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/* Any JavaScript here will be loaded for all users on every page load. */
/* Any JavaScript here will be loaded for all users on every page load. */
(function () {
  'use strict';


// Tab functionality
  /* =========================================================
$(document).ready(function() {
    CONFIG
    // Initialize tabs - show first tab by default
    ========================================================= */
    $('.wiki-tabs-container').each(function() {
  const DISCORD_URL = 'https://discord.gg/t2Rp2dRvze';
        var $container = $(this);
        var $firstButton = $container.find('.wiki-tab-button').first();
        var firstTabId = $firstButton.data('tab');
       
        $firstButton.addClass('active');
        $container.find('#' + firstTabId).addClass('active').show();
    });
   
    // Tab click handler
    $('.wiki-tab-button').on('click', function() {
        var $button = $(this);
        var tabId = $button.data('tab');
        var $container = $button.closest('.wiki-tabs-container');
       
        // Remove active class from all buttons and panes in this container
        $container.find('.wiki-tab-button').removeClass('active');
        $container.find('.wiki-tab-pane').removeClass('active').hide();
       
        // Add active class to clicked button and corresponding pane
        $button.addClass('active');
        $container.find('#' + tabId).addClass('active').show();
    });
});


// ===============================
  // Countdown target: Sat, 18 Apr 2026 00:00 UTC
// Add Custom Sticky Header Link
  const COUNTDOWN_TARGET_UTC = Date.parse('2026-07-28T00:00:00Z');
// ===============================
mw.hook('wikipage.content').add(function () {


    const icons = document.querySelector('.vector-sticky-header-icons');
  // Clock timezone (same for everyone)
    if (!icons) return;
  const CLOCK_TIMEZONE = 'Etc/UTC';


    // Prevent duplicate button on navigation
const AGE_START_UTC = Date.parse('2026-04-28T18:00:00Z');
    if (document.getElementById('custom-sticky-link')) return;


    const link = document.createElement('a');
  // Game time anchor (real UTC -> game time)
    link.id = 'custom-sticky-link';
  // At 2026-04-28 14:00:00 UTC, game time was Jan 1 YR0
    link.href = 'https://discord.gg/t2Rp2dRvze'; // CHANGE THIS
  const GAME_ANCHOR_REAL_UTC = Date.parse('2026-04-28T18:00:00Z');
    link.target = '_blank';
  const GAME_ANCHOR_MONTH_INDEX = 0; // Jan
    link.className = 'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet';
  const GAME_ANCHOR_DAY = 1;        // 1..24
    link.textContent = 'Join Us on Discord!'; // CHANGE TEXT
  const GAME_ANCHOR_YEAR = 0;       // YR0
    link.style.marginLeft = '10px';
  const GAME_MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul'];
    link.style.fontWeight = 'bold';


    icons.prepend(link); // use appendChild() if you want it at the end
  // Tick warning threshold
});
  const TICK_SOON_MINUTES = 5;


// ===============================
  const pad2 = (n) => String(n).padStart(2, '0');
// Sticky Header Countdown Timer (Vector 2022) - to Apr 18, 2026 00:00 UTC
// ===============================
mw.hook('wikipage.content').add(function () {
    const icons = document.querySelector('.vector-sticky-header-icons');
    if (!icons) return;


    // Prevent duplicates
  /* =========================================================
     if (document.getElementById('sticky-countdown')) return;
    Tabs (your existing code)
    ========================================================= */
  $(function () {
     $('.wiki-tabs-container').each(function () {
      const $container = $(this);
      const $firstButton = $container.find('.wiki-tab-button').first();
      const firstTabId = $firstButton.data('tab');
      if (!firstTabId) return;


