Jump to content

Age 113: Difference between revisions

From Utopia Game
No edit summary
No edit summary
Line 1: Line 1:
{| class="wikitable" style="width:100%; border:2px solid #000; font-size:1em;"
{| class="wikitable" style="width:100%; border:2px solid #000; font-size:1em; text-align:left;"


! colspan="1" style="background:#b8860b; color:white; font-size:1.4em; text-align:center;" |
|-
! colspan="2" style="background:#b8860b; color:white; font-size:1.6em; text-align:center; padding:0.6em;" |
'''Age of Merry Mayhem'''
'''Age of Merry Mayhem'''


|-
|-
| style="background:#f3e2b3; padding:1em;" |
| style="width:50%; vertical-align:top; background:#f3e2b3; padding:1em;" |
{| class="wikitable" style="float:right; margin:0 0 1em 1em; width:200px;"
 
! Schedule
<!-- LEFT TILE: WELCOME TO THE AGE -->
{| style="width:100%; border:1px solid #000; border-radius:6px;"
! style="background:#b8860b; color:white; padding:0.4em; font-size:1.2em;" |
Welcome to the Age
|-
|-
|WoL Age 113 Open: 9 November @ 12:00 GMT<br>
| style="padding:1em;" |
|-
 
|WoL Age 113 Start: 13 November @ 18:00 GMT<br>
|-
|WoL Age 113 End: TBD
|-
|}
''The bells are ringing. The razes are singing.''
''The bells are ringing. The razes are singing.''
 
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.


The Age of Merry Mayhem has arrived — where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over‑eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
The Age of Merry Mayhem has arrived — where wars meet with large amounts of ale, and no one’s entirely sober.


Be quick, be bold and for goodness sake — don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin.
Be quick, be bold and for goodness sake — don’t spill your warm cider on the war map.


In the spirit of merry times during **24 December → 1 January**, there will be a rotating global modifier affecting all players.
In the spirit of merry times during '''24 December → 1 January''', a rotating global modifier affects all players.
|}
<!-- END LEFT TILE -->


| style="width:50%; vertical-align:top; background:#cfe8cf; padding:1em;" |
<!-- RIGHT TILE: FESTIVE BOOST WEEK -->
{| style="width:100%; border:1px solid #000; border-radius:6px;"
! style="background:#2f6b2f; color:white; padding:0.4em; font-size:1.2em;" |
Festive Boost Week (Global Rotating Buff)
|-
| style="padding:1em;" |
{| class="wikitable" style="float:right; margin:0 0 1em 1em; width:200px;"
! Schedule
|-
|WoL Age 113 Open: 9 November @ 12:00 GMT<br>
|-
|-
! style="background:#2f6b2f; color:white; font-size:1.2em;" |
|WoL Age 113 Start: 13 November @ 18:00 GMT<br>
Festive Boost Week (Global Rotating Buff)
 
|-
|-
| style="background:#cfe8cf; padding:1em;" |
|WoL Age 113 End: TBD
Each day between **24 Dec – 1 Jan**, apply **one hidden global modifier** from a short list.
|}
Possible effects include (but are not limited to):
Each day between '''24 Dec – 1 Jan''', apply one hidden global modifier.


Possible effects include:
* '''+20% Income'''
* '''+20% Income'''
* '''+20% Building Efficiency'''
* '''+20% Building Efficiency'''
* '''+30% Production'''
* '''+30% Production'''
* '''–25% Training Cost'''
* '''–25% Training Cost'''
|}
<!-- END RIGHT TILE -->


|-
|-
! style="background:#5a2a83; color:white; font-size:1.2em;" |
| style="width:50%; vertical-align:top; background:#d8c6ea; padding:1em;" |
 
