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Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. | |||
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'''Quick Navigation:''' [[#Races|Races]] • [[#Personalities|Personalities]] | |||
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Revision as of 19:40, 10 January 2026
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
Quick Navigation: Races • Personalities
| Name | Bonuses | Penalties | Unique Ability | Units | Spells |
|---|---|---|---|---|---|
| Avian |
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Town Watch, Reflect Magic |
| Dark Elf |
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Blizzard, Guile, Mage's Fury, Invisibility |
| Dwarf |
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Miner's Mystique |
| Elf |
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Pitfalls, Wrath, Mist |
| Faery |
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Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
| Gnome |
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| Halfling |
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| Human |
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| Orc |
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| Undead |
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| Name | Bonuses | Unique Ability | Starting Bonuses | Spells |
|---|---|---|---|---|
| The Artisan |
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+600 Soldiers, +600 Specialist Credits, +200 Building Credits |
Ghost Workers |
| The Cleric |
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+800 Soldiers, +800 Specialist Credits |
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| The Heretic |
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+400 Wizards, +400 Thieves |
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| The Mystic |
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+800 Wizards |
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| The Rogue |
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+800 Thieves |
All Thievery Spells |
| The Tactician |
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+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Warrior |
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+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Paladin |
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+800 Soldiers, +800 Specialist Credits |
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| The Necromancer |
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+800 Soldiers, +800 Specialist Credits |
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| The General |
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+800 Soldiers, +800 Specialist Credits |
All Military Spells |