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Conflict is at the heart and soul of the fine world of Utopia. While peace has it's place, combat is what makes the world go 'round here. Conquering others is your way of making a name for yourself around the world. But beware -- too many enemies and you may not live to see tomorrow. I cannot make you a masterful leader - that can only be learned through experiences of success and patience through failures, but I will share what I can.
==Units==


{| class="wikitable"
|+ Here are the unit types that are available in [[Utopia]] (racial/personality bonuses are not included)
! Units
! Description
! Offense
! Defense
! Cost
! Networth
|-
| '''Peasants'''
| Peasants are responsible for working and [[Economy#Money|generating income]] for your province.
|
|
|
| 0.25
|-
| '''Soldiers'''
| The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers.
| 3†
| 0†
| Varies
| 0.25 networth per point of power
|-
| '''[[Military#Military_Units|Defensive Specialist]]'''
| These troops defend your land only, and are unable to attack.
|
| 10†
| 350gc
| 0.5 networth per point of power
|-
| '''[[Military#Military_Units|Offensive Specialist]]'''
| These troops are used to attack, and are unable to defend.
| 10†
|
| 350gc
| 0.4 networth per point of power
|-
| '''[[Military#Military_Units|Elites]]'''
| Elites have offensive as well as defensive strength. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Races_and_Personalities|Race]] page.
| Varies
| Varies
| Varies
| Varies
|-
| '''Wizards'''
| Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]].
|
|
|
| 7
|-
| '''Thieves'''
| The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well.
|
|
| 500gc
| 5
|-
| '''Horses'''
| Sending horses with your attacks adds raw offensive point per horse. You may include up to one horse per military unit sent in combat.
| 2†
|
|
| 0.3 per point of power
|-
| '''Prisoners'''
| Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.75gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. You can use at most 1 Prisoner for every 5† normal troops you send.
| 8†
|
|
| 0.2 per point of power
|-
| '''Mercenaries'''
| You can use at most 1 Mercenary for every 5† normal troops you send.
| 8†
|
| 300gc
|
|}


== Military Units ==
[[Races_and_Personalities|Race and Personality]] modifiers can increase or decrease this number.
To attack other provinces you must deploy armies comprised of different kinds of military units (Horses, Prisoners, Mercenaries , Solders, Offensive Specialists, Defensive Specialists, Elites, Generals). You must have sufficient units of each type drafted and/or trained. See [[Units]] for more information.


You can view each races unit strengths through the games [http://utopia-game.com/wol/chooser/age_details Race & Personality details page].
==Formulas==


=== Understanding Attacks ===
===Soldiers Drafted Per Tick===
<div class="formula-box"><b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * Race Bonus * Personality Bonus * [[Mystics#Patriotism|Patriotism]] * Affluent Ritual * [[Mystics#Sloth|Sloth]] * [[Dragons|Dragon]] * [[Science#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]
</div>


With risk comes reward. Remember this forever during your time here in Utopia. There will be plenty of opportunities to attack the smaller, weaker lands around the world. There will be plenty of bullies looking to attack you. There will be plenty of chances to feed on the remains of provinces ravished by others. The Lords understand this is not noble, and they will see to it that this behavior is not rewarded.
{| class="wikitable"
! '''Modifier Type''' || '''Active''' || '''Otherwise'''
|-
| '''[[Mystics#Patriotism|Patriotism]]''' || 1.3 || 1
|-
| '''[[Mystics#Sloth|Sloth]]''' || 0.5 || 1
|-
| '''Ruby [[Dragons|Dragon]]''' || 0.75 || 1
|-
| '''Expedient Ritual''' || 1.2 || 1
|}


'''You will quickly find that attacking others of similar networth to yourself will be richly rewarded.''' Attack smaller enemies and you will suffer a variety of penalties - gaining less and finding your army away for long periods. You will also find that attacking within your own kingdom has few, if any, rewards.
=== Draft Cost Formula ===
<div class="formula-box">
<b>Cost of Soldier Drafting</b> =
Current Draft Level Factor * Draft Rate * Race Bonus * Personality Bonus * [[Growth#Armouries|Armouries Mod]] * <!-- [[Relations#End-of-War_Ceasefire|EOWCF]] * --> [[Science#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] * [[Mystics#Sloth|Sloth Effect]]
</div>


