Age 113: Difference between revisions
time for bed, will finish races and personalities another day |
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Amnesia - Not accessible next age | Amnesia - Not accessible next age | ||
= Races = | |||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
| Line 61: | Line 61: | ||
! style="white-space:normal;" | Spellbook | ! style="white-space:normal;" | Spellbook | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Avian</b | | <div style="line-height:1.2;"><b>Avian</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li> | <li>–25% Attack Time</li> | ||
<li>+20% Birth Rates</li> | <li>+20% Birth Rates</li> | ||
</ul> | </ul> | ||
| Line 71: | Line 69: | ||
<li>+15% Military Casualties</li> | <li>+15% Military Casualties</li> | ||
<li>Cannot use Barracks</li> | <li>Cannot use Barracks</li> | ||
<li>No Access to Stables/War Horses</li> | <li>No Access to Stables / War Horses</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Skybound Strike</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 12 | | 12 | ||
| 0 / 10 | | 0 / 10 | ||
| 15 / 3 | | 15 / 3 | ||
| Line 84: | Line 85: | ||
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] | | [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Dark Elf</b | | <div style="line-height:1.2;"><b>Dark Elf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+20% Magic Effectiveness (WPA)</li> | <li>+20% Magic Effectiveness (WPA)</li> | ||
<li>+10% OME</li> | <li>+10% Offensive Military Efficiency (OME)</li> | ||
<li>Can train Thieves with Specialist Credits</li> | <li>Can train Thieves with Specialist Credits</li> | ||
</ul> | </ul> | ||
| Line 96: | Line 95: | ||
<li>+20% Thief Costs</li> | <li>+20% Thief Costs</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Shadow Surge</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / 11 | | 0 / 11 | ||
| 13 / 6 | | 13 / 6 | ||
| Line 107: | Line 109: | ||
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Dwarf</b | | <div style="line-height:1.2;"><b>Dwarf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+25% Building Efficiency</li> | <li>+25% Building Efficiency</li> | ||
<li>+25% Military Credits | <li>+25% Military Credits gained in combat</li> | ||
<li> | <li>–25% Construction Time</li> | ||
<li> | <li>–25% Training Time</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+50% Food Consumption</li> | <li>+50% Food Consumption</li> | ||
<li> | <li>–10% WPA</li> | ||
<li>+20% | <li>+20% Exploration Costs</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Molten Anvil</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / 10 | | 0 / 10 | ||
| 13 / 6 | | 13 / 6 | ||
| Line 132: | Line 135: | ||
| [[Mystics#Miner's_Mystique|Miner's Mystique]] | | [[Mystics#Miner's_Mystique|Miner's Mystique]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Elf</b | | <div style="line-height:1.2;"><b>Elf</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+25% Magic Effectiveness (WPA)</li> | ||
<li>+ | <li>+20% Rune Production</li> | ||
<li>+1 Mana Regeneration per | <li>+1 Mana Regeneration per tick</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>No Access to Training Grounds</li> | ||
<li>No Access to Dungeons</li> | <li>No Access to Dungeons</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Arcane Surge</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / 12 | | 0 / 12 | ||
| | | 12 / 7 | ||
| 1000 | | 1000 | ||
| 7. | | 7.5 | ||
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics# | | [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Faery</b | | <div style="line-height:1.2;"><b>Faery</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+25% Offensive Spell Duration</li> | <li>+25% Offensive Spell Duration</li> | ||
<li>+25% WPA</li> | <li>+25% WPA</li> | ||
<li>+1 Mana Recovery per | <li>+1 Mana Recovery per tick in War</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>+30% Rune Cost</li> | ||
<li> | <li>–5% Building Efficiency</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Ethereal Mirage</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / 10 | | 0 / 10 | ||
| 4 / 13 | | 4 / 13 | ||
| 1200 | | 1200 | ||
| | | 7.25 | ||
