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Races: idk benji said somewhere
 
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| '''Stalwart''' || •  +5% Defensive Military Efficiency <br>•  –20% Military Casualties
| '''Stalwart''' || •  +5% Defensive Military Efficiency <br>•  –20% Military Casualties
|}
|}
== Spell Changes ==
== Spell Changes ==
* Greed increased from 25% to 35% for both Wage and Draft Costs.
Greed increased from 25% to 35% for both Wage and Draft Costs.
 
 
 
 
== Races ==
== Races ==
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{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #000814; border-collapse:collapse; font-size:1.05em; box-shadow:0 4px 20px rgba(0,0,0,0.4);"
{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #FFC300; border-collapse:collapse; font-size:1.05em; box-shadow:0 3px 12px rgba(255,195,0,0.3); border-radius:5px;"
 
! style="background:#000814; color:#d4a017; padding:0.8em; width:15%;" | Race
! style="background:#000814; color:#d4a017; padding:0.8em; width:24%;" | War Doctrine & Unique Ability
! style="background:#000814; color:#d4a017; padding:0.8em; width:25%;" | Bonuses & Penalties
! style="background:#000814; color:#d4a017; padding:0.8em; width:24%;" | Units
! style="background:#000814; color:#d4a017; padding:0.8em; width:12%;" | Spells
 
|-
| style="text-align:center; padding:1em; vertical-align:top;" |
[[File:Avian.jpg|120px|link=]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Avian</div>
| style="padding:1em; vertical-align:top;" |
'''Unique Passive: Opportunistic Raiders'''
: Learn and Plunder attacks return armies 1 tick faster (after modifiers).
 
'''War Doctrine (In War):'''
: Provides up to −5% Attack Time to you and all your kingdom.
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* −20% Attack Time
* −40% Training Time


! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
'''Penalties:'''
! style="background:#000814; color:#d4a017; padding:0.8em;" | Avian
* Cannot Ambush
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dark Elf
* No Access to Stables and War Horses
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dwarf
| style="padding:1em; vertical-align:top;" |
! style="background:#000814; color:#d4a017; padding:0.8em;" | Elf
* Soldier: 3/0 (0.75nw)
! style="background:#000814; color:#d4a017; padding:0.8em;" | Faery
* Offensive Specialist: 13/0 (5.2nw)
! style="background:#000814; color:#d4a017; padding:0.8em;" | Halfling
* Defensive Specialist: 0/9 (4.5nw)
! style="background:#000814; color:#d4a017; padding:0.8em;" | Human
* Elite Unit: 16/6 (900gc, 8nw)
! style="background:#000814; color:#d4a017; padding:0.8em;" | Orc
* Mercenary: 8/0 (0.0nw)
! style="background:#000814; color:#d4a017; padding:0.8em;" | Undead
* Prisoner: 8/0 (1.6nw)
* War Horse: n/a
| style="padding:1em; vertical-align:top;" |
[[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Image
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[File:Avian.jpg|120px|center]]
[[File:DarkElf.jpg|120px|link=]]
| [[File:DarkElf.jpg|120px|center]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dark Elf</div>
| [[File:Dwarf.jpg|120px|center]]
| style="padding:1em; vertical-align:top;" |
| [[File:Elf.jpg|120px|center]]
'''Unique Passive: Mystic Enthusiasts'''
| [[File:Faery.jpg|120px|center]]
: Successful offensive instant spells refund 20% rune cost.
| [[File:Halfling.jpg|120px|center]]
 
| [[File:Human.jpg|120px|center]]
'''War Doctrine (In War):'''
| [[File:Orc.jpg|120px|center]]
: Provides up to +7.5% Instant Spell Damage to you and all your kingdom.
| [[File:Undead.jpg|120px|center]]
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +25% Instant Spell Damage
* −50% Rune Cost (Not Including Rituals)
* Can train Thieves using Specialist Credits
 
'''Penalties:'''
* −25% Birth Rates
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 15/0 (6nw)
* Defensive Specialist: 0/8 (4.0nw)
* Elite Unit: 4/12 (750gc, 7nw)
* Mercenary: 8/0 (0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | War Doctrine
| style="text-align:center; padding:1em; vertical-align:top;" |
| Provides up to –5% Attack Time (caps at 5)
[[File:Dwarf.jpg|120px|link=]]
| Provides up to +7.5% Instant Spell Damage (caps at 7)
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Dwarf</div>
| Provides up to +7.5% Specialist Credits (caps at 7)
| style="padding:1em; vertical-align:top;" |
| Provides up to –7.5% Military Casualties Taken (caps at 7)
'''Unique Passive: Master Builders'''
| Provides up to –7.5% damage from enemy ops (caps at 7)
: Incoming Raze damage reduced by 15% and Raze attacks destroy 20% additional buildings.
| Provides up to +7.5% Sabotage Damage (caps at 7)
 
| Provides up to +7.5% Book Generation (caps at 7)
'''War Doctrine (In War):'''
| Provides up to +7.5% Enemy Military Casualties (caps at 7)
: Provides up to +7.5% Specialist Credits gained in combat to you and all your kingdom.
| Provides –7.5% Enemy Battle Gains (caps at 7)
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +25% Building Efficiency
* −50% Construction Time
* +20% Building Credits in Combat
 
