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time for bed, will finish races and personalities another day
 
m Revival moved page Age 113 Final Changes to Age 113 without leaving a redirect
 
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Amnesia - Not accessible next age
Amnesia - Not accessible next age


<!--= Races for Age 113 =
= Races =


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
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! style="white-space:normal;" | Spellbook
! style="white-space:normal;" | Spellbook
|-
|-
| <div style="line-height:1.2;"><b>Avian</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="line-height:1.2;"><b>Avian</b></div>
<b>Race Description</b><br>A mix of bird and man, Avians soar above the battlefield. Their unmatched speed and ferocious breeding cycles make them a constant threat to their enemies.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>-25% Attack Time</li>
   <li>–25% Attack Time</li>
   <li>+20% Birth Rates</li>
   <li>+20% Birth Rates</li>
</ul>
</ul>
Line 71: Line 69:
   <li>+15% Military Casualties</li>
   <li>+15% Military Casualties</li>
   <li>Cannot use Barracks</li>
   <li>Cannot use Barracks</li>
   <li>No Access to Stables/War Horses</li>
   <li>No Access to Stables / War Horses</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Skybound Strike</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>Next attack automatically succeeds with -50% losses. Gains are reduced based on offense sent vs. target’s defense. Honor Gains = 0. Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">Skybound Strike</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
  </div>
</div>
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| 3 / 0
| 12 / 0
| 12
| 0 / 10
| 0 / 10
| 15 / 3
| 15 / 3
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| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]
| [[Mystics#Town_Watch|Town Watch]], [[Mystics#Reflect_Magic|Reflect Magic]]
|-
|-
| <div style="line-height:1.2;"><b>Dark Elf</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Dark Elf</b></div>
<b>Race Description</b><br>Mystics of the shadows, Dark Elves wield devastating magic and can call upon darkness to amplify their power.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+20% Magic Effectiveness (WPA)</li>
   <li>+20% Magic Effectiveness (WPA)</li>
   <li>+10% OME</li>
   <li>+10% Offensive Military Efficiency (OME)</li>
   <li>Can train Thieves with Specialist Credits</li>
   <li>Can train Thieves with Specialist Credits</li>
</ul>
</ul>
Line 96: Line 95:
   <li>+20% Thief Costs</li>
   <li>+20% Thief Costs</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Shadow Surge</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>All offensive spells (excluding Ritual) cost -60 runes for the next 3 ticks. Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">Shadow Surge</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
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| 10 / 0
| 10
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| 0 / 11
| 13 / 6
| 13 / 6
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| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]]
| [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Invisibility|Invisibility]]
|-
|-
| <div style="line-height:1.2;"><b>Dwarf</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Dwarf</b></div>
<b>Race Description</b><br>Master builders and engineers, Dwarves dominate through efficiency and resilience, creating fortresses of unmatched strength.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+25% Building Efficiency</li>
   <li>+25% Building Efficiency</li>
   <li>+25% Military Credits from Combat</li>
   <li>+25% Military Credits gained in combat</li>
   <li>-25% Construction Time</li>
   <li>–25% Construction Time</li>
   <li>-25% Training Time</li>
   <li>–25% Training Time</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>+50% Food Consumption</li>
   <li>+50% Food Consumption</li>
   <li>-10% WPA</li>
   <li>–10% WPA</li>
   <li>+20% Explore Costs</li>
   <li>+20% Exploration Costs</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Molten Anvil</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br> Upon activation, for the next 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.
  <div style="font-weight:bold;">Molten Anvil</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.
  </div>
</div>
| 3 / 0
| 3 / 0
| 10 / 0
| 10
| 0 / 10
| 0 / 10
| 13 / 6
| 13 / 6
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| [[Mystics#Miner's_Mystique|Miner's Mystique]]
| [[Mystics#Miner's_Mystique|Miner's Mystique]]
|-
|-
| <div style="line-height:1.2;"><b>Elf</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Elf</b></div>
<b>Race Description</b><br>Masters of arcane forces, Elves excel in destructive magic and resource control, striking swiftly with mystical power.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+40% Magic Effectiveness (WPA)</li>
   <li>+25% Magic Effectiveness (WPA)</li>
   <li>+25% Rune Production</li>
   <li>+20% Rune Production</li>
   <li>+1 Mana Regeneration per Tick</li>
   <li>+1 Mana Regeneration per tick</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>-40% Thieves Den Efficiency</li>
   <li>No Access to Training Grounds</li>
   <li>No Access to Dungeons</li>
   <li>No Access to Dungeons</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Arcane Surge</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>When mana drops below 30%, all spells cast while under that threshold deal +25% spell damage until mana goes back above 30%.
  <div style="font-weight:bold;">Arcane Surge</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%.
  </div>
</div>
| 3 / 0
| 3 / 0
| 10 / 0
| 10
| 0 / 12
| 0 / 12
| 13 / 5
| 12 / 7
| 1000
| 1000
| 7.0
| 7.5
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Blizzard|Blizzard]]
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Wrath|Wrath]], [[Mystics#Mist|Mist]]
|-
|-
| <div style="line-height:1.2;"><b>Faery</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Faery</b></div>
<b>Race Description</b><br>Elusive and mystical, Faeries wield unmatched spellcasting prowess and illusionary tactics, thriving in magical dominance.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+25% Offensive Spell Duration</li>
   <li>+25% Offensive Spell Duration</li>
   <li>+25% WPA</li>
   <li>+25% WPA</li>
   <li>+1 Mana Recovery per Tick in War</li>
   <li>+1 Mana Recovery per tick in War</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>-40% Training Grounds Effectiveness</li>
   <li>+30% Rune Cost</li>
   <li>-10% BE</li>