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]] | | [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Halfling</b | | <div style="line-height:1.2;"><b>Halfling</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+15% Population</li> | <li>+15% Max Population</li> | ||
<li>+1 Stealth | <li>+1 Stealth per Tick</li> | ||
<li>+30% Thievery Effectiveness (TPA)</li> | <li>+30% Thievery Effectiveness (TPA)</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>–25% Birth Rate</li> | ||
<li>+25% Building | <li>+25% Building Costs</li> | ||
<li>Suffers +1% additional Stealth loss per tick from Expose Thieves</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Sneak Attack</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / 10 | | 0 / 10 | ||
| 12 / 7 | | 12 / 7 | ||
| | | 950 | ||
| | | 7.5 | ||
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Human</b | | <div style="line-height:1.2;"><b>Human</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+30% Income</li> | ||
<li> | <li>Immune to Riots & Greed</li> | ||
<li>–50% Mercenary Costs</li> | |||
<li>–25% Training Costs</li> | |||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li>+ | <li>+25% Training Time</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">First Aid</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| | | 13 | ||
| 0 / 10 | | 0 / 10 | ||
| 7 / 12 | | 7 / 12 | ||
| 1050 | | 1050 | ||
| | | 8.0 | ||
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation | | [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Orc</b | | <div style="line-height:1.2;"><b>Orc</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li>+ | <li>+5% Gains</li> | ||
<li>+10% Gains (in War)</li> | |||
<li>+ | <li>–50% Draft Cost</li> | ||
<li> | |||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>–20% Book Production</li> | ||
<li> | <li>–20% Thievery Effectiveness (TPA)</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Carnage</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses). | |||
</div> | |||
</div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 | ||
| 0 / | | 0 / 10 | ||
| | | 15 / 2 | ||
| | | 1000 | ||
| | | 6.25 | ||
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] | | [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b>Undead</b | | <div style="line-height:1.2;"><b>Undead</b></div> | ||
| style="background-color:#d4edda;" | <ul> | | style="background-color:#d4edda;" | <ul> | ||
<li> | <li>–40% Military Losses</li> | ||
<li>Plague | <li>Immune to Plague</li> | ||
<li>No Food | <li>No Food Needed</li> | ||
<li>Converts Specialists to Elites | <li>Converts Specialists to Elites on Traditional March</li> | ||
</ul> | </ul> | ||
| style="background-color:#f8d7da;" | <ul> | | style="background-color:#f8d7da;" | <ul> | ||
<li> | <li>Only access to Thievery Intel Operations</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Necrotic Burst</div> | |||
</div></div> | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown. | |||
</div> | |||
</div> | |||
| 3 / 3 | | 3 / 3 | ||
| 10 | | 10 | ||
| 0 / 10 | | 0 / 10 | ||
| 15 / 4 | | 15 / 4 | ||
| 900 | |||
| 7.25 | |||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]] | |||
|- | |||
| <div style="line-height:1.2;"><b>Gnome</b></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>–10% Attack Time (War/Hostile only)</li> | |||
<li>+15% Enemy Military Casualties</li> | |||
<li>+15% Thievery Effectiveness (TPA)</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>+25% Rune Cost</li> | |||
<li>–15% WPA</li> | |||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Cunning Assault</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne. | |||
</div> | |||
</div> | |||
| 3 / 0 | |||
| 11 | |||
| 0 / 10 | |||
| 14 / 4 | |||
| 900 | | 900 | ||
| 6.5 | | 6.5 | ||
| [[Mystics# | | [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]] | ||
|} | |} | ||
= | = Personalities = | ||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
! | ! Personality | ||
! | ! Bonuses | ||
! | ! Starting Bonuses | ||
! Unique Ability | ! Unique Ability | ||
! | ! Spell Book | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Artisan</b></div> | ||
| <ul> | |||
<li>+40% Building Capacity (Homes, Stables, Dungeons)</li> | <li>+40% Building Capacity (Homes, Stables, Dungeons)</li> | ||
<li>+ | <li>+40% Building Production (Banks, Farms, Stables, Towers)</li> | ||
