClass('active').hide();

      $button.addClass('active');
      $container.find('#' + tabId).addClass('active').show();
    });
  });

  /* =========================================================
     Helpers: find/create containers in BOTH headers
     ========================================================= */
  function ensureDiscordLink(container, id) {
    if (!container) return null;
    const existing = document.getElementById(id);
    if (existing) return existing;

    const link = document.createElement('a');
    link.id = id;
    link.href = DISCORD_URL;
    link.target = '_blank';
    link.className =
      'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet sticky-discord-link';
    link.textContent = 'Join Us on Discord!';
    link.style.fontWeight = 'bold';

    container.prepend(link);
    return link;
  }

  // Sticky header: insert our widget bar inside sticky icons row
  function getStickyBar() {
    const icons = document.querySelector('.vector-sticky-header-icons');
    if (!icons) return null;

    let bar = document.getElementById('sticky-time-widgets');
    if (bar) return bar;

    // Keep Discord where it was (far-left in sticky icons)
    const discord = ensureDiscordLink(icons, 'custom-sticky-link');

    bar = document.createElement('span');
    bar.id = 'sticky-time-widgets';
    bar.className = 'time-widgets';

    // Put widgets immediately AFTER Discord (so Discord stays at the left)
    if (discord && discord.parentNode === icons) {
      discord.insertAdjacentElement('afterend', bar);
    } else {
      icons.prepend(bar);
    }

    return bar;
  }

  // Main header: put our widgets in header end area
  function getMainBar() {
    const header = document.querySelector('.vector-header');
    if (!header) return null;

    const headerEnd = header.querySelector('.vector-header-end');
    if (!headerEnd) return null;

    let bar = document.getElementById('main-time-widgets');
    if (bar) return bar;

    bar = document.createElement('span');
    bar.id = 'main-time-widgets';
    bar.className = 'time-widgets';

    headerEnd.prepend(bar);
    ensureDiscordLink(bar, 'main-discord-link');

    return bar;
  }

  function ensureWidget(bar, role, labelText) {
    if (!bar) return;

    // already present?
    if (bar.querySelector(`[data-role="${role}"]`)) return;

    const wrap = document.createElement('span');
    wrap.className = 'header-widget';
    wrap.dataset.widget = role;

    if (labelText) {
      const label = document.createElement('span');
      label.className = 'header-widget__label';
      label.textContent = labelText;
      wrap.appendChild(label);
    }

    const value = document.createElement('span');
    value.className = 'header-widget__value';
    value.dataset.role = role;

    wrap.appendChild(value);
    bar.appendChild(wrap);
  }

  /* =========================================================
     Calculations / formatting
     ========================================================= */
  function formatRemaining(ms) {
    if (ms <= 0) return '00:00:00';

    const totalSeconds = Math.floor(ms / 1000);
    const days = Math.floor(totalSeconds / 86400);
    const hours = Math.floor((totalSeconds % 86400) / 3600);
    const minutes = Math.floor((totalSeconds % 3600) / 60);
    const seconds = totalSeconds % 60;

    if (days > 0) return `${days}d ${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
    return `${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
  }

  function computeGameString(nowMs) {
    const hoursPassed = Math.floor((nowMs - GAME_ANCHOR_REAL_UTC) / 3600000);

    // Day increments every hour (1..24)
    const dayIndex = (GAME_ANCHOR_DAY - 1) + hoursPassed;
    const dayNumber = ((dayIndex % 24) + 24) % 24 + 1;

    // Month increments every 24 hours (Jan..Jul cycle)
    const daysPassed = Math.floor(dayIndex / 24);
    const totalMonthIndex = GAME_ANCHOR_MONTH_INDEX + daysPassed;
    const monthIndex = ((totalMonthIndex % 7) + 7) % 7;

    // Year increments every 7 real days
    const yearsPassed = Math.floor(totalMonthIndex / 7);
    const year = GAME_ANCHOR_YEAR + yearsPassed;

    return `Current Game Date: ${GAME_MONTHS[monthIndex]} ${dayNumber} YR${year}`;
  }

  const clockFmt = new Intl.DateTimeFormat('en-GB', {
    timeZone: CLOCK_TIMEZONE,
    hour: '2-digit',
    minute: '2-digit',
    second: '2-digit',
    hour12: false
  });

  function updateAll() {
    const now = Date.now();

    document.querySelectorAll('[data-role="clock"]').forEach((el) => {
      el.textContent = clockFmt.format(new Date(now));
    });

    document.querySelectorAll('[data-role="game"]').forEach((el) => {
      el.textContent = computeGameString(now);
    });

    document.querySelectorAll('[data-role="countdown"]').forEach((el) => {
      el.textContent = formatRemaining(COUNTDOWN_TARGET_UTC - now);
    });
  }

  /* =========================================================
     Build + Boot (FIXED)
     ========================================================= */
  function buildBarsIfPossible() {
    const stickyBar = getStickyBar();
    const mainBar = getMainBar();

    // Sticky: Discord is separate (left), widgets in bar
    if (stickyBar) {
      ensureWidget(stickyBar, 'clock', 'UTC:');
      ensureWidget(stickyBar, 'game', null);
      ensureWidget(stickyBar, 'countdown', 'Age ends in:');
    }

    // Main: Discord is inside the bar (first), then widgets
    if (mainBar) {
      ensureWidget(mainBar, 'clock', 'UTC:');
      ensureWidget(mainBar, 'game', null);
      ensureWidget(mainBar, 'countdown', 'Age ends in:');
    }

    updateAll();
  }

  function startTickerOnce() {
    if (window.__timeWidgetsIntervalId) return; // already ticking
    updateAll();
    window.__timeWidgetsIntervalId = setInterval(updateAll, 1000);
  }

  function initAll() {
    buildBarsIfPossible();
    startTickerOnce();
  }

  // Initial page load
  $(initAll);

  // Vector 2022 navigation/content swaps
  mw.hook('wikipage.content').add(initAll);
  mw.hook('skin.ready').add(initAll); // harmless extra safety

})();