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= Age 113 =
<big><big><big><big><center>[[Age 114|'''Age 114 Final Changes''']]</center></big></big></big></big>


= Races =
{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #000814; border-collapse:collapse; font-size:1.05em; box-shadow:0 4px 20px rgba(0,0,0,0.4);"
 
|+ style="font-size:1.3em; font-weight:bold; background:#FFC300; border:2.5px solid #101418; border-bottom:1px solid #a2a9b1;" |
== Races ==
 
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em;" | Avian
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dark Elf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dwarf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Elf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Faery
! style="background:#000814; color:#d4a017; padding:0.8em;" | Halfling
! style="background:#000814; color:#d4a017; padding:0.8em;" | Human
! style="background:#000814; color:#d4a017; padding:0.8em;" | Orc
! style="background:#000814; color:#d4a017; padding:0.8em;" | Undead


{| class="wikitable sortable" style="width:100%;"
! style="font-size:110%;" | Race
! style="background-color:#d4edda;" | Bonuses
! style="background-color:#f8d7da;" | Penalties
! Unique Ability
! Soldier
! Off. Specialist
! Def. Specialist
! Elite (Off/Def)
! Cost (gc)
! Networth
! style="white-space:normal;" | Spellbook
|-
|-
| <div style="line-height:1.2;"><b>Avian</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Image
| style="background-color:#d4edda;" | <ul>
| [[File:Avian.jpg|120px|center]]
  <li>–25% Attack Time</li>
| [[File:DarkElf.jpg|120px|center]]
  <li>+20% Birth Rates</li>
| [[File:Dwarf.jpg|120px|center]]
</ul>
| [[File:Elf.jpg|120px|center]]
| style="background-color:#f8d7da;" | <ul>
| [[File:Faery.jpg|120px|center]]
  <li>+15% Military Casualties</li>
| [[File:Halfling.jpg|120px|center]]
  <li>Cannot use Barracks</li>
| [[File:Human.jpg|120px|center]]
  <li>No Access to Stables / War Horses</li>
| [[File:Orc.jpg|120px|center]]
</ul>
| [[File:Undead.jpg|120px|center]]
| <div style="display:flex; flex-direction:column;">
 
  <div style="font-weight:bold;">Skybound Strike</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
| 12
| 0 / 10
| 15 / 3
| 900
| 6.75
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]
|-
|-
| <div style="line-height:1.2;"><b>Dark Elf</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | War Doctrine
| style="background-color:#d4edda;" | <ul>
| Provides up to –5% Attack Time (caps at 5)
  <li>+20% Magic Effectiveness (WPA)</li>
| Provides up to +7.5% Instant Spell Damage (caps at 7)
  <li>+10% Offensive Military Efficiency (OME)</li>
| Provides up to +7.5% Specialist Credits (caps at 7)
  <li>Can train Thieves with Specialist Credits</li>
| Provides up to –7.5% Military Casualties Taken (caps at 7)
</ul>
| Provides up to –7.5% damage from enemy ops (caps at 7)
| style="background-color:#f8d7da;" | <ul>
| Provides up to +7.5% Sabotage Damage (caps at 7)
  <li>+20% Military Wages</li>
| Provides up to +7.5% Book Generation (caps at 7)
  <li>+20% Thief Costs</li>
| Provides up to +7.5% Enemy Military Casualties (caps at 7)
</ul>
| Provides –7.5% Enemy Battle Gains (caps at 7)
| <div style="display:flex; flex-direction:column;">
 
  <div style="font-weight:bold;">Shadow Surge</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
| 10
| 0 / 11
| 13 / 6
| 900
| 7.5
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]]
|-
|-
| <div style="line-height:1.2;"><b>Dwarf</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| style="background-color:#d4edda;" | <ul>
|
  <li>+25% Building Efficiency</li>
* –20% Attack Time 
  <li>+25% Military Credits gained in combat</li>
* –40% Training Time
  <li>–25% Construction Time</li>
|
  <li>–25% Training Time</li>
* +25% Instant Spell Damage 
</ul>
* –50% Rune Cost 
| style="background-color:#f8d7da;" | <ul>
* Can train Thieves with credits
  <li>+50% Food Consumption</li>
|
  <li>–10% WPA</li>
* +25% Building Efficiency 
  <li>+20% Exploration Costs</li>
* –50% Construction Time
</ul>
* +20% Building Credits
| <div style="display:flex; flex-direction:column;">
|
  <div style="font-weight:bold;">Molten Anvil</div>
* +30% Magic Effectiveness 
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* +1 Mana per tick in War
    Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.
|  
  </div>
* +25% Spell Duration 
</div>
* +25% WPA
| 3 / 0
* +1 Mana Recovery
| 10
|
| 0 / 10
* +10% Population 
| 13 / 6
* +1 Stealth Regen 
| 1000
* +20% TPA
| 7.5
|  
| [[Mystics#Miner's_Mystique|Miner's Mystique]]
* All Lands hold Prisoners 
* +1 Stealth in War 
* +15% Science Efficiency
|
* +15% Gains 
* –50% Draft Cost
|  
* –40% Military Losses 
* Plague Immunity 
* No Food Requirement
 
