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Races and Personalities: Difference between revisions

From Utopia Game
Created page with "In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic opti..."
 
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= Age 112 =
<big><big><big><big><center>[[Age 114|'''Age 114 Final Changes''']]</center></big></big></big></big>{{PreviousNext| [[Age 113]] | [[Age 115]]}}


= Races =
{| class="wikitable" style="width:100%; color:#000814; padding:0.8em; border:2px solid #000814; border-collapse:collapse; font-size:1.05em; box-shadow:0 4px 20px rgba(0,0,0,0.4);"
 
|+ style="font-size:1.3em; font-weight:bold; background:#FFC300; border:2.5px solid #101418; border-bottom:1px solid #a2a9b1;" |
== Races ==
 
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em;" | Avian
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dark Elf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Dwarf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Elf
! style="background:#000814; color:#d4a017; padding:0.8em;" | Faery
! style="background:#000814; color:#d4a017; padding:0.8em;" | Halfling
! style="background:#000814; color:#d4a017; padding:0.8em;" | Human
! style="background:#000814; color:#d4a017; padding:0.8em;" | Orc
! style="background:#000814; color:#d4a017; padding:0.8em;" | Undead


{| class="wikitable sortable" style="width:100%;"
! style="font-size:110%;" | Race
! style="background-color:#d4edda;" | Bonuses
! style="background-color:#f8d7da;" | Penalties
! Unique Ability
! Soldier
! Off. Specialist
! Def. Specialist
! Elite (Off/Def)
! Cost (gc)
! Networth
! style="white-space:normal;" | Spellbook
|-
|-
| <div style="line-height:1.2;"><b>Avian</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Image
<b>Race Description</b><br>A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.
| [[File:Avian.jpg|120px|center]]
</div></div>
| [[File:DarkElf.jpg|120px|center]]
| style="background-color:#d4edda;" | <ul>
| [[File:Dwarf.jpg|120px|center]]
  <li>-20% Attack Time</li>
| [[File:Elf.jpg|120px|center]]
  <li>+40% Birth Rates</li>
| [[File:Faery.jpg|120px|center]]
</ul>
| [[File:Halfling.jpg|120px|center]]
| style="background-color:#f8d7da;" | <ul>
| [[File:Human.jpg|120px|center]]
  <li>+10% Military Casualties</li>
| [[File:Orc.jpg|120px|center]]
  <li>Cannot use Barracks</li>
| [[File:Undead.jpg|120px|center]]
  <li>No Access to Stables/War Horses</li>
 
</ul>
| [[Unique_Abilities#Skybound_Strike|Skybound Strike]]
| 3 / 0
| 13
| 10
| 15 / 3
| 900
| 6.5
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]
|-
|-
| <div style="line-height:1.2;"><b>Dark Elf</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | War Doctrine
<b>Race Description</b><br>Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.
| Provides up to –5% Attack Time (caps at 5)
</div></div>
| Provides up to +7.5% Instant Spell Damage (caps at 7)
| style="background-color:#d4edda;" | <ul>
| Provides up to +7.5% Specialist Credits (caps at 7)
  <li>+25% Magic Effectiveness (WPA)</li>
| Provides up to –7.5% Military Casualties Taken (caps at 7)
  <li>+10% Offensive Military Efficiency</li>
| Provides up to –7.5% damage from enemy ops (caps at 7)
  <li>Can train Thieves with Specialist Credits</li>
| Provides up to +7.5% Sabotage Damage (caps at 7)
</ul>
| Provides up to +7.5% Book Generation (caps at 7)
| style="background-color:#f8d7da;" | <ul>
| Provides up to +7.5% Enemy Military Casualties (caps at 7)
  <li>+20% Exploration Costs</li>
| Provides –7.5% Enemy Battle Gains (caps at 7)
  <li>+20% Thief Costs</li>
 
