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! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | ||
! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Penalties | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Penalties | ||
! style="width:21%; background: #000814; color: #d4a017; padding: 0.8em;" | | ! style="width:21%; background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability | ||
! style="width:23%; background: #000814; color: #d4a017; padding: 0.8em;" | Units | ! style="width:23%; background: #000814; color: #d4a017; padding: 0.8em;" | Units | ||
! style="width:12%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Spells]] | ! style="width:12%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] | ||
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| '''Avian''' | | '''Avian''' | ||
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! style="background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | Starting Bonuses | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Starting Bonuses | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Spells]] | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] | ||
|- | |- | ||
| '''The Artisan''' | | '''The Artisan''' | ||
Latest revision as of 22:26, 10 January 2026
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
Quick Navigation: Races • Personalities
| Name | Bonuses | Penalties | Unique Ability | Units | Spells |
|---|---|---|---|---|---|
| Avian |
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Town Watch, Reflect Magic |
| Dark Elf |
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Blizzard, Guile, Mage's Fury, Invisibility |
| Dwarf |
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Miner's Mystique |
| Elf |
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Pitfalls, Wrath, Mist |
| Faery |
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Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
| Gnome |
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| Halfling |
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| Human |
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| Orc |
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| Undead |
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| Name | Bonuses | Unique Ability | Starting Bonuses | Spells |
|---|---|---|---|---|
| The Artisan |
|
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+600 Soldiers, +600 Specialist Credits, +200 Building Credits |
Ghost Workers |
| The Cleric |
|
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+800 Soldiers, +800 Specialist Credits |
|
| The Heretic |
|
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+400 Wizards, +400 Thieves |
|
| The Mystic |
|
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+800 Wizards |
|
| The Rogue |
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+800 Thieves |
All Thievery Spells |
| The Tactician |
|
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+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Warrior |
|
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+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Paladin |
|
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+800 Soldiers, +800 Specialist Credits |
|
| The Necromancer |
|
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+800 Soldiers, +800 Specialist Credits |
|
| The General |
|
|
+800 Soldiers, +800 Specialist Credits |
All Military Spells |