|-
|-
| <div style="line-height:1.2;"><b>Elf</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Penalties
| style="background-color:#d4edda;" | <ul>
|
  <li>+25% Magic Effectiveness (WPA)</li>
* Cannot Ambush 
  <li>+20% Rune Production</li>
* No Stables / War Horses
  <li>+1 Mana Regeneration per tick</li>
|
</ul>
* –25% Birth Rates
| style="background-color:#f8d7da;" | <ul>
|  
  <li>No Access to Training Grounds</li>
* Cannot Accelerate Construction 
  <li>No Access to Dungeons</li>
* +10% Attack Time
</ul>
|  
| <div style="display:flex; flex-direction:column;">
* –20% TPA
  <div style="font-weight:bold;">Arcane Surge</div>
|
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* –10% BE 
    Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%.
* +15% Military Wages
  </div>
|
</div>
* +15% Military Casualties
| 3 / 0
|
| 10
* Wage increases take twice as long 
| 0 / 12
* +50% Rune Cost 
| 12 / 7
* –50% Libraries Effectiveness
| 1000
|  
| 7.5
* –15% DME
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]]
|  
* –5% OME
 
|-
|-
| <div style="line-height:1.2;"><b>Faery</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| style="background-color:#d4edda;" | <ul>
|
  <li>+25% Offensive Spell Duration</li>
* Opportunistic Raiders 
  <li>+25% WPA</li>
: Learn/Plunder return 1 tick faster
  <li>+1 Mana Recovery per tick in War</li>
|
</ul>
* Mystic Enthusiasts 
| style="background-color:#f8d7da;" | <ul>
: 20% rune refund on instant spells
  <li>+30% Rune Cost</li>
|  
  <li>–5% Building Efficiency</li>
* Master Builders 
</ul>
: –15% Raze damage taken 
| <div style="display:flex; flex-direction:column;">
: Raze destroys +20% buildings
  <div style="font-weight:bold;">Ethereal Mirage</div>
|  
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* Arcane Surge 
    Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
: +25% spell damage below 40% mana
  </div>
|  
</div>
* Leyline Interference 
| 3 / 0
: 15% chance enemy spells fail
| 10
|
| 0 / 10
* Sneak Attack 
| 4 / 13
: 0 thief losses for 1 tick (23‑tick CD)
| 1200
|  
| 7.25
* Civil Administration 
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]]
: Prisoners +2gc/tick 
: –25% Merc cost
|  
* Pillage and Burn 
: +30% Prisoners 
: +15% Massacre wizard kills
|  
* Plaguebearers 
: 33% chance to spread plague
 