    // Target: Sat, 18 Apr 2026 at 00:00 GMT+00:00 (UTC)
      $firstButton.addClass('active');
    const target = new Date('2026-04-18T00:00:00Z');
      $container.find('#' + firstTabId).addClass('active').show();
    });


     const wrap = document.createElement('span');
     $('.wiki-tab-button').on('click', function () {
    wrap.id = 'sticky-countdown';
      const $button = $(this);
    wrap.className = 'sticky-countdown';
      const tabId = $button.data('tab');
      if (!tabId) return;


    const label = document.createElement('span');
      const $container = $button.closest('.wiki-tabs-container');
    label.className = 'sticky-countdown__label';
    label.textContent = 'Ends in:';


    const value = document.createElement('span');
      $container.find('.wiki-tab-button').removeClass('active');
    value.className = 'sticky-countdown__value';
      $container.find('.wiki-tab-pane').removeClass('active').hide();
    value.textContent = '--:--:--';


    wrap.appendChild(label);
      $button.addClass('active');
    wrap.appendChild(value);
      $container.find('#' + tabId).addClass('active').show();
    });
  });


    // Put it before the default icons (Talk/History/Edit)
  /* =========================================================
     icons.prepend(wrap);
    Helpers: find/create containers in BOTH headers
    ========================================================= */
  function ensureDiscordLink(container, id) {
    if (!container) return null;
     const existing = document.getElementById(id);
    if (existing) return existing;


     const pad = (n) => String(n).padStart(2, '0');
     const link = document.createElement('a');
    link.id = id;
    link.href = DISCORD_URL;
    link.target = '_blank';
    link.className =
      'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet sticky-discord-link';
    link.textContent = 'Join Us on Discord!';
    link.style.fontWeight = 'bold';


     const formatRemaining = (ms) => {
     container.prepend(link);
        if (ms <= 0) return '00:00:00';
    return link;
        const totalSeconds = Math.floor(ms / 1000);
  }


        const days = Math.floor(totalSeconds / 86400);
  // Sticky header: insert our widget bar inside sticky icons row
        const hours = Math.floor((totalSeconds % 86400) / 3600);
  function getStickyBar() {
        const minutes = Math.floor((totalSeconds % 3600) / 60);
    const icons = document.querySelector('.vector-sticky-header-icons');
        const seconds = totalSeconds % 60;
    if (!icons) return null;


        if (days > 0) return `${days}d ${pad(hours)}:${pad(minutes)}:${pad(seconds)}`;
    let bar = document.getElementById('sticky-time-widgets');
        return `${pad(hours)}:${pad(minutes)}:${pad(seconds)}`;
    if (bar) return bar;
    };


     const update = () => {
     // Keep Discord where it was (far-left in sticky icons)
        const now = new Date();
    const discord = ensureDiscordLink(icons, 'custom-sticky-link');
        const diff = target.getTime() - now.getTime();
        value.textContent = formatRemaining(diff);
        wrap.classList.toggle('is-expired', diff <= 0);
    };


     update();
     bar = document.createElement('span');
     const timerId = window.setInterval(update, 1000);
     bar.id = 'sticky-time-widgets';
    bar.className = 'time-widgets';


     // Cleanup if element removed (rare, but safe)
     // Put widgets immediately AFTER Discord (so Discord stays at the left)
     const observer = new MutationObserver(() => {
     if (discord && discord.parentNode === icons) {
        if (!document.getElementById('sticky-countdown')) {
      discord.insertAdjacentElement('afterend', bar);
            clearInterval(timerId);
     } else {
            observer.disconnect();
      icons.prepend(bar);
        }
    }
     });
    observer.observe(document.body, { childList: true, subtree: true });
});


// ===============================
    return bar;
  }


  // Main header: put our widgets in header end area
  function getMainBar() {
    const header = document.querySelector('.vector-header');
    if (!header) return null;


    const headerEnd = header.querySelector('.vector-header-end');
    if (!headerEnd) return null;


// ===============================
     let bar = document.getElementById('main-time-widgets');
// Sticky Header Game Time
     if (bar) return bar;
// Display: "Mar 1 YR1"
// Rules:
// - Each real hour = +1 in-game day (1..24)
// - Each 24 hours = +1 in-game month (Jan..Jul cycle)
// - Each 7 days = +1 in-game year
// ===============================
mw.hook('wikipage.content').add(function () {
     const icons = document.querySelector('.vector-sticky-header-icons');
     if (!icons) return;


     if (document.getElementById('sticky-game-time')) return;
     bar = document.createElement('span');
    bar.id = 'main-time-widgets';
    bar.className = 'time-widgets';


     const months = ['Jan','Feb','Mar','Apr','May','Jun','Jul'];
     headerEnd.prepend(bar);
    ensureDiscordLink(bar, 'main-discord-link');