   <li>–5% Building Efficiency</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Ethereal Mirage</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>Successful casts of Mystic Vortex will remove all active spells from the target enemy province for 2 ticks. Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">Ethereal Mirage</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
| 3 / 0
| 10 / 0
| 10
| 0 / 10
| 0 / 10
| 4 / 13
| 4 / 13
| 1200
| 1200
| 6.5
| 7.25
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]]
| [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Mist|Mist]], [[Mystics#Wrath|Wrath]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Guile|Guile]], [[Mystics#Mage's_Fury|Mage's Fury]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Miner's_Mystique|Miner's Mystique]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Revelation|Revelation]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Fools_Gold|Fools Gold]]
|-
|-
| <div style="line-height:1.2;"><b>Halfling</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Halfling</b></div>
<b>Race Description</b><br>Small and nimble, Halflings are master thieves who rely on stealth and cunning over brute strength.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+15% Population</li>
   <li>+15% Max Population</li>
   <li>+1 Stealth Regeneration Per Tick</li>
   <li>+1 Stealth per Tick</li>
   <li>+30% Thievery Effectiveness (TPA)</li>
   <li>+30% Thievery Effectiveness (TPA)</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>-25% Birth Rate</li>
   <li>–25% Birth Rate</li>
   <li>+25% Building Cost</li>
   <li>+25% Building Costs</li>
  <li>Suffers +1% additional Stealth loss per tick from Expose Thieves</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Sneak Attack</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>Thievery operations incur -50% losses for 2 Utopian Days. Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">Sneak Attack</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
| 3 / 0
| 10 / 0
| 10
| 0 / 10
| 0 / 10
| 12 / 7
| 12 / 7
| 850
| 950
| 6.5
| 7.5
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]], [[Mystics#Invisibility|Invisibility]]
|-
|-
| <div style="line-height:1.2;"><b>Human</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Human</b></div>
<b>Race Description</b><br>Versatile and resourceful, Humans dominate through knowledge, science, and disciplined strategy.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+15% Science Efficiency</li>
   <li>+30% Income</li>
   <li>+15% Building Efficiency (TG, Castles, Barracks & Hospitals)</li>
   <li>Immune to Riots & Greed</li>
  <li>–50% Mercenary Costs</li>
  <li>–25% Training Costs</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>+20% Military Wages</li>
   <li>+25% Training Time</li>
  <li>-25% WPA</li>
  <li>+1 Self Mana Cost</li>
  <li>Cannot Ambush</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>First Aid</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>Removes all negative status effects in your province (e.g., bribed generals, riots, bribed thieves, cures plague). Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">First Aid</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
  </div>
</div>
| 3 / 0
| 3 / 0
| 12 / 0
| 13
| 0 / 10
| 0 / 10
| 7 / 12
| 7 / 12
| 1050
| 1050
| 6.75
| 8.0
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]], [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
| [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Revelation|Revelation]]
|-
|-
| <div style="line-height:1.2;"><b>Orc</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Orc</b></div>
<b>Race Description</b><br>Brutal and ruthless, Orcs thrive in warfare, plundering and pillaging with unparalleled ferocity.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>+15% Battle Gains</li>
   <li>+5% Gains</li>
  <li>-50% Draft Cost</li>
   <li>+10% Gains (in War)</li>
   <li>+25% Military Credits gain in Combat</li>
   <li>–50% Draft Cost</li>
   <li>Train Elites with Specialist Credits</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>+50% Land lost on Ambush</li>
   <li>–20% Book Production</li>
   <li>-10% TPA</li>
   <li>–20% Thievery Effectiveness (TPA)</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Frenzy</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>Successful attacks ignore all castles and deal an additional 15% military casualties for 2 ticks. Cooldown: 23 Utopian Days.
  <div style="font-weight:bold;">Carnage</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses).
  </div>
</div>
| 3 / 0
| 3 / 0
| 10 / 0
| 10
| 0 / 8
| 0 / 10
| 16 / 2
| 15 / 2
| 1200
| 1000
| 7.0
| 6.25
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
| [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
|-
|-
| <div style="line-height:1.2;"><b>Undead</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Undead</b></div>
<b>Race Description</b><br>The restless dead march without sustenance, spreading terror and disease, impervious to plague themselves.
</div></div>
| style="background-color:#d4edda;" | <ul>
| style="background-color:#d4edda;" | <ul>
   <li>-45% Military Losses</li>
   <li>–40% Military Losses</li>
   <li>Plague Immunity</li>
   <li>Immune to Plague</li>
   <li>No Food Requirement</li>
   <li>No Food Needed</li>
   <li>Converts Specialists to Elites upon Successful Traditional Marches</li>
   <li>Converts Specialists to Elites on Traditional March</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| style="background-color:#f8d7da;" | <ul>
   <li>+20% Damage from Enemy Thievery and Magic Instant Operations</li>
   <li>Only access to Thievery Intel Operations</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Necrotic Burst</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="display:flex; flex-direction:column;">
<b>Unique Ability Description</b><br>All successful Undead attacks have a 100% chance to spread Plague until the end of the tick. Cooldown: 24 Utopian Days.
  <div style="font-weight:bold;">Necrotic Burst</div>
</div></div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
  </div>
</div>
| 3 / 3
| 3 / 3
| 10 / 0
| 10
| 0 / 10
| 0 / 10
| 15 / 4
| 15 / 4
| 900
| 7.25
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]]
|-
| <div style="line-height:1.2;"><b>Gnome</b></div>
| style="background-color:#d4edda;" | <ul>
  <li>–10% Attack Time (War/Hostile only)</li>
  <li>+15% Enemy Military Casualties</li>
  <li>+15% Thievery Effectiveness (TPA)</li>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>+25% Rune Cost</li>
  <li>–15% WPA</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Cunning Assault</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne.
  </div>
</div>
| 3 / 0
| 11
| 0 / 10
| 14 / 4
| 900
| 900
| 6.5
| 6.5
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Ghost_Workers|Ghost Workers]]
| [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Aggression|Aggression]]
|}
|}


