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== The Thieves' Toolbox: The Espionage Operations ==
== The Thieves' Toolbox: The Espionage Operations ==


The espionage operations will simply gather information regarding the enemy province. <!--Always keep in mind that the numbers displayed by these operations are not accurate and can be out by '''up to 25%'''!-->
The espionage operations will simply gather information regarding the enemy province.
Nevertheless, sending <!--more thieves when conducting the operation will highly increase the reports accuracy-->'''5% of your thieves will return completely accurate results''' <!--(note that [[Race]]/[[Personality]] bonuses can affect this accuracy)-->.


=== Spy on Throne ===
=== Spy on Throne ===


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Gives an estimate of the resources and troops available to a province
Relations Required: [[Relations|All]]<br>
  Difficulty:         very low
Effect: Gives an estimate of the resources and troops available to a province<br>
  Meter Movemement:   0  
Difficulty: very low<br>
Meter Movement: 0<br>
</div>


*Consumes only 1% Stealth
Consumes only 1% Stealth
<!--*Requires 5% of thieves for 100% accuracy.-->


=== Spy on Defense ===
=== Spy on Defense ===
Line 34: Line 34:
Reports enemy's standing defenses.
Reports enemy's standing defenses.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Reveals Net Defensive Points at Home
Relations Required: [[Relations|All]]<br>
  Difficulty:         very low
Effect: Reveals Net Defensive Points at Home<br>
  Meter Movemement:   0  
Difficulty: very low<br>
Meter Movement: 0<br>
</div>


*Consumes only 1% Stealth
Consumes only 1% Stealth


=== Spy on Exploration ===
=== Spy on Exploration ===
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Gives current pool size, and costs per acre in gold and soldiers.
Gives current pool size, and costs per acre in gold and soldiers.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Reveals pool size, and costs per acre in gold and soldiers.
Relations Required: [[Relations|All]]<br>
  Difficulty:         very low
Effect: Reveals pool size, and costs per acre in gold and soldiers<br>
  Meter Movemement:   0
Difficulty: very low<br>
Meter Movement: 0<br>
</div>


=== Snatch News ===
=== Snatch News ===


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Displays the targeted provinces Kingdom Paper
Relations Required: [[Relations|All]]<br>
  Difficulty:         low
Effect: Displays the targeted provinces Kingdom Paper<br>
  Meter Movement:     0
Difficulty: low<br>
Meter Movement: 0<br>
</div>


=== Infiltrate ===
=== Infiltrate ===
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Reports on the size of your opponent's guild.
Reports on the size of your opponent's guild.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Gives an estimate of the number of thieves in the enemy province.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves have infiltrated the Thieves' Guilds of [province name] (##:##). They appear to have about X thieves employed across their lands.
Effect: Gives an estimate of the number of thieves in the enemy province<br>
  Difficulty:         low
Operation Message: Our thieves have infiltrated the Thieves' Guilds of [province name] (##:##). They appear to have about X thieves employed across their lands.<br>
  Meter Movement:     0
Difficulty: low<br>
Meter Movement: 0<br>
</div>


<!--*Requires 5% of thieves for 100% accuracy.-->
=== Survey ===
 
=== Survey ===  


Reports on the distribution of buildings in a province.
Reports on the distribution of buildings in a province.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor.
Relations Required: [[Relations|All]]<br>
  Operation Message:
Effect: Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor<br>
  Difficulty:         low
Operation Message:<br>
  Meter Movemement:   0
Difficulty: low<br>
 
Meter Movement: 0<br>
<!--*Requires 5% of thieves for 100% accuracy on building effects (which is not a big deal), but 10 thieves will be enough to get accurate % of buildings, which is what you want.-->
</div>


=== Spy on Military ===
=== Spy on Military ===
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Provides detailed information from your opponent's army.
Provides detailed information from your opponent's army.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Shows the enemy troops out as well as an estimate of troops at home and in training,
Relations Required: [[Relations|All]]<br>
                      as displayed by the Military Advisor.
Effect: Shows the enemy troops out as well as an estimate of troops at home and in training, as displayed by the Military Advisor<br>
  Operation Message:
Operation Message:<br>
  Difficulty:         low
Difficulty: low<br>
  Meter Movemement:   0
Meter Movement: 0<br>
 