     // --------- ANCHOR: right now is Mar 1 YR1 ----------
     return bar;
    const ANCHOR_MONTH_INDEX = 5; // Mar (Jan=0)
  }
    const ANCHOR_DAY = 14;         // 1..24
    const ANCHOR_YEAR = 1;        // YR1


    // If you want the game to follow a fixed timezone for everyone:
  function ensureWidget(bar, role, labelText) {
     // 0 = UTC. (Use 0 unless you KNOW you want another fixed offset.)
     if (!bar) return;
     const GAME_TZ_OFFSET_HOURS = 0;
     if (bar.querySelector(`[data-role="${role}"]`)) return;


     const getShiftedNow = () => new Date(Date.now() + GAME_TZ_OFFSET_HOURS * 3600000);
     const wrap = document.createElement('span');
    wrap.className = 'header-widget';


     // Anchor to the current hour boundary (so it flips cleanly each hour)
     if (labelText) {
    const now = getShiftedNow();
      const label = document.createElement('span');
    const anchorRealHour = new Date(Date.UTC(
      label.className = 'header-widget__label';
        now.getUTCFullYear(),
      label.textContent = labelText;
        now.getUTCMonth(),
      wrap.appendChild(label);
        now.getUTCDate(),
    }
        now.getUTCHours(), 0, 0, 0
    ));
 
    // UI pill
    const wrap = document.createElement('span');
    wrap.id = 'sticky-game-time';
    wrap.className = 'sticky-game-time';


     const value = document.createElement('span');
     const value = document.createElement('span');
     value.className = 'sticky-game-time__value';
     value.className = 'header-widget__value';
    value.dataset.role = role;


     wrap.appendChild(value);
     wrap.appendChild(value);
    bar.appendChild(wrap);
  }


    // Put it before the default icons
  /* =========================================================
     icons.prepend(wrap);
    Calculations / formatting
    ========================================================= */
  function formatRemaining(ms) {
     if (ms <= 0) return '00:00:00';


     function computeGameString() {
     const totalSeconds = Math.floor(ms / 1000);
        const t = getShiftedNow();
    const days = Math.floor(totalSeconds / 86400);
    const hours = Math.floor((totalSeconds % 86400) / 3600);
    const minutes = Math.floor((totalSeconds % 3600) / 60);
    const seconds = totalSeconds % 60;


        // Whole hours passed since we declared "Mar 1 YR1"
    if (days > 0) return `${days}d ${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
        const hoursPassed = Math.floor((t.getTime() - anchorRealHour.getTime()) / 3600000);
    return `${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
  }


        // Day increments each hour
  function computeGameString(nowMs) {
        const dayIndex = (ANCHOR_DAY - 1) + hoursPassed; // 0-based
    const hoursPassed = Math.floor((nowMs - GAME_ANCHOR_REAL_UTC) / 3600000);
        const dayNumber = (dayIndex % 24) + 1;           // 1..24


        // Month increments each 24 hours
    // Day increments every hour (1..24)
        const daysPassed = Math.floor(dayIndex / 24);   // 0..∞
    const dayIndex = (GAME_ANCHOR_DAY - 1) + hoursPassed;
    const dayNumber = ((dayIndex % 24) + 24) % 24 + 1;