= Current Proposed Personalities for Age 113 (forum post dated 5 Nov 2025) =
= Personalities =


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
! style="font-size:110%;" | Personality
! Personality
! style="background-color:#d4edda;" | Bonuses
! Bonuses
! style="background-color:#f8d7da;" | Penalties
! Starting Bonuses
! Unique Ability
! Unique Ability
! Starts with Units
! Spell Book
! style="white-space:normal;" | Spellbook
|-
|-
| <div style="line-height:1.2;"><b>The Artisan</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;">
| <div style="line-height:1.2;"><b>Artisan</b></div>
<b>Personality Description</b><br>Artisans excel in building and production, creating efficient and effective provinces that thrive in economic warfare.
| <ul>
</div></div>
| style="background-color:#d4edda;" | <ul>
   <li>+40% Building Capacity (Homes, Stables, Dungeons)</li>
   <li>+40% Building Capacity (Homes, Stables, Dungeons)</li>
   <li>+30% Building Production (Banks, Farms, Stables, Towers)</li>
   <li>+40% Building Production (Banks, Farms, Stables, Towers)</li>
   <li>+40% Building Credits gained in Combat</li>
   <li>+40% Building Credits gained in Combat</li>
   <li>+100% Successful Espionage Operations for double stealth cost</li>
   <li>+100% Successful Espionage Operations (double stealth cost)</li>
   <li>+10% Economy Science Efficiency</li>
   <li>+10% Economy Science Efficiency</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+600 Starting Soldiers</li>
  <li>+600 Starting Specialist Training Credits</li>
  <li>+200 Starting Building Credits</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Demolition Mastery</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>In War, raze attacks destroy 40% of target buildings instead of the base 30%.</div></div>
| <div style="display:flex; flex-direction:column;">
| +600 Soldiers<br>+600 Specialist Credits<br>+200 Building Credits
  <div style="font-weight:bold;">Demolition Mastery</div>
| [[Mystics#Quick_Feet|Quick Feet]]
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    In War, Raze attacks destroy 40% of target buildings (base 30%).
  </div>
</div>
| [[Mystics#Quick_Feet|Ghost Workers]]
|-
|-
| <div style="line-height:1.2;"><b>The Cleric</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Cleric</b></div>
<b>Personality Description</b><br>Clerics are devoted healers and defenders, using their abilities to protect their provinces and support their allies.
| <ul>
</div></div>
   <li>+1 Elite Defensive Strength</li>
| style="background-color:#d4edda;" | <ul>
   <li>+1 Elite Defensive Value</li>
   <li>+1 Defensive Specialist Strength</li>
   <li>+1 Defensive Specialist Strength</li>
   <li>1 Self Spell Mana Cost</li>
   <li>-1 Self-Spell Mana Cost</li>
   <li>+35% Hospital Efficiency</li>
   <li>+35% Hospital Efficiency</li>
  <li>Immune to Plague</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
  <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Divine Favour</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    50% chance to double duration on self-spells.
  </div>
</div>
| <ul>
   <li>[[Mystics#Salvation|Salvation]]</li>
  <li>[[Mystics#Revelation|Revelation]]</li>
  <li>[[Mystics#Divine_Shield|Divine Shield]]</li>
  <li>[[Mystics#Illuminate_Shadows|Illuminate Shadows]]</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Divine Favour</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>When casting self-spells, Clerics have a 50% chance to double spell duration.</div></div>
| +800 Soldiers<br>+800 Specialist Credits
| [[Mystics#Salvation|Salvation]], [[Mystics#Revelation|Revelation]], [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]]
|-
|-
| <div style="line-height:1.2;"><b>The Heretic</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Heretic</b></div>
<b>Personality Description</b><br>Heretics harness chaotic magic to wreak havoc upon their enemies, making them formidable adversaries in the realm of spells.
| <ul>
</div></div>
   <li>+50% Wizard Production</li>
| style="background-color:#d4edda;" | <ul>
   <li>-50% Thieves lost on ops</li>
   <li>50% Wizard Production</li>
   <li>50% Thieves lost on Thievery Operations</li>
   <li>+20% Spell Damage</li>
   <li>+20% Spell Damage</li>
   <li>+20% Sabotage Damage</li>
   <li>+20% Sabotage Damage</li>
   <li>15% Arcane Arts Efficiency</li>
   <li>+15% Arcane Arts Efficiency</li>
  <li>Access to Nightmares, Fools Gold</li>
</ul>
| <ul>
  <li>+400 Starting Wizards</li>
  <li>+400 Starting Thieves</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <div style="display:flex; flex-direction:column;">
   <li>No significant penalties.</li>
  <div style="font-weight:bold;">Chaotic Affliction</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    2 ticks, +10–30% spell & sabotage damage. 23-day cooldown.
  </div>
</div>
| <ul>
   <li>[[Mystics#Nightmare|Nightmares]]</li>
  <li>[[Mystics#Fools_Gold|Fools Gold]]</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Chaotic Affliction</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>All offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30% until the next tick. Cooldown: 23 Utopian Days.</div></div>
| +400 Wizards<br>+400 Thieves
| [[Mystics#Nightmares|Nightmares]], [[Mystics#Fools_Gold|Fools Gold]]
|-
|-
| <div style="line-height:1.2;"><b>The Mystic</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Mystic</b></div>
