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{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #FFC300; border-collapse:collapse; font-size:1.05em; box-shadow:0 3px 12px rgba(255,195,0,0.3); border-radius:5px;"


! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em; width:15%;" | Race
! style="background:#000814; color:#d4a017; padding:0.8em;" | Avian
! style="background:#000814; color:#d4a017; padding:0.8em; width:24%;" | War Doctrine & Unique Ability
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dark Elf
! style="background:#000814; color:#d4a017; padding:0.8em; width:25%;" | Bonuses & Penalties
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dwarf
! style="background:#000814; color:#d4a017; padding:0.8em; width:24%;" | Units
! style="background:#000814; color:#d4a017; padding:0.8em;" | Elf
! style="background:#000814; color:#d4a017; padding:0.8em; width:12%;" | Spells
! style="background:#000814; color:#d4a017; padding:0.8em;" | Faery
! style="background:#000814; color:#d4a017; padding:0.8em;" | Halfling
! style="background:#000814; color:#d4a017; padding:0.8em;" | Human
! style="background:#000814; color:#d4a017; padding:0.8em;" | Orc
! style="background:#000814; color:#d4a017; padding:0.8em;" | Undead


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Image
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[File:Avian.jpg|120px|center]]
[[File:Avian.jpg|120px|link=]]
| [[File:DarkElf.jpg|120px|center]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Avian</div>
| [[File:Dwarf.jpg|120px|center]]
| style="padding:1em; vertical-align:top;" |
| [[File:Elf.jpg|120px|center]]
'''Unique Passive: Opportunistic Raiders'''
| [[File:Faery.jpg|120px|center]]
: Learn and Plunder attacks return armies 1 tick faster (after modifiers).
| [[File:Halfling.jpg|120px|center]]
 
| [[File:Human.jpg|120px|center]]
'''War Doctrine (In War):'''
| [[File:Orc.jpg|120px|center]]
: Provides up to −5% Attack Time to you and all your kingdom.
| [[File:Undead.jpg|120px|center]]
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* −20% Attack Time
* −40% Training Time
 
'''Penalties:'''
* Cannot Ambush
* No Access to Stables and War Horses
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 13/0 (5.2nw)
* Defensive Specialist: 0/9 (4.5nw)
* Elite Unit: 16/6 (900gc, 8nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: n/a
| style="padding:1em; vertical-align:top;" |
[[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | War Doctrine
| style="text-align:center; padding:1em; vertical-align:top;" |
| Provides up to –5% Attack Time (caps at 5)
[[File:DarkElf.jpg|120px|link=]]
| Provides up to +7.5% Instant Spell Damage (caps at 7)
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dark Elf</div>
| Provides up to +7.5% Specialist Credits (caps at 7)
| style="padding:1em; vertical-align:top;" |
| Provides up to –7.5% Military Casualties Taken (caps at 7)
'''Unique Passive: Mystic Enthusiasts'''
| Provides up to –7.5% damage from enemy ops (caps at 7)
: Successful offensive instant spells refund 20% rune cost.
| Provides up to +7.5% Sabotage Damage (caps at 7)
 
| Provides up to +7.5% Book Generation (caps at 7)
'''War Doctrine (In War):'''
| Provides up to +7.5% Enemy Military Casualties (caps at 7)
: Provides up to +7.5% Instant Spell Damage to you and all your kingdom.
| Provides –7.5% Enemy Battle Gains (caps at 7)
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +25% Instant Spell Damage
* −50% Rune Cost (Not Including Rituals)
* Can train Thieves using Specialist Credits
 
'''Penalties:'''
* −25% Birth Rates
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 15/0 (6nw)
* Defensive Specialist: 0/8 (4.0nw)
* Elite Unit: 4/12 (750gc, 7nw)
* Mercenary: 8/0 (0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
 
|-
| style="text-align:center; padding:1em; vertical-align:top;" |
[[File:Dwarf.jpg|120px|link=]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dwarf</div>
| style="padding:1em; vertical-align:top;" |
'''Unique Passive: Master Builders'''
: Incoming Raze damage reduced by 15% and Raze attacks destroy 20% additional buildings.
 