|-
|-
| <div style="line-height:1.2;"><b>Halfling</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Units
| style="background-color:#d4edda;" | <ul>
|
  <li>+15% Max Population</li>
* 3/0 Soldier 
  <li>+1 Stealth per Tick</li>
* 13/0 Off Spec 
  <li>+30% Thievery Effectiveness (TPA)</li>
* 0/9 Def Spec 
</ul>
* 16/6 Elite 
| style="background-color:#f8d7da;" | <ul>
* Merc 8/0 
  <li>–25% Birth Rate</li>
* Prisoner 8/0
  <li>+25% Building Costs</li>
|  
  <li>Suffers +1% additional Stealth loss per tick from Expose Thieves</li>
* 3/0 Soldier 
</ul>
* 15/0 Off Spec 
| <div style="display:flex; flex-direction:column;">
* 0/8 Def Spec 
  <div style="font-weight:bold;">Sneak Attack</div>
* 4/12 Elite 
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* Merc 8/
    Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
* Prisoner 8/
  </div>
* War Horse 2/0
</div>
|  
| 3 / 0
* 3/0 Soldier 
| 10
* 10/0 Off Spec 
| 0 / 10
* 0/11 Def Spec 
| 12 / 7
* 15/9 Elite 
| 950
* Merc 8/
| 7.5
* Prisoner 8/
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]
* War Horse 2/0
|-
|  
| <div style="line-height:1.2;"><b>Human</b></div>
* 3/0 Soldier 
| style="background-color:#d4edda;" | <ul>
* 10/0 Off Spec 
  <li>+30% Income</li>
* 0/13 Def Spec 
  <li>Immune to Riots & Greed</li>
* 14/6 Elite 
  <li>–50% Mercenary Costs</li>
* Merc 8/0 
  <li>–25% Training Costs</li>
* Prisoner 8/
</ul>
* War Horse 2/0
| style="background-color:#f8d7da;" | <ul>
|  
  <li>+25% Training Time</li>
* 3/0 Soldier 
</ul>
* 10/0 Off Spec 
| <div style="display:flex; flex-direction:column;">
* 0/10 Def Spec 
  <div style="font-weight:bold;">First Aid</div>
* 8/15 Elite 
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* Merc 8/0 
    Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
* Prisoner 8/0 
  </div>
* War Horse 2/0
</div>
|  
| 3 / 0
* 3/0 Soldier 
| 13
* 10/0 Off Spec 
| 0 / 10
* 0/11 Def Spec 
| 7 / 12
* 10/13 Elite 
| 1050
* Merc 8/0 
| 8.0
* Prisoner 8/0 
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
* War Horse 2/0
|
* 3/0 Soldier 
* 12/0 Off Spec 
* 0/10 Def Spec 
* 14/9 Elite 
* Merc 8/
* Prisoner 8/
* War Horse 3/0
|  
* 3/0 Soldier 
* 13/0 Off Spec 
* 0/10 Def Spec 
* 20/1 Elite 
* Merc 8/0 
* Prisoner 8/
* War Horse 2/0
|  
* 3/0 Soldier 
* 11/0 Off Spec 
* 0/10 Def Spec 
* 16/7 Elite 
* Merc 8/
* Prisoner 8/0 
* War Horse 2/0
 
|-
|-
| <div style="line-height:1.2;"><b>Orc</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| style="background-color:#d4edda;" | <ul>
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]
  <li>+5% Gains</li>
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
  <li>+10% Gains (in War)</li>
| [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]
  <li>–50% Draft Cost</li>
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
</ul>
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
| style="background-color:#f8d7da;" | <ul>
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]
  <li>–20% Book Production</li>
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
  <li>–20% Thievery Effectiveness (TPA)</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Carnage</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses).
  </div>
</div>
| 3 / 0
| 10
| 0 / 10
| 15 / 2
| 1000
| 6.25
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
|-
| [[Mystics#Animate_Dead|Animate Dead]]
| <div style="line-height:1.2;"><b>Undead</b></div>
 
| style="background-color:#d4edda;" | <ul>
  <li>–40% Military Losses</li>
  <li>Immune to Plague</li>
  <li>No Food Needed</li>
  <li>Converts Specialists to Elites on Traditional March</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>Only access to Thievery Intel Operations</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Necrotic Burst</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
  </div>
</div>
| 3 / 3
| 10
| 0 / 10
| 15 / 4
| 900
| 7.25
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]]
|-
| <div style="line-height:1.2;"><b>Gnome</b></div>
| style="background-color:#d4edda;" | <ul>
  <li>–10% Attack Time (War/Hostile only)</li>
  <li>+15% Enemy Military Casualties</li>
  <li>+15% Thievery Effectiveness (TPA)</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+25% Rune Cost</li>
  <li>–15% WPA</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Cunning Assault</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne.
  </div>
</div>
| 3 / 0
| 11
| 0 / 10
| 14 / 4
| 900
| 6.5
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]]
|}
|}


= Personalities =


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);"
! Personality
|+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" |
! Bonuses
 