</div>
<!--*Requires 5% of thieves for 100% accuracy.
*The following are variable and potentially inaccurate if less than 10% thieves are sent: offense at home, defefense home, OME (offensive military efficiency), DME (defensive military efficiency), quantity of troops in armies out, quantity of armies at home.
*% of army out is always accurate, even with 10 thieves (i.e. if it records 70 elites out of 100 are out on attacks, it means 70% of elites are out.)
*Hint: if the plan is to do both an SoT and a SoM, it is possible to get accurate information by performing the SoM with only 10 thieves since the 100% accuracy SoT will fill in a lot of the remaining details. Basically, if you take 10% SoT and 10t SoM, you get accurate def home.
*Hint 2: if you hit a target and you already have their SoM, you need to refresh only the SoT unless: 1. the target suffered desertions. 2. you have NSed the target after taking SoM. 3. you have ambushed the target after taking SoM. 4. the target has suffered starvation-->


=== Spy on Sciences ===
=== Spy on Sciences ===
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Estimates strengths and effects of opponent's science levels.
Estimates strengths and effects of opponent's science levels.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page.
Relations Required: [[Relations|All]]<br>
  Operation Message:
Effect: Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page<br>
  Difficulty:         low
Operation Message:<br>
  Meter Movement:     0
Difficulty: low<br>
 
Meter Movement: 0<br>
<!--*Requires 5% of thieves for 100% accuracy on science effects, which is only relevant for accurate modifed WPA. 10 thieves SoS will be enough for a raw WPA calc (after a SoT, the networth that cannot be defined includes number of science books and the raw WPA. Therefore, a 10 thieves SoS can be used to estimate the number of books to calculate the total science book networth, which is then used to derive the networth of your wizard population. This can be calculated by munkbot, but munkbot cannot automaitcally calculate science effects based on book amount and Survey).
</div>
*Hint: A 10 thief SoS is enough when scouting for Learns since you're mainly looking for unallocated books.-->


== The Thieves' Toolbox: The Sabotage Operations ==
== The Thieves' Toolbox: The Sabotage Operations ==
Listed here is a short reference guide to each of the offensive operations available to you and their effects. As mentioned previously, sending more thieves will increase the strength of these operations. Nevertheless, sending too many thieves also increases the chances that the enemy catches your men! Certain operations are designated Unfriendly, Hostile or [[Relations#War|War]] Only operations -- Because of the destructive nature of these operations, they can be run only against provinces which have at least a certain level of relations with your kingdom. In addition, you will find that many operations are more effective during heightened relations conditions.


=== Sabotage Wizards ===
=== Sabotage Wizards ===
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Drains the target's Mana levels for several days, limiting the ability to cast spells.
Drains the target's Mana levels for several days, limiting the ability to cast spells.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations#Unfriendly|Unfriendly]]
Available to: [[Personality|All]]<br>
  Effect:             Reduces Mana level by 5% of current level each Tick, before Mana regeneration.
Relations Required: [[Relations#Unfriendly|Unfriendly]]<br>
  Operation Message: Our thieves have sabotaged their wizards' ability to cast spells.
Effect: Reduces Mana level by 5% of current level each Tick, before Mana regeneration<br>
  Difficulty:         medium
Operation Message: Our thieves have sabotaged their wizards' ability to cast spells<br>
  Meter Movement:     <!--0.08-->0
Difficulty: medium<br>
Meter Movement: 0<br>
</div>


=== Destabilize Guilds ===
=== Destabilize Guilds ===
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Decreases the target’s Spell Duration for several days.
Decreases the target’s Spell Duration for several days.


