MediaWiki:Common.js: Difference between revisions
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========================================================= */ | ========================================================= */ | ||
(function () { | |||
const DISCORD_URL = 'https://discord.gg/t2Rp2dRvze'; | |||
// Countdown target: Sat, 18 Apr 2026 00:00 UTC | |||
const COUNTDOWN_TARGET_UTC = Date.parse('2026-04-18T00:00:00Z'); | |||
// Clock timezone (same for everyone) | |||
const CLOCK_TIMEZONE = 'Etc/UTC'; // change if desired | |||
// Game time anchor (real UTC -> game time) | |||
// At 2026-02-19 14:00:00 UTC, game time was Jan 21 YR2 | |||
const GAME_ANCHOR_REAL_UTC = Date.parse('2026-02-19T14:00:00Z'); | |||
const GAME_ANCHOR_MONTH_INDEX = 0; // Jan | |||
const GAME_ANCHOR_DAY = 21; // 1..24 | |||
const GAME_ANCHOR_YEAR = 2; // YR2 | |||
const GAME_MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul']; | |||
const pad2 = (n) => String(n).padStart(2, '0'); | |||
function ensureDiscordLink(icons) { | |||
if (document.getElementById('custom-sticky-link')) return; | |||
const link = document.createElement('a'); | |||
link.id = 'custom-sticky-link'; | |||
link.href = DISCORD_URL; | |||
link.target = '_blank'; | |||
link.className = | |||
'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet'; | |||
link.textContent = 'Join Us on Discord!'; | |||
link.style.marginLeft = '10px'; | |||
link.style.fontWeight = 'bold'; | |||
icons.prepend(link); | |||
} | |||
$(document).ready(function () { | $(document).ready(function () { | ||
$('.wiki-tabs-container').each(function () { | $('.wiki-tabs-container').each(function () { | ||
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})(); | })(); | ||
Revision as of 10:58, 19 February 2026
/* Any JavaScript here will be loaded for all users on every page load. */
/* =========================================================
Tabs (unchanged)
========================================================= */
(function () {
const DISCORD_URL = 'https://discord.gg/t2Rp2dRvze';
// Countdown target: Sat, 18 Apr 2026 00:00 UTC
const COUNTDOWN_TARGET_UTC = Date.parse('2026-04-18T00:00:00Z');
// Clock timezone (same for everyone)
const CLOCK_TIMEZONE = 'Etc/UTC'; // change if desired
// Game time anchor (real UTC -> game time)
// At 2026-02-19 14:00:00 UTC, game time was Jan 21 YR2
const GAME_ANCHOR_REAL_UTC = Date.parse('2026-02-19T14:00:00Z');
const GAME_ANCHOR_MONTH_INDEX = 0; // Jan
const GAME_ANCHOR_DAY = 21; // 1..24
const GAME_ANCHOR_YEAR = 2; // YR2
const GAME_MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul'];
const pad2 = (n) => String(n).padStart(2, '0');
function ensureDiscordLink(icons) {
if (document.getElementById('custom-sticky-link')) return;
const link = document.createElement('a');
link.id = 'custom-sticky-link';
link.href = DISCORD_URL;
link.target = '_blank';
link.className =
'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet';
link.textContent = 'Join Us on Discord!';
link.style.marginLeft = '10px';
link.style.fontWeight = 'bold';
icons.prepend(link);
}
$(document).ready(function () {
$('.wiki-tabs-container').each(function () {
var $container = $(this);
var $firstButton = $container.find('.wiki-tab-button').first();
var firstTabId = $firstButton.data('tab');
$firstButton.addClass('active');
$container.find('#' + firstTabId).addClass('active').show();
});
$('.wiki-tab-button').on('click', function () {
var $button = $(this);
var tabId = $button.data('tab');
var $container = $button.closest('.wiki-tabs-container');
$container.find('.wiki-tab-button').removeClass('active');
$container.find('.wiki-tab-pane').removeClass('active').hide();
$button.addClass('active');
$container.find('#' + tabId).addClass('active').show();
});
});
/* =========================================================
Sticky Header Widgets (Discord + Clock | Game Date | Countdown)
CLEAN + FIXED:
- No CSS inside JS (your old paste had CSS at the bottom of JS)
- No spacing hacks (spacing should be CSS)
- One shared container for the 3 widgets
========================================================= */
// Container that will hold ONLY the three widgets (not Discord, not default icons)
function getStickyTimeContainer() {
const icons = document.querySelector('.vector-sticky-header-icons');