=== Attack Times ===
<div class="formula-box">
Attacks are missions which take both time and effort to carry out, and subsequent rest for your military forces. Attacks will require about 14 days (baseline) to complete -- this includes time spent attacking, resting, and preparing your new land or other resources for use. A variety of factors can affect this base time, including the size of your opponents. Attacking vastly different size opponents will result in higher attack times. You will find this information shown on the Attack Menu within your War Room.
<b>Draft Level Factor</b> =
MAX(1.0154*((Solds+Ospecs+Dspecs+Elites)/maxpop)^2 + 1.1759*((Solds+Ospecs+Dspecs+Elites)/maxpop) + 0.3633, 1)</code> * base rate for level.
</div>
† Current Draft Level Factor scales base soldier draft cost upwards once 50% of max population is reached.


=== Random Factor ===
===Draft Rate Formula===
As of age 103, the random factor has been removed. Attacks will now always succeed when Mod Offense sent is equal to at least Mod Defense +1.
<div class="formula-box">
<b>Draft Rate =</b> Base Draft Rate * Patriotism Bonus * [[Science#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]] * Sloth * Ritual
</div>


== Other Factors: ==
*[[Mystics|Drought]] reduces draft rate by 15%
=== War Horses ===


War Horses are produced from [[Growth|stables]] and allow your military to fight with more power. You may include up to one horse per military unit sent in combat, and each offers 2 additional point of offensive strength.
{| class="wikitable"
!'''Base Draft Rate''' || '''Draft Speed''' || '''Cost per soldier'''
|-
| '''Reservist''' || 0.5% || 30gc
|-
| '''Normal''' || 1.0% || 50gc
|-
| '''Aggressive''' || 1.5%|| 75gc
|-
| '''Emergency''' || 2.0%|| 110gc
|}


=== Mercenaries ===
===Training Formulas===
In addition to your own troops, you will may also hire mercenaries to help in attacks. These mercenaries are paid to serve under you for only a single attack. For a hefty price, these can increase your attack capabilities substantially, 8 points per mercenary. You will also learn that you can capture and hold enemy prisoners of war to serve as free mercenaries through the construction of Dungeons on your lands.
<div class="formula-box">
<b>Training Cost =</b> Unit Cost * Race Bonus * [[Growth#Armouries|Armouries Bonus]] <!--* [[Ritual|Expedient Ritual]]-->
</div>


=== Prisoners ===
<div class="formula-box">
Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them.
<b>Full training time =</b> 24 * Race Bonus * Personality Bonus * MAX ([[Mystics#Inspire_Army|Inspire Army]],[[Mystics#Hero's_Inspiration|Hero's Inspiration]]) * [[Science#Science_Categories.2C_Types_and_Effects|Valor Science Effect]] * [[Ritual|Haste Ritual]] * [[Growth#Training_Grounds|Training Grounds Bonus]]
</div>


Prisoners have no upkeep, every 2 prisoners fill 1 job (only for BE calculations), and every prisoner produces 0.75gc per hour (regardless of whether or not there are unfilled jobs). For the formula, please refer to [[Economy]].
===Maintenance Cost===
 
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. Each prisoner sent in your attack will provide 8 offensive points.
 
=== Specialist Credits ===
On successful Traditional March attacks you earn credits allowing for specialist units to be trained at no gc cost. The amount of credits gained is directly related to the amount of defense you break. Defense *.008 * Relative Networth is the base formula.
These will decay while out of war at a rate of 20% at the dawn of each [[Utopia Time|Utopian Month]]. Upon leaving End-of-War Ceasefire, all credits will be lost. You also have the option to not use credits when training units.
 
=== Building Credits ===
On successful Traditional March attacks you earn credits allowing for buildings to be built or razed with no gc cost. The amount of credits is tied to nw but the exact formula is currently unknown. It is estimated to have a base of approximately: acres taken * 0.4 * rel nw.
These will decay at a rate of 20% at the dawn of each [[Utopia Time|Utopian Month]] '''IF''' your total credits are greater than 15% of your total land (Credits > Acres * 0.15). Upon leaving End-of-War Ceasefire, all credits will be lost. You also have the option of not using credits when building.
 