<!-- LEFT TILE: CORE MECHANICS -->
{| style="width:100%; border:1px solid #000; border-radius:6px;"
! style="background:#5a2a83; color:white; padding:0.4em; font-size:1.2em;" |
Core Mechanics & Modifications
Core Mechanics & Modifications
|-
|-
| style="background:#d8c6ea; padding:1em;" |
| style="padding:1em;" |
'''Unique Abilities (UA) Changes'''
'''Unique Abilities (UA) Changes'''
* Cooldowns reduced to **23 Days** (was 24)
* Cooldowns reduced to '''23 Days''' (was 24)
* Any activated ability with a duration of **1 Day now lasts 2 Days**. 
* 1‑day abilities now last '''2 Days'''
* UA bonuses from successful attacks only trigger if:
* UA bonuses from attacks only trigger if:
** The attacker is at war   
** Attacker is at war   
** The target is in the kingdom they are at war with  
** Target is in the war kingdom   
* Bonuses do **not** stack — duration refreshes instead. 
* Bonuses do not stack — duration refreshes
* These bonuses appear on your **Throne Page** with countdown timers. 
* Bonuses appear on your '''Throne Page'''
* Enemies can see these bonuses on your **SoT/CB**.
* Enemies see them on your '''SoT/CB'''
|}
<!-- END LEFT TILE -->


|-
| style="width:50%; vertical-align:top; background:#f2c8c8; padding:1em;" |
! style="background:#8b1e1e; color:white; font-size:1.2em;" |
 
<!-- RIGHT TILE: WAR DECLARATIONS -->
{| style="width:100%; border:1px solid #000; border-radius:6px;"
! style="background:#8b1e1e; color:white; padding:0.4em; font-size:1.2em;" |
War Declarations & Out‑of‑War Penalties
War Declarations & Out‑of‑War Penalties
|-
|-
| style="background:#f2c8c8; padding:1em;" |
| style="padding:1em;" |
'''War Declaration Rule'''
'''War Declaration Rule'''
* When declaring war on a smaller kingdom, the target must be **in‑range for both land and networth**.
* Smaller kingdoms must be in‑range for both land & networth.


'''New Out‑of‑War Attack Penalties'''
'''Out‑of‑War Penalties''' (target <85% land & NW):
When targeting a kingdom < **85%** of both your Land and Networth:
* Battle Gains: '''–10%'''
 
* Military Casualties: '''+10%'''
* Battle Gains: **–10%**
* Honor Gains: '''–25%'''
* Military Casualties: **+10%**
* Honor Gains: **–25%**


'''War Bounty'''
'''War Bounty'''
* Defeating a kingdom that was **>10% larger in NW** at declaration grants:
* '''+30% Honor'''
** **+30% Honor**
* '''+10% Science Books'''
** **+10% Science Books**
|}
<!-- END RIGHT TILE -->


|-
|-
! style="background:#1e3a8a; color:white; font-size:1.2em;" |
| colspan="2" style="vertical-align:top; background:#c7d7ff; padding:1em;" |
 
<!-- FULL-WIDTH TILE: SPELLS -->
{| style="width:100%; border:1px solid #000; border-radius:6px;"
! style="background:#1e3a8a; color:white; padding:0.4em; font-size:1.2em;" |
Spells & Thievery
Spells & Thievery
|-
|-
| style="background:#c7d7ff; padding:1em;" |
| style="padding:1em;" |
* '''Amnesia''' — Not accessible next age.
* '''Amnesia''' — Not accessible next age.
|}
<!-- END SPELLS TILE -->


|}
|}





Revision as of 02:54, 21 January 2026

Age of Merry Mayhem

Welcome to the Age

The bells are ringing. The razes are singing.

The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.

The Age of Merry Mayhem has arrived — where wars meet with large amounts of ale, and no one’s entirely sober.

Be quick, be bold and for goodness sake — don’t spill your warm cider on the war map.

In the spirit of merry times during 24 December → 1 January, a rotating global modifier affects all players.