  Available to:       [[Personality#Rogue|Rogues]]
<div class="formula-box">
  Relations Required: [[Relations#War|All]]
Available to: [[Personality#Rogue|Rogues]]<br>
  Effect:             Decreases the target’s Duration of Self Spell and Offensive Spell casts while the effect is active by 20%.
Relations Required: [[Relations#War|All]]<br>
  Operation Message:
Effect: Decreases the target’s Duration of Self Spell and Offensive Spell casts while the effect is active by 20%<br>
  Difficulty:         medium
Operation Message:<br>
  Meter Movement:     <!--0.08-->0
Difficulty: medium<br>
Meter Movement: 0<br>
</div>


=== Rob the Granaries ===  
=== Rob the Granaries ===


Steals food from your opponent's storages.
Steals food from your opponent's storages.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Steals up to a max of 31.5% (46% in [[Relations#War|war]]) enemy food at the rate of 95 (135 in [[Relations#War|war]]) bushels per thief.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves have returned with X bushels.
Effect: Steals up to a max of 31.5% (46% in [[Relations#War|war]]) enemy food at the rate of 95 (135 in [[Relations#War|war]]) bushels per thief<br>
  Difficulty:         medium
Operation Message: Our thieves have returned with X bushels<br>
  Meter Movemement:   0.06
Difficulty: medium<br>
Meter Movement: 0.06<br>
</div>


=== Rob the Vaults ===
=== Rob the Vaults ===
Line 159: Line 163:
Steals gold from enemy coffers.
Steals gold from enemy coffers.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Steals up to a max of 5.2% (14% in [[Relations#War|war]]) enemy gc at the rate of 40 (106 in [[Relations#War|war]]) gc per thief.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves have returned with X gold coins.
Effect: Steals up to a max of 5.2% (14% in [[Relations#War|war]]) enemy gc at the rate of 40 (106 in [[Relations#War|war]]) gc per thief<br>
  Difficulty:         medium
Operation Message: Our thieves have returned with X gold coins<br>
  Meter Movement:     0.12
Difficulty: medium<br>
Meter Movement: 0.12<br>
</div>


=== Rob the Towers ===
=== Rob the Towers ===
Line 170: Line 176:
Steals runes from your target's wizards.
Steals runes from your target's wizards.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Steals up to a max of 24.5% (35% in [[Relations#War|war]]) enemy runes at the rate of 18.2 (26 in [[Relations#War|war]]) runes per thief.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves were able to steal X runes.
Effect: Steals up to a max of 24.5% (35% in [[Relations#War|war]]) enemy runes at the rate of 18.2 (26 in [[Relations#War|war]]) runes per thief<br>
  Difficulty:         medium
Operation Message: Our thieves were able to steal X runes<br>
  Meter Movement:     0.09
Difficulty: medium<br>
Meter Movement: 0.09<br>
</div>


=== Kidnapping ===
=== Kidnapping ===
Line 181: Line 189:
Kidnaps peasants from your enemy and brings them to your province.
Kidnaps peasants from your enemy and brings them to your province.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Steals up to a max of 1.85% (4% in [[Relations#War|war]]) enemy peasants at the rate of 0.132 (0.285 in [[Relations#War|war]]) peasants per thief.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves kidnapped many people, but only were able to return with X of them.
Effect: Steals up to a max of 1.85% (4% in [[Relations#War|war]]) enemy peasants at the rate of 0.132 (0.285 in [[Relations#War|war]]) peasants per thief<br>
  Difficulty:         medium
Operation Message: Our thieves kidnapped many people, but only were able to return with X of them<br>
  Meter Movement:     0.12
Difficulty: medium<br>
 
Meter Movement: 0.12<br>
You can also refer to [[Thievery Formulas]] for more information. Note that gains seem to drop by 50% when the enemy province reaches a certain level of under population. This is designed to make it harder to player-kill.
</div>


=== Arson ===
=== Arson ===
Line 194: Line 202:
Burns down enemy buildings to disrupt an enemy's stability.
Burns down enemy buildings to disrupt an enemy's stability.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Destroys a small amount of enemy buildings.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves burned down X acres of buildings. OR Unfortunately, our thieves were too few in number to find any buildings to burn.
Effect: Destroys a small amount of enemy buildings<br>
  Difficulty:         medium
Operation Message: Our thieves burned down X acres of buildings OR Unfortunately, our thieves were too few in number to find any buildings to burn<br>
  Meter Movement:     0.24
Difficulty: medium<br>
Meter Movement: 0.24<br>
</div>


=== Greater Arson ===
=== Greater Arson ===


A more powerful version of Arson, this operation allows targetting of a specific type of building to burn down. Only Rogues can master this difficult operation.
A more powerful version of Arson.
 
