Proposed Age Changes Age 113: Difference between revisions
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-25% Training Cost<br> | -25% Training Cost<br> | ||
= Races = | Welcome to the Proposed Changes for Age 113! | ||
Schedule:<br> | |||
WoL Age 113 Open: 14th November @ 12:00 GMT<br> | |||
WoL Age 113 Start: 16th November @ 18:00 GMT<br> | |||
WoL Age 113 End: 18th January @ 00:00 GMT | |||
<b>Age of Merry Mayhem</b><br> | |||
The bells are ringing. The razes are singing.<br> | |||
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables. | |||
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year. | |||
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. | |||
The bells are ringing. The razes are singing. Let the festive carnage begin. | |||
In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players. | |||
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):<br> | |||
+20% Income<br> | |||
+20% BE<br> | |||
+30% Production<br> | |||
-25% Training Cost<br> | |||
= Current Proposed Races for Age 113 (forum post dated 5 Nov 2025) = | |||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
| Line 230: | Line 253: | ||
| 6.5 | | 6.5 | ||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Heroes_Inspiration|Heroes Inspiration]] | | [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Heroes_Inspiration|Heroes Inspiration]] | ||
|} | |||
= Personalities = | |||
{| class="wikitable sortable" style="width:100%;" | |||
! style="font-size:110%;" | Personality | |||
! style="background-color:#d4edda;" | Bonuses | |||
! style="background-color:#f8d7da;" | Penalties | |||
! Unique Ability | |||
! Starts with Units | |||
! style="white-space:normal;" | Spellbook | |||
|- | |||
| <div style="line-height:1.2;"><b>The Artisan</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | |||
<b>Personality Description</b><br>Artisans excel in building and production, creating efficient and effective provinces that thrive in economic warfare. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+40% Building Capacity (Homes, Stables, Dungeons)</li> | |||
<li>+30% Building Production (Banks, Farms, Stables, Towers)</li> | |||
<li>+40% Building Credits gained in Combat</li> | |||
<li>+100% Successful Espionage Operations for double stealth cost</li> | |||
<li>+10% Economy Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Demolition_Master|Demolition Master]] | |||
| +600 Soldiers<br>+600 Specialist Credits<br>+200 Building Credits | |||
| - | |||
|- | |||
| <div style="line-height:1.2;"><b>The Cleric</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Clerics are devoted healers and defenders, using their abilities to protect their provinces and support their allies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+1 Elite Defensive Value</li> | |||
<li>+1 Defensive Specialist Strength</li> | |||
<li>1 Self Spell Mana Cost</li> | |||
<li>+35% Hospital Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Divine_Favour|Divine Favour]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Unique_Abilities#Salvation|Salvation]], [[Unique_Abilities#Revelation|Revelation]], [[Unique_Abilities#Divine_Shield|Divine Shield]], [[Unique_Abilities#Illuminate_Shadows|Illuminate Shadows]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Heretic</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Heretics harness chaotic magic to wreak havoc upon their enemies, making them formidable adversaries in the realm of spells. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>50% Wizard Production</li> | |||
<li>50% Thieves lost on Thievery Operations</li> | |||
<li>+20% Spell Damage</li> | |||
<li>+20% Sabotage Damage</li> | |||
<li>15% Arcane Arts Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Chaotic_Affliction|Chaotic Affliction]] | |||
| +400 Wizards<br>+400 Thieves | |||
| [[Unique_Abilities#Nightmares|Nightmares]], [[Unique_Abilities#Fools_Gold|Fools Gold]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Mystic</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Mystics are masters of arcane arts, manipulating magic to gain an edge over their opponents in every encounter. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+85% Guilds Effectiveness</li> | |||
<li>+1 Mana Recovery per Tick</li> | |||
<li>+25% Channeling Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Mana_Well|Mana Well]] | |||
| +800 Wizards | |||