<b>Personality Description</b><br>Mystics are masters of arcane arts, manipulating magic to gain an edge over their opponents in every encounter.
| <ul>
</div></div>
   <li>+85% Guild Effectiveness</li>
| style="background-color:#d4edda;" | <ul>
   <li>+1 Mana Recovery per tick</li>
   <li>+85% Guilds Effectiveness</li>
   <li>+1 Mana Recovery per Tick</li>
   <li>+25% Channeling Science Efficiency</li>
   <li>+25% Channeling Science Efficiency</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
  <li>+800 Starting Wizards</li>
</ul>
| <div style="display:flex; flex-direction:column;">
  <div style="font-weight:bold;">Mana Well</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Passive — regain 15% mana instantly. 23-hour cooldown.
  </div>
</div>
| <ul>
   <li>[[Mystics#Pitfalls|Pitfalls]]</li>
  <li>[[Mystics#Meteor_Showers|Meteor Showers]]</li>
  <li>[[Mystics#Mind_Focus|Mind Focus]]</li>
  <li>[[Mystics#Chastity|Chastity]]</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Mana Well</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Instantly regain 15% mana. Cooldown: 23 Utopian Days.</div></div>
| +800 Wizards
| [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Mind_Focus|Mind Focus]], [[Mystics#Chastity|Chastity]]
|-
|-
| <div style="line-height:1.2;"><b>The Rogue</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Rogue</b></div>
<b>Personality Description</b><br>Rogues are stealthy and cunning, specializing in thievery and espionage to undermine their enemies.
| <ul>
</div></div>
   <li>+70% Thieves' Den Effectiveness</li>
| style="background-color:#d4edda;" | <ul>
   <li>+1 Stealth Recovery per tick</li>
   <li>+70% Thieves' Dens Effectiveness</li>
   <li>+25% Kidnap & Assassinate Wizards damage</li>
   <li>+1 Stealth Recovery per Tick</li>
   <li>+20% Damage for Kidnap & Assassinate Wizards operations</li>
   <li>+25% Crime Science Efficiency</li>
   <li>+25% Crime Science Efficiency</li>
  <li>Access to all thievery ops</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+800 Starting Thieves</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Shadows in the Night</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Rogues deal +25% sabotage damage if the operation is performed when a Rogue has 50% or more Stealth.</div></div>
| <div style="display:flex; flex-direction:column;">
| +800 Thieves
  <div style="font-weight:bold;">Shadows in the Night</div>
| Access to All Thievery Operations (No additional spells)
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    +25% sabotage damage at ≥50% stealth.
  </div>
</div>
| <!-- No spells -->
|-
|-
| <div style="line-height:1.2;"><b>The Tactician</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Tactician</b></div>
<b>Personality Description</b><br>Tacticians are strategic planners, using their cunning to enhance attacks and minimize losses.
| <ul>
</div></div>
| style="background-color:#d4edda;" | <ul>
   <li>-15% Attack Time</li>
   <li>-15% Attack Time</li>
   <li>No Thieves lost on intel</li>
   <li>No thieves lost on intel ops</li>
   <li>Immunity to Greater Arson</li>
   <li>Immune to Greater Arson & Steal War Horses</li>
   <li>+25% Siege Science Efficiency</li>
   <li>+25% Siege Science Efficiency</li>
   <li>Enhanced Conquest</li>
   <li>Enhanced Conquest</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Dragons Wrath</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>3% of your raw offense will also deal damage to the dragon as well as attack your target.</div></div>
| <div style="display:flex; flex-direction:column;">
| +800 Soldiers<br>+800 Specialist Credits
  <div style="font-weight:bold;">Dragons Wrath</div>
| No added spells.
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    3% raw offense also damages dragons.
  </div>
</div>
| <!-- No spells -->
|-
|-
| <div style="line-height:1.2;"><b>The Warrior</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Warrior</b></div>
<b>Personality Description</b><br>Warriors are fierce combatants, excelling on the battlefield with exceptional military prowess.
| <ul>
</div></div>
| style="background-color:#d4edda;" | <ul>
   <li>+15% Offensive Military Efficiency</li>
   <li>+15% Offensive Military Efficiency</li>
   <li>+5 Mercenary & Prisoner Strength</li>
   <li>+4 Mercenary & Prisoner Strength</li>
   <li>-50% Mercenary Cost</li>
   <li>-40% Mercenary Cost</li>
   <li>+25% Tactics Science Efficiency</li>
   <li>+25% Tactics Science Efficiency</li>
  <li>Access to Righteous Aggressor</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Battle Cry</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Upon a successful attack, the attack will destroy 0.5% of the entire population. Cooldown: 23 ticks.</div></div>
| <div style="display:flex; flex-direction:column;">
| +800 Soldiers<br>+800 Specialist Credits
  <div style="font-weight:bold;">Battle Cry</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Successful attacks kill 0.5% of target population.
  </div>
</div>
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
| [[Mystics#Righteous_Aggressor|Righteous Aggressor]]
|-
|-
| <div style="line-height:1.2;"><b>The Sage</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Paladin</b></div>
<b>Personality Description</b><br>Sages are wise scholars who excel in research and knowledge, enhancing scientific advancements.
| <ul>
</div></div>
  <li>+20% Military kills when defending</li>
| style="background-color:#d4edda;" | <ul>
  <li>+1 Horse Strength (attracts NW)</li>