</ul>
| [[Unique_Abilities#Void_Tap|Void Tap]]
| 3 / 0
| 10
| 11
| 12 / 6
| 900
| 6.0
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]]
|-
|-
| <div style="line-height:1.2;"><b>Dryad</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
<b>Race Description</b><br>Ancient guardians of the forests, Dryads are towering warriors whose natural strength makes them fearsome opponents.
|
</div></div>
* –20% Attack Time 
| style="background-color:#d4edda;" | <ul>
* –40% Training Time
  <li>+15% Military Kills</li>
|  
  <li>+40% Draft Speed</li>
* +25% Instant Spell Damage 
</ul>
* –50% Rune Cost 
| style="background-color:#f8d7da;" | <ul>
* Can train Thieves with credits
  <li>+30% Building Costs</li>
|  
  <li>+15% Attack Time</li>
* +25% Building Efficiency 
</ul>
* –50% Construction Time
| [[Unique_Abilities#Overgrowth|Overgrowth]]
* +20% Building Credits
| 3 / 0
|  
| 10
* +30% Magic Effectiveness 
| 10
* +1 Mana per tick in War
| 18 / 4
|  
| 1200
* +25% Spell Duration 
| 7.5
* +25% WPA 
| [[Mystics#Greater_Protection|Greater Protection]]
* +1 Mana Recovery
|  
* +10% Population 
* +1 Stealth Regen 
* +20% TPA
|  
* All Lands hold Prisoners 
* +1 Stealth in War 
* +15% Science Efficiency
|  
* +15% Gains 
* –50% Draft Cost
|  
* –40% Military Losses 
* Plague Immunity 
* No Food Requirement
 
|-
|-
| <div style="line-height:1.2;"><b>Dwarf</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Penalties
<b>Race Description</b><br>Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.
|
</div></div>
* Cannot Ambush 
| style="background-color:#d4edda;" | <ul>
* No Stables / War Horses
  <li>+30% Building Efficiency</li>
|  
  <li>-25% Damage from Enemy Instant T/M Ops</li>
* –25% Birth Rates
</ul>
|  
| style="background-color:#f8d7da;" | <ul>
* Cannot Accelerate Construction 
  <li>+100% Food Consumption</li>
* +10% Attack Time
  <li>-15% Thieves' Per Acre</li>
|
</ul>
* –20% TPA
| [[Unique_Abilities#Blazing_Forge|Blazing Forge]]
|
| 3 / 0
* –10% BE 
| 10
* +15% Military Wages
| 10
|
| 14 / 4
* +15% Military Casualties
| 1000
|
| 7.0
* Wage increases take twice as long 
| [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Wrath|Wrath]]
* +50% Rune Cost 
* –50% Libraries Effectiveness
|  
* –15% DME
|  
* –5% OME
 
|-
|-
| <div style="line-height:1.2;"><b>Elf</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
<b>Race Description</b><br>Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.
|
</div></div>
* Opportunistic Raiders 
| style="background-color:#d4edda;" | <ul>
: Learn/Plunder return 1 tick faster
  <li>+40% Magic Effectiveness (WPA)</li>
|  
  <li>+25% Rune Production</li>
* Mystic Enthusiasts 
  <li>+1 Mana per Tick</li>
: 20% rune refund on instant spells
</ul>
|  
| style="background-color:#f8d7da;" | <ul>
* Master Builders 
  <li>-40% Thieves' Den Efficiency</li>
: –15% Raze damage taken 
  <li>No Access to Dungeons</li>
: Raze destroys +20% buildings
</ul>
|
| [[Unique_Abilities#Mana_Surge|Mana Surge]]
* Arcane Surge 
| 3 / 0
: +25% spell damage below 40% mana
| 10
|
| 12
* Leyline Interference 
| 13 / 5
: 15% chance enemy spells fail
| 1000
|  
| 7.0
* Sneak Attack 
| [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Greater_Protection|Greater Protection]]
: 0 thief losses for 1 tick (23‑tick CD)
|  
* Civil Administration 
: Prisoners +2gc/tick 
: –25% Merc cost
|  
* Pillage and Burn 
: +30% Prisoners 
: +15% Massacre wizard kills
|  
* Plaguebearers 
: 33% chance to spread plague
 
