| Name
|
Bonuses
|
Penalties
|
Unique Ability
|
Units
|
Spells
|
| Avian
|
- –25% Attack Time
- +20% Birth Rates
|
- +15% Military Casualties
- No Barracks
- No Stables / War Horses
|
- Skybound Strike (War/Hostile)
- next attack automatically succeeds with –50% losses; gains scale by offense vs defence; 0 Honour gains
- 23 Hour Cooldown.
|
- Soldier 3/0 (0.75nw)
- Off. Spec 12/0 (5.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/3 (900gc, 6.75nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse n/a
|
Town Watch, Reflect Magic
|
| Dark Elf
|
- +20% Magic Effectiveness (WPA)
- +10% OME
- Can train Thieves with Specialist Credits
|
- +20% Military Wages
- +20% Thief Costs
|
- Shadow Surge
- when activated, all offensive spells (does not include Ritual) cost –60% runes for the next 2 ticks.
- 23 Hour Cooldown
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/11 (5.5nw)
- Elite 13/6 (900gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
|
Blizzard, Guile, Mage's Fury, Invisibility
|
| Dwarf
|
- +25% Building Efficiency
- +25% Military Credits gained in combat
- –25% Construction Time
- –25% Training Time
|
- +50% Food Consumption
- –10% WPA
- +20% Explore Cost
|
- Molten Anvil
- upon activation, for the next 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed.
- 23 Utopian Days Cooldown
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 13/6 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Miner's Mystique
|
| Elf
|
- +25% Magic Effectiveness (WPA)
- +20% Rune Production
- +1 Mana Regeneration per tick
|
- No Access to Training Grounds
- No Access to Dungeons
|
- Arcane Surge
- whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. The boost disappears as soon as your mana climbs back above 30%.
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/12 (6.0nw)
- Elite 12/7 (1000gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Pitfalls, Wrath, Mist
|
| Faery
|
- +25% Offensive Spell Duration
- +25% WPA
- +1 Mana Recovery per tick in War
|
|
- Ethereal Mirage
- upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 4/13 (1200gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold
|
| Gnome
|
- –10% Attack Time (War/Hostile only)
- +15% Enemy Military Casualties
- +15% Thievery Effectiveness (TPA)
|
|
- Cunning Assault
- each successful attack has a chance to provide all the following boosts for 6 days:
- * +20% Thievery Effectiveness (TPA)
- * –30% Thief Losses
- * +25% Sabotage Damage
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 11/0 (4.5nw)
- Def. Spec 0/10 (5.0nw)
- Elite 14/4 (900gc, 6.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.0nw)
|
Quick Feet, Aggression
|
| Halfling
|
- +15% Population
- +1 Stealth Regeneration per tick
- +30% Thievery Effectiveness (TPA)
|
- –25% Birth Rate
- +25% Building Cost
- Suffers 1% additional Stealth loss per tick from Expose Thieves
|
- Sneak Attack
- upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 12/7 (950gc, 7.5nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Quick Feet, Town Watch, Vermin, Invisibility
|
| Human
|
- +30% Income
- Immune to Riots & Greed
- –50% Mercenary Costs
- –25% Training Costs
|
|
- First Aid
- upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 13/0 (5.2nw)
- Def. Spec 0/10 (5.0nw)
- Elite 7/12 (1050gc, 8.0nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 3/0 (0.9nw)
|
Fountain of Knowledge, Revelation
|
| Orc
|
- +5% Gains
- +10% Gains (in War)
- –50% Draft Cost
|
- –20% Book Production
- –20% Thievery Effectiveness (TPA)
|
- Carnage
- every time an Orc makes a successful attack, a random bonus effect is applied:
- * +20% Enemy Casualties
- * +10% Gains
- * –25% Military Losses
- Passive ability
|
- Soldier 3/0 (0.75nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/2 (1000gc, 6.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Aggression, Bloodlust
|
| Undead
|
- –40% Military Losses
- Plague Immunity
- No Food Requirement
- Converts Specialists to Elites on successful Traditional Marches
|
- Only access to Thievery Intel Operations
|
- Necrotic Burst
- once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
- Active ability
|
- Soldier 3/3 (1.5nw)
- Off. Spec 10/0 (4.0nw)
- Def. Spec 0/10 (5.0nw)
- Elite 15/4 (900gc, 7.25nw)
- Merc 8/0 (0.0nw)
- Prisoner 8/0 (1.6nw)
- War Horse 2/0 (0.6nw)
|
Animate Dead, Aggression, Hero’s Inspiration
}
|