'''Penalties:'''
* Cannot Accelerate Construction
* +10% Attack Time
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 10/0 (4.0nw)
* Defensive Specialist: 0/11 (5.5nw)
* Elite Unit: 15/9 (900gc, 8nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|
[[File:Elf.jpg|120px|link=]]
* –20% Attack Time 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Elf</div>
* –40% Training Time
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Arcane Surge'''
* +25% Instant Spell Damage 
: Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 35%.
* –50% Rune Cost 
 
* Can train Thieves with credits
'''War Doctrine (In War):'''
|
: Provides up to −7.5% Military Casualties Taken to you and all your kingdom.
* +25% Building Efficiency 
| style="padding:1em; vertical-align:top;" |
* –50% Construction Time 
'''Bonuses:'''
* +20% Building Credits
* +30% Magic Effectiveness (WPA)
|
* +1 Mana Per Tick in War
* +30% Magic Effectiveness
 
* +1 Mana per tick in War
'''Penalties:'''
|
* −20% TPA
* +25% Spell Duration 
| style="padding:1em; vertical-align:top;" |
* +25% WPA 
* Soldier: 3/0 (0.75nw)
* +1 Mana Recovery
* Offensive Specialist: 10/0 (4.0nw)
|
* Defensive Specialist: 0/13 (6.5nw)
* +10% Population 
* Elite Unit: 14/6 (800gc, 7.0nw)
* +1 Stealth Regen 
* Mercenary: 8/0 (0.0nw)
* +20% TPA
* Prisoner: 8/0 (1.6nw)
|
* War Horse: 2/0 (0.6nw)
* All Lands hold Prisoners 
| style="padding:1em; vertical-align:top;" |
* +1 Stealth in War 
[[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
* +15% Science Efficiency
|  
* +15% Gains 
* –50% Draft Cost
|  
* –40% Military Losses 
* Plague Immunity 
* No Food Requirement


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Penalties
| style="text-align:center; padding:1em; vertical-align:top;" |
|
[[File:Faery.jpg|120px|link=]]
* Cannot Ambush 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Faery</div>
* No Stables / War Horses
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Leyline Interference'''
* –25% Birth Rates
: Enemy spells cast against Faery provinces have a 15% chance to fail.
|  
 
* Cannot Accelerate Construction 
'''War Doctrine (In War):'''
* +10% Attack Time
: Provides up to −7.5% damage from enemy Thievery and Magic instant operations to you and all your kingdom.
|
| style="padding:1em; vertical-align:top;" |
* –20% TPA
'''Bonuses:'''
|
* +25% Spell Duration
* –10% BE
* +25% WPA
* +1 Mana Recovery per Tick
 
'''Penalties:'''
* −10% BE
* +15% Military Wages
* +15% Military Wages
|  
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 10/0 (4.0nw)
* Defensive Specialist: 0/10 (5.0nw)
* Elite Unit: 8/15 (900gc, 9nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
 
|-
| style="text-align:center; padding:1em; vertical-align:top;" |
[[File:Halfling.jpg|120px|link=]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Halfling</div>
| style="padding:1em; vertical-align:top;" |
'''Unique Ability: Sneak Attack'''
: When activated, all thievery operations incur zero thievery losses for 1 tick. 23 Hour Cooldown
 
'''War Doctrine (In War):'''
: Provides up to +7.5% Sabotage damage to you and all your kingdom.
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* +10% Population
* +1 Stealth Regeneration Per Tick
* +20% Thievery Effectiveness (TPA)
 
'''Penalties:'''
* +15% Military Casualties
* +15% Military Casualties
|  
| style="padding:1em; vertical-align:top;" |
* Wage increases take twice as long 
* Soldier: 3/0 (0.75nw)
* +50% Rune Cost 
* Offensive Specialist: 10/0 (4.0nw)
* –50% Libraries Effectiveness
* Defensive Specialist: 0/11 (5.5nw)
|
* Elite Unit: 10/13 (900gc, 8nw)
* –15% DME
* Mercenary: 8/0 (0.0nw)
|  
* Prisoner: 8/0 (1.6nw)
* –5% OME
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
[[File:Human.jpg|120px|link=]]
* Opportunistic Raiders 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Human</div>
: Learn/Plunder return 1 tick faster
| style="padding:1em; vertical-align:top;" |
|
'''Unique Passive: Civil Administration'''
* Mystic Enthusiasts 
: Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 25%.
: 20% rune refund on instant spells
 
|  
'''War Doctrine (In War):'''
* Master Builders 
: Provides up to +7.5% Book Generation to you and all your kingdom.
: –15% Raze damage taken 
| style="padding:1em; vertical-align:top;" |
: Raze destroys +20% buildings
'''Bonuses:'''
|
* All Lands hold Prisoners - 2 per Acre
* Arcane Surge 
* +1 Stealth In War
: +25% spell damage below 40% mana
* +15% Science Efficiency
|  
 