|-
|-
| <div style="line-height:1.2;"><b>Faery</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Units
<b>Race Description</b><br>Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.
|
</div></div>
* 3/0 Soldier 
| style="background-color:#d4edda;" | <ul>
* 13/0 Off Spec 
  <li>+25% Offensive Spell Duration</li>
* 0/9 Def Spec 
  <li>+25% WPA</li>
* 16/6 Elite 
  <li>+1 Mana per Tick (in War)</li>
* Merc 8/0 
</ul>
* Prisoner 8/0
| style="background-color:#f8d7da;" | <ul>
|
  <li>+35% Rune Cost</li>
* 3/0 Soldier 
  <li>-5% Building Efficiency</li>
* 15/0 Off Spec 
  <li>Cannot use Horses</li>
* 0/8 Def Spec 
</ul>
* 4/12 Elite 
| [[Unique_Abilities#Ethereal_Mirage|Ethereal Mirage]]
* Merc 8/
| 3 / 0
* Prisoner 8/
| 10
* War Horse 2/0
| 10
|  
| 1 / 13
* 3/0 Soldier 
| 1200
* 10/0 Off Spec 
| 6.5
* 0/11 Def Spec 
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]]
* 15/9 Elite 
|-
* Merc 8/0 
| <div style="line-height:1.2;"><b>Halfling</b><br><div class="mw-collapsible mw-collapsed">
* Prisoner 8/0 
<b>Race Description</b><br>Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.
* War Horse 2/0
</div></div>
|  
| style="background-color:#d4edda;" | <ul>
* 3/0 Soldier 
  <li>+15% Max Population</li>
* 10/0 Off Spec 
  <li>+1 Stealth per Tick</li>
* 0/13 Def Spec 
  <li>+40% TPA</li>
* 14/6 Elite 
</ul>
* Merc 8/
| style="background-color:#f8d7da;" | <ul>
* Prisoner 8/
  <li>-25% Birth Rate</li>
* War Horse 2/0
  <li>+25% Building Costs</li>
|  
</ul>
* 3/0 Soldier 
| [[Unique_Abilities#Sneak_Attack|Sneak Attack]]
* 10/0 Off Spec 
| 3 / 0
* 0/10 Def Spec 
| 10
* 8/15 Elite 
| 10
* Merc 8/
| 12 / 7
* Prisoner 8/
| 850
* War Horse 2/0
| 6.5
|  
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]
* 3/0 Soldier 
|-
* 10/0 Off Spec 
| <div style="line-height:1.2;"><b>Human</b><br><div class="mw-collapsible mw-collapsed">
* 0/11 Def Spec 
<b>Race Description</b><br>Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.
* 10/13 Elite 
</div></div>
* Merc 8/
| style="background-color:#d4edda;" | <ul>
* Prisoner 8/0 
  <li>+15% Science Effectiveness</li>
* War Horse 2/0
  <li>-15% Honor Losses</li>
|  
  <li>+15% BE (TG, Castles, Barracks, Hospitals)</li>
* 3/0 Soldier 
</ul>
* 12/0 Off Spec 
| style="background-color:#f8d7da;" | <ul>
* 0/10 Def Spec 
  <li>+20% Military Wages</li>
* 14/9 Elite 
  <li>-20% WPA</li>
* Merc 8/
  <li>+1 Mana Cost on Self-Spells</li>
* Prisoner 8/0 
  <li>Cannot Ambush</li>
* War Horse 3/0
</ul>
|
| [[Unique_Abilities#First_Aid|First Aid]]
* 3/0 Soldier 
| 3 / 0
* 13/0 Off Spec 
| 12
* 0/10 Def Spec 
| 10
* 20/1 Elite 
| 7 / 12
* Merc 8/
| 1050
* Prisoner 8/
| 6.75
* War Horse 2/0
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
|  
* 3/0 Soldier 
* 11/0 Off Spec 
* 0/10 Def Spec 
* 16/7 Elite 
* Merc 8/
* Prisoner 8/0 
* War Horse 2/0
 