   <li>+10% Book Generation</li>
   <li>Immune to Dragon effects</li>
   <li>+10% Scientist Generation</li>
   <li>+25% Valor Science Efficiency</li>
   <li>+60% Learn Protection (Out of War)</li>
   <li>Access to Righteous Aggressor, Salvation, Hero's Inspiration</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Scholars Wrath</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>All successful attacks remove 2% of the target's allocated science books (returns over 48 hours) during war.</div></div>
| <div style="display:flex; flex-direction:column;">
| +3 Scientists<br>+800 Soldiers<br>+800 Specialist Credits
  <div style="font-weight:bold;">Smite</div>
| [[Mystics#Revelation|Revelation]], [[Mystics#Scientific_Insights|Scientific Insights]]
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
|-
    War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses).
| <div style="line-height:1.2;"><b>The Freak</b><br><div class="mw-collapsible mw-collapsed">
  </div>
<b>Personality Description</b><br>Freaks are unpredictable and chaotic, harnessing unique traits that can turn the tide of battle.
</div>
</div></div>
| <ul>
| style="background-color:#d4edda;" | <ul>
  <li>[[Mystics#Righteous_Aggressor|Righteous Aggressor]]</li>
  <li>+15% Offensive Military Efficiency</li>
  <li>[[Mystics#Salvation|Salvation]]</li>
   <li>Chaotic Mind - All offensive actions have a chance to resolve with variable impact between 75% and 140% of normal effectiveness.</li>
   <li>[[Mystics#Heroes_Inspiration|Hero's Inspiration]]</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
  <li>No significant penalties.</li>
</ul>
| <div style="line-height:1.2;"><b>Mutating Trait</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Every 24 ticks, a Freak wakes up with a different trait. In war, you can reroll every 12 ticks.</div></div>
| +800 Soldiers<br>+800 Specialist Credits
| [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Fools_Gold|Fool's Gold]], [[Mystics#Nightmares|Nightmares]]
|-
|-
| <div style="line-height:1.2;"><b>The Necromancer</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>Necromancer</b></div>
<b>Personality Description</b><br>Necromancers command the dead, using their powers to resurrect fallen soldiers and spread death among enemies.
| <ul>
</div></div>
| style="background-color:#d4edda;" | <ul>
   <li>+25% WPA</li>
   <li>+25% WPA</li>
   <li>+25% Military Losses converted into Soldiers</li>
   <li>+25% military losses return as soldiers</li>
   <li>Immune to Plague</li>
   <li>+25% Resilience Science Efficiency</li>
   <li>Reclaims 10% of enemy military losses as Soldiers on successful attacks</li>
   <li>Reclaim 30% of enemy military losses as soldiers on successful attacks</li>
</ul>
| <ul>
  <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <div style="display:flex; flex-direction:column;">
   <li>+20% Damage from Enemy Thievery and Magic Instant Operations</li>
  <div style="font-weight:bold;">Grave Harvest</div>
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    Successful attack grants +20% instant spell damage for 2 days (non-stacking in War).
  </div>
</div>
| <ul>
   <li>[[Mystics#Animate_Dead|Animate Dead]]</li>
  <li>[[Mystics#Nightmare|Nightmares]]</li>
  <li>[[Mystics#Mystic_Aura|Mystic Aura]]</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Grave Harvest</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>On every successful attack, 15% of the enemy’s military losses are raised as undead under your command, added directly to your soldier pool instantly. If the enemy province is overpopulated or under 50% your net worth, the reanimation yield increases to 25%.</div></div>
| +800 Soldiers<br>+800 Specialist Credits
| [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Mystic_Aura|Mystic Aura]]
|-
|-
| <div style="line-height:1.2;"><b>The General</b><br><div class="mw-collapsible mw-collapsed">
| <div style="line-height:1.2;"><b>General</b></div>
<b>Personality Description</b><br>Generals lead armies with strategic brilliance, enhancing combat effectiveness and training efficiency.
| <ul>
</div></div>
| style="background-color:#d4edda;" | <ul>
   <li>+1 General</li>
   <li>+1 General</li>
   <li>+25% Specialist Credits gained in combat</li>
   <li>+20% Specialist Credits gained in combat</li>
   <li>-25% Military Training Time</li>
   <li>-20% Military Training Time</li>
   <li>Train Elites with Specialist Credits</li>
   <li>Can train elites with Specialist Credits (War only)</li>
</ul>
</ul>
| style="background-color:#f8d7da;" | <ul>
| <ul>
   <li>No significant penalties.</li>
   <li>+800 Starting Soldiers</li>
  <li>+800 Starting Specialist Training Credits</li>
</ul>
</ul>
| <div style="line-height:1.2;"><b>Battle Presence</b><br><div class="mw-collapsible mw-collapsed" style="margin:0; padding:0; cursor:pointer; color:black; text-decoration:none; width:100%; white-space:normal; overflow-wrap:break-word;"><b>Unique Ability Description</b><br>Each successful attack grants +2% OME for 6 hours, stacking up to +10%. Stacks decay by 1% per tick without new attacks (war only).</div></div>
| <div style="display:flex; flex-direction:column;">
| +800 Soldiers<br>+800 Specialist Credits
  <div style="font-weight:bold;">General's Command</div>
| [[Mystics#Bloodlust|Bloodlust]]
  <div class="mw-collapsible mw-collapsed" style="margin-left:1em;">
    2 ticks, +60% honour gains (War only). 23h cooldown.
  </div>
</div>
| <!-- No spells -->
|}
|}
-->

