Races and Personalities: Difference between revisions
Appearance
Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti..." |
No edit summary |
||
| Line 2: | Line 2: | ||
= Age | = Age 113 = | ||
= Races = | = Races = | ||
| Line 19: | Line 19: | ||
! style="white-space:normal;" | Spellbook | ! style="white-space:normal;" | Spellbook | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Avian</b | | <div style="line-height:1.2;"><b>Avian</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li> | <li>–25% Attack Time</li> | ||
<li>+ | <li>+20% Birth Rates</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+ | <li>+15% Military Casualties</li> | ||
<li>Cannot use Barracks</li> | <li>Cannot use Barracks</li> | ||
<li>No Access to Stables/War Horses</li> | <li>No Access to Stables / War Horses</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Skybound Strike</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| | | 12 | ||
| 10 | | 0 / 10 | ||
| 15 / 3 | | 15 / 3 | ||
| 900 | | 900 | ||
| 6. | | 6.75 | ||
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] | | [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Dark Elf</b | | <div style="line-height:1.2;"><b>Dark Elf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+20% Magic Effectiveness (WPA)</li> | ||
<li>+10% Offensive Military Efficiency</li> | <li>+10% Offensive Military Efficiency (OME)</li> | ||
<li>Can train Thieves with Specialist Credits</li> | <li>Can train Thieves with Specialist Credits</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+20% | <li>+20% Military Wages</li> | ||
<li>+20% Thief Costs</li> | <li>+20% Thief Costs</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Shadow Surge</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 11 | | 0 / 11 | ||
| | | 13 / 6 | ||
| 900 | | 900 | ||
| | | 7.5 | ||
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Dwarf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+25% Building Efficiency</li> | ||
<li> | <li>+25% Military Credits gained in combat</li> | ||
<li>–25% Construction Time</li> | |||
<li>–25% Training Time</li> | |||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+ | <li>+50% Food Consumption</li> | ||
<li>+ | <li>–10% WPA</li> | ||
<li>+20% Exploration Costs</li> | |||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Molten Anvil</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 10 | | 0 / 10 | ||
| | | 13 / 6 | ||
| | | 1000 | ||
| 7.5 | | 7.5 | ||
| [[Mystics# | | [[Mystics#Miner's_Mystique|Miner's Mystique]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Elf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+25% Magic Effectiveness (WPA)</li> | ||
<li> | <li>+20% Rune Production</li> | ||
<li>+1 Mana Regeneration per tick</li> | |||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>No Access to Training Grounds</li> | ||
<li>No Access to Dungeons</li> | <li>No Access to Dungeons</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Arcane Surge</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 12 | | 0 / 12 | ||
| | | 12 / 7 | ||
| 1000 | | 1000 | ||
| 7. | | 7.5 | ||
| | | [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Faery</b | | <div style="line-height:1.2;"><b>Faery</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+25% Offensive Spell Duration</li> | <li>+25% Offensive Spell Duration</li> | ||
<li>+25% WPA</li> | <li>+25% WPA</li> | ||
<li>+1 Mana per | <li>+1 Mana Recovery per tick in War</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+ | <li>+30% Rune Cost</li> | ||
<li> | <li>–5% Building Efficiency</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Ethereal Mirage</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 10 | | 0 / 10 | ||
| | | 4 / 13 | ||
| 1200 | | 1200 | ||
| | | 7.25 | ||
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Halfling</b | | <div style="line-height:1.2;"><b>Halfling</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+15% Max Population</li> | <li>+15% Max Population</li> | ||
<li>+1 Stealth per Tick</li> | <li>+1 Stealth per Tick</li> | ||
<li>+ | <li>+30% Thievery Effectiveness (TPA)</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>–25% Birth Rate</li> | ||
<li>+25% Building Costs</li> | <li>+25% Building Costs</li> | ||
<li>Suffers +1% additional Stealth loss per tick from Expose Thieves</li> | |||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Sneak Attack</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 10 | | 0 / 10 | ||
