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Created page with "'''Dragons''' are creatures that help to disrupt the target Kingdom. Monarch and Stewards can choose which Dragon type and the target Kingdom. When Dragon project is chosen and started, provinces can donate money and food for funding. When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces. == Dragon's Be..."
 
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[[File:Age114 Dragons Title.png|center|link=]]
[[File:Age114 Dragons Cards.png|center|link=]]
'''Dragons''' are creatures that help to disrupt the target Kingdom.
'''Dragons''' are creatures that help to disrupt the target Kingdom.


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When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.  
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.  


== Dragon's Behavior ==
==<span style="color: #FFC300">Dragon's Behavior==
<!--* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.-->
<!--* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.-->


* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 18 damage per troop towards the slaying of the dragon (before slay modifiers).
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). <sup>[[Age 114]]</sup>


* Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as [[Mystics#Bloodlust|Bloodlust]] or [[Mystics#Aggression|Aggression]]
* Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as [[Mystics#Bloodlust|Bloodlust]] or [[Mystics#Aggression|Aggression]]
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* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.
* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.


== Dragon Types & Effects ==
==<span style="color:#FFC300">Dragon Types & Effects</span>==


{| {{GreenTable}}
{| class="wikitable" style="width:100%; border:1px solid #625230; background:#0f1a2b; color:#ffffff;"
|-
! {{DarkGreenRow}} colspan="4" | Dragon Type


|- {{LightGreenCell}}
|-
! width="20%" | Emerald
! colspan="6" style="background:#001D3D; color:#FFC300; text-align:center; padding:8px; font-size:1.2em;" |
! width="20%" | Ruby
Dragon Type
! width="20%" | Sapphire
! width="20%" | Topaz


|-
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Emerald
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Ruby
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Sapphire
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Topaz
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Celestite
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Amethyst


|- bgcolor="#f9fafb" style="vertical-align:top"
|-
|  
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* +25% Military Losses in Combat
* +25% Military Losses in Combat
* -20% Combat Gains
* -20% Combat Gains
* -40% Building and Specialist Credits Gained in Combat
* -40% Building and Specialist Credits Gained in Combat
|
 
* -15% Military Efficiency
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* +30% Military Wages
* -15% Military Efficiency
* +30% Military Wages
* Lose 30% of new drafted Soldiers
* Lose 30% of new drafted Soldiers
|
 
* -30% Magic Effectiveness (WPA)
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* -30% Thievery Effectiveness (TPA)  
* -30% Magic Effectiveness (WPA)
* +12.5% Instant Spell and Sabotage Damage Taken
* -30% Thievery Effectiveness (TPA)
* +12.5% Instant Spell and Sabotage Damage Taken
* -12.5% Instant and Sabotage Damage Dealt
* -12.5% Instant and Sabotage Damage Dealt
|
 
* -30% Building Efficiency
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* -25% Income
* -30% Building Efficiency
* -25% Income
* Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter
* Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* –60% Birth Rates 
* –40% Hospital Effectiveness 
* +50% Build Cost and Time
| style="background:#0f1a2b; vertical-align:top; padding:6px;" |
* –40% Spell Success 
* –40% Thievery Success on sabotage 
* Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops
|-
|-
| bgcolor="#f9fafb" colspan="4" align="left" |  
| colspan="6" style="background:#001D3D; height:6px;" |
|}
|}


==Dragon Cost==
==<span style="color: #FFC300">Dragon Cost==
Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.
Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.


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{| cellpadding="4"  
{| cellpadding="4"  
|-bgcolor="#dedeff"
|-bgcolor="#dedeff"
| '''Dragon Type''' || '''Cost Mod'''  
| <span style="color: #000">'''Dragon Type''' || <span style="color: #000">'''Cost Mod'''  
|-
|-
| '''Sapphire || 2
| '''Sapphire || 2
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|}
|}


==Dragon HP==
==<span style="color: #FFC300">Dragon HP==
Dragon HP is determined at the time the dragon is sent.
Dragon HP is determined at the time the dragon is sent.


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{| cellpadding="4"  
{| cellpadding="4"  
|-bgcolor="#dedeff"
|-bgcolor="#dedeff"
| '''Dragon Type''' || '''HP Mod'''  
| <span style="color: #000">'''Dragon Type''' || <span style="color: #000">'''HP Mod'''  
|-
|-
| '''Sapphire || 7.0125
| '''Sapphire || 7.0125
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{| cellpadding="4"  
{| cellpadding="4"  
|-bgcolor="#dedeff"
|-bgcolor="#dedeff"
| '''Relations''' || '''Relations Modifier'''  
| <span style="color: #000">'''Relations''' || <span style="color: #000">'''Relations Modifier'''  
|-
|-
| '''Relations: None || 0.5
| '''Relations: None || 0.5
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|-
|-
|}
|}
==<span style="color: #FFC300">Changelog==
[[Age 108]]
* Dragon HP increased 10%
* Elites now do damage to Dragons based on Off AND Def points
[[Age 114]]
* Dragon HP decreased 10%
* Elites now do damage based on higher off or def value


<!--===Historical Dragon data===
<!--===Historical Dragon data===

Latest revision as of 18:02, 16 February 2026

Dragons are creatures that help to disrupt the target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon project is chosen and started, provinces can donate money and food for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.

Dragon's Behavior

  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). Age 114
  • Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as Bloodlust or Aggression
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Thieves, Wizards and Prisoners cannot be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
  • Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type

Emerald Ruby Sapphire Topaz Celestite Amethyst
  • +25% Military Losses in Combat
  • -20% Combat Gains
  • -40% Building and Specialist Credits Gained in Combat
  • -15% Military Efficiency
  • +30% Military Wages
  • Lose 30% of new drafted Soldiers
  • -30% Magic Effectiveness (WPA)
  • -30% Thievery Effectiveness (TPA)
  • +12.5% Instant Spell and Sabotage Damage Taken
  • -12.5% Instant and Sabotage Damage Dealt
  • -30% Building Efficiency
  • -25% Income
  • Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter
  • –60% Birth Rates
  • –40% Hospital Effectiveness
  • +50% Build Cost and Time
  • –40% Spell Success
  • –40% Thievery Success on sabotage
  • Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops

Dragon Cost

Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.

A simple summary:

  • Sapphire / Topaz - Cheaper, health reduced
  • Emerald / Ruby - Slightly more expensive, more health

Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)

Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2

Cost Metric = Target Kingdom NW * 0.656

Dragon Type Cost Mod
Sapphire 2
Topaz 2
Emerald 2.4
Ruby 2.4

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)

Dragon Type HP Mod
Sapphire 7.0125
Topaz 7.0125
Emerald 8.415
Ruby 8.415
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

Changelog

Age 108

  • Dragon HP increased 10%
  • Elites now do damage to Dragons based on Off AND Def points

Age 114

  • Dragon HP decreased 10%
  • Elites now do damage based on higher off or def value