Festive Boost Week (Global Rotating Buff)

Schedule
WoL Age 113 Open: 9 November @ 12:00 GMT
WoL Age 113 Start: 13 November @ 18:00 GMT
WoL Age 113 End: TBD

Each day between 24 Dec – 1 Jan, apply one hidden global modifier.

Possible effects include:

  • +20% Income
  • +20% Building Efficiency
  • +30% Production
  • –25% Training Cost

Core Mechanics & Modifications

Unique Abilities (UA) Changes

  • Cooldowns reduced to 23 Days (was 24)
  • 1‑day abilities now last 2 Days
  • UA bonuses from attacks only trigger if:
    • Attacker is at war
    • Target is in the war kingdom
  • Bonuses do not stack — duration refreshes
  • Bonuses appear on your Throne Page
  • Enemies see them on your SoT/CB

War Declarations & Out‑of‑War Penalties

War Declaration Rule

  • Smaller kingdoms must be in‑range for both land & networth.

Out‑of‑War Penalties (target <85% land & NW):

  • Battle Gains: –10%
  • Military Casualties: +10%
  • Honor Gains: –25%

War Bounty

  • +30% Honor
  • +10% Science Books

Spells & Thievery

  • Amnesia — Not accessible next age.


Races

Race Bonuses Penalties Unique Ability Soldier Off. Specialist Def. Specialist Elite (Off/Def) Cost (gc) Networth Spellbook
Avian
  • –25% Attack Time
  • +20% Birth Rates
  • +15% Military Casualties
  • Cannot use Barracks
  • No Access to Stables / War Horses
Skybound Strike
   (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
3 / 0 12 0 / 10 15 / 3 900 6.75 Town Watch, Reflect Magic
Dark Elf
  • +20% Magic Effectiveness (WPA)
  • +10% Offensive Military Efficiency (OME)
  • Can train Thieves with Specialist Credits
  • +20% Military Wages
  • +20% Thief Costs
Shadow Surge
   When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown.
3 / 0 10 0 / 11 13 / 6 900 7.5 Blizzard, Guile, Mage's Fury, Invisibility
Dwarf
  • +25% Building Efficiency
  • +25% Military Credits gained in combat
  • –25% Construction Time
  • –25% Training Time
  • +50% Food Consumption
  • –10% WPA
  • +20% Exploration Costs
Molten Anvil
   Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.
3 / 0 10 0 / 10 13 / 6 1000 7.5 Miner's Mystique
Elf
  • +25% Magic Effectiveness (WPA)
  • +20% Rune Production
  • +1 Mana Regeneration per tick
  • No Access to Training Grounds
  • No Access to Dungeons
Arcane Surge
   Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%.
3 / 0 10 0 / 12 12 / 7 1000 7.5 Pitfalls, Wrath, Mist
Faery
  • +25% Offensive Spell Duration
  • +25% WPA
  • +1 Mana Recovery per tick in War
  • +30% Rune Cost
  • –5% Building Efficiency
Ethereal Mirage
   Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
3 / 0 10 0 / 10 4 / 13 1200 7.25 Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold
Halfling
  • +15% Max Population
  • +1 Stealth per Tick
  • +30% Thievery Effectiveness (TPA)
  • –25% Birth Rate
  • +25% Building Costs
  • Suffers +1% additional Stealth loss per tick from Expose Thieves
Sneak Attack
   Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
3 / 0 10 0 / 10 12 / 7 950 7.5 Quick Feet, Town Watch, Vermin, Invisibility
Human
  • +30% Income
  • Immune to Riots & Greed
  • –50% Mercenary Costs
  • –25% Training Costs
  • +25% Training Time
First Aid
   Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
3 / 0 13 0 / 10 7 / 12 1050 8.0 Fountain of Knowledge, Revelation
Orc
  • +5% Gains
  • +10% Gains (in War)
  • –50% Draft Cost
  • –20% Book Production
  • –20% Thievery Effectiveness (TPA)
Carnage
   Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses).
3 / 0 10 0 / 10 15 / 2 1000 6.25 Aggression, Bloodlust
Undead
  • –40% Military Losses
  • Immune to Plague
  • No Food Needed
  • Converts Specialists to Elites on Traditional March
  • Only access to Thievery Intel Operations
Necrotic Burst
   Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
3 / 3 10 0 / 10 15 / 4 900 7.25 Animate Dead, Aggression, Hero's Inspiration
Gnome
  • –10% Attack Time (War/Hostile only)
  • +15% Enemy Military Casualties
  • +15% Thievery Effectiveness (TPA)
  • +25% Rune Cost
  • –15% WPA
Cunning Assault
   Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne.
3 / 0 11 0 / 10 14 / 4 900 6.5 Quick Feet, Aggression