        // Month+Year cycle is 7 days long
    // Month increments every 24 hours (Jan..Jul cycle)
        const totalMonthIndex = (ANCHOR_YEAR - 1) * 7 + ANCHOR_MONTH_INDEX + daysPassed;
    const daysPassed = Math.floor(dayIndex / 24);
    const totalMonthIndex = GAME_ANCHOR_MONTH_INDEX + daysPassed;
    const monthIndex = ((totalMonthIndex % 7) + 7) % 7;


        const year = Math.floor(totalMonthIndex / 7) + 1;
    // Year increments every 7 real days
        const month = months[((totalMonthIndex % 7) + 7) % 7];
    const yearsPassed = Math.floor(totalMonthIndex / 7);
    const year = GAME_ANCHOR_YEAR + yearsPassed;


        return `${month} ${dayNumber} YR${year}`;
    return `Current Game Date: ${GAME_MONTHS[monthIndex]} ${dayNumber} YR${year}`;
    }
  }


    function update() {
  const clockFmt = new Intl.DateTimeFormat('en-GB', {
        value.textContent = computeGameString();
    timeZone: CLOCK_TIMEZONE,
     }
    hour: '2-digit',
    minute: '2-digit',
    second: '2-digit',
     hour12: false
  });


    // Initial update
  function updateAll() {
     update();
     const now = Date.now();


     // Update exactly on next hour, then every hour
     // --- CLOCK ---
     const now2 = getShiftedNow();
     document.querySelectorAll('[data-role="clock"]').forEach((el) => {
    const msUntilNextHour =
      el.textContent = clockFmt.format(new Date(now));
        3600000 - (now2.getUTCMinutes() * 60000 + now2.getUTCSeconds() * 1000 + now2.getUTCMilliseconds());
    });


     setTimeout(function () {
     // --- GAME DATE ---
        update();
const msUntilNextHour = 3600000 - (now % 3600000);
        setInterval(update, 3600000);
const thresholdMs = TICK_SOON_MINUTES * 60 * 1000;
     }, msUntilNextHour);
const shouldWarn = msUntilNextHour > 0 && msUntilNextHour <= thresholdMs;
const minutesLeft = Math.ceil(msUntilNextHour / 60000);
 
document.querySelectorAll('[data-role="game"]').forEach((el) => {
  if (now < AGE_START_UTC) {
    el.textContent = 'PRE AGE';
    el.classList.remove('pulse-red');
  } else if (shouldWarn) {
    el.textContent = `TICK SOON (${minutesLeft}m)`;
     el.classList.add('pulse-red');
  } else {
    el.textContent = computeGameString(now);
    el.classList.remove('pulse-red');
  }
});
});


    // --- COUNTDOWN ---
    document.querySelectorAll('[data-role="countdown"]').forEach((el) => {
      el.textContent = formatRemaining(COUNTDOWN_TARGET_UTC - now);
    });
  }


// ===============================
  /* =========================================================
// Sticky Header Clock (timezone-stable)
    Build + Boot
// Shows the same time for everyone by forcing a timezone (UTC by default)
    ========================================================= */
// ===============================
  function buildBarsIfPossible() {
mw.hook('wikipage.content').add(function () {
     const stickyBar = getStickyBar();
     const icons = document.querySelector('.vector-sticky-header-icons');
     const mainBar = getMainBar();
     if (!icons) return;


     if (document.getElementById('sticky-clock')) return;
     if (stickyBar) {
      ensureWidget(stickyBar, 'clock', 'UTC:');
      ensureWidget(stickyBar, 'game', null);
      ensureWidget(stickyBar, 'countdown', 'Age ends in:');
    }


     // Choose the clock timezone:
     if (mainBar) {
    // - "Etc/UTC" for UTC (same for all users)
      ensureWidget(mainBar, 'clock', 'UTC:');
    // - Or "America/New_York" (same for all users, displayed in NY time)
      ensureWidget(mainBar, 'game', null);
    const CLOCK_TIMEZONE = 'Etc/UTC'; // <-- change if you want a specific zone
      ensureWidget(mainBar, 'countdown', 'Age ends in:');
 
     }
    const wrap = document.createElement('span');
  }
    wrap.id = 'sticky-clock';
    wrap.className = 'sticky-clock';
 
    const label = document.createElement('span');
     label.className = 'sticky-clock__label';
    label.textContent = (CLOCK_TIMEZONE === 'Etc/UTC') ? 'UTC:' : 'Time:';


     const value = document.createElement('span');
  function startTickerOnce() {
     value.className = 'sticky-clock__value';
     if (window.__timeWidgetsIntervalId) return;
    updateAll();
     window.__timeWidgetsIntervalId = setInterval(updateAll, 1000);
  }


     wrap.appendChild(label);
  function initAll() {
     wrap.appendChild(value);
     buildBarsIfPossible();
     updateAll();
    startTickerOnce();
  }