<li>+40% Building Credits gained in Combat</li> | <li>+40% Building Credits gained in Combat</li> | ||
<li>+100% Successful Espionage Operations | <li>+100% Successful Espionage Operations (double stealth cost)</li> | ||
<li>+10% Economy Science Efficiency</li> | <li>+10% Economy Science Efficiency</li> | ||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+600 Starting Soldiers</li> | ||
<li>+600 Starting Specialist Training Credits</li> | |||
<li>+200 Starting Building Credits</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Demolition Mastery</div> | |||
| [[Mystics#Quick_Feet| | <div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | ||
In War, Raze attacks destroy 40% of target buildings (base 30%). | |||
</div> | |||
</div> | |||
| [[Mystics#Quick_Feet|Ghost Workers]] | |||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Cleric</b></div> | ||
| <ul> | |||
<li>+1 Elite Defensive Strength</li> | |||
<li>+1 Elite Defensive | |||
<li>+1 Defensive Specialist Strength</li> | <li>+1 Defensive Specialist Strength</li> | ||
<li>1 Self Spell Mana Cost</li> | <li>-1 Self-Spell Mana Cost</li> | ||
<li>+35% Hospital Efficiency</li> | <li>+35% Hospital Efficiency</li> | ||
<li>Immune to Plague</li> | |||
</ul> | </ul> | ||
| style=" | | <ul> | ||
<li> | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Divine Favour</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
50% chance to double duration on self-spells. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Salvation|Salvation]]</li> | |||
<li>[[Mystics#Revelation|Revelation]]</li> | |||
<li>[[Mystics#Divine_Shield|Divine Shield]]</li> | |||
<li>[[Mystics#Illuminate_Shadows|Illuminate Shadows]]</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Heretic</b></div> | ||
| <ul> | |||
<li>+50% Wizard Production</li> | |||
<li>-50% Thieves lost on ops</li> | |||
<li>50% Wizard Production</li> | |||
<li>50% Thieves lost on | |||
<li>+20% Spell Damage</li> | <li>+20% Spell Damage</li> | ||
<li>+20% Sabotage Damage</li> | <li>+20% Sabotage Damage</li> | ||
<li>15% Arcane Arts Efficiency</li> | <li>+15% Arcane Arts Efficiency</li> | ||
<li>Access to Nightmares, Fools Gold</li> | |||
</ul> | |||
| <ul> | |||
<li>+400 Starting Wizards</li> | |||
<li>+400 Starting Thieves</li> | |||
</ul> | </ul> | ||
| style=" | | <div style="display:flex; flex-direction:column;"> | ||
<li> | <div style="font-weight:bold;">Chaotic Affliction</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
2 ticks, +10–30% spell & sabotage damage. 23-day cooldown. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Nightmare|Nightmares]]</li> | |||
<li>[[Mystics#Fools_Gold|Fools Gold]]</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Mystic</b></div> | ||
| <ul> | |||
<li>+85% Guild Effectiveness</li> | |||
<li>+1 Mana Recovery per tick</li> | |||
<li>+85% | |||
<li>+1 Mana Recovery per | |||
<li>+25% Channeling Science Efficiency</li> | <li>+25% Channeling Science Efficiency</li> | ||
</ul> | </ul> | ||
| style=" | | <ul> | ||
<li> | <li>+800 Starting Wizards</li> | ||
</ul> | |||
| <div style="display:flex; flex-direction:column;"> | |||
<div style="font-weight:bold;">Mana Well</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Passive — regain 15% mana instantly. 23-hour cooldown. | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Pitfalls|Pitfalls]]</li> | |||
<li>[[Mystics#Meteor_Showers|Meteor Showers]]</li> | |||
<li>[[Mystics#Mind_Focus|Mind Focus]]</li> | |||
<li>[[Mystics#Chastity|Chastity]]</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Rogue</b></div> | ||
| <ul> | |||
<li>+70% Thieves' Den Effectiveness</li> | |||
<li>+1 Stealth Recovery per tick</li> | |||
<li>+70% Thieves' | <li>+25% Kidnap & Assassinate Wizards damage</li> | ||
<li>+1 Stealth Recovery per | |||
<li>+ | |||
<li>+25% Crime Science Efficiency</li> | <li>+25% Crime Science Efficiency</li> | ||
<li>Access to all thievery ops</li> | |||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+800 Starting Thieves</li> | ||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
| | <div style="font-weight:bold;">Shadows in the Night</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