Personalities

Personality Bonuses Starting Bonuses Unique Ability Spell Book
Artisan
  • +40% Building Capacity (Homes, Stables, Dungeons)
  • +40% Building Production (Banks, Farms, Stables, Towers)
  • +40% Building Credits gained in Combat
  • +100% Successful Espionage Operations (double stealth cost)
  • +10% Economy Science Efficiency
  • +600 Starting Soldiers
  • +600 Starting Specialist Training Credits
  • +200 Starting Building Credits
Demolition Mastery
   In War, Raze attacks destroy 40% of target buildings (base 30%).
Ghost Workers
Cleric
  • +1 Elite Defensive Strength
  • +1 Defensive Specialist Strength
  • -1 Self-Spell Mana Cost
  • +35% Hospital Efficiency
  • Immune to Plague
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Divine Favour
   50% chance to double duration on self-spells.
Heretic
  • +50% Wizard Production
  • -50% Thieves lost on ops
  • +20% Spell Damage
  • +20% Sabotage Damage
  • +15% Arcane Arts Efficiency
  • Access to Nightmares, Fools Gold
  • +400 Starting Wizards
  • +400 Starting Thieves
Chaotic Affliction
   2 ticks, +10–30% spell & sabotage damage. 23-day cooldown.
Mystic
  • +85% Guild Effectiveness
  • +1 Mana Recovery per tick
  • +25% Channeling Science Efficiency
  • +800 Starting Wizards
Mana Well
   Passive — regain 15% mana instantly. 23-hour cooldown.
Rogue
  • +70% Thieves' Den Effectiveness
  • +1 Stealth Recovery per tick
  • +25% Kidnap & Assassinate Wizards damage
  • +25% Crime Science Efficiency
  • Access to all thievery ops
  • +800 Starting Thieves
Shadows in the Night
   +25% sabotage damage at ≥50% stealth.
Tactician
  • -15% Attack Time
  • No thieves lost on intel ops
  • Immune to Greater Arson & Steal War Horses
  • +25% Siege Science Efficiency
  • Enhanced Conquest
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Dragons Wrath
   3% raw offense also damages dragons.
Warrior
  • +15% Offensive Military Efficiency
  • +4 Mercenary & Prisoner Strength
  • -40% Mercenary Cost
  • +25% Tactics Science Efficiency
  • Access to Righteous Aggressor
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Battle Cry
   Successful attacks kill 0.5% of target population.
Righteous Aggressor
Paladin
  • +20% Military kills when defending
  • +1 Horse Strength (attracts NW)
  • Immune to Dragon effects
  • +25% Valor Science Efficiency
  • Access to Righteous Aggressor, Salvation, Hero's Inspiration
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Smite
   War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses).
Necromancer
  • +25% WPA
  • +25% military losses return as soldiers
  • +25% Resilience Science Efficiency
  • Reclaim 30% of enemy military losses as soldiers on successful attacks
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Grave Harvest
   Successful attack grants +20% instant spell damage for 2 days (non-stacking in War).
General
  • +1 General
  • +20% Specialist Credits gained in combat
  • -20% Military Training Time
  • Can train elites with Specialist Credits (War only)
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
General's Command
   2 ticks, +60% honour gains (War only). 23h cooldown.