Proposed Age Changes Age 113: Difference between revisions
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-25% Training Cost<br> | -25% Training Cost<br> | ||
= Races = | = Current Proposed Races for Age 113 (forum post dated 5 Nov 2025) = | ||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
| Line 49: | Line 49: | ||
<li>No Access to Stables/War Horses</li> | <li>No Access to Stables/War Horses</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Skybound Strike</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>Next attack automatically succeeds with -50% losses. Gains are reduced based on offense sent vs. target’s defense. Honor Gains = 0. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 12 | | 12 / 0 | ||
| 0 | | 0 / 10 | ||
| 15 / 3 | | 15 / 3 | ||
| 900 | | 900 | ||
| Line 70: | Line 72: | ||
<li>+20% Thief Costs</li> | <li>+20% Thief Costs</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Shadow Surge</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>All offensive spells (excluding Ritual) cost 0 runes for the next 3 ticks. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 11 | | 0 / 11 | ||
| 12 / 6 | | 12 / 6 | ||
| 900 | | 900 | ||
| 6.0 | | 6.0 | ||
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | | [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]] | ||
|- | |||
| <div style="line-height:1.2;"><b>Dryad</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | |||
<b>Race Description</b><br>Does cool stuff. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+15% Military Kills</li> | |||
<li>+40% Draft Speed</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>+30% Building Costs</li> | |||
<li>+50% Damage from Arson, Tornado, and Raze Attacks</li> | |||
<li>+50% Land lost when Ambushed</li> | |||
<li>25% of Spells fail</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Overgrowth</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | |||
<b>Unique Ability Description</b><br>Maximum population increases by +50% for 2 ticks. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | |||
| 11 / 0 | |||
| 0 / 9 | |||
| 20 / 2 | |||
| 1200 | |||
| 8 | |||
| [[Mystics#Wrath|Wrath]] | |||
|- | |- | ||
| <div style="line-height:1.2;"><b>Dwarf</b><br><div class="mw-collapsible mw-collapsed"> | | <div style="line-height:1.2;"><b>Dwarf</b><br><div class="mw-collapsible mw-collapsed"> | ||
| Line 94: | Line 122: | ||
<li>-20% Spell Damage</li> | <li>-20% Spell Damage</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Blazing Forge</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>For the next 4 ticks, all production buildings produce +30% more, and all land is 50% cheaper to build (does not include raze cost). Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 10 | | 0 / 10 | ||
| 13 / 6 | | 13 / 6 | ||
| 1000 | | 1000 | ||
| Line 115: | Line 145: | ||
<li>No Access to Dungeons</li> | <li>No Access to Dungeons</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Arcane Surge</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>When mana drops below 30%, all spells cast while under that threshold deal +25% spell damage until mana goes back above 30%. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 12 | | 0 / 12 | ||
| 13 / 5 | | 13 / 5 | ||
| 1000 | | 1000 | ||
| Line 136: | Line 168: | ||
<li>-10% BE</li> | <li>-10% BE</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Ethereal Mirage</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>Successful casts of Mystic Vortex will remove all active spells from the target enemy province for 2 ticks. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 10 | | 0 / 10 | ||
| 4 / 13 | | 4 / 13 | ||
| 1200 | | 1200 | ||
| Line 157: | Line 191: | ||
<li>+25% Building Cost</li> | <li>+25% Building Cost</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Sneak Attack</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>Thievery operations incur -50% losses for 2 Utopian Days. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 10 | | 0 / 10 | ||
| 12 / 7 | | 12 / 7 | ||
| 850 | | 850 | ||
| Line 179: | Line 215: | ||
<li>Cannot Ambush</li> | <li>Cannot Ambush</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>First Aid</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>Removes all negative status effects in your province (e.g., bribed generals, riots, bribed thieves, cures plague). Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 12 | | 12 / 0 | ||
| 10 | | 0 / 10 | ||
| 7 / 12 | | 7 / 12 | ||
| 1050 | | 1050 | ||
| Line 201: | Line 239: | ||
<li>-10% TPA</li> | <li>-10% TPA</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Frenzy</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>Successful attacks ignore all castles and deal an additional 15% military casualties for 2 ticks. Cooldown: 23 Utopian Days. | |||
</div></div> | |||
| 3 / 0 | | 3 / 0 | ||
| 10 | | 10 / 0 | ||
| 8 | | 0 / 8 | ||
| 16 / 2 | | 16 / 2 | ||
| 1200 | | 1200 | ||
| Line 222: | Line 262: | ||
<li>+20% Damage from Enemy Thievery and Magic Instant Operations</li> | <li>+20% Damage from Enemy Thievery and Magic Instant Operations</li> | ||