! Starting Bonuses
== Personalities ==
! Unique Ability
 
! Spell Book
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Artisan
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Paladin
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Heretic
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Mystic
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Rogue
 
|-
|-
| <div style="line-height:1.2;"><b>Artisan</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| <ul>
|  
  <li>+40% Building Capacity (Homes, Stables, Dungeons)</li>
* +30% Building Capacity
  <li>+40% Building Production (Banks, Farms, Stables, Towers)</li>
* +30% Building Production
  <li>+40% Building Credits gained in Combat</li>
* +100% Espionage Success 
  <li>+100% Successful Espionage Operations (double stealth cost)</li>
* +15% Economy Science
  <li>+10% Economy Science Efficiency</li>
|
</ul>
* +5% Population 
| <ul>
* +50% Stables Capacity 
  <li>+600 Starting Soldiers</li>
* +15% Valor Science
  <li>+600 Starting Specialist Training Credits</li>
* Immune to Plague 
  <li>+200 Starting Building Credits</li>
* +15% enemy casualties dealt, +10% own casualties taken
</ul>
|  
| <div style="display:flex; flex-direction:column;">
* –40% Thief Cost 
  <div style="font-weight:bold;">Demolition Mastery</div>
* +25% TPA 
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* +20% Sabotage Damage 
    In War, Raze attacks destroy 40% of target buildings (base 30%).
* +50% Guild Bonus 
  </div>
* +15% Arcane Science
</div>
|  
| [[Mystics#Quick_Feet|Ghost Workers]]
* +125% Guild Effectiveness 
* +1 Mana Recovery 
* +15% Channeling Science
|
* +100% Thieves' Dens 
* +15% TPA 
* +1 Stealth Recovery 
* Access to all ops 
* +15% Crime Science
 
|-
|-
| <div style="line-height:1.2;"><b>Cleric</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| <ul>
|  
  <li>+1 Elite Defensive Strength</li>
* '''Construction Delays''' 
  <li>+1 Defensive Specialist Strength</li>
: Enemy BE –10% for 6 ticks after your attack
  <li>-1 Self-Spell Mana Cost</li>
|  
  <li>+35% Hospital Efficiency</li>
* '''Divine Blessing''' 
  <li>Immune to Plague</li>
: Daily bonuses are doubled
</ul>
|  
| <ul>
* '''Chaotic Affliction''' 
  <li>+800 Starting Soldiers</li>
: Offensive spells/ops gain +10–30% random damage (23‑tick CD)
  <li>+800 Starting Specialist Training Credits</li>
|
</ul>
* '''Focussed Channelling''' 
| <div style="display:flex; flex-direction:column;">
: +20% WPA while above 40% mana
  <div style="font-weight:bold;">Divine Favour</div>
|  
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* '''Shadow Persistence''' 
    50% chance to double duration on self-spells.
: Can perform ops while overpopulated
  </div>
 
</div>
| <ul>
  <li>[[Mystics#Salvation|Salvation]]</li>
  <li>[[Mystics#Revelation|Revelation]]</li>
  <li>[[Mystics#Divine_Shield|Divine Shield]]</li>
  <li>[[Mystics#Illuminate_Shadows|Illuminate Shadows]]</li>
</ul>
|-
|-
| <div style="line-height:1.2;"><b>Heretic</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
| <ul>
|  
  <li>+50% Wizard Production</li>
* +600 Soldiers 
  <li>-50% Thieves lost on ops</li>
* +600 Specialist Credits 
  <li>+20% Spell Damage</li>
* +200 Building Credits
  <li>+20% Sabotage Damage</li>
|
  <li>+15% Arcane Arts Efficiency</li>
* +800 Soldiers 
  <li>Access to Nightmares, Fools Gold</li>
* +800 Specialist Credits
</ul>
|  
| <ul>
* +400 Wizards
  <li>+400 Starting Wizards</li>
* +400 Thieves
  <li>+400 Starting Thieves</li>
|  
</ul>
* +800 Wizards
| <div style="display:flex; flex-direction:column;">
|  
  <div style="font-weight:bold;">Chaotic Affliction</div>
* +800 Thieves
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
 
    2 ticks, +10–30% spell & sabotage damage. 23-day cooldown.
  </div>
</div>
| <ul>
  <li>[[Mystics#Nightmare|Nightmares]]</li>
  <li>[[Mystics#Fools_Gold|Fools Gold]]</li>
</ul>
|-
|-
| <div style="line-height:1.2;"><b>Mystic</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| <ul>
| [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]]
  <li>+85% Guild Effectiveness</li>
| No Other Spells
  <li>+1 Mana Recovery per tick</li>
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Steal_Warhorses|Steal Warhorses]], [[Mystics#Vermin|Vermin]]
  <li>+25% Channeling Science Efficiency</li>
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Vermin|Vermin]]
</ul>
| No Other Spells
| <ul>
 