|-
|-
| <div style="line-height:1.2;"><b>Orc</b><br><div class="mw-collapsible mw-collapsed">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
<b>Race Description</b><br>Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Salvation|Salvation]]
</div></div>
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
| style="background-color:#d4edda;" | <ul>
| [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]]
  <li>+20% Battle Gains</li>
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
  <li>-50% Draft Cost</li>
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]]
  <li>Train Elites with Specialist Credits</li>
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Greater_Protection|Greater Protection]]
</ul>
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Guile|Guile]]
| style="background-color:#f8d7da;" | <ul>
  <li>+50% Land Lost on Ambush</li>
</ul>
| [[Unique_Abilities#Warlords_Fury|Warlords Fury]]
| 3 / 0
| 10
| 9
| 16 / 2
| 1200
| 7.0
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
|-
| [[Mystics#Animate_Dead|Animate Dead]]
| <div style="line-height:1.2;"><b>Undead</b><br><div class="mw-collapsible mw-collapsed">
 
<b>Race Description</b><br>The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.
</div></div>
| style="background-color:#d4edda;" | <ul>
  <li>-40% Military Losses</li>
  <li>Immune to Plague</li>
  <li>No Food Needed</li>
  <li>Converts Specs to Elites on Traditional March</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+25% Damage from Enemy T/M Ops</li>
  <li>+20% Training Cost</li>
</ul>
| [[Unique_Abilities#Cursed_Plague|Cursed Plague]]
| 3 / 3
| 10
| 10
| 15 / 4
| 900
| 6.5
| [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]]
|}
|}


= Personalities =


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);"
! Personality
|+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" |
! Bonuses
 
! Starting Bonuses
== Personalities ==
! Unique Ability
 
! Spell Book
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Artisan
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Paladin
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Heretic
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Mystic
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Rogue
 
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
<b>Artisan</b>
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
<b>Description</b><br>An artisan is a skilled worker who crafts functional and decorative items. Their expertise allows them to optimize building efficiency and construction.
</div></div>
|  
|  
* +40% Building Capacity (Homes, Stables, Dungeons)
* +30% Building Capacity
* +30% Building Production (Banks, Farms, Stables, Towers)
* +30% Building Production
* +40% Building Credits gained in Combat
* +100% Espionage Success 
* 100% Successful Espionage Ops (double stealth cost)
* +15% Economy Science
* +10% Economy Science Effectiveness
|  
|  
* +600 Starting Soldiers
* +5% Population 
* +600 Starting Specialist Training Credits
* +50% Stables Capacity 
* +200 Starting Building Credits
* +15% Valor Science 
| [[Unique_Abilities#Demolition_Mastery|Demolition Mastery]]
* Immune to Plague 
| [[Mystics#Quick_Feet|Quick Feet]]
* +15% enemy casualties dealt, +10% own casualties taken
|-
| <div style="display:inline-block; line-height:1.2;">
<b>Cleric</b>
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
<b>Description</b><br>Clerics heal their wounded troops and use divine magic to bolster their armies with powerful blessings.
</div></div>
|  
|  
* +1 Elite Defensive Strength
* –40% Thief Cost 
* +1 Defensive Specialist Strength
* +25% TPA 
* -1 Self-Spell Mana Cost
* +20% Sabotage Damage 
* +35% Hospital Effectiveness
* +50% Guild Bonus 
* +15% Arcane Science
|  
|  
* +800 Starting Soldiers
* +125% Guild Effectiveness 
* +800 Starting Specialist Training Credits
* +1 Mana Recovery 
| [[Unique_Abilities#Divine_Favour|Divine Favour]]
* +15% Channeling Science
|  
|  
* [[Mystics#Salvation|Salvation]]
* +100% Thieves' Dens 
* [[Mystics#Revelation|Revelation]]
* +15% TPA 
* [[Mystics#Divine_Shield|Divine Shield]]
* +1 Stealth Recovery 
* [[Mystics#Illuminate_Shadows|Illuminate Shadows]]
* Access to all ops 
* +15% Crime Science
 