| [[Unique_Abilities#Pitfalls|Pitfalls]], [[Unique_Abilities#Meteor_Showers|Meteor Showers]], [[Unique_Abilities#Mind_Focus|Mind Focus]], [[Unique_Abilities#Chastity|Chastity]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Rogue</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Rogues are stealthy and cunning, specializing in thievery and espionage to undermine their enemies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+70% Thieves' Dens Effectiveness</li> | |||
<li>+1 Stealth Recovery per Tick</li> | |||
<li>+20% Damage for Kidnap & Assassinate Wizards operations</li> | |||
<li>+25% Crime Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Shadows_in_the_Night|Shadows in the Night]] | |||
| +800 Thieves | |||
| Access to All Thievery Operations | |||
|- | |||
| <div style="line-height:1.2;"><b>The Tactician</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Tacticians are strategic planners, using their cunning to enhance attacks and minimize losses. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>-15% Attack Time</li> | |||
<li>No Thieves lost on intel</li> | |||
<li>Immunity to Greater Arson</li> | |||
<li>+25% Siege Science Efficiency</li> | |||
<li>Enhanced Conquest</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Dragons_Wrath|Dragons Wrath]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| - | |||
|- | |||
| <div style="line-height:1.2;"><b>The Warrior</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Warriors are fierce combatants, excelling on the battlefield with exceptional military prowess. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+15% Offensive Military Efficiency</li> | |||
<li>+5 Mercenary & Prisoner Strength</li> | |||
<li>-50% Mercenary Cost</li> | |||
<li>+25% Tactics Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Battle_Cry|Battle Cry]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Unique_Abilities#Righteous_Aggressor|Righteous Aggressor]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Sage</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Sages are wise scholars who excel in research and knowledge, enhancing scientific advancements. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+10% Book Generation</li> | |||
<li>+10% Scientist Generation</li> | |||
<li>+60% Learn Protection (Out of War)</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Scholars_Wrath|Scholars Wrath]] | |||
| +3 Scientists<br>+800 Soldiers<br>+800 Specialist Credits | |||
| - | |||
|- | |||
| <div style="line-height:1.2;"><b>The Freak</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Freaks are unpredictable and chaotic, harnessing unique traits that can turn the tide of battle. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+15% Offensive Military Efficiency</li> | |||
<li>Chaotic Mind - All offensive actions have a chance to resolve with variable impact between 75% and 140% of normal effectiveness.</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Mutating_Trait|Mutating Trait]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| - | |||
|- | |||
| <div style="line-height:1.2;"><b>The Necromancer</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Necromancers command the dead, using their powers to resurrect fallen soldiers and spread death among enemies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+25% WPA</li> | |||
<li>+25% Military Losses converted into Soldiers</li> | |||
<li>Immune to Plague</li> | |||
<li>Reclaims 10% of enemy military losses as Soldiers on successful attacks</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>+20% Damage from Enemy Thievery and Magic Instant Operations</li> | |||
</ul> | |||
| [[Unique_Abilities#Grave_Harvest|Grave Harvest]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Unique_Abilities#Animate_Dead|Animate Dead]], [[Unique_Abilities#Nightmares|Nightmares]], [[Unique_Abilities#Mystic_Aura|Mystic Aura]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The General</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Generals lead armies with strategic brilliance, enhancing combat effectiveness and training efficiency. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+1 General</li> | |||
<li>+25% Specialist Credits gained in combat</li> | |||
<li>-25% Military Training Time</li> | |||
<li>Train Elites with Specialist Credits</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| [[Unique_Abilities#Battle_Presence|Battle Presence]] | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Unique_Abilities#Bloodlust|Bloodlust]] | |||
|} | |} | ||
Revision as of 14:03, 6 November 2025
Welcome to the Proposed Changes for Age 113!