| 12 / 7 | | 12 / 7 | ||
| | | 950 | ||
| | | 7.5 | ||
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Human</b | | <div style="line-height:1.2;"><b>Human</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+30% Income</li> | ||
<li> | <li>Immune to Riots & Greed</li> | ||
<li> | <li>–50% Mercenary Costs</li> | ||
<li>–25% Training Costs</li> | |||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+ | <li>+25% Training Time</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">First Aid</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| | | 13 | ||
| 10 | | 0 / 10 | ||
| 7 / 12 | | 7 / 12 | ||
| 1050 | | 1050 | ||
| | | 8.0 | ||
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation | | [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Orc</b | | <div style="line-height:1.2;"><b>Orc</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+5% Gains</li> | ||
<li> | <li>+10% Gains (in War)</li> | ||
<li> | <li>–50% Draft Cost</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>–20% Book Production</li> | ||
<li>–20% Thievery Effectiveness (TPA)</li> | |||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Carnage</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses). | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| | | 0 / 10 | ||
| | | 15 / 2 | ||
| | | 1000 | ||
| | | 6.25 | ||
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] | | [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Undead</b | | <div style="line-height:1.2;"><b>Undead</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li> | <li>–40% Military Losses</li> | ||
<li>Immune to Plague</li> | <li>Immune to Plague</li> | ||
<li>No Food Needed</li> | <li>No Food Needed</li> | ||
<li>Converts | <li>Converts Specialists to Elites on Traditional March</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>Only access to Thievery Intel Operations</li> | ||
</ul> | </ul> | ||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Necrotic Burst</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 3 | | 3 / 3 | ||
| 10 | | 10 | ||
| 10 | | 0 / 10 | ||
| 15 / 4 | | 15 / 4 | ||
| 900 | |||
| 7.25 | |||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]] | |||
|- | |||
| <div style="line-height:1.2;"><b>Gnome</b></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>–10% Attack Time (War/Hostile only)</li> | |||
<li>+15% Enemy Military Casualties</li> | |||
<li>+15% Thievery Effectiveness (TPA)</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>+25% Rune Cost</li> | |||
<li>–15% WPA</li> | |||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Cunning Assault</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne. | |||
</div> | |||
</div> | |||
| 3 / 0 | |||
| 11 | |||
| 0 / 10 | |||
| 14 / 4 | |||
| 900 | | 900 | ||
| 6.5 | | 6.5 | ||
| [[Mystics# | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]] | ||
|} | |} | ||
| Line 240: | Line 272: | ||
! Spell Book | ! Spell Book | ||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Artisan</b></div> | ||
<b>Artisan</b> | | <ul> | ||
<div | <li>+40% Building Capacity (Homes, Stables, Dungeons)</li> | ||
< | <li>+40% Building Production (Banks, Farms, Stables, Towers)</li> | ||
< | <li>+40% Building Credits gained in Combat</li> | ||
<li>+100% Successful Espionage Operations (double stealth cost)</li> | |||
<li>+10% Economy Science Efficiency</li> | |||
</ul> | |||
| <ul> | |||
<li>+600 Starting Soldiers</li> | |||
<li>+600 Starting Specialist Training Credits</li> | |||
| | <li>+200 Starting Building Credits</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Demolition Mastery</div> | |||
| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
| [[Mystics#Quick_Feet| | In War, Raze attacks destroy 40% of target buildings (base 30%). | ||
</div> | |||
</div> | |||
| [[Mystics#Quick_Feet|Ghost Workers]] | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Cleric</b></div> | ||
<b>Cleric</b> | | <ul> | ||
<div | <li>+1 Elite Defensive Strength</li> | ||
< | <li>+1 Defensive Specialist Strength</li> | ||
< | <li>-1 Self-Spell Mana Cost</li> | ||
<li>+35% Hospital Efficiency</li> | |||
<li>Immune to Plague</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
| | <li>+800 Starting Specialist Training Credits</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
| | <div style="font-weight:bold;">Divine Favour</div> | ||
| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
