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Proposed Age Changes Age 113: Difference between revisions

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Created page with "Welcome to the Proposed Changes for Age 113! Schedule:<br> WoL Age 113 Open: 14th November @ 12:00 GMT<br> WoL Age 113 Start: 16th November @ 18:00 GMT<br> WoL Age 113 End: 18th January @ 00:00 GMT <b>Age of Merry Mayhem</b><br> The bells are ringing. The razes are singing.<br> The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables. The Age of Merry Mayhem has arrived - where wars meet with large amount..."
 
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+30% Production<br>
+30% Production<br>
-25% Training Cost<br>
-25% Training Cost<br>
= Races =
{| class="wikitable sortable" style="width:100%;"
! style="font-size:110%;" | Race
! style="background-color:#d4edda;" | Bonuses
! style="background-color:#f8d7da;" | Penalties
! Unique Ability
! Soldier
! Off. Specialist
! Def. Specialist
! Elite (Off/Def)
! Cost (gc)
! Networth
! style="white-space:normal;" | Spellbook
|-
| <div style="line-height:1.2;"><b>Avian</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
<b>Race Description</b><br>A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>-20% Attack Time</li>
  <li>+25% Birth Rates</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+15% Military Casualties</li>
  <li>Cannot use Barracks</li>
  <li>No Access to Stables/War Horses</li>
</ul>
| [[Unique_Abilities#Skybound_Strike|Skybound Strike]]
| 3 / 0
| 12
| 0
| 15 / 3
| 900
| 6.5
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]
|-
| <div style="line-height:1.2;"><b>Dark Elf</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+25% Magic Effectiveness (WPA)</li>
  <li>+10% OME</li>
  <li>Can train Thieves with Specialist Credits</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+20% Exploration Costs</li>
  <li>+20% Thief Costs</li>
</ul>
| [[Unique_Abilities#Shadow_Surge|Shadow Surge]]
| 3 / 0
| 10
| 11
| 12 / 6
| 900
| 6.0
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]]
|-
| <div style="line-height:1.2;"><b>Dwarf</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+25% Building Efficiency</li>
  <li>-15% Damage from Enemy Instant T/M Ops</li>
  <li>-15% Resources Lost from attacks</li>
  <li>-15% Damage from Massacres and Razes</li>
  <li>-15% Damage from Meteors</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+50% Food Consumption</li>
  <li>-20% Sabotage Damage</li>
  <li>-20% Spell Damage</li>
</ul>
| [[Unique_Abilities#Blazing_Forge|Blazing Forge]]
| 3 / 0
| 10
| 10
| 13 / 6
| 1000
| 7.0
| [[Mystics#Miner's_Mystique|Miner's Mystique]]
|-
| <div style="line-height:1.2;"><b>Elf</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+40% Magic Effectiveness (WPA)</li>
  <li>+25% Rune Production</li>
  <li>+1 Mana Regeneration per Tick</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>-40% Thieves Den Efficiency</li>
  <li>No Access to Dungeons</li>
</ul>
| [[Unique_Abilities#Arcane_Surge|Arcane Surge]]
| 3 / 0
| 10
| 12
| 13 / 5
| 1000
| 7.0
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Blizzard|Blizzard]]
|-
| <div style="line-height:1.2;"><b>Faery</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+25% Offensive Spell Duration</li>
  <li>+25% WPA</li>
  <li>+1 Mana Recovery per Tick in War</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>-40% Training Grounds Effectiveness</li>
  <li>-10% BE</li>
</ul>
| [[Unique_Abilities#Ethereal_Mirage|Ethereal Mirage]]
| 3 / 0
| 10
| 10
| 4 / 13
| 1200
| 6.5
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]]
|-
| <div style="line-height:1.2;"><b>Halfling</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+15% Population</li>
  <li>+1 Stealth Regeneration Per Tick</li>
  <li>+30% Thievery Effectiveness (TPA)</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>-25% Birth Rate</li>
  <li>+25% Building Cost</li>
</ul>
| [[Unique_Abilities#Sneak_Attack|Sneak Attack]]
| 3 / 0
| 10
| 10
| 12 / 7
| 850
| 6.5
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]
|-
| <div style="line-height:1.2;"><b>Human</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+15% Science Efficiency</li>
  <li>+15% Building Efficiency (TG, Castles, Barracks & Hospitals)</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+20% Military Wages</li>
  <li>-25% WPA</li>
  <li>+1 Self Mana Cost</li>
  <li>Cannot Ambush</li>
</ul>
| [[Unique_Abilities#First_Aid|First Aid]]
| 3 / 0
| 12
| 10
| 7 / 12
| 1050
| 6.75
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
|-
| <div style="line-height:1.2;"><b>Orc</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>+15% Battle Gains</li>
  <li>-50% Draft Cost</li>
  <li>+25% Military Credits gain in Combat</li>
  <li>Train Elites with Specialist Credits</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+50% Land lost on Ambush</li>
  <li>-10% TPA</li>
</ul>
| [[Unique_Abilities#Frenzy|Frenzy]]
| 3 / 0
| 10
| 8
| 16 / 2
| 1200
| 7.0
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
|-
| <div style="line-height:1.2;"><b>Undead</b><br><div class="mw-collapsible mw-collapsed">
<b>Race Description</b><br>The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>-45% Military Losses</li>
  <li>Plague Immunity</li>
  <li>No Food Requirement</li>
  <li>Converts Specialists to Elites upon Successful Traditional Marches</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+20% Damage from Enemy Thievery and Magic Instant Operations</li>
</ul>
| [[Unique_Abilities#Necrotic_Burst|Necrotic Burst]]
| 3 / 3
| 10
| 10
| 15 / 4
| 900
| 6.5
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Heroes_Inspiration|Heroes Inspiration]]
|}