Latest revision as of 01:19, 6 January 2026

Schedule:
WoL Age 113 Open: 9 November @ 12:00 GMT
WoL Age 113 Start: 13 November @ 18:00 GMT
WoL Age 113 End: TBD

Age of Merry Mayhem
The bells are ringing. The razes are singing.
The war drums jingle, the soldiers jangle, and somewhere in the distance… someone’s setting fire to an orc's stables.

The Age of Merry Mayhem has arrived - where wars meet with large amounts of ale, and no one’s entirely sober. Between flying avians, heavily bearded dwarves mistaken for Santa, and over eager generals yelling “just one more massacre before dinner!”, Utopia plunges into the most wonderful time of the year.

Be quick, be bold and for goodness sake - don’t spill your warm cider on the war map. The bells are ringing. The razes are singing. Let the festive carnage begin. In the spirit of merry times during the 24th December to 1st Janaury there we will be a rotating global modifier affecting all players.

Festive Boost Week (global rotating buff): Each day between 24 Dec – 1 Jan, apply one global modifier from a short list. This list will be hidden, but could include (not limited to):

  • +20% Income
  • +20% BE
  • +30% Production
  • -25% Training Cost

Core Mechanics & Modifications
Unique Abilities (UA)

  • Cooldowns reduced to 23 Days (was 24).
  • Any activated ability with a duration of 1 Day now lasts 2 Days.
  • Any Unique Ability that provides a bonus to the province as a result of a successful attack:
  • If the attacker is at war, the target must be in the kingdom they are at war with for the ability bonus to trigger.
  • Bonuses cannot stack — if triggered again, the duration simply renews (e.g., 3 Days left on +Sabotage Damage → now 6 Days left, not double the bonus).
  • Keep in mind the definition of “Successful Attack.”
  • These bonuses appear on your Throne page, similar to spells, with a countdown timer.
  • Enemies viewing your SoT/CB can also see these active bonuses.

War Declarations
When attempting to declare war against a Kingdom that is less networth than your Kingdom, the target Kingdom must be considered in-range for both land and net worth to be a war candidate.

New Out-of-War Attack Penalties When targeting a kingdom that is less than 85% of both your Land and Networth, the following modifiers apply:

  • Battle Gains: –10%
  • Military Casualties: +10%
  • Honor Gains: –25%

War Bounty
When defeating a Kingdom that was > 10% larger in Networth at war declaration, the victor gains +30% additional Honor and +10% Science Books

Spells & Thievery
Amnesia - Not accessible next age

Races

Race Bonuses Penalties Unique Ability Soldier Off. Specialist Def. Specialist Elite (Off/Def) Cost (gc) Networth Spellbook
Avian
  • –25% Attack Time
  • +20% Birth Rates
  • +15% Military Casualties
  • Cannot use Barracks
  • No Access to Stables / War Horses
Skybound Strike
   (War/Hostile) Next attack automatically succeeds with –50% losses; gains scale by offense vs. defence; 0 Honour gains. 23 Hour Cooldown.
3 / 0 12 0 / 10 15 / 3 900 6.75 Town Watch, Reflect Magic
Dark Elf
  • +20% Magic Effectiveness (WPA)
  • +10% Offensive Military Efficiency (OME)
  • Can train Thieves with Specialist Credits
  • +20% Military Wages
  • +20% Thief Costs
Shadow Surge
   When activated, all offensive spells (excluding Ritual) cost –60% runes for the next 2 ticks. 23 Hour Cooldown.