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
<b>Heretic</b>
|
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
* '''Construction Delays''' 
<b>Description</b><br>The Heretic rejects traditional doctrine, embracing chaos to amplify magical and sabotage power.
: Enemy BE –10% for 6 ticks after your attack
</div></div>
|  
|  
* +50% Wizard Production
* '''Divine Blessing''' 
* -50% Thief Losses
: Daily bonuses are doubled
* +20% Spell Damage
* +20% Sabotage Damage
* +10% Arcane Arts Science Effectiveness
|  
|  
* +400 Starting Wizards
* '''Chaotic Affliction''' 
* +400 Starting Thieves
: Offensive spells/ops gain +10–30% random damage (23‑tick CD)
| [[Unique_Abilities#Chaotic_Affliction|Chaotic Affliction]]
|  
|  
* [[Mystics#Nightmare|Nightmare]]
* '''Focussed Channelling''' 
* [[Mystics#Fools_Gold|Fools Gold]]
: +20% WPA while above 40% mana
|  
* '''Shadow Persistence''' 
: Can perform ops while overpopulated
 
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
<b>Mystic</b>
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
<b>Description</b><br>Mystics specialize in magic, gaining unmatched access to sorcery and unparalleled mana regeneration.
</div></div>
|  
|  
* +85% Guild Effectiveness
* +600 Soldiers 
* +1 Mana Regen per Tick
* +600 Specialist Credits 
* +25% Channeling Science Effectiveness
* +200 Building Credits
|  
|  
* +800 Starting Wizards
* +800 Soldiers 
| [[Unique_Abilities#Arcane_Respite|Arcane Respite]]
* +800 Specialist Credits
|  
|  
* [[Mystics#Pitfalls|Pitfalls]]
* +400 Wizards 
* [[Mystics#Meteor_Showers|Meteor Showers]]
* +400 Thieves
* [[Mystics#Mind_Focus|Mind Focus]]
|  
* [[Mystics#Chastity|Chastity]]
* +800 Wizards
|  
* +800 Thieves
 
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
<b>Rogue</b>
| [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Greater_Protection|Greater Protection]]
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
| No Other Spells
<b>Description</b><br>Masters of stealth and crime, Rogues excel in sabotage and infiltration, gaining access to every thievery operation.
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Steal_Warhorses|Steal Warhorses]], [[Mystics#Vermin|Vermin]]
</div></div>
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Vermin|Vermin]]
| No Other Spells
 
|+ style="font-size:1.3em; font-weight:bold; background:#FFC300; border:2.5px solid #101418; border-bottom:1px solid #a2a9b1;" |
 
! style="background:#000814; color:#d4a017; padding:0.8em;" | Category
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Tactician
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Warrior
! style="background:#000814; color:#d4a017; padding:0.8em;" | The Necromancer
! style="background:#000814; color:#d4a017; padding:0.8em;" | The General
! style="background:#000814; color:#d4a017; padding:0.8em;" | The War Hero
 