'''War Doctrine (In War):'''
: Provides up to +7.5% Specialist Credits gained in combat to you and all your kingdom.
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +25% Building Efficiency
* −50% Construction Time
* +20% Building Credits in Combat
 
'''Penalties:'''
* Cannot Accelerate Construction
* +10% Attack Time
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 10/0 (4.0nw)
* Defensive Specialist: 0/11 (6.0nw)
* Elite Unit: 15/9 (900gc, 8nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|
[[File:Elf.jpg|120px|link=]]
* –20% Attack Time 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Elf</div>
* –40% Training Time
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Arcane Surge'''
* +25% Instant Spell Damage 
: Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 35%.
* –50% Rune Cost 
 
* Can train Thieves with credits
'''War Doctrine (In War):'''
|
: Provides up to −7.5% Military Casualties Taken to you and all your kingdom.
* +25% Building Efficiency 
| style="padding:1em; vertical-align:top;" |
* –50% Construction Time 
'''Bonuses:'''
* +20% Building Credits
* +30% Magic Effectiveness (WPA)
|
* +1 Mana Per Tick in War
* +30% Magic Effectiveness
 
* +1 Mana per tick in War
'''Penalties:'''
|
* −20% TPA
* +25% Spell Duration 
| style="padding:1em; vertical-align:top;" |
* +25% WPA 
* Soldier: 3/0 (0.75nw)
* +1 Mana Recovery
* Offensive Specialist: 10/0 (4.0nw)
|
* Defensive Specialist: 0/13 (6.5nw)
* +10% Population 
* Elite Unit: 14/6 (800gc, 7.0nw)
* +1 Stealth Regen 
* Mercenary: 8/0 (0.0nw)
* +20% TPA
* Prisoner: 8/0 (1.6nw)
|
* War Horse: 2/0 (0.6nw)
* All Lands hold Prisoners 
| style="padding:1em; vertical-align:top;" |
* +1 Stealth in War 
[[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
* +15% Science Efficiency
|  
* +15% Gains 
* –50% Draft Cost
|  
* –40% Military Losses 
* Plague Immunity 
* No Food Requirement


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Penalties
| style="text-align:center; padding:1em; vertical-align:top;" |
|
[[File:Faery.jpg|120px|link=]]
* Cannot Ambush 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Faery</div>
* No Stables / War Horses
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Leyline Interference'''
* –25% Birth Rates
: Enemy spells cast against Faery provinces have a 15% chance to fail.
|  
 
* Cannot Accelerate Construction 
'''War Doctrine (In War):'''
* +10% Attack Time
: Provides up to −7.5% damage from enemy Thievery and Magic instant operations to you and all your kingdom.
|
| style="padding:1em; vertical-align:top;" |
* –20% TPA
'''Bonuses:'''
|
* +25% Spell Duration
* –10% BE
* +25% WPA
* +1 Mana Recovery per Tick
 
'''Penalties:'''
* −10% BE
* +15% Military Wages
* +15% Military Wages
|  
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 10/0 (4.0nw)
* Defensive Specialist: 0/10 (5.0nw)
* Elite Unit: 8/15 (900gc, 9nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
 
|-
| style="text-align:center; padding:1em; vertical-align:top;" |
[[File:Halfling.jpg|120px|link=]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Halfling</div>
| style="padding:1em; vertical-align:top;" |
'''Unique Ability: Sneak Attack'''
: When activated, all thievery operations incur zero thievery losses for 1 tick. 23 Hour Cooldown
 
'''War Doctrine (In War):'''
: Provides up to +7.5% Sabotage damage to you and all your kingdom.
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +10% Population
* +1 Stealth Regeneration Per Tick
* +20% Thievery Effectiveness (TPA)
 
