Age 114: Difference between revisions
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[[File:Age of Convergence.jpeg|center|link=]] | [[File:Age of Convergence.jpeg|center|link=]] | ||
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<span style="color:#FFFFFF; font-size:1.3em;">'''Quick Navigation:''' [[#Age_Schedule|Age Schedule]] • [[#War_Doctrines|War Doctrines]] • [[#Core_Mechanics|Core Mechanics]] • [[#Out_of_War_Penalties|Out of War Penalties]] • [[#Dragons|Dragons]] • [[#Rituals|Rituals]] • [[#Races|Races]] • [[#Personalities|Personalities]]</span> | |||
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== Age Schedule == | |||
Age Schedule | {| class="wikitable" style="width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;" | ||
{| class="wikitable" style="width:100%; background:#001D3D; color:#FFFFFF; border: | |||
|- | |- | ||
| '''WoL Age 114 Open:''' || 25 January 2026, 22:00 | | '''WoL Age 114 Open:''' || 25 January 2026, 22:00 | ||
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| '''WoL Age 114 End:''' || TBD | | '''WoL Age 114 End:''' || TBD | ||
|} | |} | ||
== War Doctrines == | |||
Each race contributes a '''War Doctrine''' that applies kingdom-wide during War. | Each race contributes a '''War Doctrine''' that applies kingdom-wide during War. | ||
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* Additional provinces beyond cap do not increase doctrine strength | * Additional provinces beyond cap do not increase doctrine strength | ||
* No War Doctrine may exceed 7.5% total effect | * No War Doctrine may exceed 7.5% total effect | ||
== Core Mechanics & Modifications == | |||
Core Mechanics & Modifications | |||
'''Defects & Walls''' | '''Defects & Walls''' | ||
* Defects no longer ignores kingdom wall if 22 provinces or above | * Defects no longer ignores kingdom wall if 22 provinces or above | ||
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'''Learn and Plunder Changes''' | '''Learn and Plunder Changes''' | ||
* Learns and Plunders will have their enemy military kills reverted to normal troop kills in War | * Learns and Plunders will have their enemy military kills reverted to normal troop kills in War | ||
== Out of War Penalties == | |||
Out of War | |||
When targeting a Kingdom that is less than '''85%''' of both your Land and Networth: | When targeting a Kingdom that is less than '''85%''' of both your Land and Networth: | ||
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* Honor Gains: '''–25%''' | * Honor Gains: '''–25%''' | ||
* Attack Time: '''+20%''' | * Attack Time: '''+20%''' | ||
== Dragons == | |||
Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered. | Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered. | ||
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* Dragon HP reduced by 10% | * Dragon HP reduced by 10% | ||
{| class="wikitable" style="width:100%; background:#001D3D; color:#FFFFFF; | {| class="wikitable" style="width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;" | ||
! style="background:#000814; color:#FFD60A;" | Dragon | ! style="background:#000814; color:#FFD60A;" | Dragon | ||
! style="background:#000814; color:#FFD60A;" | Effects | ! style="background:#000814; color:#FFD60A;" | Effects | ||
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| '''Sapphire''' || • –30% lower magic (WPA) and thievery (TPA) effectiveness <br>• +12.5% Instant Spell and Sabotage Damage taken <br>• –12.5% Instant Spell and Sabotage Damage dealt || 2.0 | | '''Sapphire''' || • –30% lower magic (WPA) and thievery (TPA) effectiveness <br>• +12.5% Instant Spell and Sabotage Damage taken <br>• –12.5% Instant Spell and Sabotage Damage dealt || 2.0 | ||
|} | |} | ||
== Rituals == | |||
| | {| class="wikitable" style="width:100%; background:#001D3D; color:#FFFFFF; border:2px solid #FFC300;" | ||
! style="background:#000814; color:#FFD60A;" | Ritual | ! style="background:#000814; color:#FFD60A;" | Ritual | ||
! style="background:#000814; color:#FFD60A;" | Effects | ! style="background:#000814; color:#FFD60A;" | Effects | ||
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| '''Stalwart''' || • +5% Defensive Military Efficiency <br>• –20% Military Casualties | | '''Stalwart''' || • +5% Defensive Military Efficiency <br>• –20% Military Casualties | ||
|} | |} | ||
== Spell Changes == | |||
* Greed increased from 25% to 35% for both Wage and Draft Costs. | |||
<div style="background: #001D3D; border: 2px solid # | == Races == | ||
<div style="background: #001D3D; border: 2px solid #FFC300; border-radius: 6px; padding: 2em; margin-top: 2.5em; margin-bottom: 2.5em; font-size: 1.15em; line-height: 2; color: #FFFFFF; box-shadow: 0 3px 12px rgba(0,0,0,0.3);"> | |||
Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. | Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. | ||
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== Personalities == | |||
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| No Other Spells | | No Other Spells | ||
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! style="background:#000814; color:#d4a017; padding:0.8em;" | Category | ! style="background:#000814; color:#d4a017; padding:0.8em;" | Category | ||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician | ! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician | ||
Revision as of 01:36, 28 January 2026

Quick Navigation: Age Schedule • War Doctrines • Core Mechanics • Out of War Penalties • Dragons • Rituals • Races • Personalities
Age Schedule
| WoL Age 114 Open: | 25 January 2026, 22:00 |
| WoL Age 114 Start: | 28 January 2026 |
| WoL Age 114 End: | TBD |
War Doctrines
Each race contributes a War Doctrine that applies kingdom-wide during War.