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Bonuses
|  
|  
* +80% Thieves' Den Effectiveness
* –15% Attack Time 
* +1 Stealth Regen per Tick
* +40% Specialist Credits 
* +25% Kidnap and Assassinate Wizards Damage
* No thief losses on intel 
* +25% Crime Science Effectiveness
* +15% Siege Science
* Access to All Thievery Ops
* Enhanced Conquest
|  
|  
* +800 Starting Thieves
* +10% OME 
| [[Unique_Abilities#Shadows_in_the_Night|Shadows in the Night]]
* +4 Merc/Prisoner Strength 
| <!-- No spells listed -->
* –50% Merc Cost 
|-
* +15% Tactics Science
| <div style="display:inline-block; line-height:1.2;">
|  
<b>Tactician</b>
* +30% WPA 
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
* +25% losses converted to Soldiers 
<b>Description</b><br>Tacticians use battlefield strategy to strike swiftly and dismantle dragons while scouting effortlessly.
* +15% Channeling Science 
</div></div>
* Reclaims 30% enemy losses
|  
|  
* -15% Attack Time
* +1 General 
* No Thief Losses on Espionage Ops
* +20% Specialist Credits 
* +25% Siege Science Effectiveness
* –25% Training Cost 
* Train Elites with Credits (War) 
* +15% Bookkeeping Science
|  
|  
* +800 Starting Soldiers
* –30% Honor Losses 
* +800 Starting Specialist Training Credits
* Converts Specs to Elites 
| [[Unique_Abilities#Dragons_Wrath|Dragons Wrath]]
* +2 Off Spec Strength 
| <!-- No spells listed -->
* +50% Honor Effects
 
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Unique Ability
<b>Warrior</b>
|
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
* '''Dragon's Wrath''' 
<b>Description</b><br>Warriors dominate through brute strength, overwhelming foes with destructive power and devastation.
: 3% of raw offence damages dragon when attacking with one
</div></div>
|
* '''Battle Cry''' 
: Successful attacks kill 1% of target population
|
* '''Black Magic''' 
: Offensive instant spells kill 1% peasants
|  
|  
* +15% Offensive Military Efficiency
* '''Generals Authority''' 
* +5 Mercenary and Prisoner Strength
: +15% enemy casualties when sending 2+ generals
* -50% Mercenary Cost
* +25% Tactics Science Effectiveness
|  
|  
* +800 Starting Soldiers
* '''Honour & Glory''' 
* +800 Starting Specialist Training Credits
: +2.5% extra honour gains on attacks
| [[Unique_Abilities#Battle_Cry|Battle Cry]]
 
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
|-
|-
| <div style="display:inline-block; line-height:1.2;">
! style="background:#000814; color:#d4a017; padding:0.8em;" | Starting Bonuses
<b>Raider</b>
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
<b>Description</b><br>Raiders specialize in ambush and disruption, undermining enemy defenses and resource production.
</div></div>
|  
|  
* +10% Offensive Military Efficiency
* +800 Soldiers 
* -50% Thief Cost
* +800 Specialist Credits
* +25% Thieves Per Acre
* -50% Failed Ops Losses (in War)
* +25% Tools Science Effectiveness
|  
|  
* +500 Starting Thieves
* +800 Soldiers 
* +500 Starting Specialist Training Credits
* +800 Specialist Credits
| [[Unique_Abilities#Undermining_Assault|Undermining Assault]]
| <!-- No spells listed -->
|-
| <div style="display:inline-block; line-height:1.2;">
<b>Sage</b>
<div class="mw-collapsible mw-collapsed" style="margin-top:0.2em; padding:0; cursor:pointer; color:black; text-decoration:none; width:auto; white-space:normal; overflow-wrap:break-word; display:block; text-align:left;">
<b>Description</b><br>Sages are scholars whose unmatched knowledge lets them defend science and weaponize knowledge itself.
</div></div>
|  
|  
* +15% Book Generation
* +400 Wizards 
* +15% Scientist Generation
* +400 Specialist Credits
* +60% Learn Attack Protection (OOW)
|  
|  
* +3 Starting Scientists
* +800 Soldiers
* +800 Starting Soldiers
* +800 Specialist Credits
* +800 Starting Specialist Training Credits
| [[Unique_Abilities#Scholars_Wrath|Scholars Wrath]]
|  
|  
* [[Mystics#Revelation|Revelation]]
* +800 Soldiers 
* [[Mystics#Scientific_Insights|Scientific Insights]]
* +800 Specialist Credits
 