  Available to:      [[Personality#Rogue|Rogues]]
  Relations Required: [[Relations#Unfriendly|Unfriendly]]
  Effect:            Destroys up to a max of ~6% of targeted enemy buildings at the rate of 0.0045 buildings per thief.
  Operation Message:  Our thieves burned down X [building type].
  Difficulty:        Medium
  Meter Movement:    0.3


<!--* Out of date as of age 63-->
<div class="formula-box">
Available to: [[Personality#Rogue|Rogues]]<br>
Relations Required: [[Relations#Unfriendly|Unfriendly]]<br>
Effect: Destroys up to a max of ~6% of targeted enemy buildings at the rate of 0.0045 buildings per thief<br>
Operation Message: Our thieves burned down X [building type]<br>
Difficulty: Medium<br>
Meter Movement: 0.3<br>
</div>


=== Night Strike ===
=== Night Strike ===


Assassinates a portion of your enemy's military, both at home and away.
Assassinates a portion of your enemy's military.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations#Unfriendly|Unfriendly]]
Available to: [[Personality|All]]<br>
  Effect:             Kills up to a maximum of 16.25% enemy soldiers at a rate of 0.67 soldiers per thief.
Relations Required: [[Relations#Unfriendly|Unfriendly]]<br>
                      Also kills a much smaller amount of specialists and elites. Will affect all troops, even those that aren't home.
Effect: Kills up to a maximum of 16.25% enemy soldiers at a rate of 0.67 soldiers per thief Also kills a much smaller amount of specialists and elites Will affect all troops, even those that aren't home<br>
  Operation Message: Our thieves assassinated X enemy troops
Operation Message: Our thieves assassinated X enemy troops<br>
  Difficulty:         medium
Difficulty: medium<br>
  Meter Movement:     0.24
Meter Movement: 0.24<br>
</div>


=== Incite Riots ===
=== Incite Riots ===
Line 230: Line 241:
Incites riots which disrupt tax collection efforts for several days.
Incites riots which disrupt tax collection efforts for several days.


* Duration capped to 18 at age 95
<div class="formula-box">
* The More thieves you send the higher your min, avg, max duration will be
Available to: [[Personality|All]]<br>
* Unaffected by Sabotage damage bonus
Relations Required: [[Relations|All]]<br>
 
Effect: Decreases targets income by 15%<br>
  Available to:       [[Personality|All]]
Operation Message: Our thieves have caused rioting It is expected to last X days<br>
  Relations Required: [[Relations|All]]
Difficulty: medium<br>
  Effect:             Decreases targets income by 15%.
Meter Movement: 0.18<br>
  Operation Message: Our thieves have caused rioting. It is expected to last X days.
</div>
  Difficulty:         medium
  Meter Movement:     0.18


=== Steal War Horses ===
=== Steal War Horses ===


Steals an enemy's horses for your own use.
Steals an enemy's horses.


  Available to:       [[Personality|Rogue]]
<div class="formula-box">
  Relations Required: [[Relations|Unfriendly]]
Available to: [[Personality|Rogue]]<br>
  Effect:             Steals up to 20% of the targets horses at a rate of 0.35 horses per thief.
Relations Required: [[Relations|Unfriendly]]<br>
                      Note that you only gain half of this number as the rest are released.
Effect: Steals up to 20% of the targets horses at a rate of 0.35 horses per thief Note that you only gain half of this number as the rest are released<br>
  Operation Message: Our thieves were able to release X horses but could only bring back Y of them.
Operation Message: Our thieves were able to release X horses but could only bring back Y of them<br>
  Difficulty:         medium
Difficulty: medium<br>
  Meter Movement:     0.18
Meter Movement: 0.18<br>
</div>


=== Bribe Thieves ===
=== Bribe Thieves ===


Reduces the ability of an enemy thieves' guild to conduct and defend against thievery operations until the double agents are caught by the enemy.
Reduces the ability of an enemy thieves' guild.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Reduces thief effectiveness by 10%
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves have bribed members of our enemies' guild!
Effect: Reduces thief effectiveness by 10%<br>
  Difficulty:         medium
Operation Message: Our thieves have bribed members of our enemies' guild<br>
  Meter Movement:     0.09
Difficulty: medium<br>
Meter Movement: 0.09<br>
</div>


