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= | <div style="background: #001D3D; border: 2px solid #101418; border-radius: 6px; padding: 2em; margin-bottom: 2.5em; font-size: 1.15em; line-height: 2; color: #FFFFFF; box-shadow: 0 3px 12px rgba(0,0,0,0.3);"> | ||
Each province in Utopia is defined by its '''Race''' and '''Personality''', which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy. | |||
{| class="wikitable" | </div> | ||
|+ Races | |||
'''Quick Navigation:''' [[#Races|Races]] • [[#Personalities|Personalities]] | |||
{| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);" | |||
|+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | | |||
== Races == | |||
|- | |- | ||
! style="width:8%;" | '''Name''' | ! style="width:8%; background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' | ||
! style="width:18%;" | Bonuses | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | ||
! style="width:18%;" | Penalties | ! style="width:18%; background: #000814; color: #d4a017; padding: 0.8em;" | Penalties | ||
! style="width:21%;" | | ! style="width:21%; background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability | ||
! style="width:23%;" | Units | ! style="width:23%; background: #000814; color: #d4a017; padding: 0.8em;" | Units | ||
! style="width:12%; | ! style="width:12%; background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] | ||
|- | |- | ||
| '''Avian''' | | '''Avian''' | ||
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[[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero’s_Inspiration|Hero’s Inspiration]] | [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero’s_Inspiration|Hero’s Inspiration]] | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" style="width: 100%; color: #000814; padding: 0.8em; border: 2px solid #000814; border-collapse: collapse; font-size: 1.05em; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);" | ||
|+ Personalities | |+ style="font-size: 1.3em; font-weight: bold; background: #FFC300; border: 2.5px solid #101418; border-bottom: 1px solid #a2a9b1;" | | ||
== Personalities == | |||
|- | |- | ||
! '''Name''' | ! style="background: #000814; color: #d4a017; padding: 0.8em;" | '''Name''' | ||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | Bonuses | |||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | Unique Ability | |||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | Starting Bonuses | |||
! style="background: #000814; color: #d4a017; padding: 0.8em;" | [[Mystics|<span style="color: #FFC300"><u>Spells<u>]] | |||
|- | |- | ||
| '''The Artisan''' | | '''The Artisan''' | ||
Latest revision as of 22:26, 10 January 2026
Each province in Utopia is defined by its Race and Personality, which determine unique bonuses, penalties, units, spells, and special abilities. Choose wisely – your combination shapes your entire strategy.
Quick Navigation: Races • Personalities
| Name | Bonuses | Penalties | Unique Ability | Units | Spells |
|---|---|---|---|---|---|
| Avian |
|
|
|
|
Town Watch, Reflect Magic |
| Dark Elf |
|
|
|
|
Blizzard, Guile, Mage's Fury, Invisibility |
| Dwarf |
|
|
|
|
Miner's Mystique |
| Elf |
|
|
|
|
Pitfalls, Wrath, Mist |
| Faery |
|
|
|
|
Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold |
| Gnome |
|
|
|
|
|
| Halfling |
|
|
|
|
|
| Human |
|
|
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| Orc |
|
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| Undead |
|
|
|
|
| Name | Bonuses | Unique Ability | Starting Bonuses | Spells |
|---|---|---|---|---|
| The Artisan |
|
|
+600 Soldiers, +600 Specialist Credits, +200 Building Credits |
Ghost Workers |
| The Cleric |
|
|
+800 Soldiers, +800 Specialist Credits |
|
| The Heretic |
|
|
+400 Wizards, +400 Thieves |
|
| The Mystic |
|
|
+800 Wizards |
|
| The Rogue |
|
|
+800 Thieves |
All Thievery Spells |
| The Tactician |
|
|
+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Warrior |
|
|
+800 Soldiers, +800 Specialist Credits |
All relevant Military Spells |
| The Paladin |
|
|
+800 Soldiers, +800 Specialist Credits |
|
| The Necromancer |
|
|
+800 Soldiers, +800 Specialist Credits |
|
| The General |
|
|
+800 Soldiers, +800 Specialist Credits |
All Military Spells |