|-
! style="background:#000814; color:#d4a017; padding:0.8em;" | Spells
| [[Mystics#Clearsight|Clearsight]]
| [[Mystics#Bloodlust|Bloodlust]]
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Vermin|Vermin]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Mind_Focus|Mind Focus]]
| [[Mystics#Wrath|Wrath]]
| No Other Spells
 
|}
|}

Latest revision as of 05:46, 24 January 2026

In Utopia, players choose a race that determines their province's inherent strengths, weaknesses, unique abilities, and available spells — such as fast-attacking Avians, magic-resistant Elves, or economically strong Dwarves. They also select a personality, which layers on specialized bonuses, starting advantages, and tactical perks — from aggressive Warrior boosts to powerful mystic benefits. Together, race and personality shape a player’s playstyle, strategic options, and role within their kingdom.


Age 114 Final Changes
« Previous: Age 113 Next: Age 115 »

Races

Category Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead
Image
War Doctrine Provides up to –5% Attack Time (caps at 5) Provides up to +7.5% Instant Spell Damage (caps at 7) Provides up to +7.5% Specialist Credits (caps at 7) Provides up to –7.5% Military Casualties Taken (caps at 7) Provides up to –7.5% damage from enemy ops (caps at 7) Provides up to +7.5% Sabotage Damage (caps at 7) Provides up to +7.5% Book Generation (caps at 7) Provides up to +7.5% Enemy Military Casualties (caps at 7) Provides –7.5% Enemy Battle Gains (caps at 7)
Bonuses
  • –20% Attack Time
  • –40% Training Time
  • +25% Instant Spell Damage
  • –50% Rune Cost
  • Can train Thieves with credits
  • +25% Building Efficiency
  • –50% Construction Time
  • +20% Building Credits
  • +30% Magic Effectiveness
  • +1 Mana per tick in War
  • +25% Spell Duration
  • +25% WPA
  • +1 Mana Recovery
  • +10% Population
  • +1 Stealth Regen
  • +20% TPA
  • All Lands hold Prisoners
  • +1 Stealth in War
  • +15% Science Efficiency
  • +15% Gains
  • –50% Draft Cost
  • –40% Military Losses
  • Plague Immunity
  • No Food Requirement
Penalties
  • Cannot Ambush
  • No Stables / War Horses
  • –25% Birth Rates
  • Cannot Accelerate Construction
  • +10% Attack Time
  • –20% TPA
  • –10% BE
  • +15% Military Wages
  • +15% Military Casualties
  • Wage increases take twice as long
  • +50% Rune Cost
  • –50% Libraries Effectiveness
  • –15% DME
  • –5% OME
Unique Ability
  • Opportunistic Raiders
Learn/Plunder return 1 tick faster
  • Mystic Enthusiasts
20% rune refund on instant spells
  • Master Builders
–15% Raze damage taken
Raze destroys +20% buildings
  • Arcane Surge
+25% spell damage below 40% mana
  • Leyline Interference
15% chance enemy spells fail
  • Sneak Attack
0 thief losses for 1 tick (23‑tick CD)
  • Civil Administration
Prisoners +2gc/tick
–25% Merc cost
  • Pillage and Burn
+30% Prisoners
+15% Massacre wizard kills
  • Plaguebearers
33% chance to spread plague
Units
  • 3/0 Soldier
  • 13/0 Off Spec
  • 0/9 Def Spec
  • 16/6 Elite
  • Merc 8/0
  • Prisoner 8/0
  • 3/0 Soldier
  • 15/0 Off Spec
  • 0/8 Def Spec
  • 4/12 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/11 Def Spec
  • 15/9 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/13 Def Spec
  • 14/6 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/10 Def Spec
  • 8/15 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 10/0 Off Spec
  • 0/11 Def Spec
  • 10/13 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 12/0 Off Spec
  • 0/10 Def Spec
  • 14/9 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 3/0
  • 3/0 Soldier
  • 13/0 Off Spec
  • 0/10 Def Spec
  • 20/1 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
  • 3/0 Soldier
  • 11/0 Off Spec
  • 0/10 Def Spec
  • 16/7 Elite
  • Merc 8/0
  • Prisoner 8/0
  • War Horse 2/0
Spells Town Watch, Illuminate Shadows, Divine Shield, Salvation Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls, Quick Feet Miner's Mystique, Town Watch, Reflect Magic, Mist Pitfalls, Wrath, Fountain of Knowledge, Revelation Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead Town Watch, Greater Protection Fountain of Knowledge, Revelation, Invisibility, Guile Aggression, Bloodlust Animate Dead


