Age 114: Difference between revisions
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Revision as of 04:45, 24 January 2026
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Quick Navigation: Age Schedule • War Doctrines • Core Mechanics • Out of War Penalties • Dragons • Rituals • Spell Changes • Races • Personalities | ||||||||||||||||||||||||||||||||||||||||||
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Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
| Name | Bonuses | Penalties | War Doctrine & Unique Ability | Units | Spells |
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| Avian |
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Town Watch, Illuminate Shadows, Divine Shield, Salvation |
| Dark Elf |
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Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet |
| Dwarf |
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Miner's Mystique, Town Watch, Reflect Magic, Mist |
| Elf |
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Pitfalls, Wrath, Fountain of Knowledge, Revelation |
| Faery |
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Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead |
| Halfling |
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| Human |
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| Orc |
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| Undead |
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| Name | Bonuses | Unique Ability | Starting Bonuses | Spells |
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| The Artisan |
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+600 Soldiers, +600 Specialist Credits, +200 Building Credits |
Ghost Workers, Greater Protection |
| The Paladin |
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+800 Soldiers, +800 Specialist Credits |
Standard Military Spells |
| The Heretic |
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+400 Wizards, +400 Thieves |
Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin |
| The Mystic |
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+800 Wizards |
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| The Rogue |
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+800 Thieves |
No Other Spells |
| The Tactician |
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+800 Soldiers, +800 Specialist Credits |
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| The Warrior |
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+800 Soldiers, +800 Specialist Credits |
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| The Necromancer |
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+400 Wizards, +400 Specialist Credits |
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| The General |
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+800 Soldiers, +800 Specialist Credits |
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| The War Hero |
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+800 Soldiers, +800 Specialist Credits |
Standard Military Spells |
