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| == a103 races & personalities == | | == a103 races & personalities == |
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| * [[Races]] | | * [[Races and Personalities|Races]] |
| * [[Personalities]] | | * [[Races and Personalities|Personalities]] |
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| {| class="wikitable" | | {| class="wikitable" |
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| ! style="width:12%; white-space:normal;" | [[Spells]] | | ! style="width:12%; white-space:normal;" | [[Spells]] |
| |- | | |- |
| | '''[[Avian]]''' | | | '''Avian''' |
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| * –25% Attack Time | | * –25% Attack Time |
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| || [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] | | || [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] |
| |- | | |- |
| | '''[[Dark Elf]]''' | | | '''Dark Elf''' |
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| * +20% Magic Effectiveness (WPA) | | * +20% Magic Effectiveness (WPA) |
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| || [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | | || [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] |
| |- | | |- |
| | '''[[Dwarf]]''' | | | '''Dwarf''' |
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| * +25% Building Efficiency | | * +25% Building Efficiency |
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| || [[Mystics#Miner's_Mystique|Miner's Mystique]] | | || [[Mystics#Miner's_Mystique|Miner's Mystique]] |
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| | '''[[Elf]]''' | | | '''Elf''' |
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| * +25% Magic Effectiveness (WPA) | | * +25% Magic Effectiveness (WPA) |
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| || [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]] | | || [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]] |
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| | '''[[Faery]]''' | | | '''Faery''' |
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| * +25% Offensive Spell Duration | | * +25% Offensive Spell Duration |
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| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage’s_Fury|Mage’s Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner’s_Mystique|Miner’s Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]] | | [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage’s_Fury|Mage’s Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner’s_Mystique|Miner’s Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]] |
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| | '''[[Gnome]]''' | | | '''Gnome''' |
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| * –10% Attack Time (War/Hostile only) | | * –10% Attack Time (War/Hostile only) |
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| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]] | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]] |
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| | '''[[Halfling]]''' | | | '''Halfling''' |
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| * +15% Population | | * +15% Population |
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| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] |
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| | '''[[Human]]''' | | | '''Human''' |
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| * +30% Income | | * +30% Income |
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| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]] | | [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]] |
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| | '''[[Orc]]''' | | | '''Orc''' |
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| * +5% Gains | | * +5% Gains |
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| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] | | [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] |
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| | '''[[Undead]]''' | | | '''Undead''' |
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| * –40% Military Losses | | * –40% Military Losses |
a103 races & personalities
Races
| Name
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Bonuses
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Penalties
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Unique Ability
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Units
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Spells
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| Avian
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- –25% Attack Time
- +20% Birth Rates
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- +15% Military Casualties
- No Barracks
- No Stables / War Horses
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- Skybound Strike (War/Hostile)
- next attack automatically succeeds with –50% losses; gains scale by offense vs defence; 0 Honour gains
- 23 Hour Cooldown.
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- Soldier 3/0 (0.75nw)
- Off. Spec 12/0 (5.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/3 (900gc, 6.75nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse n/a
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Town Watch, Reflect Magic
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| Dark Elf
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- +20% Magic Effectiveness (WPA)
- +10% OME
- Can train Thieves with Specialist Credits
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- +20% Military Wages
- +20% Thief Costs
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- Shadow Surge
- when activated, all offensive spells (does not include Ritual) cost –60% runes for the next 2 ticks.
- 23 Hour Cooldown
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/11 (5.5nw)
- Elite 13/6 (900gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
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Blizzard, Guile, Mage's Fury, Invisibility
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| Dwarf
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- +25% Building Efficiency
- +25% Military Credits gained in combat
- –25% Construction Time
- –25% Training Time
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- +50% Food Consumption
- –10% WPA
- +20% Explore Cost
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- Molten Anvil
- upon activation, for the next 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed.
- 23 Utopian Days Cooldown
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 13/6 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Miner's Mystique
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| Elf
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- +25% Magic Effectiveness (WPA)
- +20% Rune Production
- +1 Mana Regeneration per tick
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- No Access to Training Grounds
- No Access to Dungeons
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- Arcane Surge
- whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 30%.