Revision as of 14:00, 6 November 2025

Welcome to the Proposed Changes for Age 113!

Schedule:
WoL Age 113 Open: 14th November @ 12:00 GMT
WoL Age 113 Start: 16th November @ 18:00 GMT
WoL Age 113 End: 18th January @ 00:00 GMT

Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.

The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.

Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.

Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
+20% Income
+20% BE
+30% Production
-25% Training Cost

Races

Race Bonuses Penalties Unique Ability Soldier Off. Specialist Def. Specialist Elite (Off/Def) Cost (gc) Networth Spellbook
Avian

Race Description
A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.

  • -20% Attack Time
  • +25% Birth Rates
  • +15% Military Casualties
  • Cannot use Barracks
  • No Access to Stables/War Horses
Skybound Strike 3 / 0 12 0 15 / 3 900 6.5 Town Watch, Reflect Magic
Dark Elf

Race Description
Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.

  • +25% Magic Effectiveness (WPA)
  • +10% OME
  • Can train Thieves with Specialist Credits
  • +20% Exploration Costs
  • +20% Thief Costs
Shadow Surge 3 / 0 10 11 12 / 6 900 6.0 Blizzard, Guile, Mage's Fury, Invisibility
Dwarf

Race Description
Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.

  • +25% Building Efficiency
  • -15% Damage from Enemy Instant T/M Ops
  • -15% Resources Lost from attacks
  • -15% Damage from Massacres and Razes
  • -15% Damage from Meteors
  • +50% Food Consumption
  • -20% Sabotage Damage
  • -20% Spell Damage
Blazing Forge 3 / 0 10 10 13 / 6 1000 7.0 Miner's Mystique
Elf

Race Description
Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.

  • +40% Magic Effectiveness (WPA)
  • +25% Rune Production
  • +1 Mana Regeneration per Tick
  • -40% Thieves Den Efficiency
  • No Access to Dungeons
Arcane Surge 3 / 0 10 12 13 / 5 1000 7.0 Pitfalls, Blizzard
Faery

Race Description
Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.

  • +25% Offensive Spell Duration
  • +25% WPA
  • +1 Mana Recovery per Tick in War
  • -40% Training Grounds Effectiveness
  • -10% BE
Ethereal Mirage 3 / 0 10 10 4 / 13 1200 6.5 Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection
Halfling

Race Description
Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.

  • +15% Population
  • +1 Stealth Regeneration Per Tick
  • +30% Thievery Effectiveness (TPA)
  • -25% Birth Rate
  • +25% Building Cost
Sneak Attack 3 / 0 10 10 12 / 7 850 6.5 Quick Feet, Town Watch, Vermin, Invisibility
Human

Race Description
Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.

  • +15% Science Efficiency
  • +15% Building Efficiency (TG, Castles, Barracks & Hospitals)
  • +20% Military Wages
  • -25% WPA
  • +1 Self Mana Cost
  • Cannot Ambush
First Aid 3 / 0 12 10 7 / 12 1050 6.75 Fountain of Knowledge, Revelation, Righteous Aggressor
Orc

Race Description
Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.

  • +15% Battle Gains
  • -50% Draft Cost
  • +25% Military Credits gain in Combat
  • Train Elites with Specialist Credits
  • +50% Land lost on Ambush
  • -10% TPA
Frenzy 3 / 0 10 8 16 / 2 1200 7.0 Aggression, Bloodlust
Undead

Race Description
The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.

  • -45% Military Losses
  • Plague Immunity
  • No Food Requirement
  • Converts Specialists to Elites upon Successful Traditional Marches
  • +20% Damage from Enemy Thievery and Magic Instant Operations
Necrotic Burst 3 / 3 10 10 15 / 4 900 6.5 Animate Dead, Aggression, Heroes Inspiration