50% chance to double duration on self-spells. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Salvation|Salvation]]</li> | |||
<li>[[Mystics#Revelation|Revelation]]</li> | |||
<li>[[Mystics#Divine_Shield|Divine Shield]]</li> | |||
<li>[[Mystics#Illuminate_Shadows|Illuminate Shadows]]</li> | |||
</ul> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Heretic</b></div> | ||
<b>Heretic</b> | | <ul> | ||
<div | <li>+50% Wizard Production</li> | ||
< | <li>-50% Thieves lost on ops</li> | ||
< | <li>+20% Spell Damage</li> | ||
<li>+20% Sabotage Damage</li> | |||
<li>+15% Arcane Arts Efficiency</li> | |||
<li>Access to Nightmares, Fools Gold</li> | |||
</ul> | |||
| <ul> | |||
<li>+400 Starting Wizards</li> | |||
| | <li>+400 Starting Thieves</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
| | <div style="font-weight:bold;">Chaotic Affliction</div> | ||
| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
2 ticks, +10–30% spell & sabotage damage. 23-day cooldown. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Nightmare|Nightmares]]</li> | |||
<li>[[Mystics#Fools_Gold|Fools Gold]]</li> | |||
</ul> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Mystic</b></div> | ||
<b>Mystic</b> | | <ul> | ||
<div class="mw-collapsible mw-collapsed" style="margin- | <li>+85% Guild Effectiveness</li> | ||
<li>+1 Mana Recovery per tick</li> | |||
</div></div> | <li>+25% Channeling Science Efficiency</li> | ||
| | </ul> | ||
| <ul> | |||
<li>+800 Starting Wizards</li> | |||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Mana Well</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — regain 15% mana instantly. 23-hour cooldown. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Pitfalls|Pitfalls]]</li> | |||
<li>[[Mystics#Meteor_Showers|Meteor Showers]]</li> | |||
<li>[[Mystics#Mind_Focus|Mind Focus]]</li> | |||
<li>[[Mystics#Chastity|Chastity]]</li> | |||
</ul> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Rogue</b></div> | ||
<b>Rogue</b> | | <ul> | ||
<div | <li>+70% Thieves' Den Effectiveness</li> | ||
< | <li>+1 Stealth Recovery per tick</li> | ||
< | <li>+25% Kidnap & Assassinate Wizards damage</li> | ||
<li>+25% Crime Science Efficiency</li> | |||
<li>Access to all thievery ops</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Thieves</li> | |||
</ul> | |||
| | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Shadows in the Night</div> | |||
| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
| <!-- No spells | +25% sabotage damage at ≥50% stealth. | ||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Tactician</b></div> | ||
<b>Tactician</b> | | <ul> | ||
< | <li>-15% Attack Time</li> | ||
< | <li>No thieves lost on intel ops</li> | ||
</ | <li>Immune to Greater Arson & Steal War Horses</li> | ||
<li>+25% Siege Science Efficiency</li> | |||
<li>Enhanced Conquest</li> | |||
</ul> | |||
| <ul> | |||
| | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | |||
| | | <div style="display:flex; flex-direction:column;"> | ||
| <!-- No spells | <div style="font-weight:bold;">Dragons Wrath</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
3% raw offense also damages dragons. | |||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Warrior</b></div> | ||
<b>Warrior</b> | | <ul> | ||
<div | <li>+15% Offensive Military Efficiency</li> | ||
< | <li>+4 Mercenary & Prisoner Strength</li> | ||
< | <li>-40% Mercenary Cost</li> | ||
<li>+25% Tactics Science Efficiency</li> | |||
<li>Access to Righteous Aggressor</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
| | <li>+800 Starting Specialist Training Credits</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
| | <div style="font-weight:bold;">Battle Cry</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Successful attacks kill 0.5% of target population. | |||
</div> | |||
</div> | |||
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | | [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | ||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Paladin</b></div> | ||
<b> | | <ul> | ||
<div class="mw-collapsible mw-collapsed" style="margin- | <li>+20% Military kills when defending</li> | ||
<li>+1 Horse Strength (attracts NW)</li> | |||
</div></div> | <li>Immune to Dragon effects</li> | ||
| | <li>+25% Valor Science Efficiency</li> | ||
<li>Access to Righteous Aggressor, Salvation, Hero's Inspiration</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
<li>+800 Starting Specialist Training Credits</li> | |||
