Multi-Attack Protection (MAP): Difference between revisions
Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E..." |
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<!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.--> | <!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.--> | ||
{ | {| class="wikitable" | ||
| | |||
|- | |- | ||
! MAP Status (Level) | |||
! MAP rating | |||
! Gains Out of War | |||
! Gains in War | |||
! Increase in ME | |||
! MAP Decay | |||
|- | |- | ||
| | | Not Hit | ||
| 0% | |||
| 100% | |||
| 100% | |||
| N/A | |||
| 0 | |||
|- | |- | ||
| | | Couple | ||
| 1-20% | |||
| 80-99% | |||
| 80-99% | |||
| +0.13-2.67% | |||
| 1 | |||
|- | |- | ||
| | | Moderately Hit | ||
| 21-40% | |||
| 60-79% | |||
| 80% | |||
| +2.80-5.33% | |||
| 1 | |||
|- | |- | ||
| | | Heavily Hit | ||
| 41-60% | |||
| 40-59% | |||
| 80% | |||
| +5.47-8.00% | |||
| 2 | |||
|- | |- | ||
| Extremely Heavily Hit | |||
| 61-90% | |||
| 10-39% | |||
| 80% | |||
| +8.13-12.00% | |||
| 3 or 4 if above 79% | |||
|} | |} | ||
Revision as of 12:53, 13 February 2026
Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.
Effects of MAP
- The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
- Increases Military Efficiency.
- Reduced Military Casualties equal to Gains reduction
- MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
- MAP is almost negligible in War.
| MAP Status (Level) | MAP rating | Gains Out of War | Gains in War | Increase in ME | MAP Decay |
|---|---|---|---|---|---|
| Not Hit | 0% | 100% | 100% | N/A | 0 |
| Couple | 1-20% | 80-99% | 80-99% | +0.13-2.67% | 1 |
| Moderately Hit | 21-40% | 60-79% | 80% | +2.80-5.33% | 1 |
| Heavily Hit | 41-60% | 40-59% | 80% | +5.47-8.00% | 2 |
| Extremely Heavily Hit | 61-90% | 10-39% | 80% | +8.13-12.00% | 3 or 4 if above 79% |
Attacking MAP Change
Land Attacks
A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.
For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.
Non-Land Attacks
Non-Land Attacks (Plunder or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW
For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
MAP Decay
- MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
- MAP also decays whenever the province with MAP makes an attack.
Military Effectiveness
MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.