=== Bribe Generals ===
=== Bribe Generals ===


Increases the losses sustained by your enemy in all combat until the bribed generals are discovered by the opponent.
Increases the losses sustained by your enemy in all combat.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Effectively a 1 in 5 chance per attack to increase troop losses by 20% on all combat.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves have bribed an enemy general!
Effect: Effectively a 1 in 5 chance per attack to increase troop losses by 20% on all combat<br>
  Difficulty:         medium
Operation Message: Our thieves have bribed an enemy general<br>
  Meter Movement:     0.09
Difficulty: medium<br>
Meter Movement: 0.09<br>
</div>


=== Free Prisoners ===
=== Free Prisoners ===


Releases prisoners from an opponent's dungeons. You gain half of them.
Releases prisoners from an opponent's dungeons.


  Available to:       [[Personality|All]]
<div class="formula-box">
  Relations Required: [[Relations|All]]
Available to: [[Personality|All]]<br>
  Effect:             Releases up to a max of 12% (17% in [[Relations#War|war]]) of the targets prisoners at a rate of 0.06 (0.07 in [[Relations#War|war]]) prisoners per thief.
Relations Required: [[Relations|All]]<br>
  Operation Message: Our thieves freed X prisoners from enemy dungeons.
Effect: Releases up to a max of 12% (17% in [[Relations#War|war]]) of the targets prisoners at a rate of 0.06 (0.07 in [[Relations#War|war]]) prisoners per thief<br>
  Difficulty:         medium
Operation Message: Our thieves freed X prisoners from enemy dungeons<br>
  Meter Movement:     0.03
Difficulty: medium<br>
Meter Movement: 0.03<br>
</div>


=== Assassinate Wizards ===
=== Assassinate Wizards ===


Attempts to assassinate enemy wizards to permanently weaken their ability to cast spells. Only Rogues can master this difficult operation.
Attempts to assassinate enemy wizards.


  Available to:       [[Personality#Rogue|Rogues]]
<div class="formula-box">
  Relations Required: [[Relations#Unfriendly|Unfriendly]]
Available to: [[Personality#Rogue|Rogues]]<br>
  Effect:             Kills up to a max of 1.2% target wizards at a rate of 0.006 wizards per thief.
Relations Required: [[Relations#Unfriendly|Unfriendly]]<br>
  Operation Message: Our thieves assassinated X wizards of the enemy's guilds!
Effect: Kills up to a max of 1.2% target wizards at a rate of 0.006 wizards per thief<br>
  Difficulty:         high
Operation Message: Our thieves assassinated X wizards of the enemy's guilds<br>
  Meter Movement:     0.36
Difficulty: high<br>
Meter Movement: 0.36<br>
</div>


=== Propaganda ===
=== Propaganda ===


Attempts to convince enemy peasants, military, or wizards to revolt and join your province. Only Rogues can master this difficult operation.
Attempts to convince enemy forces to join your province.
 
<div class="formula-box">
Available to: [[Personality#Rogue|Rogues]]<br>
Relations Required: [[Relations#War|War]]<br>
Effect: not fully determined<br>
Operation Message: We have converted X [wizards, thieves, soldiers] from the enemy to our guild OR We have converted X [of the enemy's specialist troops, (elite unit name)] to our army<br>
Difficulty: high<br>
Meter Movement: 0 (War Only)<br>
</div>


  Available to:      [[Personality#Rogue|Rogues]]
  Relations Required: [[Relations#War|War]]
  Effect:            not fully determined
  Operation Message:  We have converted X [wizards, thieves, soldiers] from the enemy to our guild.
                      OR  We have converted X [of the enemy's specialist troops, (elite unit name) from the enemy] to our army. 
  Difficulty:        high
  Meter Movement:    0 (War Only)


== Changelog ==
== Changelog ==
* Age 106: Meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
* Age 106: Meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
* Age 106: NS updated to reflect 25% more damage on 29 May 2024.
* Age 106: NS updated to reflect 25% more damage on 29 May 2024.

Latest revision as of 12:36, 13 February 2026

No one ever said leadership involves only public activities. With a state-sanctioned paramilitary thieves guild available to you, the possibilities are endless. What may not be possible through war or magic may still be possible with deceit and deception. Never underestimate the power of the underground unknown.

