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{{RaceCell
{{RaceCell
| name = Avian
| name = Avian
| war doctrine =  
| wardoctrine = Introduced Age 114
| bonuses = * –15% Attack Time<br>* –70% Nightmare Damage<br>* Immune to Ambush
| bonuses = * –15% Attack Time<br>* –70% Nightmare Damage<br>* Immune to Ambush
| ability = Skybound Strike<br>: Auto‑success attack, no losses.
| ability = '''Skybound Strike'''<br> Auto‑success attack, no losses.
| penalties = * +15% Military Casualties<br>* No Barracks<br>* No Stables  
| penalties = * +15% Military Casualties<br>* No Barracks<br>* No Stables  
| units = * Soldier 3/0 … etc
| units = * Soldier 3/0 … etc

Revision as of 00:15, 21 January 2026

Self Spell DPL

Extension:DynamicPageList4 (DPL4), version 4.0.4: Error: No selection criteria found! You must use at least one of the following parameters: category, namespace, titlematch, linksto, uses, createdby, modifiedby, lastmodifiedby, or their 'not' variants

Race Table DPL Stuff

Step 1

Create: Template:RaceCell

Contents to be:

Name {{{name}}}
War Doctrine {{{benefit}}}
Bonuses {{{bonuses}}}
Unique Ability {{{ability}}}
Penalties {{{penalties}}}
Units {{{units}}}
Spells {{{spells}}}

Step 2

On each race page add

Avian
Bonuses * –15% Attack Time
* –70% Nightmare Damage
* Immune to Ambush
War Doctrine Introduced Age 114
Penalties * +15% Military Casualties
* No Barracks
* No Stables
Unique Ability Skybound Strike
Auto‑success attack, no losses.
Units
Soldier {{{soldier}}}
Offspec {{{offspec}}}
Defspec {{{defspec}}}
Elite {{{elite}}}
War Horse {{{warhorse}}}
Spells Greater Protection, Quick Feet, Town Watch

Step 3

Auto grid

Avian
Bonuses –25% Attack Time
+20% Birth Rates
War Doctrine Introduced Age 114
Penalties +15% Military Casualties
Cannot use Barracks
No Access to Stables / War Horses
Unique Ability Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defense; 0 Honour gains. 23 Hour Cooldown.
Units
Soldier 3/0 (0.75nw)
Offspec 12/0 (4.0nw)
Defspec 0/10 (5.0nw)
Elite 15/3 (900gc, 6.75nw)
War Horse n/a
Spells Greater Protection, Quick Feet, Town Watch
  • Orc
    Orc
    Bonuses +10% Gains OOW & +15% Gains During War
    -40% Draft Cost
    +15% Enemy Military Casualties
    War Doctrine Provides up to +10% Offensive Military Efficiency and +12.5% Raze Damage to you and all your kingdom.
    Penalties +20% Instant Damage from Sabotage and Sorcery
    Unique Ability Carnage

    Every time an Orc makes a successful attack, there is a random bonus effect applied to that attack — the spirit of war is unpredictable and wild.

    • Destroy 25% of enemy resources (gold, runes, food)
    • Increases Military Wages by 25% for 4-6 ticks.
    • -30% Military Losses
    Units
    Soldier 3/0 (0.75nw)
    Offspec 13/0 (5.2nw)
    Defspec 0/10 (5.0nw)
    Elite 18/3 (850gc, 7.0nw)
    War Horse 2/0 (0.6nw)
    Spells Bloodlust, Aggression, Wrath