Personalities

Category The Artisan The Paladin The Heretic The Mystic The Rogue
Bonuses
  • +30% Building Capacity
  • +30% Building Production
  • +100% Espionage Success
  • +15% Economy Science
  • +5% Population
  • +50% Stables Capacity
  • +15% Valor Science
  • Immune to Plague
  • +15% enemy casualties dealt, +10% own casualties taken
  • –40% Thief Cost
  • +25% TPA
  • +20% Sabotage Damage
  • +50% Guild Bonus
  • +15% Arcane Science
  • +125% Guild Effectiveness
  • +1 Mana Recovery
  • +15% Channeling Science
  • +100% Thieves' Dens
  • +15% TPA
  • +1 Stealth Recovery
  • Access to all ops
  • +15% Crime Science
Unique Ability
  • Construction Delays
Enemy BE –10% for 6 ticks after your attack
  • Divine Blessing
Daily bonuses are doubled
  • Chaotic Affliction
Offensive spells/ops gain +10–30% random damage (23‑tick CD)
  • Focussed Channelling
+20% WPA while above 40% mana
  • Shadow Persistence
Can perform ops while overpopulated
Starting Bonuses
  • +600 Soldiers
  • +600 Specialist Credits
  • +200 Building Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Thieves
  • +800 Wizards
  • +800 Thieves
Spells Ghost Workers, Greater Protection No Other Spells Nightmares, Fools Gold, Invisibility, Steal Warhorses, Vermin Pitfalls, Meteor Showers, Chastity, Vermin No Other Spells
Category The Tactician The Warrior The Necromancer The General The War Hero
Bonuses
  • –15% Attack Time
  • +40% Specialist Credits
  • No thief losses on intel
  • +15% Siege Science
  • Enhanced Conquest
  • +10% OME
  • +4 Merc/Prisoner Strength
  • –50% Merc Cost
  • +15% Tactics Science
  • +30% WPA
  • +25% losses converted to Soldiers
  • +15% Channeling Science
  • Reclaims 30% enemy losses
  • +1 General
  • +20% Specialist Credits
  • –25% Training Cost
  • Train Elites with Credits (War)
  • +15% Bookkeeping Science
  • –30% Honor Losses
  • Converts Specs to Elites
  • +2 Off Spec Strength
  • +50% Honor Effects
Unique Ability
  • Dragon's Wrath
3% of raw offence damages dragon when attacking with one
  • Battle Cry
Successful attacks kill 1% of target population
  • Black Magic
Offensive instant spells kill 1% peasants
  • Generals Authority
+15% enemy casualties when sending 2+ generals
  • Honour & Glory
+2.5% extra honour gains on attacks
Starting Bonuses
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +400 Wizards
  • +400 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
  • +800 Soldiers
  • +800 Specialist Credits
Spells Clearsight Bloodlust Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus Wrath No Other Spells