    // Put it near the front (use appendChild to put it at the end)
  $(initAll);
    icons.prepend(wrap);
  mw.hook('wikipage.content').add(initAll);
 
  mw.hook('skin.ready').add(initAll);
    const fmt = new Intl.DateTimeFormat('en-GB', {
})();
        timeZone: CLOCK_TIMEZONE,
        hour: '2-digit',
        minute: '2-digit',
        second: '2-digit',
        hour12: false
    });
 
    function updateClock() {
        value.textContent = fmt.format(new Date());
    }
 
    updateClock();
    setInterval(updateClock, 1000);
});


// Floating particles
// Floating particles

Latest revision as of 21:43, 27 April 2026

/* Any JavaScript here will be loaded for all users on every page load. */
(function () {
  'use strict';

  /* =========================================================
     CONFIG
     ========================================================= */
  const DISCORD_URL = 'https://discord.gg/t2Rp2dRvze';

  // Countdown target: Sat, 18 Apr 2026 00:00 UTC
  const COUNTDOWN_TARGET_UTC = Date.parse('2026-07-28T00:00:00Z');

  // Clock timezone (same for everyone)
  const CLOCK_TIMEZONE = 'Etc/UTC';

const AGE_START_UTC = Date.parse('2026-04-28T18:00:00Z');

  // Game time anchor (real UTC -> game time)
  // At 2026-04-28 14:00:00 UTC, game time was Jan 1 YR0
  const GAME_ANCHOR_REAL_UTC = Date.parse('2026-04-28T18:00:00Z');
  const GAME_ANCHOR_MONTH_INDEX = 0; // Jan
  const GAME_ANCHOR_DAY = 1;        // 1..24
  const GAME_ANCHOR_YEAR = 0;        // YR0
  const GAME_MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul'];

  // Tick warning threshold
  const TICK_SOON_MINUTES = 5;

  const pad2 = (n) => String(n).padStart(2, '0');

  /* =========================================================
     Tabs (your existing code)
     ========================================================= */
  $(function () {
    $('.wiki-tabs-container').each(function () {
      const $container = $(this);
      const $firstButton = $container.find('.wiki-tab-button').first();
      const firstTabId = $firstButton.data('tab');
      if (!firstTabId) return;

      $firstButton.addClass('active');
      $container.find('#' + firstTabId).addClass('active').show();
    });

    $('.wiki-tab-button').on('click', function () {
      const $button = $(this);
      const tabId = $button.data('tab');
      if (!tabId) return;

      const $container = $button.closest('.wiki-tabs-container');

      $container.find('.wiki-tab-button').removeClass('active');
      $container.find('.wiki-tab-pane').removeClass('active').hide();

      $button.addClass('active');
      $container.find('#' + tabId).addClass('active').show();
    });
  });

  /* =========================================================
     Helpers: find/create containers in BOTH headers
     ========================================================= */
  function ensureDiscordLink(container, id) {
    if (!container) return null;
    const existing = document.getElementById(id);
    if (existing) return existing;

    const link = document.createElement('a');
    link.id = id;
    link.href = DISCORD_URL;
    link.target = '_blank';
    link.className =
      'cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet sticky-discord-link';
    link.textContent = 'Join Us on Discord!';
    link.style.fontWeight = 'bold';

    container.prepend(link);
    return link;
  }

  // Sticky header: insert our widget bar inside sticky icons row
  function getStickyBar() {
    const icons = document.querySelector('.vector-sticky-header-icons');
    if (!icons) return null;

    let bar = document.getElementById('sticky-time-widgets');
    if (bar) return bar;