== Your Attack Options ==
=== Traditional March ===
The standard attack - captures a portion of enemy lands.
 
=== Raze  ===
Simply destroys a portion of the enemy lands and is not affected by differing province sizes.
Only destroys buildings during War.
 
=== Plunder  ===
Captures some of an enemy's gold, food, and runes. Troop losses on Plunder defense are reduced by 50%.
 
=== Learn  ===
Steals a portion of target's allocated Books plus a portion of the target's unallocated Books.
During War, Learn temporarily removes part of target's Science Books.
Troop losses on Learn defense are reduced by 50%.
 
=== Massacre  ===
Rampages through a province killing any population that can be found, including peasants, wizards, and thieves. Damage increased during War.
 
=== Conquest  ===
Similar to a Traditional March, but does not need to be fully successful to capture land. It is limited to opponents of very similar in size to yourself, except in War.
 
=== Ambush  ===
Can be conducted against a province that has recently captured land from you. Strike an opponent's army away from home and recaptures 50% of the land stolen from you. Because of its surprise nature, no offensive or defensive modifiers are considered - only raw military strength - and the defense will fight at 80% of its normal capacity. Specialists in the opposing army will defend with the strength of defensive specialists of that race. A province attacking Anonymously or using War Spoils cannot be ambushed. An army can only be ambushed once. Ambush inflicts increased Military Casualties.
 
Be sure to check out the [[Guide:Ambush|Ambush Guide]] if you are still unclear.
 
==Addition Information==
 
*[[Attacking_%26_Defending|Attacking & Defending]]
*[[Units]]

Latest revision as of 10:42, 13 February 2026

Units

Here are the unit types that are available in Utopia (racial/personality bonuses are not included)
Units Description Offense Defense Cost Networth
Peasants Peasants are responsible for working and generating income for your province. 0.25
Soldiers The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. 3† 0† Varies 0.25 networth per point of power
Defensive Specialist These troops defend your land only, and are unable to attack. 10† 350gc 0.5 networth per point of power
Offensive Specialist These troops are used to attack, and are unable to defend. 10† 350gc 0.4 networth per point of power
Elites Elites have offensive as well as defensive strength. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page. Varies Varies Varies Varies
Wizards Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. 7
Thieves The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well. 500gc 5
Horses Sending horses with your attacks adds raw offensive point per horse. You may include up to one horse per military unit sent in combat. 2† 0.3 per point of power
Prisoners Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.75gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general. You can use at most 1 Prisoner for every 5† normal troops you send. 8† 0.2 per point of power
Mercenaries You can use at most 1 Mercenary for every 5† normal troops you send. 8† 300gc

Race and Personality modifiers can increase or decrease this number.

Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Race Bonus * Personality Bonus * Patriotism * Affluent Ritual * Sloth * Dragon * Heroism Science Effect
Modifier Type Active Otherwise
Patriotism 1.3 1
Sloth 0.5 1
Ruby Dragon 0.75 1
Expedient Ritual 1.2 1

Draft Cost Formula

Cost of Soldier Drafting = Current Draft Level Factor * Draft Rate * Race Bonus * Personality Bonus * Armouries Mod * Heroism Science Effect * Sloth Effect

Draft Level Factor = MAX(1.0154*((Solds+Ospecs+Dspecs+Elites)/maxpop)^2 + 1.1759*((Solds+Ospecs+Dspecs+Elites)/maxpop) + 0.3633, 1) * base rate for level.

† Current Draft Level Factor scales base soldier draft cost upwards once 50% of max population is reached.

Draft Rate Formula

Draft Rate = Base Draft Rate * Patriotism Bonus * Heroism Science Effect * Sloth * Ritual

Base Draft Rate Draft Speed Cost per soldier
Reservist 0.5% 30gc
Normal 1.0% 50gc
Aggressive 1.5% 75gc
Emergency 2.0% 110gc

Training Formulas

Training Cost = Unit Cost * Race Bonus * Armouries Bonus

Full training time = 24 * Race Bonus * Personality Bonus * MAX (Inspire Army,Hero's Inspiration) * Valor Science Effect * Haste Ritual * Training Grounds Bonus

Maintenance Cost

Click here for the Formula