* Leyline Interference 
'''Penalties:'''
: 15% chance enemy spells fail
* Military wage increases take twice as long to fully apply. Wage reductions apply normally.
|
* +50% Rune Cost (Does not Include Rituals)
* Sneak Attack 
* −50% Libraries Building Effectiveness
: 0 thief losses for 1 tick (23‑tick CD)
| style="padding:1em; vertical-align:top;" |
|
* Soldier: 3/0 (0.75nw)
* Civil Administration 
* Offensive Specialist: 12/0 (4.8nw)
: Prisoners +2gc/tick 
* Defensive Specialist: 0/10 (5.0nw)
: –25% Merc cost
* Elite Unit: 14/9 (1000gc, 8nw)
|  
* Mercenary: 8/0 (0.0nw)
* Pillage and Burn 
* Prisoner: 8/0 (1.6nw)
: +30% Prisoners 
* War Horse: 3/0 (0.9nw)
: +15% Massacre wizard kills
| style="padding:1em; vertical-align:top;" |
|  
[[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
* Plaguebearers 
: 33% chance to spread plague


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Units
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
[[File:Orc.jpg|120px|link=]]
* 3/0 Soldier 
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Orc</div>
* 13/0 Off Spec 
| style="padding:1em; vertical-align:top;" |
* 0/9 Def Spec 
'''Unique Passive: Pillage and Burn'''
* 16/6 Elite 
: Successful Traditional Marches capture +30% additional Prisoners and Massacre attacks are +15% more effective at killing Wizards.
* Merc 8/0 
 
* Prisoner 8/0
'''War Doctrine (In War):'''
|  
: Provides up to +7.5% Enemy Military Casualties to you and all your kingdom.
* 3/0 Soldier 
| style="padding:1em; vertical-align:top;" |
* 15/0 Off Spec 
'''Bonuses:'''
* 0/8 Def Spec 
* +15% Gains
* 4/12 Elite 
* −50% Draft Cost
* Merc 8/0 
 
* Prisoner 8/0 
'''Penalties:'''
* War Horse 2/0
* −15% DME
|
| style="padding:1em; vertical-align:top;" |
* 3/0 Soldier 
* Soldier: 3/0 (0.75nw)
* 10/0 Off Spec 
* Offensive Specialist: 13/0 (5.2nw)
* 0/11 Def Spec 
* Defensive Specialist: 0/10 (5nw)
* 15/9 Elite 
* Elite Unit: 20/1 (850gc, 7nw)
* Merc 8/0 
* Mercenary: 8/0 (0.0nw)
* Prisoner 8/0 
* Prisoner: 8/0 (1.6nw)
* War Horse 2/0
* War Horse: 2/0 (0.6nw)
|  
| style="padding:1em; vertical-align:top;" |
* 3/0 Soldier 
[[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
* 10/0 Off Spec 
* 0/13 Def Spec 
* 14/6 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier 
* 10/0 Off Spec 
* 0/10 Def Spec 
* 8/15 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier 
* 10/0 Off Spec 
* 0/11 Def Spec 
* 10/13 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0
|  
* 3/0 Soldier
* 12/0 Off Spec 
* 0/10 Def Spec 
* 14/9 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 3/0
|
* 3/0 Soldier 
* 13/0 Off Spec 
* 0/10 Def Spec 
* 20/1 Elite 
* Merc 8/0
* Prisoner 8/0
* War Horse 2/0
|  
* 3/0 Soldier 
* 11/0 Off Spec 
* 0/10 Def Spec 
* 16/7 Elite 
* Merc 8/0 
* Prisoner 8/0 
* War Horse 2/0


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]
[[File:Undead.jpg|120px|link=]]
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
<div style="margin-top:0.8em; font-size:1.2em; font-weight:bold;">Undead</div>
| [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]
| style="padding:1em; vertical-align:top;" |
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
'''Unique Passive: Plaguebearers'''
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
: Plague has a chance to spread on all successful attacks (33% chance).
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]
 
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
'''War Doctrine (In War):'''
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
: Provides −7.5% Enemy Battle Gains to you and all your kingdom.
| [[Mystics#Animate_Dead|Animate Dead]]
| style="padding:1em; vertical-align:top;" |
'''Bonuses:'''
* −40% Military Losses
* Plague Immunity
* No Food Requirement
 