- Passive ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/12 (6.0nw)
- Elite 12/7 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Pitfalls, Wrath, Mist
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| Faery
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- +25% Offensive Spell Duration
- +25% WPA
- +1 Mana Recovery per tick in War
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- Ethereal Mirage
- upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
- Active ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 4/13 (1200gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold
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| Gnome
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- –10% Attack Time (War/Hostile only)
- +15% Enemy Military Casualties
- +15% Thievery Effectiveness (TPA)
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- Cunning Assault
- each successful attack has a chance to provide all the following boosts for 6 days:
- * +20% Thievery Effectiveness (TPA)
- * –30% Thief Losses
- * +25% Sabotage Damage
- Passive ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 11/0 (4.5nw)
- Def. Spec 0/10 (5.0nw)
- Elite 14/4 (900gc, 6.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.0nw)
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Quick Feet, Aggression
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| Halfling
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- +15% Population
- +1 Stealth Regeneration per tick
- +30% Thievery Effectiveness (TPA)
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- –25% Birth Rate
- +25% Building Cost
- Suffers 1% additional Stealth loss per tick from Expose Thieves
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- Sneak Attack
- upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
- Active ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 12/7 (950gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Quick Feet, Town Watch, Vermin, Invisibility
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| Human
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- +30% Income
- Immune to Riots & Greed
- –50% Mercenary Costs
- –25% Training Costs
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- First Aid
- upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
- Active ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 13/0 (5.2nw)
- Def. Spec 0/10 (5.0nw)
- Elite 7/12 (1050gc, 8.0nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
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Fountain of Knowledge, Revelation
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| Orc
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- +5% Gains
- +10% Gains (in War)
- –50% Draft Cost
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- –20% Book Production
- –20% Thievery Effectiveness (TPA)
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- Carnage
- every time an Orc makes a successful attack, a random bonus effect is applied:
- * +20% Enemy Casualties
- * +10% Gains
- * –25% Military Losses
- Passive ability
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- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/2 (1000gc, 6.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Aggression, Bloodlust
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| Undead
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- –40% Military Losses
- Plague Immunity
- No Food Requirement
- Converts Specialists to Elites on successful Traditional Marches
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- Only access to Thievery Intel Operations
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- Necrotic Burst
- once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
- Active ability
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- Soldier 3/3 (1.5nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/4 (900gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
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Animate Dead, Aggression, Hero’s Inspiration
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Personalities
| Name
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Bonuses
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Unique Ability
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Starting Bonuses
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Spells
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| The Artisan
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- +40% Building Capacity (Homes, Stables, Dungeons)
- +40% Building Production (Banks, Farms, Stables, Towers)
- +40% Building Credits gained in Combat
- +100% Successful Espionage Operations (double stealth cost)
- +10% Economy Science Efficiency
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- Demolition Mastery
- in War, Raze attacks destroy 40% of target buildings instead of the base 30%.
- Passive ability
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+600 Soldiers, +600 Specialist Credits, +200 Building Credits
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Ghost Workers
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| The Cleric
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- +1 Elite Defensive Value
- +1 Defensive Specialist Strength
- –1 Self Spell Mana Cost
- +35% Hospital Efficiency
- Immune to Plague
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- Divine Favour
- when casting self-spells, Clerics have a 50% chance to double their duration.
- Passive ability
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+800 Soldiers, +800 Specialist Credits
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Salvation, Revelation, Divine Shield, Illuminate Shadows
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| The Heretic
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- +50% Wizard Production
- –50% Thieves lost on Thievery Operations
- +20% Spell Damage
- +20% Sabotage Damage
- +15% Arcane Arts Efficiency
- Access to Nightmares, Fools Gold
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- Chaotic Affliction
- Upon activation, for 2 ticks, all offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30%.
- Active ability, 23 Utopian Days cooldown
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+400 Wizards, +400 Thieves
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Nightmares, Fools Gold
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| The Mystic
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- +85% Guild Effectiveness
- +1 Mana Recovery per tick
- +25% Channeling Science Efficiency
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- Mana Well
- once activated, instantly regain 15% Mana. 23 Hour Cooldown.
- Active ability
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+800 Wizards
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Pitfalls, Meteor Showers, Mind Focus, Chastity
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| The Rogue
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- +70% Thieves’ Dens Effectiveness
- +1 Stealth Recovery per tick
- +25% Damage for Kidnap & Assassinate Wizards operations
- +25% Crime Science Efficiency
- Access to All Thievery Operations
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- Shadows in the Night
- Rogues deal +25% Sabotage Damage when operating with ≥50% Stealth.
- Passive ability
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+800 Thieves
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All Thievery Spells
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| The Tactician
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- –15% Attack Time
- No Thieves lost on intel
- Immunity to Greater Arson and Steal War Horses
- +25% Siege Science Efficiency
- Enhanced Conquest
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- Dragon’s Wrath
- 3% of your raw offense also deals damage to the dragon in addition to your target.
- Passive ability
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+800 Soldiers, +800 Specialist Credits
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All relevant Military Spells
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| The Warrior
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- +15% Offensive Military Efficiency
- +4 Mercenary & Prisoner Strength
- –40% Mercenary Cost
- +25% Tactics Science Efficiency
- Access to Righteous Aggressor
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- Battle Cry
- upon each successful attack, the attack destroys 0.5% of the target’s total population.
- Passive ability
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+800 Soldiers, +800 Specialist Credits
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All relevant Military Spells
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| The Paladin
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- +20% Military Kills when defending
- +1 Horse Strength
- Immune to Dragon Effects
- +25% Valor Science Efficiency
- Access to Righteous Aggressor, Salvation, Hero’s Inspiration
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- Smite
- once activated, for 2 ticks (War/Hostile only, 23 Hour Cooldown), your next successful Traditional March will either:
- * Destroy 25% of the target’s Guilds, Towers, and Thieves’ Dens
- * If target <10% of land in these buildings, trigger Holy Massacre (Kills 15% of target’s peasants)
- Increases specialist military casualties by 15%
- Active ability
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+800 Soldiers, +800 Specialist Credits
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Salvation, Hero’s Inspiration
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| The Necromancer
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- +25% WPA
- +25% of Military Losses converted into Soldiers
- +25% Resilience Science Efficiency
- Reclaims 30% of enemy military losses as Soldiers on successful attacks
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- Grave Harvest
- successful attack increases instant spell damage by 20% for 2 days (War, does not stack)
- Passive ability
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+800 Soldiers, +800 Specialist Credits
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Animate Dead, Nightmares, Mystic Aura
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| The General
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- +1 General
- +20% Specialist Credits gained in combat
- –20% Military Training Time
- Can train Elites with Specialist Credits (in War)
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- General’s Command
- once activated, for 2 ticks, all attacks have +60% Honour Gains (War Only). 23 Hour Cooldown.
- Active ability
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+800 Soldiers, +800 Specialist Credits
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All Military Spells
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