    // Keep Discord where it was (far-left in sticky icons)
    const discord = ensureDiscordLink(icons, 'custom-sticky-link');

    bar = document.createElement('span');
    bar.id = 'sticky-time-widgets';
    bar.className = 'time-widgets';

    // Put widgets immediately AFTER Discord (so Discord stays at the left)
    if (discord && discord.parentNode === icons) {
      discord.insertAdjacentElement('afterend', bar);
    } else {
      icons.prepend(bar);
    }

    return bar;
  }

  // Main header: put our widgets in header end area
  function getMainBar() {
    const header = document.querySelector('.vector-header');
    if (!header) return null;

    const headerEnd = header.querySelector('.vector-header-end');
    if (!headerEnd) return null;

    let bar = document.getElementById('main-time-widgets');
    if (bar) return bar;

    bar = document.createElement('span');
    bar.id = 'main-time-widgets';
    bar.className = 'time-widgets';

    headerEnd.prepend(bar);
    ensureDiscordLink(bar, 'main-discord-link');

    return bar;
  }

  function ensureWidget(bar, role, labelText) {
    if (!bar) return;
    if (bar.querySelector(`[data-role="${role}"]`)) return;

    const wrap = document.createElement('span');
    wrap.className = 'header-widget';

    if (labelText) {
      const label = document.createElement('span');
      label.className = 'header-widget__label';
      label.textContent = labelText;
      wrap.appendChild(label);
    }

    const value = document.createElement('span');
    value.className = 'header-widget__value';
    value.dataset.role = role;

    wrap.appendChild(value);
    bar.appendChild(wrap);
  }

  /* =========================================================
     Calculations / formatting
     ========================================================= */
  function formatRemaining(ms) {
    if (ms <= 0) return '00:00:00';

    const totalSeconds = Math.floor(ms / 1000);
    const days = Math.floor(totalSeconds / 86400);
    const hours = Math.floor((totalSeconds % 86400) / 3600);
    const minutes = Math.floor((totalSeconds % 3600) / 60);
    const seconds = totalSeconds % 60;

    if (days > 0) return `${days}d ${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
    return `${pad2(hours)}:${pad2(minutes)}:${pad2(seconds)}`;
  }

  function computeGameString(nowMs) {
    const hoursPassed = Math.floor((nowMs - GAME_ANCHOR_REAL_UTC) / 3600000);

    // Day increments every hour (1..24)
    const dayIndex = (GAME_ANCHOR_DAY - 1) + hoursPassed;
    const dayNumber = ((dayIndex % 24) + 24) % 24 + 1;

    // Month increments every 24 hours (Jan..Jul cycle)
    const daysPassed = Math.floor(dayIndex / 24);
    const totalMonthIndex = GAME_ANCHOR_MONTH_INDEX + daysPassed;
    const monthIndex = ((totalMonthIndex % 7) + 7) % 7;

    // Year increments every 7 real days
    const yearsPassed = Math.floor(totalMonthIndex / 7);
    const year = GAME_ANCHOR_YEAR + yearsPassed;

    return `Current Game Date: ${GAME_MONTHS[monthIndex]} ${dayNumber} YR${year}`;
  }

  const clockFmt = new Intl.DateTimeFormat('en-GB', {
    timeZone: CLOCK_TIMEZONE,
    hour: '2-digit',
    minute: '2-digit',
    second: '2-digit',
    hour12: false
  });

  function updateAll() {
    const now = Date.now();

    // --- CLOCK ---
    document.querySelectorAll('[data-role="clock"]').forEach((el) => {
      el.textContent = clockFmt.format(new Date(now));
    });

    // --- GAME DATE ---
const msUntilNextHour = 3600000 - (now % 3600000);
const thresholdMs = TICK_SOON_MINUTES * 60 * 1000;
const shouldWarn = msUntilNextHour > 0 && msUntilNextHour <= thresholdMs;
const minutesLeft = Math.ceil(msUntilNextHour / 60000);

document.querySelectorAll('[data-role="game"]').forEach((el) => {
  if (now < AGE_START_UTC) {
    el.textContent = 'PRE AGE';
    el.classList.remove('pulse-red');
  } else if (shouldWarn) {
    el.textContent = `TICK SOON (${minutesLeft}m)`;
    el.classList.add('pulse-red');
  } else {
    el.textContent = computeGameString(now);
    el.classList.remove('pulse-red');
  }
});

