Stances: Difference between revisions
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**No Paradise spell available | **No Paradise spell available | ||
**Science limited to "Active | **Science limited to "Active | ||
[[Age 53]] | |||
*Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change. | |||
[[Age 73]] | [[Age 73]] | ||
*Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous. | *Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous. | ||
Revision as of 00:20, 10 July 2026
As of Age 112, stances have been removed from the game. This information, though outdated, will be retained for historical purposes.
A kingdom's Stance is an unilateral statement to the world of the kingdom's intentions and is controlled by the Monarch or Steward. A stance differs from Relations with other kingdoms.
You may not change your stance if you have changed it within the last 48 hours. 48 full Ticks must pass before it can be changed. A Kingdom in Aggressive or Peaceful Stance will automatically revert to Normal at the expiration of the 48nd tick.
- Stance effects are negated in War
- Stances may not be changed during Protection
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Stances | ||
|---|---|---|
| Normal | Aggressive | Peaceful |
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Changelog
- "Peaceful" stance has been removed. Its effects have been moved into "Fortified". Fortified effects have been modified to the following values:
- Fortified
- -15% Offensive points
- +15%(was +10%) Defensive points
- -25%(was -20%) Construction time
- +15% Attack time
- -15% Thievery & Magic Effectiveness on enemies (merged from Peaceful)
- +100%(was +30%) Births (merged from Peaceful)
- +20%(was +5%) Building efficiency (merged from Peaceful)
- -50%(was -15%) Attack gains hitting out(merged from Peaceful)
- +30% troops losses hitting in (NEW)
- +100% Explore costs (NEW)
- No Paradise spell available while Fortified.
- Aggressive
- removed the double points to meter penalty
- +10% Combat Gains
- 10% Lower Attack Time
- +30% Military Wages (increased from 15%)
- +10% Military losses (new: affects hits in and out)
- Normal: unchanged
- Fortified
- -50% gains hitting in (slides in over a period of 24 hours)
- -25% Training time and cost
- +25% draft speed
- -25% Construction time and cost
- -50% gains hitting out
- +100% Explore costs
- No Paradise spell available
- Science limited to "Active
- Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change.
- Fortified Stance Removed - replaced by a new stance called "Prosperous". Prosperous stance is almost identical to Fortified. Attacks into Prosperous will have no gains penalty; Attacks while your Kingdom is Prosperous have reduced gains of -20% (instead of -50%) and scientists gain experience during Prosperous.
- Stances reintroduced.
- Stances updated to reflect forum changes on 6 May 2024.
- Stances and minimum duration updated.
- Aggressive stance effects updated.
- Stances removed.