'''Penalties:'''
* +15% Military Casualties
* +15% Military Casualties
|  
| style="padding:1em; vertical-align:top;" |
* Wage increases take twice as long 
* Soldier: 3/0 (0.75nw)
* +50% Rune Cost 
* Offensive Specialist: 10/0 (4.0nw)
* –50% Libraries Effectiveness
* Defensive Specialist: 0/11 (5.5nw)
|
* Elite Unit: 10/13 (900gc, 8nw)
* –15% DME
* Mercenary: 8/0 (0.0nw)
|  
* Prisoner: 8/0 (1.6nw)
* –5% OME
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
[[File:Human.jpg|120px|link=]]
* Opportunistic Raiders 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Human</div>
: Learn/Plunder return 1 tick faster
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Civil Administration'''
* Mystic Enthusiasts 
: Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 25%.
: 20% rune refund on instant spells
 
|  
'''War Doctrine (In War):'''
* Master Builders 
: Provides up to +7.5% Book Generation to you and all your kingdom.
: –15% Raze damage taken 
| style="padding:1em; vertical-align:top;" |
: Raze destroys +20% buildings
'''Bonuses:'''
|
* All Lands hold Prisoners - 2 per Acre
* Arcane Surge 
* +1 Stealth In War
: +25% spell damage below 40% mana
* +15% Science Efficiency
|  
 
* Leyline Interference 
'''Penalties:'''
: 15% chance enemy spells fail
* Military wage increases take twice as long to fully apply. Wage reductions apply normally.
|
* +50% Rune Cost (Does not Include Rituals)
* Sneak Attack 
* −50% Libraries Building Effectiveness
: 0 thief losses for 1 tick (23‑tick CD)
| style="padding:1em; vertical-align:top;" |
|
* Soldier: 3/0 (0.75nw)
* Civil Administration 
* Offensive Specialist: 12/0 (4.8nw)
: Prisoners +2gc/tick 
* Defensive Specialist: 0/10 (5.0nw)
: –25% Merc cost
* Elite Unit: 14/9 (1000gc, 8nw)
|  
* Mercenary: 8/0 (0.0nw)
* Pillage and Burn 
* Prisoner: 8/0 (1.6nw)
: +30% Prisoners 
* War Horse: 3/0 (0.9nw)
: +15% Massacre wizard kills
| style="padding:1em; vertical-align:top;" |
|  
[[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
* Plaguebearers 
: 33% chance to spread plague


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Units
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
[[File:Orc.jpg|120px|link=]]
* 3/0 Soldier 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Orc</div>
* 13/0 Off Spec 
| style="padding:1em; vertical-align:top;" |
* 0/9 Def Spec 
'''Unique Passive: Pillage and Burn'''
* 16/6 Elite 
: Successful Traditional Marches capture +30% additional Prisoners and Massacre attacks are +15% more effective at killing Wizards.
* Merc 8/0 
 
* Prisoner 8/0
'''War Doctrine (In War):'''
|  
: Provides up to +7.5% Enemy Military Casualties to you and all your kingdom.
* 3/0 Soldier 
| style="padding:1em; vertical-align:top;" |
* 15/0 Off Spec 
'''Bonuses:'''
* 0/8 Def Spec 
* +15% Gains
* 4/12 Elite 
* −50% Draft Cost
* Merc 8/0 
 
* Prisoner 8/0 
'''Penalties:'''
* War Horse 2/0
* −15% DME
|
| style="padding:1em; vertical-align:top;" |
* 3/0 Soldier 
* Soldier: 3/0 (0.75nw)
* 10/0 Off Spec 
* Offensive Specialist: 13/0 (5.2nw)
* 0/11 Def Spec 
* Defensive Specialist: 0/10 (5nw)
* 15/9 Elite 
* Elite Unit: 20/1 (850gc, 7nw)
* Merc 8/0 
* Mercenary: 8/0 (0.0nw)
* Prisoner 8/0 
* Prisoner: 8/0 (1.6nw)
* War Horse 2/0
* War Horse: 2/0 (0.6nw)
|  
| style="padding:1em; vertical-align:top;" |
* 3/0 Soldier 
[[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
* 10/0 Off Spec 
* 0/13 Def Spec 
* 14/6 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier 
* 10/0 Off Spec 
* 0/10 Def Spec 
* 8/15 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier 
* 10/0 Off Spec 
* 0/11 Def Spec 
* 10/13 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier
* 12/0 Off Spec 
* 0/10 Def Spec 
* 14/9 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 3/0
|
* 3/0 Soldier 
* 13/0 Off Spec 
* 0/10 Def Spec 
* 20/1 Elite 
* Merc 8/0
* Prisoner 8/0
* War Horse 2/0
|  
* 3/0 Soldier 
* 11/0 Off Spec 
* 0/10 Def Spec 
* 16/7 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]
[[File:Undead.jpg|120px|link=]]
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Undead</div>
| [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]
| style="padding:1em; vertical-align:top;" |
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
'''Unique Passive: Plaguebearers'''
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
: Plague has a chance to spread on all successful attacks (33% chance).
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]
 
