Jump to content

Explore: Difference between revisions

From Utopia Game
Changelog: added a76
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
Exploration is one of the main ways of growing your Province. Via the Explore page, a province may send out [[Units#Units|soldiers]], at the cost of [[Throne#Top_Bar|gc]], to acquire additional [[Throne#Top_Bar|acres]].
Exploration is one of the main ways of growing your Province. Via the Explore page, a province may send out [[Military|soldiers]], at the cost of [[Throne#Top_Bar|gc]], to acquire additional [[Throne#Top_Bar|acres]].


On this page you will have the following information:
On this page you will have the following information:
Line 14: Line 14:
Available Uncharted Acres, also know as the Explore Pool, has the following features:
Available Uncharted Acres, also know as the Explore Pool, has the following features:
* Starts at 200 Acres at the start of the Age.
* Starts at 200 Acres at the start of the Age.
* It grows by 2 Acres per Tick.
* It grows by 2 Acres per Tick <sup>[[Age 111]]</sup>
* No pool cap. <sup>[[Age 111]]</sup> <s>It is soft capped at 1000 Acres</s>
* No pool cap. <sup>[[Age 111]]</sup> <s>It is soft capped at 1000 Acres</s>
* When a War ends, a provision of additional Pool is added to each Province for both Kingdoms<!--, this cannot increase the Pool over the 1000 Acres soft cap-->.
* When a War ends, a provision of additional Pool is added to each Province for both Kingdoms<!--, this cannot increase the Pool over the 1000 Acres soft cap-->.
* Each Province will have 5% of their Land removed and added to their Explore Pool (minimum of 100 Acres added to Pool, regardless of how many are lost).
* Each Province will have 5% of their Land removed and added to their Explore Pool (minimum of 100 Acres added to Pool, regardless of how many are lost).
* Pool Acres over the soft cap of 1000 Acres at War's end are added to land.
* Explore cost formula: Land lost in combat reintroduced <sup>[[Age 112]]</sup>
* Explore cost formula: Land lost in combat reintroduced <sup>[[Age 112]]</sup>


Line 35: Line 34:


=Changelog=
=Changelog=
[[Age 53]]
*Explore costs will increase more drastically the more you explore.
[[Age 56]]
*The explore formula will be tweaked to relate to the size of the kingdoms provinces. The more you are over the median the more expensive it will be to explore. If you are the only province in your kingdom it will be more expensive.
*Paradise will remove acres from the explore pool, which will now grow 5 times faster (i.e 100 acres an hour) and also decay .5% an hour. This decay will not occur during war or end of war ceasefire.
[[Age 57]]
*The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.
[[Age 58]]
*Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres.
*The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs.
[[Age 59]]
*Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
[[Age 60]]
*Provinces over the median will not be able to explore more than 50% of their acres at a time.
[[Age 72]]
*Explore pool - remove kingdomwide explorepool and replace it with province level exploration pools.
*Explore Penalty - Kingdoms smaller than 10 provinces will see an increased explore penalty.
[[Age 76]]
*Explore costs during End of War Cease-Fire will be the same as during war for provinces Median and larger (including incoming explored acres) (500%)
*Provinces below Median (including incoming explored acres) will have reduced explore costs during End of War Cease-Fire (250%)
[[Age 107]]
[[Age 107]]
* Auto-explore based on pool size has been removed
*Auto-explore based on pool size has been removed
** pool stops growing at 1000 acres, and resets at 2500 acres - additional acres do not get auto explored
**pool stops growing at 1000 acres, and resets at 2500 acres - additional acres do not get auto explored
 
*End of war - Explore pool interactions will remain unchanged - if you are >1000 acres of pool you will auto-explore acres when War ends.
[[Age 108]]
[[Age 108]]
* cost is no longer discounted by Land lost in combat over the age
*cost is no longer discounted by Land lost in combat over the age
[[Age 111]]
*explore pool cap removed
*daily pool growth has been changed to 2 acres daily
[[Age 112]]
[[Age 112]]
* Land lost in combat reintroduced
*Land lost in combat reintroduced


<!--== Exploration Formula ==
<!--== Exploration Formula ==

Latest revision as of 16:13, 11 July 2026

Exploration is one of the main ways of growing your Province. Via the Explore page, a province may send out soldiers, at the cost of gc, to acquire additional acres.

On this page you will have the following information:

  • Exploration Costs (Soldiers)
  • Exploration Costs (Gold)
  • Available Uncharted Acres (also known as the Explore Pool)
  • Currently Exploring
  • Maximum Explorable Now

If you have the Soldiers and the Gold, you will be able to explore for Acres to grow your Province. Explore costs increase significantly when over Kingdom Median in acres.

Available Uncharted Acres

Available Uncharted Acres, also know as the Explore Pool, has the following features:

  • Starts at 200 Acres at the start of the Age.
  • It grows by 2 Acres per Tick Age 111
  • No pool cap. Age 111 It is soft capped at 1000 Acres
  • When a War ends, a provision of additional Pool is added to each Province for both Kingdoms.
  • Each Province will have 5% of their Land removed and added to their Explore Pool (minimum of 100 Acres added to Pool, regardless of how many are lost).
  • Explore cost formula: Land lost in combat reintroduced Age 112

Restrictions

The following restrictions are in place:

  • Provinces may not explore without the resources to cover the costs.
  • At least 50% of existing Acres must be built or undergoing construction.
  • The Explore Pool must be greater than 0 Acres.
  • Provinces can not explore more than their current Acres at once.
  • Kingdoms with less than 10 Provinces will have an explore penalty.

Effects of War on Exploration

The following penalties apply during war:

  • Exploration costs increased to 600% during active War and End of War Cease-Fire (or 300% during End-of-War Cease-Fire for Provinces below the Kingdom Median, including incoming explored Acres).
  • During End-of-War Cease-Fire, when under Median, explore time is reduced by 50%.

Changelog

Age 53

  • Explore costs will increase more drastically the more you explore.

Age 56

  • The explore formula will be tweaked to relate to the size of the kingdoms provinces. The more you are over the median the more expensive it will be to explore. If you are the only province in your kingdom it will be more expensive.
  • Paradise will remove acres from the explore pool, which will now grow 5 times faster (i.e 100 acres an hour) and also decay .5% an hour. This decay will not occur during war or end of war ceasefire.

Age 57

  • The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.

Age 58

  • Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres.
  • The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs.

Age 59

  • Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.

Age 60

  • Provinces over the median will not be able to explore more than 50% of their acres at a time.

Age 72

  • Explore pool - remove kingdomwide explorepool and replace it with province level exploration pools.
  • Explore Penalty - Kingdoms smaller than 10 provinces will see an increased explore penalty.

Age 76

  • Explore costs during End of War Cease-Fire will be the same as during war for provinces Median and larger (including incoming explored acres) (500%)
  • Provinces below Median (including incoming explored acres) will have reduced explore costs during End of War Cease-Fire (250%)

Age 107

  • Auto-explore based on pool size has been removed
    • pool stops growing at 1000 acres, and resets at 2500 acres - additional acres do not get auto explored
  • End of war - Explore pool interactions will remain unchanged - if you are >1000 acres of pool you will auto-explore acres when War ends.

Age 108

  • cost is no longer discounted by Land lost in combat over the age

Age 111

  • explore pool cap removed
  • daily pool growth has been changed to 2 acres daily

Age 112

  • Land lost in combat reintroduced