- Base Value: 1.5%
- Increment: +1% per province of that race
- Maximum Cap: 7.5% (reached at 7 provinces)
- Additional provinces beyond cap do not increase doctrine strength
- No War Doctrine may exceed 7.5% total effect
Core Mechanics & Modifications
Defects & Walls
- Defects no longer ignores kingdom wall if 22 provinces or above
Massacre Changes
- Massacre effectiveness in War will now be 2x instead of 3x
Learn and Plunder Changes
- Learns and Plunders will have their enemy military kills reverted to normal troop kills in War
Out of War Penalties
When targeting a Kingdom that is less than 85% of both your Land and Networth:
- Battle Gains: –10%
- Military Casualties: +10%
- Honor Gains: –25%
- Attack Time: +20%
Dragons
Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered.
General Changes
- Elites deal dragon damage based on their higher value (e.g., 14/4 elite deals 14 damage before slaying modifiers)
- Elites no longer combine offence and defence when slaying dragons
- Dragon HP reduced by 10%
| Dragon | Effects | Cost Modifier |
|---|---|---|
| Amethyst | • –40% Spell Success • –40% Thievery Success on sabotage • Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops |
2.4 |
| Emerald | • +25% military casualties in combat • –20% combat gains • –40% Building and Specialist Credits gained in combat |
2.4 |
| Celestite | • –60% Birth Rates • –40% Hospital Effectiveness • +50% Build Cost and Time |
2.4 |
| Ruby | • Reduces Military Effectiveness by 15% • Increases Military Wages by 30% • Lose 30% of new draftees |
2.4 |
| Topaz | • –30% Building Efficiency • –25% Income • Destroys 4% of buildings instantly and every 6 days thereafter |
2.0 |
| Sapphire | • –30% lower magic (WPA) and thievery (TPA) effectiveness • +12.5% Instant Spell and Sabotage Damage taken • –12.5% Instant Spell and Sabotage Damage dealt |
2.0 |
Rituals
| Ritual | Effects |
|---|---|
| Barrier | •+20% Birth Rates • –25% Damage from Enemy Instant Magic and Thievery Operations • –20% Massacre Damage • –10% Battle (Resource) Losses |
| Expedient | •+20% Building Efficiency • –25% Construction Cost • –25% Construction Time • –25% Military Wages |
| Ascendancy | •+50% Wizard Production • –50% Wizard Losses on Failed Spells • –25% Science Book Production |
| Haste | •–10% Attack Time • –25% Training Time • –25% Construction Time |
| Havoc | •+20% Offensive WPA • +20% Offensive TPA • +20% Spell Damage • +20% Sabotage Damage |
| Onslaught | •+10% Offensive Military Efficiency • +15% Enemy Military Casualties on Attacks |
| Stalwart | • +5% Defensive Military Efficiency • –20% Military Casualties |
Spell Changes
- Greed increased from 25% to 35% for both Wage and Draft Costs.
Races
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
| Category | Avian | Dark Elf | Dwarf | Elf | Faery | Halfling | Human | Orc | Undead |
|---|---|---|---|---|---|---|---|---|---|
| Image | |||||||||
| War Doctrine | Provides up to –5% Attack Time (caps at 5) | Provides up to +7.5% Instant Spell Damage (caps at 7) | Provides up to +7.5% Specialist Credits (caps at 7) | Provides up to –7.5% Military Casualties Taken (caps at 7) | Provides up to –7.5% damage from enemy ops (caps at 7) | Provides up to +7.5% Sabotage Damage (caps at 7) | Provides up to +7.5% Book Generation (caps at 7) | Provides up to +7.5% Enemy Military Casualties (caps at 7) | Provides –7.5% Enemy Battle Gains (caps at 7) |
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| Spells | Town Watch, Illuminate Shadows, Divine Shield, Salvation | Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet | Miner's Mystique, Town Watch, Reflect Magic, Mist | Pitfalls, Wrath, Fountain of Knowledge, Revelation | Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead | Town Watch, Greater Protection | Fountain of Knowledge, Revelation, Invisibility, Guile | Aggression, Bloodlust | Animate Dead |
Personalities
| Category | The Artisan | The Paladin | The Heretic | The Mystic | The Rogue |
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| Spells | Ghost Workers, Greater Protection | No Other Spells | Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin | Pitfalls, Meteor Showers, Chastity, Vermin | No Other Spells |
| Category | The Tactician | The Warrior | The Necromancer | The General | The War Hero |
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| Spells | Clearsight | Bloodlust | Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus | Wrath | No Other Spells |








