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| == a103 races & personalities == | | <div style="background: #001D3D; border: 2px solid #101418; border-radius: 6px; padding: 2em; margin-bottom: 2.5em; font-size: 1.15em; line-height: 2; color: #FFFFFF; box-shadow: 0 3px 12px rgba(0,0,0,0.3);"> |
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| * [[Races and Personalities|Races]]
| | Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. |
| * [[Races and Personalities|Personalities]]
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| {| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em;" | | </div> |
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| | '''Quick Navigation:''' [[#Races|Races]] • [[#Personalities|Personalities]] |
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| | {| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);" |
| |+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | | | |+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | |
| == Races == | | == Races == |
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| ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses |
| ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Penalties | | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Penalties |
| ! style="width:21%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Unique Ability]] | | ! style="width:21%; background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability |
| ! style="width:23%; background: #000814; color: #d4a017; padding: 0.8em;" | Units | | ! style="width:23%; background: #000814; color: #d4a017; padding: 0.8em;" | Units |
| ! style="width:12%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Spells]] | | ! style="width:12%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] |
| |- | | |- |
| | '''Avian''' | | | '''Avian''' |
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| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero’s_Inspiration|Hero’s Inspiration]] | | [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero’s_Inspiration|Hero’s Inspiration]] |
| |} | | |} |
| {| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em;" | | {| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);" |
| |+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | | | |+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | |
| == Personalities == | | == Personalities == |
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| ! style="background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' |
| ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses |
| ! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Unique Ability]] | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability |
| ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Starting Bonuses | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | Starting Bonuses |
| ! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Spells]] | | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] |
| |- | | |- |
| | '''The Artisan''' | | | '''The Artisan''' |
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
Quick Navigation: Races • Personalities
Races
| Name
|
Bonuses
|
Penalties
|
Unique Ability
|
Units
|
Spells
|
| Avian
|
- –25% Attack Time
- +20% Birth Rates
|
- +15% Military Casualties
- No Barracks
- No Stables / War Horses
|
- Skybound Strike (War/Hostile)
- next attack automatically succeeds with –50% losses; gains scale by offense vs defence; 0 Honour gains
- 23 Hour Cooldown.
|
- Soldier 3/0 (0.75nw)
- Off. Spec 12/0 (5.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/3 (900gc, 6.75nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse n/a
|
Town Watch, Reflect Magic
|
| Dark Elf
|
- +20% Magic Effectiveness (WPA)
- +10% OME
- Can train Thieves with Specialist Credits
|
- +20% Military Wages
- +20% Thief Costs
|
- Shadow Surge
- when activated, all offensive spells (does not include Ritual) cost –60% runes for the next 2 ticks.
- 23 Hour Cooldown
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/11 (5.5nw)
- Elite 13/6 (900gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
|
Blizzard, Guile, Mage's Fury, Invisibility
|
| Dwarf
|
- +25% Building Efficiency
- +25% Military Credits gained in combat
- –25% Construction Time
- –25% Training Time
|
- +50% Food Consumption
- –10% WPA
- +20% Explore Cost
|
- Molten Anvil
- upon activation, for the next 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed.
- 23 Utopian Days Cooldown
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 13/6 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Miner's Mystique
|
| Elf
|
- +25% Magic Effectiveness (WPA)
- +20% Rune Production
- +1 Mana Regeneration per tick
|
- No Access to Training Grounds
- No Access to Dungeons
|
- Arcane Surge
- whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 30%.
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/12 (6.0nw)
- Elite 12/7 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Pitfalls, Wrath, Mist
|
| Faery
|
- +25% Offensive Spell Duration
- +25% WPA
- +1 Mana Recovery per tick in War
|
|
- Ethereal Mirage
- upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 4/13 (1200gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold
|
| Gnome
|
- –10% Attack Time (War/Hostile only)
- +15% Enemy Military Casualties
- +15% Thievery Effectiveness (TPA)
|
|
- Cunning Assault
- each successful attack has a chance to provide all the following boosts for 6 days:
- * +20% Thievery Effectiveness (TPA)
- * –30% Thief Losses
- * +25% Sabotage Damage
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 11/0 (4.5nw)
- Def. Spec 0/10 (5.0nw)
- Elite 14/4 (900gc, 6.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.0nw)
|
Quick Feet, Aggression
|
| Halfling
|
- +15% Population
- +1 Stealth Regeneration per tick
- +30% Thievery Effectiveness (TPA)
|
- –25% Birth Rate
- +25% Building Cost
- Suffers 1% additional Stealth loss per tick from Expose Thieves
|
- Sneak Attack
- upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 12/7 (950gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Quick Feet, Town Watch, Vermin, Invisibility
|
| Human
|
- +30% Income
- Immune to Riots & Greed
- –50% Mercenary Costs
- –25% Training Costs
|
|
- First Aid
- upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 13/0 (5.2nw)
- Def. Spec 0/10 (5.0nw)
- Elite 7/12 (1050gc, 8.0nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
|
Fountain of Knowledge, Revelation
|
| Orc
|
- +5% Gains
- +10% Gains (in War)
- –50% Draft Cost
|
- –20% Book Production
- –20% Thievery Effectiveness (TPA)
|
- Carnage
- every time an Orc makes a successful attack, a random bonus effect is applied:
- * +20% Enemy Casualties
- * +10% Gains
- * –25% Military Losses
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/2 (1000gc, 6.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Aggression, Bloodlust
|
| Undead
|
- –40% Military Losses
- Plague Immunity
- No Food Requirement
- Converts Specialists to Elites on successful Traditional Marches
|
- Only access to Thievery Intel Operations
|
- Necrotic Burst
- once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/3 (1.5nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/4 (900gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Animate Dead, Aggression, Hero’s Inspiration
|
Personalities
| Name
|
Bonuses
|
Unique Ability
|
Starting Bonuses
|
Spells
|
| The Artisan
|
- +40% Building Capacity (Homes, Stables, Dungeons)
- +40% Building Production (Banks, Farms, Stables, Towers)
- +40% Building Credits gained in Combat
- +100% Successful Espionage Operations (double stealth cost)
- +10% Economy Science Efficiency
|
- Demolition Mastery
- in War, Raze attacks destroy 40% of target buildings instead of the base 30%.