| | </ul> | ||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Smite</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses). | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Righteous_Aggressor|Righteous Aggressor]]</li> | |||
<li>[[Mystics#Salvation|Salvation]]</li> | |||
<li>[[Mystics#Heroes_Inspiration|Hero's Inspiration]]</li> | |||
</ul> | |||
|- | |- | ||
| <div style=" | | <div style="line-height:1.2;"><b>Necromancer</b></div> | ||
<b> | | <ul> | ||
<div class="mw-collapsible mw-collapsed" style="margin- | <li>+25% WPA</li> | ||
<b> | <li>+25% military losses return as soldiers</li> | ||
< | <li>+25% Resilience Science Efficiency</li> | ||
<li>Reclaim 30% of enemy military losses as soldiers on successful attacks</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
| | <li>+800 Starting Specialist Training Credits</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Grave Harvest</div> | |||
| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Successful attack grants +20% instant spell damage for 2 days (non-stacking in War). | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Animate_Dead|Animate Dead]]</li> | |||
<li>[[Mystics#Nightmare|Nightmares]]</li> | |||
<li>[[Mystics#Mystic_Aura|Mystic Aura]]</li> | |||
</ul> | |||
|- | |||
| <div style="line-height:1.2;"><b>General</b></div> | |||
| <ul> | |||
<li>+1 General</li> | |||
<li>+20% Specialist Credits gained in combat</li> | |||
<li>-20% Military Training Time</li> | |||
<li>Can train elites with Specialist Credits (War only)</li> | |||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">General's Command</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
2 ticks, +60% honour gains (War only). 23h cooldown. | |||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|} | |} | ||
Revision as of 10:03, 9 November 2025
In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.
Age 113
Races
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian
|
|
|
Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. |
3 / 0 | 12 | 0 / 10 | 15 / 3 | 900 | 6.75 | Town Watch, Reflect Magic |
Dark Elf
|
|
|
Shadow Surge
When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 11 | 13 / 6 | 900 | 7.5 | Blizzard, Guile, Mage's Fury, Invisibility |
Dwarf
|
|
|
Molten Anvil
Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown. |
3 / 0 | 10 | 0 / 10 | 13 / 6 | 1000 | 7.5 | Miner's Mystique |
Elf
|
|
|
Arcane Surge
Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%. |
3 / 0 | 10 | 0 / 12 | 12 / 7 | 1000 | 7.5 | Pitfalls, Wrath, Mist |
Faery
|
|
|
Ethereal Mirage
Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 4 / 13 | 1200 | 7.25 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
Halfling
|
|
|
Sneak Attack
Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 12 / 7 | 950 | 7.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human
|
|
|
First Aid
Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown. |
3 / 0 | 13 | 0 / 10 | 7 / 12 | 1050 | 8.0 | Fountain of Knowledge, Revelation |
Orc
|
|
|
Carnage
Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses). |
3 / 0 | 10 | 0 / 10 | 15 / 2 | 1000 | 6.25 | Aggression, Bloodlust |
Undead
|
|
|
Necrotic Burst
Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown. |
3 / 3 | 10 | 0 / 10 | 15 / 4 | 900 | 7.25 | Animate Dead, Aggression, Hero's Inspiration |
Gnome
|
|
|
Cunning Assault
Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne. |
3 / 0 | 11 | 0 / 10 | 14 / 4 | 900 | 6.5 | Quick Feet, Aggression |
Personalities
| Personality | Bonuses | Starting Bonuses | Unique Ability | Spell Book |
|---|---|---|---|---|
Artisan
|
|
|
Demolition Mastery
In War, Raze attacks destroy 40% of target buildings (base 30%). |
Ghost Workers |
Cleric
|
|
|
Divine Favour
50% chance to double duration on self-spells. |
|
Heretic
|
|
|
Chaotic Affliction
2 ticks, +10–30% spell & sabotage damage. 23-day cooldown. |
|
Mystic
|
|
|
Mana Well
Passive — regain 15% mana instantly. 23-hour cooldown. |
|
Rogue
|
|
|
Shadows in the Night
+25% sabotage damage at ≥50% stealth. |
|
Tactician
|
|
|
Dragons Wrath
3% raw offense also damages dragons. |
|
Warrior
|
|
|
Battle Cry
Successful attacks kill 0.5% of target population. |
Righteous Aggressor |
Paladin
|
|
|
Smite
War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses). |
|
Necromancer
|
|
|
Grave Harvest
Successful attack grants +20% instant spell damage for 2 days (non-stacking in War). |
|
General
|
|
|
General's Command
2 ticks, +60% honour gains (War only). 23h cooldown. |