</ul> | </ul> | ||
| | | <div style="line-height:1.2;"><b>Necrotic Burst</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | ||
<b>Unique Ability Description</b><br>All successful Undead attacks have a 100% chance to spread Plague until the end of the tick. Cooldown: 24 Utopian Days. | |||
</div></div> | |||
| 3 / 3 | | 3 / 3 | ||
| 10 | | 10 / 0 | ||
| 10 | | 0 / 10 | ||
| 15 / 4 | | 15 / 4 | ||
| 900 | | 900 | ||
| 6.5 | | 6.5 | ||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics# | | [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Ghost_Workers|Ghost Workers]] | ||
|} | |||
= Current Proposed Personalities for Age 113 (forum post dated 5 Nov 2025) = | |||
{| class="wikitable sortable" style="width:100%;" | |||
! style="font-size:110%;" | Personality | |||
! style="background-color:#d4edda;" | Bonuses | |||
! style="background-color:#f8d7da;" | Penalties | |||
! Unique Ability | |||
! Starts with Units | |||
! style="white-space:normal;" | Spellbook | |||
|- | |||
| <div style="line-height:1.2;"><b>The Artisan</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"> | |||
<b>Personality Description</b><br>Artisans excel in building and production, creating efficient and effective provinces that thrive in economic warfare. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+40% Building Capacity (Homes, Stables, Dungeons)</li> | |||
<li>+30% Building Production (Banks, Farms, Stables, Towers)</li> | |||
<li>+40% Building Credits gained in Combat</li> | |||
<li>+100% Successful Espionage Operations for double stealth cost</li> | |||
<li>+10% Economy Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Demolition Mastery</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>In War, raze attacks destroy 40% of target buildings instead of the base 30%.</div></div> | |||
| +600 Soldiers<br>+600 Specialist Credits<br>+200 Building Credits | |||
| [[Mystics#Quick_Feet|Quick Feet]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Cleric</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Clerics are devoted healers and defenders, using their abilities to protect their provinces and support their allies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+1 Elite Defensive Value</li> | |||
<li>+1 Defensive Specialist Strength</li> | |||
<li>1 Self Spell Mana Cost</li> | |||
<li>+35% Hospital Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Divine Favour</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>When casting self-spells, Clerics have a 50% chance to double spell duration.</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Salvation|Salvation]], [[Mystics#Revelation|Revelation]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Heretic</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Heretics harness chaotic magic to wreak havoc upon their enemies, making them formidable adversaries in the realm of spells. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>50% Wizard Production</li> | |||
<li>50% Thieves lost on Thievery Operations</li> | |||
<li>+20% Spell Damage</li> | |||
<li>+20% Sabotage Damage</li> | |||
<li>15% Arcane Arts Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Chaotic Affliction</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>All offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30% until the next tick. Cooldown: 23 Utopian Days.</div></div> | |||
| +400 Wizards<br>+400 Thieves | |||
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Mystic</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Mystics are masters of arcane arts, manipulating magic to gain an edge over their opponents in every encounter. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+85% Guilds Effectiveness</li> | |||
<li>+1 Mana Recovery per Tick</li> | |||
<li>+25% Channeling Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Mana Well</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Instantly regain 15% mana. Cooldown: 23 Utopian Days.</div></div> | |||
| +800 Wizards | |||
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Mind_Focus|Mind Focus]], [[Mystics#Chastity|Chastity]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Rogue</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Rogues are stealthy and cunning, specializing in thievery and espionage to undermine their enemies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+70% Thieves' Dens Effectiveness</li> | |||
<li>+1 Stealth Recovery per Tick</li> | |||
<li>+20% Damage for Kidnap & Assassinate Wizards operations</li> | |||
<li>+25% Crime Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Shadows in the Night</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Rogues deal +25% sabotage damage if the operation is performed when a Rogue has 50% or more Stealth.</div></div> | |||
| +800 Thieves | |||
| Access to All Thievery Operations (No additional spells) | |||
|- | |||
| <div style="line-height:1.2;"><b>The Tactician</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Tacticians are strategic planners, using their cunning to enhance attacks and minimize losses. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>-15% Attack Time</li> | |||