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
'''War Doctrine (In War):'''
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
: Provides −7.5% Enemy Battle Gains to you and all your kingdom.
| [[Mystics#Animate_Dead|Animate Dead]]
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* −40% Military Losses
* Plague Immunity
* No Food Requirement
 
'''Penalties:'''
* −5% OME
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 11/0 (4.4nw)
* Defensive Specialist: 0/10 (5.0nw)
* Elite Unit: 16/7 (900gc, 8nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Animate_Dead|Animate Dead]]


|}
|}

Revision as of 11:13, 28 January 2026


Age Schedule

WoL Age 114 Open: 25 January 2026, 22:00
WoL Age 114 Start: 28 January 2026
WoL Age 114 End: TBD

War Doctrines

Each race contributes a War Doctrine that applies kingdom-wide during War.

  • Base Value: 1.5%
  • Increment: +1% per province of that race
  • Maximum Cap: 7.5% (reached at 7 provinces)
  • Additional provinces beyond cap do not increase doctrine strength
  • No War Doctrine may exceed 7.5% total effect

Core Mechanics & Modifications

Defects & Walls

  • Defects no longer ignores kingdom wall if 22 provinces or above

Massacre Changes

  • Massacre effectiveness in War will now be 2x instead of 3x

Learn and Plunder Changes

  • Learns and Plunders will have their enemy military kills reverted to normal troop kills in War

Out of War Penalties

When targeting a Kingdom that is less than 85% of both your Land and Networth:

  • Battle Gains: –10%
  • Military Casualties: +10%
  • Honor Gains: –25%
  • Attack Time: +20%

Dragons

Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered.

General Changes

  • Elites deal dragon damage based on their higher value (e.g., 14/4 elite deals 14 damage before slaying modifiers)
  • Elites no longer combine offence and defence when slaying dragons
  • Dragon HP reduced by 10%
Dragon Effects Cost Modifier
Amethyst • –40% Spell Success
• –40% Thievery Success on sabotage
• Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops
2.4
Emerald • +25% military casualties in combat
• –20% combat gains
• –40% Building and Specialist Credits gained in combat
2.4
Celestite • –60% Birth Rates
• –40% Hospital Effectiveness
• +50% Build Cost and Time
2.4
Ruby • Reduces Military Effectiveness by 15%
• Increases Military Wages by 30%
• Lose 30% of new draftees
2.4
Topaz • –30% Building Efficiency
• –25% Income
• Destroys 4% of buildings instantly and every 6 days thereafter
2.0
Sapphire • –30% lower magic (WPA) and thievery (TPA) effectiveness
• +12.5% Instant Spell and Sabotage Damage taken
• –12.5% Instant Spell and Sabotage Damage dealt
2.0

Rituals

Ritual Effects
Barrier •+20% Birth Rates
• –25% Damage from Enemy Instant Magic and Thievery Operations
• –20% Massacre Damage
• –10% Battle (Resource) Losses
Expedient •+20% Building Efficiency
• –25% Construction Cost
• –25% Construction Time
• –25% Military Wages
Ascendancy •+50% Wizard Production
• –50% Wizard Losses on Failed Spells
• –25% Science Book Production
Haste •–10% Attack Time
• –25% Training Time
• –25% Construction Time
Havoc •+20% Offensive WPA
• +20% Offensive TPA
• +20% Spell Damage
• +20% Sabotage Damage
Onslaught •+10% Offensive Military Efficiency
• +15% Enemy Military Casualties on Attacks
Stalwart • +5% Defensive Military Efficiency
• –20% Military Casualties

Spell Changes

Greed increased from 25% to 35% for both Wage and Draft Costs.

