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== Personalities == | == Personalities == | ||
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Artisan | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Paladin | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Heretic | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Mystic | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Rogue | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Warrior | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Necromancer | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The General | |||
! style="background:#000814; color:#d4a017; padding:0.8em;" | The War Hero | |||
|- | |- | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | | ! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses | ||
| | |||
* +30% Building Capacity | |||
* +30% Building Production | |||
* +100% Successful Espionage Ops | |||
* +30% Building Capacity | |||
* +30% Building Production | |||
* +100% Successful Espionage Ops | |||
* +15% Economy Science Efficiency | * +15% Economy Science Efficiency | ||
| | |||
* +5% Population | |||
* +50% Stables Capacity | |||
* +15% Valor Science Efficiency | |||
* Immune to Plague | |||
* +15% enemy casualties dealt, +10% own casualties taken | |||
| | |||
* –40% Thief Cost | |||
* +25% TPA | |||
* +20% Sabotage Damage | |||
* +5% Population | * +50% Guild Bonus | ||
* +50% Stables Capacity | |||
* +15% Valor Science Efficiency | |||
* Immune to Plague | |||
+ | |||
* –40% Thief Cost | |||
* +25% TPA | |||
* +20% Sabotage Damage | |||
* +50% Guild Bonus | |||
* +15% Arcane Science Efficiency | * +15% Arcane Science Efficiency | ||
| | |||
* +125% Guild Effectiveness | |||
* +1 Mana Recovery | |||
* +125% | |||
* +1 Mana Recovery | |||
* +15% Channeling Science Efficiency | * +15% Channeling Science Efficiency | ||
| | |||
* +100% Thieves' Dens Effectiveness | |||
* +15% TPA | |||
* +1 Stealth Recovery | |||
* Access to all ops | |||
* +100% Thieves' Dens Effectiveness | |||
* +15% TPA | |||
* +1 Stealth Recovery | |||
* Access to | |||
* +15% Crime Science Efficiency | * +15% Crime Science Efficiency | ||
| | |||
* –15% Attack Time | |||
* +40% Specialist Credits | |||
* No thief losses on intel | |||
* +15% Siege Science Efficiency | |||
* –15% Attack Time | |||
* +40% Specialist Credits | |||
* No | |||
* +15% Siege Science Efficiency | |||
* Enhanced Conquest | * Enhanced Conquest | ||
| | |||
* +10% OME | |||
* +4 Merc/Prisoner Strength | |||
* –50% Merc Cost | |||
* +10% | |||
* +4 | |||
* –50% | |||
* +15% Tactics Science Efficiency | * +15% Tactics Science Efficiency | ||
| | | | ||
* +30% WPA | |||
* +25% losses converted to Soldiers | |||
* +15% Channeling Science Efficiency | |||
* Reclaims 30% enemy losses | |||
+ | | | ||
| | * +1 General | ||
* +20% Specialist Credits | |||
* –25% Training Cost | |||
* Train Elites with Credits (War) | |||
* +15% Bookkeeping Science Efficiency | |||
| | |||
* –30% Honor Losses | |||
* Converts Specs to Elites | |||
* +2 Off Spec Strength | |||
* +50% Honor Effects | |||
|- | |- | ||
| | ! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability | ||
|| | | | ||
* | * Construction Delays | ||
* + | : Enemy BE –10% for 6 ticks after your attack | ||
* + | | | ||
* | * Divine Blessing | ||
: All daily bonuses are doubled | |||
| | |||
: | * Chaotic Affliction | ||
: Offensive spells/ops gain +10–30% random damage (23‑tick CD) | |||
| | |||
+ | * Focussed Channelling | ||
| | : +20% WPA while above 40% mana | ||
| | |||
* Shadow Persistence | |||
: Can perform ops while overpopulated | |||
| | |||
* Dragon's Wrath | |||
: 3% of raw offence damages dragon when attacking with one | |||
| | |||
* Battle Cry | |||
: Successful attacks kill 1% of target population | |||
| | |||
* Black Magic | |||
: Offensive instant spells kill 1% peasants | |||
| | |||
* Generals Authority | |||
: +15% enemy casualties when sending 2+ generals | |||
| | |||
* Honour & Glory | |||
: +2.5% extra honour gains on attacks | |||
|- | |- | ||
| | ! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses | ||
| | |||
* + | * +600 Soldiers | ||
* + | * +600 Specialist Credits | ||
* | * +200 Building Credits | ||
* | | | ||
* + | * +800 Soldiers | ||
|| | * +800 Specialist Credits | ||
| | |||
* +400 Wizards | |||
* +400 Thieves | |||
| | |||
+800 Soldiers | * +800 Wizards | ||
|| | | | ||
* +800 Thieves | |||
| | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| | |||
* +400 Wizards | |||
* +400 Specialist Credits | |||
| | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
| | |||
* +800 Soldiers | |||
* +800 Specialist Credits | |||
|- | |- | ||
| | ! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells | ||
|| | | [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]] | ||
| Standard Military Spells | |||
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Steal_Warhorses|Steal Warhorses]], [[Mystics#Vermin|Vermin]] | |||
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Vermin|Vermin]] | |||
| No Other Spells | |||
|| | | [[Mystics#Clearsight|Clearsight]] | ||
| [[Mystics#Bloodlust|Bloodlust]] | |||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Vermin|Vermin]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Mind_Focus|Mind Focus]] | |||
| [[Mystics#Wrath|Wrath]] | |||
|| | | Standard Military Spells | ||
|| | |||
Standard Military Spells | |||
|} | |} | ||
Revision as of 05:19, 24 January 2026
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Quick Navigation: Age Schedule • War Doctrines • Core Mechanics • Out of War Penalties • Dragons • Rituals • Spell Changes • Races • Personalities | ||||||||||||||||||||||||||||||||||||||||||
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Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
| Category | Avian | Dark Elf | Dwarf | Elf | Faery | Halfling | Human | Orc | Undead |
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| Image | |||||||||
| War Doctrine | Provides up to –5% Attack Time (caps at 5) | Provides up to +7.5% Instant Spell Damage (caps at 7) | Provides up to +7.5% Specialist Credits (caps at 7) | Provides up to –7.5% Military Casualties Taken (caps at 7) | Provides up to –7.5% damage from enemy ops (caps at 7) | Provides up to +7.5% Sabotage Damage (caps at 7) | Provides up to +7.5% Book Generation (caps at 7) | Provides up to +7.5% Enemy Military Casualties (caps at 7) | Provides –7.5% Enemy Battle Gains (caps at 7) |
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| Spells | Town Watch, Illuminate Shadows, Divine Shield, Salvation | Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet | Miner's Mystique, Town Watch, Reflect Magic, Mist | Pitfalls, Wrath, Fountain of Knowledge, Revelation | Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead | Town Watch, Greater Protection | Fountain of Knowledge, Revelation, Invisibility, Guile | Aggression, Bloodlust | Animate Dead |
| Category | The Artisan | The Paladin | The Heretic | The Mystic | The Rogue | The Tactician | The Warrior | The Necromancer | The General | The War Hero |
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| Spells | Ghost Workers, Greater Protection | Standard Military Spells | Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin | Pitfalls, Meteor Showers, Chastity, Vermin | No Other Spells | Clearsight | Bloodlust | Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus | Wrath | Standard Military Spells |