+25% sabotage damage at ≥50% stealth. | |||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Tactician</b></div> | ||
| <ul> | |||
<li>-15% Attack Time</li> | <li>-15% Attack Time</li> | ||
<li>No | <li>No thieves lost on intel ops</li> | ||
<li> | <li>Immune to Greater Arson & Steal War Horses</li> | ||
<li>+25% Siege Science Efficiency</li> | <li>+25% Siege Science Efficiency</li> | ||
<li>Enhanced Conquest</li> | <li>Enhanced Conquest</li> | ||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
| | <div style="font-weight:bold;">Dragons Wrath</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
3% raw offense also damages dragons. | |||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Warrior</b></div> | ||
| <ul> | |||
<li>+15% Offensive Military Efficiency</li> | <li>+15% Offensive Military Efficiency</li> | ||
<li>+ | <li>+4 Mercenary & Prisoner Strength</li> | ||
<li>- | <li>-40% Mercenary Cost</li> | ||
<li>+25% Tactics Science Efficiency</li> | <li>+25% Tactics Science Efficiency</li> | ||
<li>Access to Righteous Aggressor</li> | |||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
<div style="font-weight:bold;">Battle Cry</div> | |||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Successful attacks kill 0.5% of target population. | |||
</div> | |||
</div> | |||
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | | [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Paladin</b></div> | ||
< | | <ul> | ||
< | <li>+20% Military kills when defending</li> | ||
<li>+1 Horse Strength (attracts NW)</li> | |||
<li> | <li>Immune to Dragon effects</li> | ||
<li>+ | <li>+25% Valor Science Efficiency</li> | ||
<li> | <li>Access to Righteous Aggressor, Salvation, Hero's Inspiration</li> | ||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
| | <div style="font-weight:bold;">Smite</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses). | |||
</div> | |||
< | </div> | ||
| <ul> | |||
<li>[[Mystics#Righteous_Aggressor|Righteous Aggressor]]</li> | |||
<li>[[Mystics#Salvation|Salvation]]</li> | |||
<li> | <li>[[Mystics#Heroes_Inspiration|Hero's Inspiration]]</li> | ||
</ul> | </ul> | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>Necromancer</b></div> | ||
| <ul> | |||
<li>+25% WPA</li> | <li>+25% WPA</li> | ||
<li>+25% | <li>+25% military losses return as soldiers</li> | ||
<li> | <li>+25% Resilience Science Efficiency</li> | ||
<li> | <li>Reclaim 30% of enemy military losses as soldiers on successful attacks</li> | ||
</ul> | |||
| <ul> | |||
<li>+800 Starting Soldiers</li> | |||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | </ul> | ||
| style=" | | <div style="display:flex; flex-direction:column;"> | ||
<li> | <div style="font-weight:bold;">Grave Harvest</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
Successful attack grants +20% instant spell damage for 2 days (non-stacking in War). | |||
</div> | |||
</div> | |||
| <ul> | |||
<li>[[Mystics#Animate_Dead|Animate Dead]]</li> | |||
<li>[[Mystics#Nightmare|Nightmares]]</li> | |||
<li>[[Mystics#Mystic_Aura|Mystic Aura]]</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| <div style="line-height:1.2;"><b> | | <div style="line-height:1.2;"><b>General</b></div> | ||
| <ul> | |||
<li>+1 General</li> | <li>+1 General</li> | ||
<li>+ | <li>+20% Specialist Credits gained in combat</li> | ||
<li>- | <li>-20% Military Training Time</li> | ||
<li> | <li>Can train elites with Specialist Credits (War only)</li> | ||
</ul> | </ul> | ||
| <ul> | |||
<li> | <li>+800 Starting Soldiers</li> | ||
<li>+800 Starting Specialist Training Credits</li> | |||
</ul> | </ul> | ||
| <div style=" | | <div style="display:flex; flex-direction:column;"> | ||
| | <div style="font-weight:bold;">General's Command</div> | ||
<div class="mw-collapsible mw-collapsed" style="margin-left:1em;"> | |||
2 ticks, +60% honour gains (War only). 23h cooldown. | |||
</div> | |||
</div> | |||
| <!-- No spells --> | |||
|} | |} | ||
Revision as of 01:14, 6 January 2026
Schedule:
WoL Age 113 Open: 9 November @ 12:00 GMT
WoL Age 113 Start: 13 November @ 18:00 GMT
WoL Age 113 End: TBD
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
- +20% Income
- +20% BE
- +30% Production
- -25% Training Cost
Core Mechanics & Modifications
Unique Abilities (UA)
- Cooldowns reduced to 23 Days (was 24).