- Passive ability
|
+600 Soldiers, +600 Specialist Credits, +200 Building Credits
|
Ghost Workers
|
| The Cleric
|
- +1 Elite Defensive Value
- +1 Defensive Specialist Strength
- –1 Self Spell Mana Cost
- +35% Hospital Efficiency
- Immune to Plague
|
- Divine Favour
- when casting self-spells, Clerics have a 50% chance to double their duration.
- Passive ability
|
+800 Soldiers, +800 Specialist Credits
|
Salvation, Revelation, Divine Shield, Illuminate Shadows
|
| The Heretic
|
- +50% Wizard Production
- –50% Thieves lost on Thievery Operations
- +20% Spell Damage
- +20% Sabotage Damage
- +15% Arcane Arts Efficiency
- Access to Nightmares, Fools Gold
|
- Chaotic Affliction
- Upon activation, for 2 ticks, all offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30%.
- Active ability, 23 Utopian Days cooldown
|
+400 Wizards, +400 Thieves
|
Nightmares, Fools Gold
|
| The Mystic
|
- +85% Guild Effectiveness
- +1 Mana Recovery per tick
- +25% Channeling Science Efficiency
|
- Mana Well
- once activated, instantly regain 15% Mana. 23 Hour Cooldown.
- Active ability
|
+800 Wizards
|
Pitfalls, Meteor Showers, Mind Focus, Chastity
|
| The Rogue
|
- +70% Thieves’ Dens Effectiveness
- +1 Stealth Recovery per tick
- +25% Damage for Kidnap & Assassinate Wizards operations
- +25% Crime Science Efficiency
- Access to All Thievery Operations
|
- Shadows in the Night
- Rogues deal +25% Sabotage Damage when operating with ≥50% Stealth.
- Passive ability
|
+800 Thieves
|
All Thievery Spells
|
| The Tactician
|
- –15% Attack Time
- No Thieves lost on intel
- Immunity to Greater Arson and Steal War Horses
- +25% Siege Science Efficiency
- Enhanced Conquest
|
- Dragon’s Wrath
- 3% of your raw offense also deals damage to the dragon in addition to your target.
- Passive ability
|
+800 Soldiers, +800 Specialist Credits
|
All relevant Military Spells
|
| The Warrior
|
- +15% Offensive Military Efficiency
- +4 Mercenary & Prisoner Strength
- –40% Mercenary Cost
- +25% Tactics Science Efficiency
- Access to Righteous Aggressor
|
- Battle Cry
- upon each successful attack, the attack destroys 0.5% of the target’s total population.
- Passive ability
|
+800 Soldiers, +800 Specialist Credits
|
All relevant Military Spells
|
| The Paladin
|
- +20% Military Kills when defending
- +1 Horse Strength
- Immune to Dragon Effects
- +25% Valor Science Efficiency
- Access to Righteous Aggressor, Salvation, Hero’s Inspiration
|
- Smite
- once activated, for 2 ticks (War/Hostile only, 23 Hour Cooldown), your next successful Traditional March will either:
- * Destroy 25% of the target’s Guilds, Towers, and Thieves’ Dens
- * If target <10% of land in these buildings, trigger Holy Massacre (Kills 15% of target’s peasants)
- Increases specialist military casualties by 15%
- Active ability
|
+800 Soldiers, +800 Specialist Credits
|
Salvation, Hero’s Inspiration
|
| The Necromancer
|
- +25% WPA
- +25% of Military Losses converted into Soldiers
- +25% Resilience Science Efficiency
- Reclaims 30% of enemy military losses as Soldiers on successful attacks
|
- Grave Harvest
- successful attack increases instant spell damage by 20% for 2 days (War, does not stack)
- Passive ability
|
+800 Soldiers, +800 Specialist Credits
|
Animate Dead, Nightmares, Mystic Aura
|
| The General
|
- +1 General
- +20% Specialist Credits gained in combat
- –20% Military Training Time
- Can train Elites with Specialist Credits (in War)
|
- General’s Command
- once activated, for 2 ticks, all attacks have +60% Honour Gains (War Only). 23 Hour Cooldown.
- Active ability
|
+800 Soldiers, +800 Specialist Credits
|
All Military Spells
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