'''Penalties:'''
* −5% OME
| style="padding:1em; vertical-align:top;" |
* Soldier: 3/0 (0.75nw)
* Offensive Specialist: 11/0 (4.4nw)
* Defensive Specialist: 0/10 (5.0nw)
* Elite Unit: 16/7 (900gc, 8nw)
* Mercenary: 8/0 (0.0nw)
* Prisoner: 8/0 (1.6nw)
* War Horse: 2/0 (0.6nw)
| style="padding:1em; vertical-align:top;" |
[[Mystics#Animate_Dead|Animate Dead]]


|}
|}
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== Personalities ==
== Personalities ==


{| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);"
{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #FFC300; border-collapse:collapse; font-size:1.05em; box-shadow:0 3px 12px rgba(255,195,0,0.3); border-radius:5px;"


! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em; width:15%;" | Personality
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Artisan
! style="background:#000814; color:#d4a017; padding:0.8em; width:22%;" | Unique Ability
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Paladin
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Heretic
! style="background:#000814; color:#d4a017; padding:0.8em; width:15%;" | Starting Bonuses
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Mystic
! style="background:#000814; color:#d4a017; padding:0.8em; width:14%;" | Spells
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Rogue


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
<div style="font-size:1.2em; font-weight:bold;">The Artisan</div>
* +30% Building Capacity
| style="padding:1em; vertical-align:top;" |
* +30% Building Production
'''Unique Passive: Construction Delays'''
* +100% Espionage Success 
: For 6 ticks after a successful attack, enemy building efficiency is reduced by 10% (does not stack).
* +15% Economy Science
| style="padding:1em; vertical-align:top;" |
|  
* +30% Building Capacity (Homes, Stables, Dungeons)
* +5% Population 
* +30% Building Production (Banks, Farms, Stables, Towers)
* +50% Stables Capacity 
* +100% Successful Espionage Ops
* +15% Valor Science 
* +15% Economy Science Efficiency
* Immune to Plague 
| style="padding:1em; vertical-align:top;" |
* +15% enemy casualties dealt, +10% own casualties taken
* +600 Soldiers
|  
* +600 Specialist Credits
* –40% Thief Cost 
* +200 Building Credits
* +25% TPA 
| style="padding:1em; vertical-align:top;" |
* +20% Sabotage Damage 
[[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]]
* +50% Guild Bonus 
* +15% Arcane Science
|  
* +125% Guild Effectiveness 
* +1 Mana Recovery 
* +15% Channeling Science
|  
* +100% Thieves' Dens 
* +15% TPA 
* +1 Stealth Recovery 
* Access to all ops 
* +15% Crime Science


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
<div style="font-size:1.2em; font-weight:bold;">The Paladin</div>
* '''Construction Delays''' 
| style="padding:1em; vertical-align:top;" |
: Enemy BE –10% for 6 ticks after your attack
'''Unique Passive: Divine Blessing'''
|  
: All daily bonuses (granted on the 1st of each month) are doubled.
* '''Divine Blessing'''
| style="padding:1em; vertical-align:top;" |
: Daily bonuses are doubled
* +5% Population
|  
* +50% Stables Capacity and Production
* '''Chaotic Affliction''' 
* Successful attacks inflict +15% enemy military casualties but also suffer +10% offensive military casualties
: Offensive spells/ops gain +10–30% random damage (23‑tick CD)
* +15% Valor Science Efficiency
|
* Immune to Plague
* '''Focussed Channelling''' 
| style="padding:1em; vertical-align:top;" |
: +20% WPA while above 40% mana
* +800 Soldiers
|  
* +800 Specialist Credits
* '''Shadow Persistence''' 
| style="padding:1em; vertical-align:top;" |
: Can perform ops while overpopulated
No Other Spells


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
<div style="font-size:1.2em; font-weight:bold;">The Heretic</div>
* +600 Soldiers 
| style="padding:1em; vertical-align:top;" |
* +600 Specialist Credits 
'''Unique Ability: Chaotic Affliction'''
* +200 Building Credits
: For two ticks when activated, all offensive spells and sabotage operations gain a random damage bonus between +10% and +30%. Cooldown: 23 ticks.
|
| style="padding:1em; vertical-align:top;" |
* +800 Soldiers 
* −40% Thief Cost
* +800 Specialist Credits
* +25% TPA
|  
* +20% Sabotage Damage
* +400 Wizards
* +50% Guilds Effectiveness
* +15% Arcane Science Efficiency
| style="padding:1em; vertical-align:top;" |
* +400 Wizards
* +400 Thieves
* +400 Thieves
|  
| style="padding:1em; vertical-align:top;" |
* +800 Wizards
[[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Steal_Warhorses|Steal Warhorses]], [[Mystics#Vermin|Vermin]]
|  
* +800 Thieves


