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Multi-Attack Protection (MAP): Difference between revisions

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Created page with "Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> Current MAP Status/Level can bee seen under Affairs of the State.<br> Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. ==E..."
 
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<!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.-->
<!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.-->


{{Table}}
{| class="wikitable"
| '''MAP Status (Level)''' || '''MAP rating''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' || '''MAP Decay'''
|-
|-
| '''Not Hit''' || <div align="center">0%</div> || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> || <div align="center">0</div>
! MAP Status (Level)
! MAP rating
! Gains Out of War
! Gains in War
! Increase in ME
! MAP Decay
|-
|-
| '''Couple''' || <div align="center">1-20%</div> || <div align="center">80-99%</div> || <div align="center">80-99%</div> || <div align="center">+0.13-2.67%</div> || <div align="center">1</div>
| Not Hit
| 0%
| 100%
| 100%
| N/A
| 0
|-
|-
| '''Moderately Hit''' || <div align="center">21-40%</div> || <div align="center">60-79%</div> || <div align="center">80%</div> || <div align="center">+2.80-5.33%</div> || <div align="center">1</div>
| Couple
| 1-20%
| 80-99%
| 80-99%
| +0.13-2.67%
| 1
|-
|-
| '''Heavily Hit''' || <div align="center">41-60%</div> || <div align="center">40-59%</div> || <div align="center">80%</div> || <div align="center">+5.47-8.00%</div> || <div align="center">2</div>
| Moderately Hit
| 21-40%
| 60-79%
| 80%
| +2.80-5.33%
| 1
|-
|-
| '''Extremely Heavily Hit''' || <div align="center">61-90%</div> || <div align="center">10-39%</div> || <div align="center">80%</div> || <div align="center">+8.13-12.00%</div> || <div align="center">3 or 4 if above 79%</div>
| Heavily Hit
| 41-60%
| 40-59%
| 80%
| +5.47-8.00%
| 2
|-
|-
| Extremely Heavily Hit
| 61-90%
| 10-39%
| 80%
| +8.13-12.00%
| 3 or 4 if above 79%
|}
|}



Revision as of 12:53, 13 February 2026

Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.

Effects of MAP

  • The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
  • Increases Military Efficiency.
  • Reduced Military Casualties equal to Gains reduction
  • MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
  • MAP is almost negligible in War.
MAP Status (Level) MAP rating Gains Out of War Gains in War Increase in ME MAP Decay
Not Hit 0% 100% 100% N/A 0
Couple 1-20% 80-99% 80-99% +0.13-2.67% 1
Moderately Hit 21-40% 60-79% 80% +2.80-5.33% 1
Heavily Hit 41-60% 40-59% 80% +5.47-8.00% 2
Extremely Heavily Hit 61-90% 10-39% 80% +8.13-12.00% 3 or 4 if above 79%

Attacking MAP Change

Land Attacks

 A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. 

For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.

Non-Land Attacks

 Non-Land Attacks (Plunder  or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW
 Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW

For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

MAP Decay

  • MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
  • MAP also decays whenever the province with MAP makes an attack.

Military Effectiveness

 MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5 

For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.