Schedule:
WoL Age 113 Open: 14th November @ 12:00 GMT
WoL Age 113 Start: 16th November @ 18:00 GMT
WoL Age 113 End: 18th January @ 00:00 GMT
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
+20% Income
+20% BE
+30% Production
-25% Training Cost
Welcome to the Proposed Changes for Age 113!
Schedule:
WoL Age 113 Open: 14th November @ 12:00 GMT
WoL Age 113 Start: 16th November @ 18:00 GMT
WoL Age 113 End: 18th January @ 00:00 GMT
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
+20% Income
+20% BE
+30% Production
-25% Training Cost
Current Proposed Races for Age 113 (forum post dated 5 Nov 2025)
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian
Race Description |
|
|
Skybound Strike | 3 / 0 | 12 | 0 | 15 / 3 | 900 | 6.5 | Town Watch, Reflect Magic |
Dark Elf
Race Description |
|
|
Shadow Surge | 3 / 0 | 10 | 11 | 12 / 6 | 900 | 6.0 | Blizzard, Guile, Mage's Fury, Invisibility |
Dwarf
Race Description |
|
|
Blazing Forge | 3 / 0 | 10 | 10 | 13 / 6 | 1000 | 7.0 | Miner's Mystique |
Elf
Race Description |
|
|
Arcane Surge | 3 / 0 | 10 | 12 | 13 / 5 | 1000 | 7.0 | Pitfalls, Blizzard |
Faery
Race Description |
|
|
Ethereal Mirage | 3 / 0 | 10 | 10 | 4 / 13 | 1200 | 6.5 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection |
Halfling
Race Description |
|
|
Sneak Attack | 3 / 0 | 10 | 10 | 12 / 7 | 850 | 6.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human
Race Description |
|
|
First Aid | 3 / 0 | 12 | 10 | 7 / 12 | 1050 | 6.75 | Fountain of Knowledge, Revelation, Righteous Aggressor |
Orc
Race Description |
|
|
Frenzy | 3 / 0 | 10 | 8 | 16 / 2 | 1200 | 7.0 | Aggression, Bloodlust |
Undead
Race Description |
|
|
Necrotic Burst | 3 / 3 | 10 | 10 | 15 / 4 | 900 | 6.5 | Animate Dead, Aggression, Heroes Inspiration |
Personalities
| Personality | Bonuses | Penalties | Unique Ability | Starts with Units | Spellbook |
|---|---|---|---|---|---|
The Artisan
Personality Description |
|
|
Demolition Master | +600 Soldiers +600 Specialist Credits +200 Building Credits |
- |
The Cleric
Personality Description |
|
|
Divine Favour | +800 Soldiers +800 Specialist Credits |
Salvation, Revelation, Divine Shield, Illuminate Shadows |
The Heretic
Personality Description |
|
|
Chaotic Affliction | +400 Wizards +400 Thieves |
Nightmares, Fools Gold |
The Mystic
Personality Description |
|
|
Mana Well | +800 Wizards | Pitfalls, Meteor Showers, Mind Focus, Chastity |
The Rogue
Personality Description |
|
|
Shadows in the Night | +800 Thieves | Access to All Thievery Operations |
The Tactician
Personality Description |
|
|
Dragons Wrath | +800 Soldiers +800 Specialist Credits |
- |
The Warrior
Personality Description |
|
|
Battle Cry | +800 Soldiers +800 Specialist Credits |
Righteous Aggressor |
The Sage
Personality Description |
|
|
Scholars Wrath | +3 Scientists +800 Soldiers +800 Specialist Credits |
- |
The Freak
Personality Description |
|
|
Mutating Trait | +800 Soldiers +800 Specialist Credits |
- |
The Necromancer
Personality Description |
|
|
Grave Harvest | +800 Soldiers +800 Specialist Credits |
Animate Dead, Nightmares, Mystic Aura |
The General
Personality Description |
|
|
Battle Presence | +800 Soldiers +800 Specialist Credits |
Bloodlust |