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]]
<div style="font-size:1.2em; font-weight:bold;">The Mystic</div>
| No Other Spells
| style="padding:1em; vertical-align:top;" |
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Steal_Warhorses|Steal Warhorses]], [[Mystics#Vermin|Vermin]]
'''Unique Passive: Focussed Channelling'''
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Vermin|Vermin]]
: While above 40% mana, spells gain +20% WPA.
| No Other Spells
| style="padding:1em; vertical-align:top;" |
* +125% Guilds Effectiveness
* +1 Mana Recovery per Tick
* +15% Channeling Science Efficiency
| style="padding:1em; vertical-align:top;" |
* +800 Wizards
| style="padding:1em; vertical-align:top;" |
[[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Vermin|Vermin]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
| style="text-align:center; padding:1em; vertical-align:top;" |
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician
<div style="font-size:1.2em; font-weight:bold;">The Rogue</div>
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Warrior
| style="padding:1em; vertical-align:top;" |
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Necromancer
'''Unique Passive: Shadow Persistence'''
! style="background:#000814; color:#d4a017; padding:0.8em;" | The General
: Rogue provinces may perform thievery operations while overpopulated.
! style="background:#000814; color:#d4a017; padding:0.8em;" | The War Hero
| style="padding:1em; vertical-align:top;" |
* +100% Thieves' Dens Effectiveness
* +15% TPA
* +1 Stealth Recovery per Tick
* Access to All Thievery Operations
* +15% Crime Science Efficiency
| style="padding:1em; vertical-align:top;" |
* +800 Thieves
| style="padding:1em; vertical-align:top;" |
No Other Spells


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
<div style="font-size:1.2em; font-weight:bold;">The Tactician</div>
* –15% Attack Time
| style="padding:1em; vertical-align:top;" |
* +40% Specialist Credits
'''Unique Passive: Dragon's Wrath'''
* No thief losses on intel
: When successfully attacking with a dragon, 3% of your raw offence from units will also deal damage to the dragon.
* +15% Siege Science
| style="padding:1em; vertical-align:top;" |
* −15% Attack Time
* +40% Specialist Credits Gains
* No Thieves lost on intel
* +15% Siege Science Efficiency
* Enhanced Conquest
* Enhanced Conquest
|  
| style="padding:1em; vertical-align:top;" |
* +10% OME 
* +800 Soldiers
* +4 Merc/Prisoner Strength 
* +800 Specialist Credits
* –50% Merc Cost 
| style="padding:1em; vertical-align:top;" |
* +15% Tactics Science
[[Mystics#Clearsight|Clearsight]]
|  
* +30% WPA 
* +25% losses converted to Soldiers
* +15% Channeling Science 
* Reclaims 30% enemy losses
|
* +1 General 
* +20% Specialist Credits
* –25% Training Cost 
* Train Elites with Credits (War) 
* +15% Bookkeeping Science
|  
* –30% Honor Losses 
* Converts Specs to Elites 
* +2 Off Spec Strength 
* +50% Honor Effects


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
| style="text-align:center; padding:1em; vertical-align:top;" |
|
<div style="font-size:1.2em; font-weight:bold;">The Warrior</div>
* '''Dragon's Wrath''' 
| style="padding:1em; vertical-align:top;" |
: 3% of raw offence damages dragon when attacking with one
'''Unique Passive: Battle Cry'''
|
: Upon successful attack, the attack will destroy 1% of the target's total population.
* '''Battle Cry'''
| style="padding:1em; vertical-align:top;" |
: Successful attacks kill 1% of target population
* +10% Offensive Military Efficiency
|  
* +4 Mercenary & Prisoner Strength
* '''Black Magic''' 
* −50% Mercenary Cost
: Offensive instant spells kill 1% peasants
* +15% Tactics Science Efficiency
|
| style="padding:1em; vertical-align:top;" |
* '''Generals Authority''' 
* +800 Soldiers
: +15% enemy casualties when sending 2+ generals
* +800 Specialist Credits
|  
| style="padding:1em; vertical-align:top;" |
* '''Honour & Glory''' 
[[Mystics#Bloodlust|Bloodlust]]
: +2.5% extra honour gains on attacks


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
| style="text-align:center; padding:1em; vertical-align:top;" |
|  
<div style="font-size:1.2em; font-weight:bold;">The Necromancer</div>
* +800 Soldiers 
| style="padding:1em; vertical-align:top;" |
* +800 Specialist Credits
'''Unique Passive: Black Magic'''
|
: Successful offensive instant spells also inflict necrotic fallout on the target province: kills 1% of target peasants per successful instant spell.
* +800 Soldiers 
| style="padding:1em; vertical-align:top;" |
* +800 Specialist Credits
* +30% WPA
|  
* +25% Military Losses converted into Soldiers (your fallen rise again)
* +400 Wizards
* +15% Channelling Science Efficiency
* Reclaims 30% of enemy military losses as Soldiers on successful attacks
| style="padding:1em; vertical-align:top;" |
* +400 Wizards
* +400 Specialist Credits
* +400 Specialist Credits
|  
* +400 Soldiers
* +800 Soldiers 
| style="padding:1em; vertical-align:top;" |
* +800 Specialist Credits
[[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Vermin|Vermin]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Mind_Focus|Mind Focus]]
|  
 