  <li>+800 Starting Wizards</li>
|+ style="font-size:1.3em; font-weight:bold; background:#FFC300; border:2.5px solid #101418; border-bottom:1px solid #a2a9b1;" |
</ul>
 
| <div style="display:flex; flex-direction:column;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
  <div style="font-weight:bold;">Mana Well</div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Warrior
    Passive — regain 15% mana instantly. 23-hour cooldown.
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Necromancer
  </div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | The General
</div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | The War Hero
| <ul>
 
  <li>[[Mystics#Pitfalls|Pitfalls]]</li>
  <li>[[Mystics#Meteor_Showers|Meteor Showers]]</li>
  <li>[[Mystics#Mind_Focus|Mind Focus]]</li>
  <li>[[Mystics#Chastity|Chastity]]</li>
</ul>
|-
|-
| <div style="line-height:1.2;"><b>Rogue</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| <ul>
|  
  <li>+70% Thieves' Den Effectiveness</li>
* –15% Attack Time 
  <li>+1 Stealth Recovery per tick</li>
* +40% Specialist Credits 
  <li>+25% Kidnap & Assassinate Wizards damage</li>
* No thief losses on intel 
  <li>+25% Crime Science Efficiency</li>
* +15% Siege Science 
  <li>Access to all thievery ops</li>
* Enhanced Conquest
</ul>
|
| <ul>
* +10% OME 
  <li>+800 Starting Thieves</li>
* +4 Merc/Prisoner Strength 
</ul>
* –50% Merc Cost 
| <div style="display:flex; flex-direction:column;">
* +15% Tactics Science
  <div style="font-weight:bold;">Shadows in the Night</div>
|
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* +30% WPA 
    +25% sabotage damage at ≥50% stealth.
* +25% losses converted to Soldiers 
  </div>
* +15% Channeling Science 
</div>
* Reclaims 30% enemy losses
| <!-- No spells -->
|  
* +1 General 
* +20% Specialist Credits 
* –25% Training Cost 
* Train Elites with Credits (War) 
* +15% Bookkeeping Science
|
* –30% Honor Losses 
* Converts Specs to Elites 
* +2 Off Spec Strength 
* +50% Honor Effects
 
|-
|-
| <div style="line-height:1.2;"><b>Tactician</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| <ul>
|
  <li>-15% Attack Time</li>
* '''Dragon's Wrath''' 
  <li>No thieves lost on intel ops</li>
: 3% of raw offence damages dragon when attacking with one
  <li>Immune to Greater Arson & Steal War Horses</li>
|
  <li>+25% Siege Science Efficiency</li>
* '''Battle Cry''' 
  <li>Enhanced Conquest</li>
: Successful attacks kill 1% of target population
</ul>
|
| <ul>
* '''Black Magic''' 
  <li>+800 Starting Soldiers</li>
: Offensive instant spells kill 1% peasants
  <li>+800 Starting Specialist Training Credits</li>
|  
</ul>
* '''Generals Authority''' 
| <div style="display:flex; flex-direction:column;">
: +15% enemy casualties when sending 2+ generals
  <div style="font-weight:bold;">Dragons Wrath</div>
|  
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* '''Honour & Glory''' 
    3% raw offense also damages dragons.
: +2.5% extra honour gains on attacks
  </div>
 
</div>
| <!-- No spells -->
|-
|-
| <div style="line-height:1.2;"><b>Warrior</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
| <ul>
|  
  <li>+15% Offensive Military Efficiency</li>
* +800 Soldiers 
  <li>+4 Mercenary & Prisoner Strength</li>
* +800 Specialist Credits
  <li>-40% Mercenary Cost</li>
|
  <li>+25% Tactics Science Efficiency</li>
* +800 Soldiers 
  <li>Access to Righteous Aggressor</li>
* +800 Specialist Credits
</ul>
|
| <ul>
* +400 Wizards 
  <li>+800 Starting Soldiers</li>
* +400 Specialist Credits
  <li>+800 Starting Specialist Training Credits</li>
|  
</ul>
* +800 Soldiers
| <div style="display:flex; flex-direction:column;">
* +800 Specialist Credits
  <div style="font-weight:bold;">Battle Cry</div>
|  
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
* +800 Soldiers 
    Successful attacks kill 0.5% of target population.
* +800 Specialist Credits
  </div>
 