3 / 0 10 0 / 11 13 / 6 900 7.5 Blizzard, Guile, Mage's Fury, Invisibility
Dwarf
  • +25% Building Efficiency
  • +25% Military Credits gained in combat
  • –25% Construction Time
  • –25% Training Time
  • +50% Food Consumption
  • –10% WPA
  • +20% Exploration Costs
Molten Anvil
   Upon activation, for 6 ticks gain +15% Building Efficiency, +15% Income, and +25% Draft Speed. 23 Utopian Days Cooldown.
3 / 0 10 0 / 10 13 / 6 1000 7.5 Miner's Mystique
Elf
  • +25% Magic Effectiveness (WPA)
  • +20% Rune Production
  • +1 Mana Regeneration per tick
  • No Access to Training Grounds
  • No Access to Dungeons
Arcane Surge
   Passive — whenever your province’s mana drops below 30%, all spells you cast while under that threshold deal +25% spell damage. Boost disappears as soon as mana rises above 30%.
3 / 0 10 0 / 12 12 / 7 1000 7.5 Pitfalls, Wrath, Mist
Faery
  • +25% Offensive Spell Duration
  • +25% WPA
  • +1 Mana Recovery per tick in War
  • +30% Rune Cost
  • –5% Building Efficiency
Ethereal Mirage
   Upon activation, for 2 ticks, successful casts of Mystic Vortex will remove all active spells from the target enemy province. 23 Hour Cooldown.
3 / 0 10 0 / 10 4 / 13 1200 7.25 Tree of Gold, Quick Feet, Town Watch, Vermin, Mist, Wrath, Blizzard, Guile, Mage's Fury, Greater Protection, Fountain of Knowledge, Miner's Mystique, Pitfalls, Revelation, Animate Dead, Invisibility, Fools Gold
Halfling
  • +15% Max Population
  • +1 Stealth per Tick
  • +30% Thievery Effectiveness (TPA)
  • –25% Birth Rate
  • +25% Building Costs
  • Suffers +1% additional Stealth loss per tick from Expose Thieves
Sneak Attack
   Upon activation, for 2 ticks, Thievery operations incur –50% losses. 23 Hour Cooldown.
3 / 0 10 0 / 10 12 / 7 950 7.5 Quick Feet, Town Watch, Vermin, Invisibility
Human
  • +30% Income
  • Immune to Riots & Greed
  • –50% Mercenary Costs
  • –25% Training Costs
  • +25% Training Time
First Aid
   Upon activation, removes all negative statuses from your province, including Bribed Generals, Riots, Bribed Thieves, Plague, and all hostile “red” spells. 23 Hour Cooldown.
3 / 0 13 0 / 10 7 / 12 1050 8.0 Fountain of Knowledge, Revelation
Orc
  • +5% Gains
  • +10% Gains (in War)
  • –50% Draft Cost
  • –20% Book Production
  • –20% Thievery Effectiveness (TPA)
Carnage
   Passive — every time an Orc makes a successful attack, a random bonus effect is applied to that attack (examples: +20% Enemy Casualties; +10% Gains; –25% Military Losses).
3 / 0 10 0 / 10 15 / 2 1000 6.25 Aggression, Bloodlust
Undead
  • –40% Military Losses
  • Immune to Plague
  • No Food Needed
  • Converts Specialists to Elites on Traditional March
  • Only access to Thievery Intel Operations
Necrotic Burst
   Once activated, for 2 ticks, all successful Undead attacks have a 100% chance to spread Plague. 23 Hour Cooldown.
3 / 3 10 0 / 10 15 / 4 900 7.25 Animate Dead, Aggression, Hero's Inspiration
Gnome
  • –10% Attack Time (War/Hostile only)
  • +15% Enemy Military Casualties
  • +15% Thievery Effectiveness (TPA)
  • +25% Rune Cost
  • –15% WPA
Cunning Assault
   Passive — each successful attack has a chance to provide all the following thievery boosts for 6 days: +20% TPA; –30% Thief Losses; +25% Sabotage Damage. These boosts can stack and display timers on your Throne.
3 / 0 11 0 / 10 14 / 4 900 6.5 Quick Feet, Aggression