* +800 Soldiers
|-
| style="text-align:center; padding:1em; vertical-align:top;" |
<div style="font-size:1.2em; font-weight:bold;">The General</div>
| style="padding:1em; vertical-align:top;" |
'''Unique Passive: Generals Authority'''
: Attacks inflict +15% enemy military casualties when two or more generals are sent.
| style="padding:1em; vertical-align:top;" |
* +1 General
* +20% Specialist Credits Gains
* −25% Training Cost
* Train Elites with Specialist Credits (In War)
* +15% Bookkeeping Science Efficiency
| style="padding:1em; vertical-align:top;" |
* +800 Soldiers
* +800 Specialist Credits
* +800 Specialist Credits
| style="padding:1em; vertical-align:top;" |
[[Mystics#Wrath|Wrath]]


|-
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| style="text-align:center; padding:1em; vertical-align:top;" |
| [[Mystics#Clearsight|Clearsight]]
<div style="font-size:1.2em; font-weight:bold;">The War Hero</div>
| [[Mystics#Bloodlust|Bloodlust]]
| style="padding:1em; vertical-align:top;" |
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Vermin|Vermin]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Mind_Focus|Mind Focus]]
'''Unique Passive: Honour & Glory'''
| [[Mystics#Wrath|Wrath]]
: All successful attacks generate 2.5% additional honour gains.
| No Other Spells
| style="padding:1em; vertical-align:top;" |
* −30% Honor Losses
* Converts Specialists to Elites on Traditional Marches
* +2 Offensive Specialist Strength (Affects NW)
* +50% Honor Effects
| style="padding:1em; vertical-align:top;" |
* +800 Soldiers
* +800 Specialist Credits
| style="padding:1em; vertical-align:top;" |
No Other Spells


|}
|}

Latest revision as of 02:15, 29 January 2026


Age Schedule

WoL Age 114 Open: 25 January 2026, 22:00
WoL Age 114 Start: 28 January 2026
WoL Age 114 End: TBD

War Doctrines

Each race contributes a War Doctrine that applies kingdom-wide during War.

  • Base Value: 1.5%
  • Increment: +1% per province of that race
  • Maximum Cap: 7.5% (reached at 7 provinces)
  • Additional provinces beyond cap do not increase doctrine strength
  • No War Doctrine may exceed 7.5% total effect

Core Mechanics & Modifications

Defects & Walls

  • Defects no longer ignores kingdom wall if 22 provinces or above

Massacre Changes

  • Massacre effectiveness in War will now be 2x instead of 3x

Learn and Plunder Changes

  • Learns and Plunders will have their enemy military kills reverted to normal troop kills in War

Out of War Penalties

When targeting a Kingdom that is less than 85% of both your Land and Networth:

  • Battle Gains: –10%
  • Military Casualties: +10%
  • Honor Gains: –25%
  • Attack Time: +20%

Dragons

Dragons return not as spectacle, but as pressure. They disrupt economies, drain resolve, and force hard choices until they are answered.

General Changes

  • Elites deal dragon damage based on their higher value (e.g., 14/4 elite deals 14 damage before slaying modifiers)
  • Elites no longer combine offence and defence when slaying dragons
  • Dragon HP reduced by 10%
Dragon Effects Cost Modifier
Amethyst • –40% Spell Success
• –40% Thievery Success on sabotage
• Enemy provinces suffer +25% thievery and wizard losses on failed spells/ops
2.4
Emerald • +25% military casualties in combat
• –20% combat gains
• –40% Building and Specialist Credits gained in combat
2.4
Celestite • –60% Birth Rates
• –40% Hospital Effectiveness
• +50% Build Cost and Time
2.4
Ruby • Reduces Military Effectiveness by 15%
• Increases Military Wages by 30%
• Lose 30% of new draftees
2.4
Topaz • –30% Building Efficiency
• –25% Income
• Destroys 4% of buildings instantly and every 6 days thereafter
2.0
Sapphire • –30% lower magic (WPA) and thievery (TPA) effectiveness
• +12.5% Instant Spell and Sabotage Damage taken
• –12.5% Instant Spell and Sabotage Damage dealt
2.0

Rituals

Ritual Effects
Barrier •+20% Birth Rates
• –25% Damage from Enemy Instant Magic and Thievery Operations
• –20% Massacre Damage
• –10% Battle (Resource) Losses
Expedient •+20% Building Efficiency
• –25% Construction Cost
• –25% Construction Time
• –25% Military Wages
Ascendancy •+50% Wizard Production
• –50% Wizard Losses on Failed Spells
• –25% Science Book Production
Haste •–10% Attack Time
• –25% Training Time
• –25% Construction Time
Havoc •+20% Offensive WPA
• +20% Offensive TPA
• +20% Spell Damage
• +20% Sabotage Damage
Onslaught •+10% Offensive Military Efficiency
• +15% Enemy Military Casualties on Attacks
Stalwart • +5% Defensive Military Efficiency
• –20% Military Casualties

Spell Changes

Greed increased from 25% to 35% for both Wage and Draft Costs.