Races

Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.

Race War Doctrine & Unique Ability Bonuses & Penalties Units Spells

Avian

Unique Passive: Opportunistic Raiders

Learn and Plunder attacks return armies 1 tick faster (after modifiers).

War Doctrine (In War):

Provides up to −5% Attack Time to you and all your kingdom.

Bonuses:

  • −20% Attack Time
  • −40% Training Time

Penalties:

  • Cannot Ambush
  • No Access to Stables and War Horses
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 13/0 (5.2nw)
  • Defensive Specialist: 0/9 (4.5nw)
  • Elite Unit: 16/6 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: n/a

Town Watch, Illuminate Shadows, Divine Shield, Salvation

Dark Elf

Unique Passive: Mystic Enthusiasts

Successful offensive instant spells refund 20% rune cost.

War Doctrine (In War):

Provides up to +7.5% Instant Spell Damage to you and all your kingdom.

Bonuses:

  • +25% Instant Spell Damage
  • −50% Rune Cost (Not Including Rituals)
  • Can train Thieves using Specialist Credits

Penalties:

  • −25% Birth Rates
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 15/0 (6nw)
  • Defensive Specialist: 0/8 (4.0nw)
  • Elite Unit: 4/12 (750gc, 7nw)
  • Mercenary: 8/0 (0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet

Dwarf

Unique Passive: Master Builders

Incoming Raze damage reduced by 15% and Raze attacks destroy 20% additional buildings.

War Doctrine (In War):

Provides up to +7.5% Specialist Credits gained in combat to you and all your kingdom.

Bonuses:

  • +25% Building Efficiency
  • −50% Construction Time
  • +20% Building Credits in Combat

Penalties:

  • Cannot Accelerate Construction
  • +10% Attack Time
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/11 (6.0nw)
  • Elite Unit: 15/9 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Miner's Mystique, Town Watch, Reflect Magic, Mist

Elf

Unique Passive: Arcane Surge

Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 35%.

War Doctrine (In War):

Provides up to −7.5% Military Casualties Taken to you and all your kingdom.

Bonuses:

  • +30% Magic Effectiveness (WPA)
  • +1 Mana Per Tick in War

Penalties:

  • −20% TPA
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/13 (6.5nw)
  • Elite Unit: 14/6 (800gc, 7.0nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Pitfalls, Wrath, Fountain of Knowledge, Revelation

Faery

Unique Passive: Leyline Interference

Enemy spells cast against Faery provinces have a 15% chance to fail.

War Doctrine (In War):

Provides up to −7.5% damage from enemy Thievery and Magic instant operations to you and all your kingdom.

Bonuses:

  • +25% Spell Duration
  • +25% WPA
  • +1 Mana Recovery per Tick

Penalties:

  • −10% BE
  • +15% Military Wages
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 8/15 (900gc, 9nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead

Halfling

Unique Ability: Sneak Attack

When activated, all thievery operations incur zero thievery losses for 1 tick. 23 Hour Cooldown

War Doctrine (In War):

Provides up to +7.5% Sabotage damage to you and all your kingdom.

Bonuses:

  • +10% Population
  • +1 Stealth Regeneration Per Tick
  • +20% Thievery Effectiveness (TPA)

Penalties:

  • +15% Military Casualties
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/11 (5.5nw)
  • Elite Unit: 10/13 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Town Watch, Greater Protection

Human

Unique Passive: Civil Administration

Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 25%.

War Doctrine (In War):

Provides up to +7.5% Book Generation to you and all your kingdom.