</div>
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
|-
|-
| <div style="line-height:1.2;"><b>Paladin</b></div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| <ul>
| [[Mystics#Clearsight|Clearsight]]
  <li>+20% Military kills when defending</li>
| [[Mystics#Bloodlust|Bloodlust]]
  <li>+1 Horse Strength (attracts NW)</li>
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Vermin|Vermin]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Mind_Focus|Mind Focus]]
  <li>Immune to Dragon effects</li>
| [[Mystics#Wrath|Wrath]]
  <li>+25% Valor Science Efficiency</li>
| No Other Spells
  <li>Access to Righteous Aggressor, Salvation, Hero's Inspiration</li>
 
</ul>
| <ul>
  <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Smite</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses).
  </div>
</div>
| <ul>
  <li>[[Mystics#Righteous_Aggressor|Righteous Aggressor]]</li>
  <li>[[Mystics#Salvation|Salvation]]</li>
  <li>[[Mystics#Heroes_Inspiration|Hero's Inspiration]]</li>
</ul>
|-
| <div style="line-height:1.2;"><b>Necromancer</b></div>
| <ul>
  <li>+25% WPA</li>
  <li>+25% military losses return as soldiers</li>
  <li>+25% Resilience Science Efficiency</li>
  <li>Reclaim 30% of enemy military losses as soldiers on successful attacks</li>
</ul>
| <ul>
  <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Grave Harvest</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Successful attack grants +20% instant spell damage for 2 days (non-stacking in War).
  </div>
</div>
| <ul>
  <li>[[Mystics#Animate_Dead|Animate Dead]]</li>
  <li>[[Mystics#Nightmare|Nightmares]]</li>
  <li>[[Mystics#Mystic_Aura|Mystic Aura]]</li>
</ul>
|-
| <div style="line-height:1.2;"><b>General</b></div>
| <ul>
  <li>+1 General</li>
  <li>+20% Specialist Credits gained in combat</li>
  <li>-20% Military Training Time</li>
  <li>Can train elites with Specialist Credits (War only)</li>
</ul>
| <ul>
  <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">General's Command</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    2 ticks, +60% honour gains (War only). 23h cooldown.
  </div>
</div>
| <!-- No spells -->
|}
|}

Revision as of 05:44, 24 January 2026

In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.


Age 114 Final Changes

Races

Category Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead
Image
War Doctrine Provides up to –5% Attack Time (caps at 5) Provides up to +7.5% Instant Spell Damage (caps at 7) Provides up to +7.5% Specialist Credits (caps at 7) Provides up to –7.5% Military Casualties Taken (caps at 7) Provides up to –7.5% damage from enemy ops (caps at 7) Provides up to +7.5% Sabotage Damage (caps at 7) Provides up to +7.5% Book Generation (caps at 7) Provides up to +7.5% Enemy Military Casualties (caps at 7) Provides –7.5% Enemy Battle Gains (caps at 7)
Bonuses
  • –20% Attack Time
  • –40% Training Time
  • +25% Instant Spell Damage
  • –50% Rune Cost
  • Can train Thieves with credits
  • +25% Building Efficiency
  • –50% Construction Time
  • +20% Building Credits
  • +30% Magic Effectiveness
  • +1 Mana per tick in War
  • +25% Spell Duration
  • +25% WPA
  • +1 Mana Recovery
  • +10% Population
  • +1 Stealth Regen
  • +20% TPA
  • All Lands hold Prisoners
  • +1 Stealth in War
  • +15% Science Efficiency
  • +15% Gains
  • –50% Draft Cost
  • –40% Military Losses
  • Plague Immunity
  • No Food Requirement
Penalties
  • Cannot Ambush
  • No Stables / War Horses
  • –25% Birth Rates
  • Cannot Accelerate Construction
  • +10% Attack Time
  • –20% TPA
  • –10% BE
  • +15% Military Wages
  • +15% Military Casualties
  • Wage increases take twice as long
  • +50% Rune Cost
  • –50% Libraries Effectiveness
  • –15% DME
  • –5% OME
Unique Ability
  • Opportunistic Raiders
Learn/Plunder return 1 tick faster
  • Mystic Enthusiasts
20% rune refund on instant spells
  • Master Builders
–15% Raze damage taken
Raze destroys +20% buildings
  • Arcane Surge
+25% spell damage below 40% mana
  • Leyline Interference
15% chance enemy spells fail
  • Sneak Attack
0 thief losses for 1 tick (23‑tick CD)
  • Civil Administration
Prisoners +2gc/tick
–25% Merc cost
  • Pillage and Burn
+30% Prisoners
+15% Massacre wizard kills
  • Plaguebearers
33% chance to spread plague
Units
  • 3/0 Soldier
  • 13/0 Off Spec
  • 0/9 Def Spec
  • 16/6 Elite
  • Merc 8/0
  • Prisoner 8/0
  • 3/0 Soldier
  • 15/0 Off Spec
  • 0/8 Def Spec
  • 4/12 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/11 Def Spec
  • 15/9 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/13 Def Spec
  • 14/6 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/10 Def Spec
  • 8/15 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/11 Def Spec
  • 10/13 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 12/0 Off Spec
  • 0/10 Def Spec
  • 14/9 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 3/0
  • 3/0 Soldier
  • 13/0 Off Spec
  • 0/10 Def Spec
  • 20/1 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 11/0 Off Spec
  • 0/10 Def Spec
  • 16/7 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
Spells Town Watch, Illuminate Shadows, Divine Shield, Salvation Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet Miner's Mystique, Town Watch, Reflect Magic, Mist Pitfalls, Wrath, Fountain of Knowledge, Revelation Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead Town Watch, Greater Protection Fountain of Knowledge, Revelation, Invisibility, Guile Aggression, Bloodlust Animate Dead