Thieves are professional soldiers, trained in the arts of the elite underground and are trained on your Military Menu. They maintain a Stealth Rating which determines when they can be used. This rating rises automatically each day by 3 points and drops each time your thieves conduct an operation. Your thieves will not carry out missions without at least a 5% Stealth Rating.

The best measure of your guild's strength is the number of thieves you maintain per acre of land, often known as Thieves Per Acre (TPA), modified by your Thieves' Dens, your Crime science and your racial bonuses or penalties. The success rate of your guild depends on both your and your target's TPA. The raw damage, however, is based on raw strength - the more thieves you use in an operation, the more damage they can do.

The larger your province, the more difficult it will be to keep your guild well-organized and efficient. As your province grows larger, be prepared to keep training additional thieves to keep your network intact and effective. Like most things in Utopia, thievery operations are easier and more effective against provinces similar to you in size.

Information on how to calculate thief operations can be found here.

Thievery operations are divided in two categories, as listed below:

The Thieves' Toolbox: The Espionage Operations

The espionage operations will simply gather information regarding the enemy province.

Spy on Throne

Available to: All
Relations Required: All
Effect: Gives an estimate of the resources and troops available to a province
Difficulty: very low
Meter Movement: 0

Consumes only 1% Stealth

Spy on Defense

Reports enemy's standing defenses.

Available to: All
Relations Required: All
Effect: Reveals Net Defensive Points at Home
Difficulty: very low
Meter Movement: 0

Consumes only 1% Stealth

Spy on Exploration

Gives current pool size, and costs per acre in gold and soldiers.

Available to: All
Relations Required: All
Effect: Reveals pool size, and costs per acre in gold and soldiers
Difficulty: very low
Meter Movement: 0

Snatch News

Available to: All
Relations Required: All
Effect: Displays the targeted provinces Kingdom Paper
Difficulty: low
Meter Movement: 0

Infiltrate

Reports on the size of your opponent's guild.

Available to: All
Relations Required: All
Effect: Gives an estimate of the number of thieves in the enemy province
Operation Message: Our thieves have infiltrated the Thieves' Guilds of [province name] (##:##). They appear to have about X thieves employed across their lands.
Difficulty: low
Meter Movement: 0

Survey

Reports on the distribution of buildings in a province.

Available to: All
Relations Required: All
Effect: Gives an estimate of the buildings in the enemy province, as displayed by the Internal Affairs advisor
Operation Message:
Difficulty: low
Meter Movement: 0

Spy on Military

Provides detailed information from your opponent's army.

Available to: All
Relations Required: All
Effect: Shows the enemy troops out as well as an estimate of troops at home and in training, as displayed by the Military Advisor
Operation Message:
Difficulty: low
Meter Movement: 0

Spy on Sciences

Estimates strengths and effects of opponent's science levels.

Available to: All
Relations Required: All
Effect: Gives an estimate of the bonuses an enemy province gains from its science, as displayed on the Science page
Operation Message:
Difficulty: low
Meter Movement: 0

The Thieves' Toolbox: The Sabotage Operations

Sabotage Wizards

Drains the target's Mana levels for several days, limiting the ability to cast spells.

Available to: All
Relations Required: Unfriendly
Effect: Reduces Mana level by 5% of current level each Tick, before Mana regeneration
Operation Message: Our thieves have sabotaged their wizards' ability to cast spells
Difficulty: medium
Meter Movement: 0

Destabilize Guilds

Decreases the target’s Spell Duration for several days.

Available to: Rogues
Relations Required: All
Effect: Decreases the target’s Duration of Self Spell and Offensive Spell casts while the effect is active by 20%
Operation Message:
Difficulty: medium
Meter Movement: 0

Rob the Granaries

Steals food from your opponent's storages.

Available to: All
Relations Required: All
Effect: Steals up to a max of 31.5% (46% in war) enemy food at the rate of 95 (135 in war) bushels per thief
Operation Message: Our thieves have returned with X bushels
Difficulty: medium
Meter Movement: 0.06

Rob the Vaults

Steals gold from enemy coffers.

Available to: All
Relations Required: All
Effect: Steals up to a max of 5.2% (14% in war) enemy gc at the rate of 40 (106 in war) gc per thief
Operation Message: Our thieves have returned with X gold coins
Difficulty: medium
Meter Movement: 0.12

Rob the Towers

Steals runes from your target's wizards.