<li>No Thieves lost on intel</li> | |||
<li>Immunity to Greater Arson</li> | |||
<li>+25% Siege Science Efficiency</li> | |||
<li>Enhanced Conquest</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Dragons Wrath</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>3% of your raw offense will also deal damage to the dragon as well as attack your target.</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| No added spells. | |||
|- | |||
| <div style="line-height:1.2;"><b>The Warrior</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Warriors are fierce combatants, excelling on the battlefield with exceptional military prowess. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+15% Offensive Military Efficiency</li> | |||
<li>+5 Mercenary & Prisoner Strength</li> | |||
<li>-50% Mercenary Cost</li> | |||
<li>+25% Tactics Science Efficiency</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Battle Cry</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Upon a successful attack, the attack will destroy 0.5% of the entire population. Cooldown: 23 ticks.</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Sage</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Sages are wise scholars who excel in research and knowledge, enhancing scientific advancements. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+10% Book Generation</li> | |||
<li>+10% Scientist Generation</li> | |||
<li>+60% Learn Protection (Out of War)</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Scholars Wrath</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>All successful attacks remove 2% of the target's allocated science books (returns over 48 hours) during war.</div></div> | |||
| +3 Scientists<br>+800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Revelation|Revelation]], [[Mystics#Scientific_Insights|Scientific Insights]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Freak</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Freaks are unpredictable and chaotic, harnessing unique traits that can turn the tide of battle. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+15% Offensive Military Efficiency</li> | |||
<li>Chaotic Mind - All offensive actions have a chance to resolve with variable impact between 75% and 140% of normal effectiveness.</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Mutating Trait</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Every 24 ticks, a Freak wakes up with a different trait. In war, you can reroll every 12 ticks.</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Fools_Gold|Fool's Gold]], [[Mystics#Nightmares|Nightmares]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The Necromancer</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Necromancers command the dead, using their powers to resurrect fallen soldiers and spread death among enemies. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+25% WPA</li> | |||
<li>+25% Military Losses converted into Soldiers</li> | |||
<li>Immune to Plague</li> | |||
<li>Reclaims 10% of enemy military losses as Soldiers on successful attacks</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>+20% Damage from Enemy Thievery and Magic Instant Operations</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Grave Harvest</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>On every successful attack, 15% of the enemy’s military losses are raised as undead under your command, added directly to your soldier pool instantly. If the enemy province is overpopulated or under 50% your net worth, the reanimation yield increases to 25%.</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Mystic_Aura|Mystic Aura]] | |||
|- | |||
| <div style="line-height:1.2;"><b>The General</b><br><div class="mw-collapsible mw-collapsed"> | |||
<b>Personality Description</b><br>Generals lead armies with strategic brilliance, enhancing combat effectiveness and training efficiency. | |||
</div></div> | |||
| style="background-color:#d4edda;" | <ul> | |||
<li>+1 General</li> | |||
<li>+25% Specialist Credits gained in combat</li> | |||
<li>-25% Military Training Time</li> | |||
<li>Train Elites with Specialist Credits</li> | |||
</ul> | |||
| style="background-color:#f8d7da;" | <ul> | |||
<li>No significant penalties.</li> | |||
</ul> | |||
| <div style="line-height:1.2;"><b>Battle Presence</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Each successful attack grants +2% OME for 6 hours, stacking up to +10%. Stacks decay by 1% per tick without new attacks (war only).</div></div> | |||
| +800 Soldiers<br>+800 Specialist Credits | |||
| [[Mystics#Bloodlust|Bloodlust]] | |||
|} | |} | ||
Latest revision as of 17:12, 6 November 2025
Welcome to the Proposed Changes for Age 113!
Schedule:
WoL Age 113 Open: 14th November @ 12:00 GMT
WoL Age 113 Start: 16th November @ 18:00 GMT
WoL Age 113 End: 18th January @ 00:00 GMT
Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.
The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.
Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.
Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):
+20% Income
+20% BE
+30% Production
-25% Training Cost
Current Proposed Races for Age 113 (forum post dated 5 Nov 2025)
| Race | Bonuses | Penalties | Unique Ability | Soldier | Off. Specialist | Def. Specialist | Elite (Off/Def) | Cost (gc) | Networth | Spellbook |
|---|---|---|---|---|---|---|---|---|---|---|
Avian
Race Description |
|
|
Skybound Strike
Unique Ability Description |
3 / 0 | 12 / 0 | 0 / 10 | 15 / 3 | 900 | 6.5 | Town Watch, Reflect Magic |
Dark Elf
Race Description |
|
|
Shadow Surge
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 11 | 12 / 6 | 900 | 6.0 | Blizzard, Guile, Mage's Fury, Invisibility |
Dryad
Race Description |
|
|
Overgrowth
Unique Ability Description |
3 / 0 | 11 / 0 | 0 / 9 | 20 / 2 | 1200 | 8 | Wrath |
Dwarf
Race Description |
|
|
Blazing Forge
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 10 | 13 / 6 | 1000 | 7.0 | Miner's Mystique |
Elf
Race Description |
|
|
Arcane Surge
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 12 | 13 / 5 | 1000 | 7.0 | Pitfalls, Blizzard |
Faery
Race Description |
|
|
Ethereal Mirage
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 10 | 4 / 13 | 1200 | 6.5 | Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection |
Halfling
Race Description |
|
|
Sneak Attack
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 10 | 12 / 7 | 850 | 6.5 | Quick Feet, Town Watch, Vermin, Invisibility |
Human
Race Description |
|
|
First Aid
Unique Ability Description |
3 / 0 | 12 / 0 | 0 / 10 | 7 / 12 | 1050 | 6.75 | Fountain of Knowledge, Revelation, Righteous Aggressor |
Orc
Race Description |
|
|
Frenzy
Unique Ability Description |
3 / 0 | 10 / 0 | 0 / 8 | 16 / 2 | 1200 | 7.0 | Aggression, Bloodlust |
Undead
Race Description |
|
|
Necrotic Burst
Unique Ability Description |
3 / 3 | 10 / 0 | 0 / 10 | 15 / 4 | 900 | 6.5 | Animate Dead, Aggression, Hero's Inspiration, Ghost Workers |
Current Proposed Personalities for Age 113 (forum post dated 5 Nov 2025)
| Personality | Bonuses | Penalties | Unique Ability | Starts with Units | Spellbook |
|---|---|---|---|---|---|
The Artisan
Personality Description |
|
|
Demolition Mastery
Unique Ability Description In War, raze attacks destroy 40% of target buildings instead of the base 30%. |
+600 Soldiers +600 Specialist Credits +200 Building Credits |
Quick Feet |
The Cleric
Personality Description |
|
|
Divine Favour
Unique Ability Description When casting self-spells, Clerics have a 50% chance to double spell duration. |
+800 Soldiers +800 Specialist Credits |
Salvation, Revelation, Divine Shield, Illuminate Shadows |
The Heretic
Personality Description |
|
|
Chaotic Affliction
Unique Ability Description All offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30% until the next tick. Cooldown: 23 Utopian Days. |
+400 Wizards +400 Thieves |
Nightmares, Fools Gold |
The Mystic
Personality Description |
|
|
Mana Well
Unique Ability Description Instantly regain 15% mana. Cooldown: 23 Utopian Days. |
+800 Wizards | Pitfalls, Meteor Showers, Mind Focus, Chastity |
The Rogue
Personality Description |
|
|
Shadows in the Night
Unique Ability Description Rogues deal +25% sabotage damage if the operation is performed when a Rogue has 50% or more Stealth. |
+800 Thieves | Access to All Thievery Operations (No additional spells) |
The Tactician
Personality Description |
|
|
Dragons Wrath
Unique Ability Description 3% of your raw offense will also deal damage to the dragon as well as attack your target. |
+800 Soldiers +800 Specialist Credits |
No added spells. |
The Warrior
Personality Description |
|
|
Battle Cry
Unique Ability Description Upon a successful attack, the attack will destroy 0.5% of the entire population. Cooldown: 23 ticks. |
+800 Soldiers +800 Specialist Credits |
Righteous Aggressor |
The Sage
Personality Description |
|
|
Scholars Wrath
Unique Ability Description All successful attacks remove 2% of the target's allocated science books (returns over 48 hours) during war. |
+3 Scientists +800 Soldiers +800 Specialist Credits |
Revelation, Scientific Insights |
The Freak
Personality Description |
|
|
Mutating Trait
Unique Ability Description Every 24 ticks, a Freak wakes up with a different trait. In war, you can reroll every 12 ticks. |
+800 Soldiers +800 Specialist Credits |
Reflect Magic, Fool's Gold, Nightmares |
The Necromancer
Personality Description |
|
|
Grave Harvest
Unique Ability Description On every successful attack, 15% of the enemy’s military losses are raised as undead under your command, added directly to your soldier pool instantly. If the enemy province is overpopulated or under 50% your net worth, the reanimation yield increases to 25%. |
+800 Soldiers +800 Specialist Credits |
Animate Dead, Nightmares, Mystic Aura |
The General
Personality Description |
|
|
Battle Presence
Unique Ability Description Each successful attack grants +2% OME for 6 hours, stacking up to +10%. Stacks decay by 1% per tick without new attacks (war only). |
+800 Soldiers +800 Specialist Credits |
Bloodlust |