Races

Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.

Race War Doctrine & Unique Ability Bonuses & Penalties Units Spells

Avian

Unique Passive: Opportunistic Raiders

Learn and Plunder attacks return armies 1 tick faster (after modifiers).

War Doctrine (In War):

Provides up to −5% Attack Time to you and all your kingdom.

Bonuses:

  • −20% Attack Time
  • −40% Training Time

Penalties:

  • Cannot Ambush
  • No Access to Stables and War Horses
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 13/0 (5.2nw)
  • Defensive Specialist: 0/9 (4.5nw)
  • Elite Unit: 16/6 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: n/a

Town Watch, Illuminate Shadows, Divine Shield, Salvation

Dark Elf

Unique Passive: Mystic Enthusiasts

Successful offensive instant spells refund 20% rune cost.

War Doctrine (In War):

Provides up to +7.5% Instant Spell Damage to you and all your kingdom.

Bonuses:

  • +25% Instant Spell Damage
  • −50% Rune Cost (Not Including Rituals)
  • Can train Thieves using Specialist Credits

Penalties:

  • −25% Birth Rates
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 15/0 (6nw)
  • Defensive Specialist: 0/8 (4.0nw)
  • Elite Unit: 4/12 (750gc, 7nw)
  • Mercenary: 8/0 (0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet

Dwarf

Unique Passive: Master Builders

Incoming Raze damage reduced by 15% and Raze attacks destroy 20% additional buildings.

War Doctrine (In War):

Provides up to +7.5% Specialist Credits gained in combat to you and all your kingdom.

Bonuses:

  • +25% Building Efficiency
  • −50% Construction Time
  • +20% Building Credits in Combat

Penalties:

  • Cannot Accelerate Construction
  • +10% Attack Time
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/11 (5.5nw)
  • Elite Unit: 15/9 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Miner's Mystique, Town Watch, Reflect Magic, Mist

Elf

Unique Passive: Arcane Surge

Whenever your province's mana drops below 40%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 35%.

War Doctrine (In War):

Provides up to −7.5% Military Casualties Taken to you and all your kingdom.

Bonuses:

  • +30% Magic Effectiveness (WPA)
  • +1 Mana Per Tick in War

Penalties:

  • −20% TPA
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/13 (6.5nw)
  • Elite Unit: 14/6 (800gc, 7.0nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Pitfalls, Wrath, Fountain of Knowledge, Revelation

Faery

Unique Passive: Leyline Interference

Enemy spells cast against Faery provinces have a 15% chance to fail.

War Doctrine (In War):

Provides up to −7.5% damage from enemy Thievery and Magic instant operations to you and all your kingdom.

Bonuses:

  • +25% Spell Duration
  • +25% WPA
  • +1 Mana Recovery per Tick

Penalties:

  • −10% BE
  • +15% Military Wages
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 8/15 (900gc, 9nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead

Halfling

Unique Ability: Sneak Attack

When activated, all thievery operations incur zero thievery losses for 1 tick. 23 Hour Cooldown

War Doctrine (In War):

Provides up to +7.5% Sabotage damage to you and all your kingdom.

Bonuses:

  • +10% Population
  • +1 Stealth Regeneration Per Tick
  • +20% Thievery Effectiveness (TPA)

Penalties:

  • +15% Military Casualties
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 10/0 (4.0nw)
  • Defensive Specialist: 0/11 (5.5nw)
  • Elite Unit: 10/13 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Town Watch, Greater Protection

Human

Unique Passive: Civil Administration

Prisoners generate an additional 2.0gc per tick and Mercenary costs are reduced by 25%.

War Doctrine (In War):

Provides up to +7.5% Book Generation to you and all your kingdom.

Bonuses:

  • All Lands hold Prisoners - 2 per Acre
  • +1 Stealth In War
  • +15% Science Efficiency

Penalties:

  • Military wage increases take twice as long to fully apply. Wage reductions apply normally.
  • +50% Rune Cost (Does not Include Rituals)
  • −50% Libraries Building Effectiveness
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 12/0 (4.8nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 14/9 (1000gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 3/0 (0.9nw)

Fountain of Knowledge, Revelation, Invisibility, Guile

Orc

Unique Passive: Pillage and Burn

Successful Traditional Marches capture +30% additional Prisoners and Massacre attacks are +15% more effective at killing Wizards.

War Doctrine (In War):

Provides up to +7.5% Enemy Military Casualties to you and all your kingdom.

