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Multi-Attack Protection (MAP): Difference between revisions

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Changelog: added a79
 
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===Land Attacks===
===Land Attacks===
  A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.  
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A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.  
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For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.  
For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.


===Non-Land Attacks===
===Non-Land Attacks===
  Non-Land Attacks (Plunder  or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW
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  Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW
Non-Land Attacks (Plunder  or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW<p>
Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW
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For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
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For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.


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==Changelog==
==Uses of MAP==
[[Age 76]]
===Aid Chained Provinces===
*Multi-Attack Protection (MAP) - Will no longer increase from failed attacks
If a province gets chained in a war and it is at an obviously disparate size to the rest of the kingdom, what might happen is that the kingdom may approach a friendly kingdom and ask them to hit the chained province with a number of plunders.
[[Age 79]]
 
* MAP change in war will be adjusted to roughly be in the middle of where it was in Age 77 and Age 78
This confers MAP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.
 
===Building a Bank===
{{outdated}}
The tax cap has been used to build up [[Dictionary|banks]] before - what happens is that '''Kingdom A''' approaches a friendly '''Kingdom B''' and asks them to mass plunder
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Latest revision as of 02:02, 12 July 2026

Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.

Effects of MAP

  • The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
  • Increases Military Efficiency.
  • Reduced Military Casualties equal to Gains reduction
  • MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
  • MAP is almost negligible in War.
MAP Status (Level) MAP rating Gains Out of War Gains in War Increase in ME MAP Decay
Not Hit 0% 100% 100% N/A 0
Couple 1-20% 80-99% 80-99% +0.13-2.67% 1
Moderately Hit 21-40% 60-79% 80% +2.80-5.33% 1
Heavily Hit 41-60% 40-59% 80% +5.47-8.00% 2
Extremely Heavily Hit 61-90% 10-39% 80% +8.13-12.00% 3 or 4 if above 79%

Attacking MAP Change

Land Attacks

A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.

For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.

Non-Land Attacks

Non-Land Attacks (Plunder or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW

Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW

For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

MAP Decay

  • MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
  • MAP also decays whenever the province with MAP makes an attack.

Military Effectiveness

MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5

For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.

Changelog

Age 76

  • Multi-Attack Protection (MAP) - Will no longer increase from failed attacks

Age 79

  • MAP change in war will be adjusted to roughly be in the middle of where it was in Age 77 and Age 78