- Any activated ability with a duration of 1 Day now lasts 2 Days.
- Any Unique Ability that provides a bonus to the province as a result of a successful attack:
- If the attacker is at war, the target must be in the kingdom they are at war with for the ability bonus to trigger.
- Bonuses cannot stack — if triggered again, the duration simply renews (e.g., 3 Days left on +Sabotage Damage → now 6 Days left, not double the bonus).
- Keep in mind the definition of “Successful Attack.”
- These bonuses appear on your Throne page, similar to spells, with a countdown timer.
- Enemies viewing your SoT/CB can also see these active bonuses.
War Declarations
When attempting to declare war against a Kingdom that is less networth than your Kingdom, the target Kingdom must be considered in-range for both land and net worth to be a war candidate.
New Out-of-War Attack Penalties When targeting a kingdom that is less than 85% of both your Land and Networth, the following modifiers apply:
- Battle Gains: –10%
- Military Casualties: +10%
- Honor Gains: –25%
War Bounty
When defeating a Kingdom that was > 10% larger in Networth at war declaration, the victor gains +30% additional Honor and +10% Science Books
Spells & Thievery
Amnesia - Not accessible next age
Races
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian
|
|
|
Skybound Strike
(War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown. |
3 / 0 | 12 | 0 / 10 | 15 / 3 | 900 | 6.75 | Town Watch, Reflect Magic |
Dark Elf
|
|
|
Shadow Surge
When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 11 | 13 / 6 | 900 | 7.5 | Blizzard, Guile, Mage's Fury, Invisibility |
Dwarf
|
|
|
Molten Anvil
Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown. |
3 / 0 | 10 | 0 / 10 | 13 / 6 | 1000 | 7.5 | Miner's Mystique |
Elf
|
|
|
Arcane Surge
Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%. |
3 / 0 | 10 | 0 / 12 | 12 / 7 | 1000 | 7.5 | Pitfalls, Wrath, Mist |
Faery
|
|
|
Ethereal Mirage
Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 4 / 13 | 1200 | 7.25 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
Halfling
|
|
|
Sneak Attack
Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown. |
3 / 0 | 10 | 0 / 10 | 12 / 7 | 950 | 7.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human
|
|
|
First Aid
Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown. |
3 / 0 | 13 | 0 / 10 | 7 / 12 | 1050 | 8.0 | Fountain of Knowledge, Revelation |
Orc
|
|
|
Carnage
Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses). |
3 / 0 | 10 | 0 / 10 | 15 / 2 | 1000 | 6.25 | Aggression, Bloodlust |
Undead
|
|
|
Necrotic Burst
Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown. |
3 / 3 | 10 | 0 / 10 | 15 / 4 | 900 | 7.25 | Animate Dead, Aggression, Hero's Inspiration |
Gnome
|
|
|
Cunning Assault
Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne. |
3 / 0 | 11 | 0 / 10 | 14 / 4 | 900 | 6.5 | Quick Feet, Aggression |
Personalities
| Personality | Bonuses | Starting Bonuses | Unique Ability | Spell Book |
|---|---|---|---|---|
Artisan
|
|
|
Demolition Mastery
In War, Raze attacks destroy 40% of target buildings (base 30%). |
Ghost Workers |
Cleric
|
|
|
Divine Favour
50% chance to double duration on self-spells. |
|
Heretic
|
|
|
Chaotic Affliction
2 ticks, +10–30% spell & sabotage damage. 23-day cooldown. |
|
Mystic
|
|
|
Mana Well
Passive — regain 15% mana instantly. 23-hour cooldown. |
|
Rogue
|
|
|
Shadows in the Night
+25% sabotage damage at ≥50% stealth. |
|
Tactician
|
|
|
Dragons Wrath
3% raw offense also damages dragons. |
|
Warrior
|
|
|
Battle Cry
Successful attacks kill 0.5% of target population. |
Righteous Aggressor |
Paladin
|
|
|
Smite
War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses). |
|
Necromancer
|
|
|
Grave Harvest
Successful attack grants +20% instant spell damage for 2 days (non-stacking in War). |
|
General
|
|
|
General's Command
2 ticks, +60% honour gains (War only). 23h cooldown. |