Available to: All
Relations Required: All
Effect: Steals up to a max of 24.5% (35% in war) enemy runes at the rate of 18.2 (26 in war) runes per thief
Operation Message: Our thieves were able to steal X runes
Difficulty: medium
Meter Movement: 0.09

Kidnapping

Kidnaps peasants from your enemy and brings them to your province.

Available to: All
Relations Required: All
Effect: Steals up to a max of 1.85% (4% in war) enemy peasants at the rate of 0.132 (0.285 in war) peasants per thief
Operation Message: Our thieves kidnapped many people, but only were able to return with X of them
Difficulty: medium
Meter Movement: 0.12

Arson

Burns down enemy buildings to disrupt an enemy's stability.

Available to: All
Relations Required: All
Effect: Destroys a small amount of enemy buildings
Operation Message: Our thieves burned down X acres of buildings OR Unfortunately, our thieves were too few in number to find any buildings to burn
Difficulty: medium
Meter Movement: 0.24

Greater Arson

A more powerful version of Arson.

Available to: Rogues
Relations Required: Unfriendly
Effect: Destroys up to a max of ~6% of targeted enemy buildings at the rate of 0.0045 buildings per thief
Operation Message: Our thieves burned down X [building type]
Difficulty: Medium
Meter Movement: 0.3

Night Strike

Assassinates a portion of your enemy's military.

Available to: All
Relations Required: Unfriendly
Effect: Kills up to a maximum of 16.25% enemy soldiers at a rate of 0.67 soldiers per thief Also kills a much smaller amount of specialists and elites Will affect all troops, even those that aren't home
Operation Message: Our thieves assassinated X enemy troops
Difficulty: medium
Meter Movement: 0.24

Incite Riots

Incites riots which disrupt tax collection efforts for several days.

Available to: All
Relations Required: All
Effect: Decreases targets income by 15%
Operation Message: Our thieves have caused rioting It is expected to last X days
Difficulty: medium
Meter Movement: 0.18

Steal War Horses

Steals an enemy's horses.

Available to: Rogue
Relations Required: Unfriendly
Effect: Steals up to 20% of the targets horses at a rate of 0.35 horses per thief Note that you only gain half of this number as the rest are released
Operation Message: Our thieves were able to release X horses but could only bring back Y of them
Difficulty: medium
Meter Movement: 0.18

Bribe Thieves

Reduces the ability of an enemy thieves' guild.

Available to: All
Relations Required: All
Effect: Reduces thief effectiveness by 10%
Operation Message: Our thieves have bribed members of our enemies' guild
Difficulty: medium
Meter Movement: 0.09

Bribe Generals

Increases the losses sustained by your enemy in all combat.

Available to: All
Relations Required: All
Effect: Effectively a 1 in 5 chance per attack to increase troop losses by 20% on all combat
Operation Message: Our thieves have bribed an enemy general
Difficulty: medium
Meter Movement: 0.09

Free Prisoners

Releases prisoners from an opponent's dungeons.

Available to: All
Relations Required: All
Effect: Releases up to a max of 12% (17% in war) of the targets prisoners at a rate of 0.06 (0.07 in war) prisoners per thief
Operation Message: Our thieves freed X prisoners from enemy dungeons
Difficulty: medium
Meter Movement: 0.03

Assassinate Wizards

Attempts to assassinate enemy wizards.

Available to: Rogues
Relations Required: Unfriendly
Effect: Kills up to a max of 1.2% target wizards at a rate of 0.006 wizards per thief
Operation Message: Our thieves assassinated X wizards of the enemy's guilds
Difficulty: high
Meter Movement: 0.36

Propaganda

Attempts to convince enemy forces to join your province.

Available to: Rogues
Relations Required: War
Effect: not fully determined
Operation Message: We have converted X [wizards, thieves, soldiers] from the enemy to our guild OR We have converted X [of the enemy's specialist troops, (elite unit name)] to our army
Difficulty: high
Meter Movement: 0 (War Only)


Changelog

  • Age 106: Meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
  • Age 106: NS updated to reflect 25% more damage on 29 May 2024.