Personalities

Personality Bonuses Starting Bonuses Unique Ability Spell Book
Artisan
  • +40% Building Capacity (Homes, Stables, Dungeons)
  • +40% Building Production (Banks, Farms, Stables, Towers)
  • +40% Building Credits gained in Combat
  • +100% Successful Espionage Operations (double stealth cost)
  • +10% Economy Science Efficiency
  • +600 Starting Soldiers
  • +600 Starting Specialist Training Credits
  • +200 Starting Building Credits
Demolition Mastery
   In War, Raze attacks destroy 40% of target buildings (base 30%).
Ghost Workers
Cleric
  • +1 Elite Defensive Strength
  • +1 Defensive Specialist Strength
  • -1 Self-Spell Mana Cost
  • +35% Hospital Efficiency
  • Immune to Plague
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Divine Favour
   50% chance to double duration on self-spells.
Heretic
  • +50% Wizard Production
  • -50% Thieves lost on ops
  • +20% Spell Damage
  • +20% Sabotage Damage
  • +15% Arcane Arts Efficiency
  • Access to Nightmares, Fools Gold
  • +400 Starting Wizards
  • +400 Starting Thieves
Chaotic Affliction
   2 ticks, +10–30% spell & sabotage damage. 23-day cooldown.
Mystic
  • +85% Guild Effectiveness
  • +1 Mana Recovery per tick
  • +25% Channeling Science Efficiency
  • +800 Starting Wizards
Mana Well
   Passive — regain 15% mana instantly. 23-hour cooldown.
Rogue
  • +70% Thieves' Den Effectiveness
  • +1 Stealth Recovery per tick
  • +25% Kidnap & Assassinate Wizards damage
  • +25% Crime Science Efficiency
  • Access to all thievery ops
  • +800 Starting Thieves
Shadows in the Night
   +25% sabotage damage at ≥50% stealth.
Tactician
  • -15% Attack Time
  • No thieves lost on intel ops
  • Immune to Greater Arson & Steal War Horses
  • +25% Siege Science Efficiency
  • Enhanced Conquest
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Dragons Wrath
   3% raw offense also damages dragons.
Warrior
  • +15% Offensive Military Efficiency
  • +4 Mercenary & Prisoner Strength
  • -40% Mercenary Cost
  • +25% Tactics Science Efficiency
  • Access to Righteous Aggressor
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Battle Cry
   Successful attacks kill 0.5% of target population.
Righteous Aggressor
Paladin
  • +20% Military kills when defending
  • +1 Horse Strength (attracts NW)
  • Immune to Dragon effects
  • +25% Valor Science Efficiency
  • Access to Righteous Aggressor, Salvation, Hero's Inspiration
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Smite
   War/Hostile, 23h CD: Next TM destroys 25% guilds/towers/TDs OR Holy Massacre (15% peasants + +15% specialist losses).
Necromancer
  • +25% WPA
  • +25% military losses return as soldiers
  • +25% Resilience Science Efficiency
  • Reclaim 30% of enemy military losses as soldiers on successful attacks
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
Grave Harvest
   Successful attack grants +20% instant spell damage for 2 days (non-stacking in War).
General
  • +1 General
  • +20% Specialist Credits gained in combat
  • -20% Military Training Time
  • Can train elites with Specialist Credits (War only)
  • +800 Starting Soldiers
  • +800 Starting Specialist Training Credits
General's Command
   2 ticks, +60% honour gains (War only). 23h cooldown.