Bonuses:

  • +15% Gains
  • −50% Draft Cost

Penalties:

  • −15% DME
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 13/0 (5.2nw)
  • Defensive Specialist: 0/10 (5nw)
  • Elite Unit: 20/1 (850gc, 7nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Aggression, Bloodlust

Undead

Unique Passive: Plaguebearers

Plague has a chance to spread on all successful attacks (33% chance).

War Doctrine (In War):

Provides −7.5% Enemy Battle Gains to you and all your kingdom.

Bonuses:

  • −40% Military Losses
  • Plague Immunity
  • No Food Requirement

Penalties:

  • −5% OME
  • Soldier: 3/0 (0.75nw)
  • Offensive Specialist: 11/0 (4.4nw)
  • Defensive Specialist: 0/10 (5.0nw)
  • Elite Unit: 16/7 (900gc, 8nw)
  • Mercenary: 8/0 (0.0nw)
  • Prisoner: 8/0 (1.6nw)
  • War Horse: 2/0 (0.6nw)

Animate Dead

Personalities

Personality Unique Ability Bonuses Starting Bonuses Spells
The Artisan

Unique Passive: Construction Delays

For 6 ticks after a successful attack, enemy building efficiency is reduced by 10% (does not stack).
  • +30% Building Capacity (Homes, Stables, Dungeons)
  • +30% Building Production (Banks, Farms, Stables, Towers)
  • +100% Successful Espionage Ops
  • +15% Economy Science Efficiency
  • +600 Soldiers
  • +600 Specialist Credits
  • +200 Building Credits

Ghost Workers, Greater Protection

The Paladin

Unique Passive: Divine Blessing

All daily bonuses (granted on the 1st of each month) are doubled.
  • +5% Population
  • +50% Stables Capacity and Production
  • Successful attacks inflict +15% enemy military casualties but also suffer +10% offensive military casualties
  • +15% Valor Science Efficiency
  • Immune to Plague
  • +800 Soldiers
  • +800 Specialist Credits

No Other Spells

The Heretic

Unique Ability: Chaotic Affliction

For two ticks when activated, all offensive spells and sabotage operations gain a random damage bonus between +10% and +30%. Cooldown: 23 ticks.
  • −40% Thief Cost
  • +25% TPA
  • +20% Sabotage Damage
  • +50% Guilds Effectiveness
  • +15% Arcane Science Efficiency
  • +400 Wizards
  • +400 Thieves

Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin

The Mystic

Unique Passive: Focussed Channelling

While above 40% mana, spells gain +20% WPA.
  • +125% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • +15% Channeling Science Efficiency
  • +800 Wizards

Pitfalls, Meteor Showers, Chastity, Vermin

The Rogue

Unique Passive: Shadow Persistence

Rogue provinces may perform thievery operations while overpopulated.
  • +100% Thieves' Dens Effectiveness
  • +15% TPA
  • +1 Stealth Recovery per Tick
  • Access to All Thievery Operations
  • +15% Crime Science Efficiency
  • +800 Thieves

No Other Spells

The Tactician

Unique Passive: Dragon's Wrath

When successfully attacking with a dragon, 3% of your raw offence from units will also deal damage to the dragon.
  • −15% Attack Time
  • +40% Specialist Credits Gains
  • No Thieves lost on intel
  • +15% Siege Science Efficiency
  • Enhanced Conquest
  • +800 Soldiers
  • +800 Specialist Credits

Clearsight

The Warrior

Unique Passive: Battle Cry

Upon successful attack, the attack will destroy 1% of the target's total population.
  • +10% Offensive Military Efficiency
  • +4 Mercenary & Prisoner Strength
  • −50% Mercenary Cost
  • +15% Tactics Science Efficiency
  • +800 Soldiers
  • +800 Specialist Credits

Bloodlust

The Necromancer

Unique Passive: Black Magic

Successful offensive instant spells also inflict necrotic fallout on the target province: kills 1% of target peasants per successful instant spell.
  • +30% WPA
  • +25% Military Losses converted into Soldiers (your fallen rise again)
  • +15% Channelling Science Efficiency
  • Reclaims 30% of enemy military losses as Soldiers on successful attacks
  • +400 Wizards
  • +400 Specialist Credits
  • +400 Soldiers

Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus

The General

Unique Passive: Generals Authority

Attacks inflict +15% enemy military casualties when two or more generals are sent.
  • +1 General
  • +20% Specialist Credits Gains
  • −25% Training Cost
  • Train Elites with Specialist Credits (In War)
  • +15% Bookkeeping Science Efficiency
  • +800 Soldiers
  • +800 Specialist Credits

Wrath

The War Hero

Unique Passive: Honour & Glory

All successful attacks generate 2.5% additional honour gains.
  • −30% Honor Losses
  • Converts Specialists to Elites on Traditional Marches
  • +2 Offensive Specialist Strength (Affects NW)
  • +50% Honor Effects
  • +800 Soldiers
  • +800 Specialist Credits

No Other Spells