Bonuses:

  • All Lands hold Prisoners - 2 per Acre
  • +1 Stealth In War
  • +15% Science Efficiency

Penalties:

  • Military wage increases take twice as long to fully apply. Wage reductions apply normally.
  • +50% Rune Cost (Does not Include Rituals)
  • −50% Libraries Building Effectiveness
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 12/0 (4.8nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 14/9 (1000gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 3/0 (0.9nw)

Fountain of Knowledge, Revelation, Invisibility, Guile

Orc

Unique Passive: Pillage and Burn

Successful Traditional Marches capture +30% additional Prisoners and Massacre attacks are +15% more effective at killing Wizards.

War Doctrine (In War):

Provides up to +7.5% Enemy Military Casualties to you and all your kingdom.

Bonuses:

  • +15% Gains
  • −50% Draft Cost

Penalties:

  • −15% DME
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 13/0 (5.2nw)
  • Defensive Specialist: 0/10 (5nw)
  • Elite Unit: 20/1 (850gc, 7nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Aggression, Bloodlust

Undead

Unique Passive: Plaguebearers

Plague has a chance to spread on all successful attacks (33% chance).

War Doctrine (In War):

Provides −7.5% Enemy Battle Gains to you and all your kingdom.

Bonuses:

  • −40% Military Losses
  • Plague Immunity
  • No Food Requirement

Penalties:

  • −5% OME
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 11/0 (4.4nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 16/7 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Animate Dead

Personalities

Category The Artisan The Paladin The Heretic The Mystic The Rogue
Bonuses
  • +30% Building Capacity
  • +30% Building Production
  • +100% Espionage Success
  • +15% Economy Science
  • +5% Population
  • +50% Stables Capacity
  • +15% Valor Science
  • Immune to Plague
  • +15% enemy casualties dealt, +10% own casualties taken
  • –40% Thief Cost
  • +25% TPA
  • +20% Sabotage Damage
  • +50% Guild Bonus
  • +15% Arcane Science
  • +125% Guild Effectiveness
  • +1 Mana Recovery
  • +15% Channeling Science
  • +100% Thieves' Dens
  • +15% TPA
  • +1 Stealth Recovery
  • Access to all ops
  • +15% Crime Science
Unique Ability
  • Construction Delays
Enemy BE –10% for 6 ticks after your attack
  • Divine Blessing
Daily bonuses are doubled
  • Chaotic Affliction
Offensive spells/ops gain +10–30% random damage (23‑tick CD)
  • Focussed Channelling
+20% WPA while above 40% mana
  • Shadow Persistence
Can perform ops while overpopulated
Starting Bonuses
  • +600 Soldiers
  • +600 Specialist Credits
  • +200 Building Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Thieves
  • +800 Wizards
  • +800 Thieves
Spells Ghost Workers, Greater Protection No Other Spells Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin Pitfalls, Meteor Showers, Chastity, Vermin No Other Spells
Category The Tactician The Warrior The Necromancer The General The War Hero
Bonuses
  • –15% Attack Time
  • +40% Specialist Credits
  • No thief losses on intel
  • +15% Siege Science
  • Enhanced Conquest
  • +10% OME
  • +4 Merc/Prisoner Strength
  • –50% Merc Cost
  • +15% Tactics Science
  • +30% WPA
  • +25% losses converted to Soldiers
  • +15% Channeling Science
  • Reclaims 30% enemy losses
  • +1 General
  • +20% Specialist Credits
  • –25% Training Cost
  • Train Elites with Credits (War)
  • +15% Bookkeeping Science
  • –30% Honor Losses
  • Converts Specs to Elites
  • +2 Off Spec Strength
  • +50% Honor Effects
Unique Ability
  • Dragon's Wrath
3% of raw offence damages dragon when attacking with one
  • Battle Cry
Successful attacks kill 1% of target population
  • Black Magic
Offensive instant spells kill 1% peasants
  • Generals Authority
+15% enemy casualties when sending 2+ generals
  • Honour & Glory
+2.5% extra honour gains on attacks
Starting Bonuses
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
Spells Clearsight Bloodlust Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus Wrath No Other Spells