Dragons: Difference between revisions
→Dragon Types & Effects: added Age 114 |
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[[File:Age114 Dragons Title.png|center|link=]] | [[File:Age114 Dragons Title.png|center|link=]] | ||
[[File:Age114 Dragons Cards.png|center|link=]] | |||
'''Dragons''' are creatures that help to disrupt the target Kingdom. | '''Dragons''' are creatures that help to disrupt the target Kingdom. | ||
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* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens. | * A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens. | ||
==<span style="color: #FFC300">Dragon Types & Effects== | ==<span style="color:#FFC300">Dragon Types & Effects</span>== | ||
{| | {| class="wikitable" style="width:100%; border:1px solid #625230; background:#0f1a2b; color:#ffffff;" | ||
|- | |- | ||
! | ! colspan="6" style="background:#001D3D; color:#FFC300; text-align:center; padding:8px; font-size:1.2em;" | | ||
Dragon Type | |||
|- | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Emerald | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Ruby | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Sapphire | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Topaz | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Celestite | |||
! width="12%" style="background:#003566; color:#ffffff; text-align:center;" | Amethyst | |||
|- | |- | ||
| | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* +25% Military Losses in Combat | * +25% Military Losses in Combat | ||
* -20% Combat Gains | * -20% Combat Gains | ||
* -40% Building and Specialist Credits Gained in Combat | * -40% Building and Specialist Credits Gained in Combat | ||
| | |||
* -15% Military Efficiency | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* +30% Military Wages | * -15% Military Efficiency | ||
* +30% Military Wages | |||
* Lose 30% of new drafted Soldiers | * Lose 30% of new drafted Soldiers | ||
| | |||
* -30% Magic Effectiveness (WPA) | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* -30% Thievery Effectiveness (TPA) | * -30% Magic Effectiveness (WPA) | ||
* +12.5% Instant Spell and Sabotage Damage Taken | * -30% Thievery Effectiveness (TPA) | ||
* +12.5% Instant Spell and Sabotage Damage Taken | |||
* -12.5% Instant and Sabotage Damage Dealt | * -12.5% Instant and Sabotage Damage Dealt | ||
| | |||
* -30% Building Efficiency | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* -25% Income | * -30% Building Efficiency | ||
* -25% Income | |||
* Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter | * Destroys 4% of Buildings Instantly and Every 6 Ticks thereafter | ||
| | |||
* –60% Birth Rates | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* –40% Hospital Effectiveness | * –60% Birth Rates | ||
* –40% Hospital Effectiveness | |||
* +50% Build Cost and Time | * +50% Build Cost and Time | ||
| | |||
* –40% Spell Success | | style="background:#0f1a2b; vertical-align:top; padding:6px;" | | ||
* –40% Thievery Success on sabotage | * –40% Spell Success | ||
* –40% Thievery Success on sabotage | |||
* Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops | * Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops | ||
|- | |- | ||
| | | colspan="6" style="background:#001D3D; height:6px;" | | ||
|} | |} | ||
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* Dragon HP increased 10% | * Dragon HP increased 10% | ||
* Elites now do damage to Dragons based on Off AND Def points | * Elites now do damage to Dragons based on Off AND Def points | ||
[[Age 114]] | |||
* Dragon HP decreased 10% | |||
* Elites now do damage based on higher off or def value | |||
<!--===Historical Dragon data=== | <!--===Historical Dragon data=== | ||
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via: | * Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via: | ||
Latest revision as of 18:02, 16 February 2026


Dragons are creatures that help to disrupt the target Kingdom.
Monarch and Stewards can choose which Dragon type and the target Kingdom.
When Dragon project is chosen and started, provinces can donate money and food for funding.
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands. The Dragon will continue to do so for two full months (48 ticks) or until slain by the enemy kingdom's forces.
Dragon's Behavior
- Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). Age 114
- Troops sent to slay dragon are unaffected by any spells that increase unit damage, percent or flat rate increase such as Bloodlust or Aggression
- All provinces can boost their dragon slaying strength by investing in Valor science.
- Thieves, Wizards and Prisoners cannot be used to slay a dragon.
- Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
- Dragons will fly away on their own on the dawning of the 3rd (third) Utopian month; having lasted for a total of 48 utopian days.
- Dragons send range is from 20% smaller to 25% larger in relation to kingdoms net worth. Dragon send range will be removed when targeting a Kingdom you are at war with.
- Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
- Provinces in protection may not fund or slay a dragon.
- Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
- A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are automatically cancelled when a regular ceasefire or forced ceasefire happens.
Dragon Types & Effects
|
Dragon Type | |||||
|---|---|---|---|---|---|
| Emerald | Ruby | Sapphire | Topaz | Celestite | Amethyst |
|
|
|
|
|
|
Dragon Cost
Dragon Cost is determined at the time the Dragon is started. You can view the cost on the Dragon page.
A simple summary:
- Sapphire / Topaz - Cheaper, health reduced
- Emerald / Ruby - Slightly more expensive, more health
Dragon Gold Cost = (Dragon Type Cost Mod * Cost Metric)
Dragon Food Cost = (Dragon Type Cost Mod * Cost Metric) * 0.2
Cost Metric = Target Kingdom NW * 0.656
| Dragon Type | Cost Mod |
| Sapphire | 2 |
| Topaz | 2 |
| Emerald | 2.4 |
| Ruby | 2.4 |
Dragon HP
Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
| Dragon Type | HP Mod |
| Sapphire | 7.0125 |
| Topaz | 7.0125 |
| Emerald | 8.415 |
| Ruby | 8.415 |
| Relations | Relations Modifier |
| Relations: None | 0.5 |
| Relations: Unfriendly | 0.5 |
| Relations: Hostile | 0.75 |
| Relations: War | 1 |
Changelog
- Dragon HP increased 10%
- Elites now do damage to Dragons based on Off AND Def points
- Dragon HP decreased 10%
- Elites now do damage based on higher off or def value