    // --- COUNTDOWN ---
    document.querySelectorAll('[data-role="countdown"]').forEach((el) => {
      el.textContent = formatRemaining(COUNTDOWN_TARGET_UTC - now);
    });
  }

  /* =========================================================
     Build + Boot
     ========================================================= */
  function buildBarsIfPossible() {
    const stickyBar = getStickyBar();
    const mainBar = getMainBar();

    if (stickyBar) {
      ensureWidget(stickyBar, 'clock', 'UTC:');
      ensureWidget(stickyBar, 'game', null);
      ensureWidget(stickyBar, 'countdown', 'Age ends in:');
    }

    if (mainBar) {
      ensureWidget(mainBar, 'clock', 'UTC:');
      ensureWidget(mainBar, 'game', null);
      ensureWidget(mainBar, 'countdown', 'Age ends in:');
    }
  }

  function startTickerOnce() {
    if (window.__timeWidgetsIntervalId) return;
    updateAll();
    window.__timeWidgetsIntervalId = setInterval(updateAll, 1000);
  }

  function initAll() {
    buildBarsIfPossible();
    updateAll();
    startTickerOnce();
  }

  $(initAll);
  mw.hook('wikipage.content').add(initAll);
  mw.hook('skin.ready').add(initAll);
})();

// Floating particles
(function () {
  const canvas = document.createElement('canvas');
  canvas.id = 'particle-canvas';
  document.body.prepend(canvas);

  const ctx = canvas.getContext('2d');
  const particles = [];
  const COUNT = 80;

  const COLORS = [
    'rgba(0, 53, 102,  0.9)',   // #003566
    'rgba(0, 29,  61,  0.8)',   // #001d3d
    'rgba(0,  8,  20,  0.7)',   // #000814
    'rgba(255, 255, 255, 0.15)', // subtle white glint
  ];

  function resize() {
    canvas.width  = window.innerWidth;
    canvas.height = window.innerHeight;
  }

  function randomBetween(a, b) {
    return a + Math.random() * (b - a);
  }

  function createParticle() {
    return {
      x:       randomBetween(0, canvas.width),
      y:       randomBetween(canvas.height * 0.2, canvas.height),
      radius:  randomBetween(1.5, 5),
      color:   COLORS[Math.floor(Math.random() * COLORS.length)],
      speedY:  randomBetween(0.2, 0.7),
      speedX:  randomBetween(-0.2, 0.2),
      opacity: 0,
      fadeIn:  randomBetween(0.003, 0.008),
      life:    randomBetween(0.4, 1),   // 0–1, fades out after 0.8
    };
  }

  for (let i = 0; i < COUNT; i++) {
    const p = createParticle();
    p.y = randomBetween(0, canvas.height); // spread on init
    p.opacity = randomBetween(0, 1);
    particles.push(p);
  }

  function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    particles.forEach((p, i) => {
      // Fade in / out
      if (p.life < 0.8) {
        p.opacity = Math.min(1, p.opacity + p.fadeIn);
      } else {
        p.opacity = Math.max(0, p.opacity - p.fadeIn * 0.5);
      }

      p.life += 0.001;
      p.y    -= p.speedY;
      p.x    += p.speedX;

      // Reset when off screen or fully faded
      if (p.y < -10 || p.life > 1.2) {
        particles[i] = createParticle();
        return;
      }

      ctx.beginPath();
      ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
      ctx.globalAlpha = p.opacity;
      ctx.fillStyle   = p.color;
      ctx.fill();

      // Soft glow
      ctx.shadowBlur  = 8;
      ctx.shadowColor = p.color;
      ctx.fill();
      ctx.shadowBlur  = 0;
    });

    ctx.globalAlpha = 1;
    requestAnimationFrame(draw);
  }

  resize();
  draw();
  window.addEventListener('resize', resize);
})();