Personalities

Category The Artisan The Paladin The Heretic The Mystic The Rogue
Bonuses
  • +30% Building Capacity
  • +30% Building Production
  • +100% Espionage Success
  • +15% Economy Science
  • +5% Population
  • +50% Stables Capacity
  • +15% Valor Science
  • Immune to Plague
  • +15% enemy casualties dealt, +10% own casualties taken
  • –40% Thief Cost
  • +25% TPA
  • +20% Sabotage Damage
  • +50% Guild Bonus
  • +15% Arcane Science
  • +125% Guild Effectiveness
  • +1 Mana Recovery
  • +15% Channeling Science
  • +100% Thieves' Dens
  • +15% TPA
  • +1 Stealth Recovery
  • Access to all ops
  • +15% Crime Science
Unique Ability
  • Construction Delays
Enemy BE –10% for 6 ticks after your attack
  • Divine Blessing
Daily bonuses are doubled
  • Chaotic Affliction
Offensive spells/ops gain +10–30% random damage (23‑tick CD)
  • Focussed Channelling
+20% WPA while above 40% mana
  • Shadow Persistence
Can perform ops while overpopulated
Starting Bonuses
  • +600 Soldiers
  • +600 Specialist Credits
  • +200 Building Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Thieves
  • +800 Wizards
  • +800 Thieves
Spells Ghost Workers, Greater Protection No Other Spells Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin Pitfalls, Meteor Showers, Chastity, Vermin No Other Spells
Category The Tactician The Warrior The Necromancer The General The War Hero
Bonuses
  • –15% Attack Time
  • +40% Specialist Credits
  • No thief losses on intel
  • +15% Siege Science
  • Enhanced Conquest
  • +10% OME
  • +4 Merc/Prisoner Strength
  • –50% Merc Cost
  • +15% Tactics Science
  • +30% WPA
  • +25% losses converted to Soldiers
  • +15% Channeling Science
  • Reclaims 30% enemy losses
  • +1 General
  • +20% Specialist Credits
  • –25% Training Cost
  • Train Elites with Credits (War)
  • +15% Bookkeeping Science
  • –30% Honor Losses
  • Converts Specs to Elites
  • +2 Off Spec Strength
  • +50% Honor Effects
Unique Ability
  • Dragon's Wrath
3% of raw offence damages dragon when attacking with one
  • Battle Cry
Successful attacks kill 1% of target population
  • Black Magic
Offensive instant spells kill 1% peasants
  • Generals Authority
+15% enemy casualties when sending 2+ generals
  • Honour & Glory
+2.5% extra honour gains on attacks
Starting Bonuses
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
Spells Clearsight Bloodlust Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus Wrath No Other Spells