if (!icons) return null;
let mid = document.getElementById('sticky-time-widgets');
if (mid) return mid;
// Make sure Discord is created first so we can insert after it
ensureDiscordLink(icons);
mid = document.createElement('span');
mid.id = 'sticky-time-widgets';
mid.className = 'sticky-time-widgets';
const discord = document.getElementById('custom-sticky-link');
if (discord && discord.parentNode === icons) {
discord.insertAdjacentElement('afterend', mid);
} else {
icons.prepend(mid);
}
return mid;
}
function ensureClock(mid) {
if (document.getElementById('sticky-clock')) return;
const wrap = document.createElement('span');
wrap.id = 'sticky-clock';
wrap.className = 'sticky-clock header-widget';
const label = document.createElement('span');
label.className = 'header-widget__label';
label.textContent = (CLOCK_TIMEZONE === 'Etc/UTC') ? 'UTC:' : 'Time:';
const value = document.createElement('span');
value.className = 'header-widget__value';
value.dataset.role = 'clock';
wrap.appendChild(label);
wrap.appendChild(value);
mid.appendChild(wrap);
}
function ensureGame(mid) {
if (document.getElementById('sticky-game-time')) return;
const wrap = document.createElement('span');
wrap.id = 'sticky-game-time';
wrap.className = 'sticky-game-time header-widget';
const value = document.createElement('span');
value.className = 'header-widget__value';
value.dataset.role = 'game';
wrap.appendChild(value);
mid.appendChild(wrap);
}
function ensureCountdown(mid) {
if (document.getElementById('sticky-countdown')) return;
const wrap = document.createElement('span');
wrap.id = 'sticky-countdown';
wrap.className = 'sticky-countdown header-widget';
const label = document.createElement('span');
label.className = 'header-widget__label';
label.textContent = 'Age ends in:';
const value = document.createElement('span');
value.className = 'header-widget__value';
value.dataset.role = 'countdown';
wrap.appendChild(label);
wrap.appendChild(value);
mid.appendChild(wrap);
}
function formatRemaining(ms) {
if (ms <= 0) return '00:00:00';
const totalSeconds = Math.floor(ms / 1000);
const days = Math.floor(totalSeconds / 86400);
const hours = Math.floor((totalSeconds % 86400) / 3600);
const minutes = Math.floor((totalSeconds % 3600) / 60);
const seconds = totalSeconds % 60;
if (days > 0) return `${days}d ${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
return `${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
}
function computeGameString(nowMs) {
const hoursPassed = Math.floor((nowMs - GAME_ANCHOR_REAL_UTC) / 3600000);
// Day increments every hour
const dayIndex = (GAME_ANCHOR_DAY - 1) + hoursPassed;
const dayNumber = ((dayIndex % 24) + 24) % 24 + 1;
// Month increments every 24 hours
const daysPassed = Math.floor(dayIndex / 24);
// Month cycles (Jan..Jul)
const totalMonthIndex = GAME_ANCHOR_MONTH_INDEX + daysPassed;
const monthIndex = ((totalMonthIndex % 7) + 7) % 7;
// Year increments every 7 real days
const yearsPassed = Math.floor(totalMonthIndex / 7);
const year = GAME_ANCHOR_YEAR + yearsPassed;
return `Current Game Date: ${GAME_MONTHS[monthIndex]} ${dayNumber} YR${year}`;
}
const clockFmt = new Intl.DateTimeFormat('en-GB', {
timeZone: CLOCK_TIMEZONE,
hour: '2-digit',
minute: '2-digit',
second: '2-digit',
hour12: false
});
function updateAll() {
const now = Date.now();
const clockVal = document.querySelector('#sticky-time-widgets [data-role="clock"]');
if (clockVal) clockVal.textContent = clockFmt.format(new Date(now));
const gameVal = document.querySelector('#sticky-time-widgets [data-role="game"]');
if (gameVal) gameVal.textContent = computeGameString(now);
const countdownVal = document.querySelector('#sticky-time-widgets [data-role="countdown"]');
if (countdownVal) countdownVal.textContent = formatRemaining(COUNTDOWN_TARGET_UTC - now);
}
mw.hook('wikipage.content').add(function () {
const icons = document.querySelector('.vector-sticky-header-icons');
if (!icons) return;
const mid = getStickyTimeContainer();
if (!mid) return;
ensureClock(mid);
ensureGame(mid);
ensureCountdown(mid);
// Start update loop once
if (!window.__stickyTimeWidgetsStarted) {
window.__stickyTimeWidgetsStarted = true;
updateAll();
setInterval(updateAll, 1000);
} else {
// If navigating, ensure values refresh immediately
updateAll();
}
});
})();